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Updated:11-22-14 03:16 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.2
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (9)
File Name
Version
Size
Author
Date
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 11-20-14, 01:14 PM  
Munglunch
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You are welcome

Originally Posted by Saera
O M G i love the afk screen omg that is so awesome!!! ty so much for all your hard work on this!!
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Unread 11-20-14, 01:14 PM  
Munglunch
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The garrison bug is fixed in tonights update. The chat messages are debug code that I forgot to remove and will be gone in the update.

Originally Posted by inferno2113
Getting this guy when hovering over the garri button.

Also turning off and on the grid shows a true false display in chat. And a nil when you close /sv move
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Unread 11-20-14, 01:13 PM  
Munglunch
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Unfortunately I can't resize the originals simply because the UI points to the default Blizzard icons when you disable "Custom Blips".

Originally Posted by inferno2113
Love what you did with the minimap icons mung. Any way you can resize the regular sized map ones?
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Unread 11-20-14, 12:23 PM  
Cromax
A Kobold Labourer

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there is some conflict with mail style and tsm_mail skin if u could fix that pls
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Unread 11-20-14, 11:20 AM  
Dresden
A Murloc Raider
 
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Lua Error

Bugger caught this error this morning with 5.2.18

2x ...e\SVUI\packages\tools\components\garrison.lua:135: bad argument #2 to 'format' (string expected, got nil)
[C]:: in function 'format'
...e\SVUI\packages\tools\components\garrison.lua:135: in function <...e\SVUI\packages\tools\components\garrison.lua:133>
...e\SVUI\packages\tools\components\garrison.lua:213: in function <...e\SVUI\packages\tools\components\garrison.lua:183>
...e\SVUI\packages\tools\components\garrison.lua:241: in function 'CustomTooltip'
SVUI\framework\docks\docks.lua:309: in function <SVUI\framework\docks\docks.lua:299>
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Unread 11-20-14, 09:24 AM  
psychosavage
A Kobold Labourer

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Can anyone tell me how you change the size of all the boxes and also how to add more action bars. I use /sv move and i can move everything but i cant figure out how to resize anything.....sorry for being a noob.
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Unread 11-20-14, 09:19 AM  
inferno2113
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Love what you did with the minimap icons mung. Any way you can resize the regular sized map ones?
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Unread 11-20-14, 07:17 AM  
Dreadkor
A Kobold Labourer
 
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Fresh install of the latest release, seeing this error when I hover over the garrison icon.

Code:
Message: ...e\AddOns\SVUI\packages\tools\components\garrison.lua:135: bad argument #2 to 'format' (string expected, got nil)
Time: 11/20/14 08:15:26
Count: 1
Stack: [C]: in function `format'
...e\AddOns\SVUI\packages\tools\components\garrison.lua:135: in function <...e\AddOns\SVUI\packages\tools\components\garrison.lua:133>
...e\AddOns\SVUI\packages\tools\components\garrison.lua:213: in function <...e\AddOns\SVUI\packages\tools\components\garrison.lua:183>
...e\AddOns\SVUI\packages\tools\components\garrison.lua:241: in function `CustomTooltip'
Interface\AddOns\SVUI\framework\docks\docks.lua:309: in function <Interface\AddOns\SVUI\framework\docks\docks.lua:299>

Locals: (*temporary) = "|cff%s%s"
(*temporary) = "515960"
(*temporary) = nil
(*temporary) = "string expected, got nil"
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Unread 11-20-14, 05:57 AM  
bevvmo
A Kobold Labourer

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Same issue as Bloodeagle, glad he posted this. I hope there's a solution for it

Originally Posted by BloodEagle
@Munglunch

If you could let me know if the following is possible, I would be most appreciative....

Feature Request: Option to have all pop up windows i.e. quest giver, mount/toy/pet, transmog, mailbox, vendor, etc pop up at 0,0 coords?

My resolution is 5920x1080 and all of these types of windows pop up to the very far extreme left of my viewing area. Some of them can be dragged around, and will stay there until a /rl or relog, while others like the stable, transmog and a few more are anchored there, and cannot be dragged, making them quite uncomfortable to use.

My thought was if there were an option to make those windows appear at 0,0 then they would be in the center of the middle monitor for multi-monitor users, and we could drag the ones that can be dragged whil just dealing with the ones that cannot.

Screenshot below:

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Unread 11-20-14, 05:53 AM  
Arkiri
A Kobold Labourer

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Great Idea

This would be great as I have the same issue please could this be added.


Originally Posted by BloodEagle
@Munglunch

If you could let me know if the following is possible, I would be most appreciative....

Feature Request: Option to have all pop up windows i.e. quest giver, mount/toy/pet, transmog, mailbox, vendor, etc pop up at 0,0 coords?

My resolution is 5920x1080 and all of these types of windows pop up to the very far extreme left of my viewing area. Some of them can be dragged around, and will stay there until a /rl or relog, while others like the stable, transmog and a few more are anchored there, and cannot be dragged, making them quite uncomfortable to use.

My thought was if there were an option to make those windows appear at 0,0 then they would be in the center of the middle monitor for multi-monitor users, and we could drag the ones that can be dragged whil just dealing with the ones that cannot.

Screenshot below:

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Unread 11-20-14, 05:19 AM  
BloodEagle
A Theradrim Guardian

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@Munglunch

If you could let me know if the following is possible, I would be most appreciative....

Feature Request: Option to have all pop up windows i.e. quest giver, mount/toy/pet, transmog, mailbox, vendor, etc pop up at 0,0 coords?

My resolution is 5920x1080 and all of these types of windows pop up to the very far extreme left of my viewing area. Some of them can be dragged around, and will stay there until a /rl or relog, while others like the stable, transmog and a few more are anchored there, and cannot be dragged, making them quite uncomfortable to use.

My thought was if there were an option to make those windows appear at 0,0 then they would be in the center of the middle monitor for multi-monitor users, and we could drag the ones that can be dragged whil just dealing with the ones that cannot.

Screenshot below:

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www.CrimsonWing.org

What we communicate is as important as How we communicate.
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Unread 11-20-14, 05:06 AM  
mydraal
A Kobold Labourer

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the hover over garrison broker bug can be fixed by adding something like

Code:
if (timeleftString == nil) then
    timeleftString = "None"
end
above line 213 in the file SVUI\packages\tools\components\garrison.lua
Last edited by mydraal : 11-20-14 at 05:06 AM.
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Unread 11-20-14, 04:04 AM  
penguinsane
A Kobold Labourer

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I like the new blips a lot! Your custom art is what drew me to the UI initially, so the more little bits I see here and there, the happier I get.

I have a new taint error to report:

Code:
1x [ADDON_ACTION_BLOCKED] AddOn 'SVUI' tried to call the protected function 'PetJournalParent:ClearAllPoints()'.
!BugGrabber\BugGrabber.lua:586: in function <!BugGrabber\BugGrabber.lua:586>
[C]: in function `ClearAllPoints'
...faceSVUI\framework\movers\mover_blizzard.lua:132: in function <...faceSVUI\framework\movers\mover_blizzard.lua:125>

Locals:
nil
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Unread 11-20-14, 03:12 AM  
Gallian
A Deviate Faerie Dragon

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You're an artist, no doubt. Really great concept here with this. No body else does this. Which means this is very unique.

The only thing I'd need to request is a possible way to make elements fade in and fade out when needed? That way they're not ALWAYS on the UI. So I can see more of the world around me. That's really all I have left to request. I'm sure what I don't come up with to request, you'll end up making it eventually anyway, because you're just so intuitive with your style and art.

Have you ever thought about maybe making your own comic books about heroes and villains you create in World of Warcraft? I'd buy them for sure.
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Unread 11-20-14, 02:36 AM  
Saera
A Kobold Labourer

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O M G i love the afk screen omg that is so awesome!!! ty so much for all your hard work on this!!
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