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Updated:07-29-14 07:30 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.07.7
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Old 07-27-14, 12:52 PM  
Newlo1
A Kobold Labourer

Forum posts: 0
File comments: 3
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Hey i have new version and the same problem is in old and new version.
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Old 07-27-14, 12:12 PM  
Munglunch
A Deviate Faerie Dragon
 
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Premium Member
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 1013
Uploads: 7
Re: Copy profil

There was an update a few hours ago. Download a new copy of SVUI, install it and try again.
Originally Posted by Newlo1
Hello
I can't copy profiles from main char to alt char, i use copy i got promte if i want and i click YES but its not working, nothing hapenns ;/ Plz help
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Old 07-27-14, 11:19 AM  
Newlo1
A Kobold Labourer

Forum posts: 0
File comments: 3
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Copy profil

Hello
I can't copy profiles from main char to alt char, i use copy i got promte if i want and i click YES but its not working, nothing hapenns ;/ Plz help
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Old 07-27-14, 08:14 AM  
Munglunch
A Deviate Faerie Dragon
 
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Premium Member
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 1013
Uploads: 7
-- fixed profile-copy bug

Originally Posted by Aedan
How do I install new updates now? Do I just unzip the contents of the new download and replace the content of existing folders? Was just wondering for future updates!

I have a tiny request - Would it be possible to have a function where you hide/show all actionbars with a click? Like you have done with the docks? It's just a minor thing, I can propably macro for it myself (but I'm terrible with coding).

I have found a major bug with the profiles for the addon.
1: I can't choose profiles anymore, only save them, create new ones, and copy.
2: I can't use a profile saved on one of my characters on other characters. This is a major gamebreaker for me, since I spend a lot of time perfecting everything on one character, and then I copy the setup to the rest of them.

LUA error:
Code:
Message: Interface\AddOns\SVUI\system\database.lua:3999: attempt to index local 'globals' (a nil value)
Time: 07/27/14 13:15:48
Count: 1
Stack: Interface\AddOns\SVUI\system\database.lua:3999: in function <Interface\AddOns\SVUI\system\database.lua:3995>
Interface\AddOns\SVUI\system\database.lua:4013: in function `OnAccept'
Interface\AddOns\SVUI\system\alerts.lua:360: in function <Interface\AddOns\SVUI\system\alerts.lua:347>
Interface\AddOns\SVUI\system\alerts.lua:852: in function <Interface\AddOns\SVUI\system\alerts.lua:851>

Locals: t = <table> {
 SVTip = <table> {
 }
 defaults = <table> {
 }
 media = <table> {
 }
 SVUnit = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVGear = <table> {
 }
 SVOverride = <table> {
 }
 Remove = <function> defined @Interface\AddOns\SVUI\system\database.lua:4031
 SVHenchmen = <table> {
 }
 SVPlate = <table> {
 }
 SVStyle = <table> {
 }
 GetDefault = <function> defined @Interface\AddOns\SVUI\system\database.lua:3959
 SVLaborer = <table> {
 }
 SVAura = <table> {
 }
 SVChat = <table> {
 }
 SetDefault = <function> defined @Interface\AddOns\SVUI\system\database.lua:3938
 SVBar = <table> {
 }
 Init = <function> defined @Interface\AddOns\SVUI\system\database.lua:4051
 filter = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 Import = <function> defined @Interface\AddOns\SVUI\system\database.lua:4011
 profile = <table> {
 }
 Export = <function> defined @Interface\AddOns\SVUI\system\database.lua:4017
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 Append = <function> defined @Interface\AddOns\SVUI\system\database.lua:4038
 SVStats = <table> {
 }
 system = <table> {
 }
 Reset = <function> defined @Interface\AddOns\SVUI\system\database.lua:3985
}
key = "Aerviel - Defias Brotherhood"
sv = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 SVPlate = <table> {
 }
 SAFEDATA = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 SVTip = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVStats = <table> {
 }
 media = <table> {
 }
 framelocations = <table> {
 }
 filter = <table> {
 }
 SVDock = <table> {
 }
 SVOverride = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
dv = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 media = <table> {
 }
 SVOverride = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 filter = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVTip = <table> {
 }
 SVStats = <table> {
 }
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVPlate = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
globals = nil
(*temporary) = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 media = <table> {
 }
 SVOverride = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 filter = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVTip = <table> {
 }
 SVStats = <table> {
 }
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVPlate = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'globals' (a nil value)"
rawget = <function> defined =[C]:-1
SuperVillain = <table> {
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:4111
 HexColor = <function> defined @Interface\AddOns\SVUI\system\database.lua:4120
 SetSVMovable = <function> defined =[C]:-1
 class = "SHAMAN"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:4160
 SV
I was able to remedy this by going into the game folders and manually copy the SVUI profiles in there, but it's a bit of a hassle. This was done in the WTF folders, etc. "C:\Users\Public\Games\World of Warcraft\WTF\Account\APRICANE\Defias Brotherhood"

Your UI is, as always, a masterpiece! Might have to donate to you soon, for keeping my interest in the game. it's all about the pretty ^^
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Old 07-27-14, 06:43 AM  
Cromax
A Kobold Labourer

Forum posts: 0
File comments: 29
Uploads: 0
Originally Posted by Munglunch
Can you show me a screenshot?

Originally Posted by Cromax
Pls, could you look at to the issue with epgp lootmaster and guild window not showing correctly ppl that are online but jut random offline ppl.. i would appreciate it .. gj so far
here you go mouseover shows but not in guild window, sry for late reply

Last edited by Cromax : 07-27-14 at 06:45 AM.
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Old 07-27-14, 03:11 AM  
Aedan
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
How do I install new updates now? Do I just unzip the contents of the new download and replace the content of existing folders? Was just wondering for future updates!

I have a tiny request - Would it be possible to have a function where you hide/show all actionbars with a click? Like you have done with the docks? It's just a minor thing, I can propably macro for it myself (but I'm terrible with coding).

I have found a major bug with the profiles for the addon.
1: I can't choose profiles anymore, only save them, create new ones, and copy.
2: I can't use a profile saved on one of my characters on other characters. This is a major gamebreaker for me, since I spend a lot of time perfecting everything on one character, and then I copy the setup to the rest of them.

LUA error:
Code:
Message: Interface\AddOns\SVUI\system\database.lua:3999: attempt to index local 'globals' (a nil value)
Time: 07/27/14 13:15:48
Count: 1
Stack: Interface\AddOns\SVUI\system\database.lua:3999: in function <Interface\AddOns\SVUI\system\database.lua:3995>
Interface\AddOns\SVUI\system\database.lua:4013: in function `OnAccept'
Interface\AddOns\SVUI\system\alerts.lua:360: in function <Interface\AddOns\SVUI\system\alerts.lua:347>
Interface\AddOns\SVUI\system\alerts.lua:852: in function <Interface\AddOns\SVUI\system\alerts.lua:851>

Locals: t = <table> {
 SVTip = <table> {
 }
 defaults = <table> {
 }
 media = <table> {
 }
 SVUnit = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVGear = <table> {
 }
 SVOverride = <table> {
 }
 Remove = <function> defined @Interface\AddOns\SVUI\system\database.lua:4031
 SVHenchmen = <table> {
 }
 SVPlate = <table> {
 }
 SVStyle = <table> {
 }
 GetDefault = <function> defined @Interface\AddOns\SVUI\system\database.lua:3959
 SVLaborer = <table> {
 }
 SVAura = <table> {
 }
 SVChat = <table> {
 }
 SetDefault = <function> defined @Interface\AddOns\SVUI\system\database.lua:3938
 SVBar = <table> {
 }
 Init = <function> defined @Interface\AddOns\SVUI\system\database.lua:4051
 filter = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 Import = <function> defined @Interface\AddOns\SVUI\system\database.lua:4011
 profile = <table> {
 }
 Export = <function> defined @Interface\AddOns\SVUI\system\database.lua:4017
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 Append = <function> defined @Interface\AddOns\SVUI\system\database.lua:4038
 SVStats = <table> {
 }
 system = <table> {
 }
 Reset = <function> defined @Interface\AddOns\SVUI\system\database.lua:3985
}
key = "Aerviel - Defias Brotherhood"
sv = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 SVPlate = <table> {
 }
 SAFEDATA = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 SVTip = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVStats = <table> {
 }
 media = <table> {
 }
 framelocations = <table> {
 }
 filter = <table> {
 }
 SVDock = <table> {
 }
 SVOverride = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
dv = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 media = <table> {
 }
 SVOverride = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 filter = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVTip = <table> {
 }
 SVStats = <table> {
 }
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVPlate = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
globals = nil
(*temporary) = <table> {
 SVGear = <table> {
 }
 SVBar = <table> {
 }
 media = <table> {
 }
 SVOverride = <table> {
 }
 SVHenchmen = <table> {
 }
 SVStyle = <table> {
 }
 SVLaborer = <table> {
 }
 copyKey = "Schotzel - Defias Brotherhood"
 filter = <table> {
 }
 SVUnit = <table> {
 }
 SVBag = <table> {
 }
 SVMap = <table> {
 }
 system = <table> {
 }
 SVTip = <table> {
 }
 SVStats = <table> {
 }
 framelocations = <table> {
 }
 SVDock = <table> {
 }
 profileKey = "Schotzel - Defias Brotherhood"
 SVPlate = <table> {
 }
 SVChat = <table> {
 }
 SVAura = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'globals' (a nil value)"
rawget = <function> defined =[C]:-1
SuperVillain = <table> {
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:4111
 HexColor = <function> defined @Interface\AddOns\SVUI\system\database.lua:4120
 SetSVMovable = <function> defined =[C]:-1
 class = "SHAMAN"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:4160
 SV
I was able to remedy this by going into the game folders and manually copy the SVUI profiles in there, but it's a bit of a hassle. This was done in the WTF folders, etc. "C:\Users\Public\Games\World of Warcraft\WTF\Account\APRICANE\Defias Brotherhood"

Your UI is, as always, a masterpiece! Might have to donate to you soon, for keeping my interest in the game. it's all about the pretty ^^
Last edited by Aedan : 07-27-14 at 05:34 AM.
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Old 07-26-14, 11:26 PM  
Munglunch
A Deviate Faerie Dragon
 
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You are a few days too late.
I just removed that feature for very good reason. The scanning process needed to find and mark healers in BG's is VERY demanding and (now here's the kicker) NOT reliable. Perhaps as an external addon to SVUI it might work fine (and I may try to re-invent the process later) but for now I am leaving it out in favor of several other pvp features.

Originally Posted by ChrisAttackk
Loving the UI! I'm coming from elvUI and was wondering if there is an option i'm not seeing that marks healers in BGs?
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Old 07-26-14, 10:29 PM  
Skan
A Deviate Faerie Dragon

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Pally hammers for the class bar looking great I ended up detaching them from the frame completely and putting them in a prominent place.

Was watching a Proving Grounds video the other night (what I'm currently working on) and the guy was using a circular castbar attached to the cursor - http://www.wowinterface.com/download...orCastbar.html is one I am using (well the 2013 alpha release anyway). Just an idea really - never seen a circular cast bar attached to the cursor before and thought as an option + your magic touch could actually be pretty cool/useful. Something to look at a little later on perhaps.
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Old 07-26-14, 09:41 PM  
ChrisAttackk
A Kobold Labourer

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Loving the UI! I'm coming from elvUI and was wondering if there is an option i'm not seeing that marks healers in BGs?
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Old 07-26-14, 07:21 PM  
dmjohn0x
A Kobold Labourer

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Re: Re: yup

Appreciated. Threat coloring was the issue. Thank you. Really enjoying the UI! Great Work!

Originally Posted by Munglunch
There is a setting for SVUI nameplates to enable threat coloring. Simply disable that and the red/green toggle will stop (or just download the version i just uploaded 4.076, I am now disabling threat color on nameplates by default).
SVUI has never had the ability to class color nameplates on friendly players, only enemy players. This is mainly die to a limitation with blizzards nameplates.

Originally Posted by dmjohn0x
Yep. It is turned on. It works for enemies in pvp. Their nameplates are colored correctly, but friendly targets both npc and players are always green and hard to distinguish. And enemy NPCs start out red, but as soon as we engage combat, turn green like the rest of the party making it very hard to tell whats going on.
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Old 07-26-14, 07:17 PM  
Munglunch
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Quick Addition

Just noticed and fixed this

-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
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Old 07-26-14, 06:08 PM  
fuzlogic
A Murloc Raider

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Re: Re: Installing Updates..

Thank you for the reply.. I will start doing this..

Originally Posted by Munglunch
Typically, if you have already installed SVUI before then for updates you only have to delete the "SVUI", SVUI_ConfigOMatic and SVUI_StyleOMatic folders. Everything else can be overwritten. Only delete your WTF and/or Cache folders if you are experiencing crashes or devastating errors and nothing else seems to help.
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Old 07-26-14, 04:58 PM  
Munglunch
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Can you show me a screenshot?

Originally Posted by Cromax
Pls, could you look at to the issue with epgp lootmaster and guild window not showing correctly ppl that are online but jut random offline ppl.. i would appreciate it .. gj so far
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Old 07-26-14, 04:57 PM  
Munglunch
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Re: Installing Updates..

Typically, if you have already installed SVUI before then for updates you only have to delete the "SVUI", SVUI_ConfigOMatic and SVUI_StyleOMatic folders. Everything else can be overwritten. Only delete your WTF and/or Cache folders if you are experiencing crashes or devastating errors and nothing else seems to help.

Originally Posted by fuzlogic
What is the normal procedure for updating SVUI?.. I've been going thru and erasing my Interface and WTF folders everytime I update.. Is this the proper method or should I just be copying over my existing setup and re-running the setup henchman?

BTW, I'm loving the UI..
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Old 07-26-14, 04:54 PM  
Munglunch
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fixed

Originally Posted by Doonga
All the fixes are looking good! Got this on a fresh install:

Code:
7x SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: attempt to index field "BuffWatch" (a nil value)
SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: in function "UpdateAuraWatch"
SVUI-4.076\packages\unit\frames.lua:1543: in function <SVUI\packages\unit\frames.lua:1499>
SVUI-4.076\packages\unit\frames.lua:1566: in function "Update"
SVUI-4.076\packages\unit\frames.lua:1991: in function "Update"
SVUI-4.076\packages\unit\SVUnit.lua:344: in function "RefreshUnitFrames"
SVUI-4.076\packages\unit\SVUnit.lua:1295: in function "?"
SVUI\SVUI-4.076.lua:278: in function <SVUI\SVUI.lua:275>

Locals:
self = SVUI_PartyGroup1UnitButton1 {
 0 = <userdata>
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\masterlooter.lua:42
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 Range = <table> {
 }
 __mousetags = <table> {
 }
 ResurrectIcon = <unnamed> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
 TargetGlow = <unnamed> {
 }
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 ActionPanel = <unnamed> {
 }
 AfflictedFilter = true
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42
 UNIT_CONNECTION = <table> {
 }
 Debuffs = <unnamed> {
 }
 UNIT_POWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 unit = "raid"
 UNIT_AURA = <table> {
 }
 RaidRoleFramesAnchor = <unnamed> {
 }
 HealPrediction = <table> {
 }
 hasChildren = true
 CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111
 ___key = "party"
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
 __tags = <table> {
 }
 ReadyCheck = <unnamed> {
 }
 INCOMING_RESURRECT_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\resurrect.lua:23
 UNIT_PET = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:192
 __elements = <table> {
 }
 StatusPanel = <unnamed> {
 }
 HealthPanel = <unnamed> {
 }
 Power = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 AuraWatch = <unnamed> {
 }
 READY_CHECK = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
 READY_CHECK_CONFIRM = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 PortraitModel = <unnamed> {
 }
 Portrait = <unnamed> {
 }
 style = "SVUI_Party"
 colors = <table> {
 }
 GROUP_ROSTER_UPDATE = <table> {
 }
 PortraitTexture = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <table> {
 }
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\leader.lua:23
 Leader = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <table> {
 }
 Afflicted = <unnamed> {
 }
 LFDRole = <unnamed> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\ricons.lua:27
 READY_CHECK_FINISHED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 Buffs = <unnamed> {
 }
 UNIT_FACTION = <table> {
 }
 PLAYER_TALENT_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111
 InfoPanel = <unnamed> {
 }
 UNIT_TARGET = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_ActionPanel\oUF_ActionPanel.lua:61
 UNIT_FLAGS = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_ActionPanel\oUF_ActionPanel.lua:61
 Health = <unnamed> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42
 UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 AfflictedAlpha = 0.75
 UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
}
key = "party"
db = <table> {
 showBy = "UP_RIGHT"
 debuffs = <table> {
 }
 portrait = <table> {
 }
 rangeCheck = true
 enable = true
 groupCount = 1
 wrapXOffset = 9
 invertGroupingOrder = false
 visibility = "[@raid6, exists][nogroup] hide;show"
 gridMode = false
 sortMethod = "GROUP"
 formatting = <table> {
 }
 customSorting = false
 showPlayer = true
 health = <table> {
 }
 threatEnabled = true
 wrapYOffset = 13
 targetsGroup = <table> {
 }
 gRowCol = 1
 power = <table> {
 }
 name = <table> {
 }
 auraWatch = <table> {
 }
 icons = <table> {
 }
 width = 75
 sortDir = "ASC"
 misc = <table> {
 }
 predict = false
 startFromCenter = false
 height = 60
 buffs = <table> {
 }
 petsGrou
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