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Updated:11-20-14 09:09 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.19
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (8)
File Name
Version
Size
Author
Date
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-14-14, 01:10 PM  
penguinsane
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Using the latest test version from your github. The quest dock is working quite nicely and without error, so far!

I'm fairly upset, though. I'm still experiencing that weird "fuzzy text" issue I reported from the PTR version, no matter how much I play with my resolution or graphics settings. Example:



This is on a completely fresh install, deleted all cache and WTF folders, zero other addons.

Any suggestions? This is one of those things that I seriously cannot cope with.

edit: Just tested, this is not happening when I bring my SVUI profiles over from an older version. However, it will be problematic in the future if I ever decide to wipe all my WTF files... which I often do.

edit2: Alright, so looks like this problem is due to the "Windowed" mode. I usually play on "Windowed Fullscreen", but had to revert to the other because when my GPU driver would crash (a problem that I'm still trying to solve, ugh), the game would crash because it would attempt to throw it in Windowed and SVUI didn't like to swap in-game with it. I will continue to use Windowed Fullscreen so I can also see if the game crashing problem is fixed in Blizz's update, but the fuzzy text in windowed might be something to check into!

edit3: Btw, changing from Windowed Fullscreen to Windowed causes your icons to wig out and disappear most of the time:



edit4: Getting this when I try to purchase reagent tab in bank:

Code:
Message: Interface\AddOns\SVUI\system\alerts.lua:153: attempt to index field 'swapButton' (a nil value)
Time: 10/14/14 14:55:04
Count: 1
Stack: Interface\AddOns\SVUI\system\alerts.lua:153: in function `OnShow'
Interface\AddOns\SVUI\system\alerts.lua:290: in function <Interface\AddOns\SVUI\system\alerts.lua:283>
[C]: in function `Show'
Interface\AddOns\SVUI\system\alerts.lua:818: in function `StaticPopup_Show'
Interface\AddOns\SVUI\packages\bag\SVBag.lua:1549: in function <Interface\AddOns\SVUI\packages\bag\SVBag.lua:1547>

Locals: self = SVUI_SystemAlert1 {
 0 = <userdata>
 hideOnEscape = 1
 silver = SVUI_SystemAlert1MoneyInputFrameSilver {
 }
 itemFrame = SVUI_SystemAlert1ItemFrame {
 }
 button3 = SVUI_SystemAlert1Button3 {
 }
 extraFrame = SVUI_SystemAlert1ExtraFrame {
 }
 numButtons = 2
 icon = SVUI_SystemAlert1AlertIcon {
 }
 maxWidthSoFar = 0
 button2 = SVUI_SystemAlert1Button2 {
 }
 copper = SVUI_SystemAlert1MoneyInputFrameCopper {
 }
 moneyInputFrame = SVUI_SystemAlert1MoneyInputFrame {
 }
 StyleHooked = true
 text = SVUI_SystemAlert1Text {
 }
 editBox = SVUI_SystemAlert1EditBox {
 }
 timeleft = 0
 gold = SVUI_SystemAlert1MoneyInputFrameGold {
 }
 moneyFrame = SVUI_SystemAlert1MoneyFrame {
 }
 buttons = <table> {
 }
 input = SVUI_SystemAlert1EditBox {
 }
 maxHeightSoFar = 0
 button1 = SVUI_SystemAlert1Button1 {
 }
 which = "CONFIRM_BUY_REAGENTBANK_TAB"
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1000000
(*temporary) = "attempt to index field 'swapButton' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 AchievementFrameStatsBG = AchievementFrameStatsBG {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 AchievementFrameSummaryAchievement3Shield = AchievementFrameSummaryAchievement3Shield {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
 }
 InspectModelFrameControlFrameZoomInButtonBg = InspectModelFrameControlFrameZoomInButtonBg {
 }
 MANA = "Mana"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:225
 BN_UNABLE
When items are deposited into reagent bank, they don't show up until you pick something up and put it back down.

edit5: Getting a lot of tooltip weirdness, when it comes to it displaying too wide when the bags are open, to the formatting being all screwed up when hovering over mobs that have quest objectives, to having white backgrounds.
Last edited by penguinsane : 10-14-14 at 04:44 PM.
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Unread 10-14-14, 12:43 PM  
inferno2113
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Is the SV UI menu supposed to be clear?

NVM There was an addon conflict. TSM is turning the SV menu clear for some reason.

Also is there a way to disable the menu screen character that shows up now?
Last edited by inferno2113 : 10-14-14 at 01:06 PM.
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Unread 10-14-14, 11:40 AM  
Azareii
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Re: Re: So

Can you reproduce?

Originally Posted by Munglunch
Thats an odd one
Last edited by Azareii : 10-14-14 at 11:41 AM.
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Unread 10-14-14, 11:33 AM  
Munglunch
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Re: So

Thats an odd one

Originally Posted by Azareii
I know the game isn't even Live yet, but I logged in with a fresh install of SVUI just to check out the cinematic. Found an issue. The subtitles for the Cinematic overlap each other with every sentence, causing a buildup. Ignore the Steam overlay, lol.

This happens in all the cinematics accessible from the login screen. Obviously minor, but noticeable.
It appears that the subtitles fade out a little bit but don't go all the way out as they should.

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Unread 10-14-14, 11:11 AM  
Doonga
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Originally Posted by Munglunch
TO ALL MY CORE TESTERS:

I have another version that will need to be tested at some point after we go live.
This version attempts to convert the new ObjectivesTrackerFrame into our familiar Quest Docklet.

Get the test-version here

If you get time, please test and let me know what you find!
Got it... Why is my computer on fire?
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Unread 10-14-14, 11:02 AM  
Azareii
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So

I know the game isn't even Live yet, but I logged in with a fresh install of SVUI just to check out the cinematic. Found an issue. The subtitles for the Cinematic overlap each other with every sentence, causing a buildup. Ignore the Steam overlay, lol.

This happens in all the cinematics accessible from the login screen. Obviously minor, but noticeable.
It appears that the subtitles fade out a little bit but don't go all the way out as they should.

Last edited by Azareii : 10-14-14 at 11:11 AM.
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Unread 10-14-14, 10:56 AM  
Gratax
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Re: Re: amg maybe you chose my suggestion :o

Originally Posted by Munglunch
I did indeed! I thought it was a really cool idea! I'll be sure to get your name added to credits for it as well.

Originally Posted by Gratax
im just curious, cause i wrote a suggestion about something like the escape game menu thingy, it so AWESOME! i love you thank you so much! best UI ever now <3 my life is complete :3
oh my! thats really nice of you! ) keep up the AWESOME work!
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Unread 10-14-14, 10:49 AM  
Kkthnx
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Re: Incoming

Originally Posted by Munglunch
FYI: I have all my fingers and toes crossed hoping for a smooth transition into today's patch! Dear God if this blows up I'm gonna drink myself stupid.....
I'll join you. I am in the process of re-installing Windows 8.1... I randomly started getting this crashing issue and it is causing so many issues. Not that this is related but HEY! We could all use a drink now and again.
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Unread 10-14-14, 10:27 AM  
Munglunch
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TO ALL MY CORE TESTERS:

I have another version that will need to be tested at some point after we go live.
This version attempts to convert the new ObjectivesTrackerFrame into our familiar Quest Docklet.

Get the test-version here

If you get time, please test and let me know what you find!
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Unread 10-14-14, 10:20 AM  
Munglunch
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Incoming

One more before we go live guys! GRAB THIS ONE!

v5.0.1
-- (SPOILER ALERT) Vanity display when bringing up the game menu has been anchored differently to keep the image seamless.
-- Added some newly modified Interface artwork, be sure to overwrite your Interface folder instead of simply dropping in the addon folders (if this is how you have been doing this)


FYI: I have all my fingers and toes crossed hoping for a smooth transition into today's patch! Dear God if this blows up I'm gonna drink myself stupid.....
Last edited by Munglunch : 10-14-14 at 10:22 AM.
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Unread 10-14-14, 10:20 AM  
Munglunch
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Re: amg maybe you chose my suggestion :o

I did indeed! I thought it was a really cool idea! I'll be sure to get your name added to credits for it as well.

Originally Posted by Gratax
im just curious, cause i wrote a suggestion about something like the escape game menu thingy, it so AWESOME! i love you thank you so much! best UI ever now <3 my life is complete :3
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Unread 10-14-14, 09:06 AM  
Gratax
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amg maybe you chose my suggestion :o

im just curious, cause i wrote a suggestion about something like the escape game menu thingy, it so AWESOME! i love you thank you so much! best UI ever now <3 my life is complete :3
Last edited by Gratax : 10-14-14 at 09:11 AM.
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Unread 10-14-14, 08:21 AM  
Nitro_Turtle
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Re: Incoming

Originally Posted by Munglunch
v5.0
-- Yeah that just happened
-- Revamped panel templates utilizing blizzard xml methods instead of live lua methods
-- Added some cool shit! Gonna have to find it for yourself


See everyone on the other side tomorrow!
can we atleast have some hints? Lol
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Unread 10-14-14, 06:56 AM  
Doonga
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Re: Incoming

Originally Posted by Munglunch
-- Added some cool shit! Gonna have to find it for yourself
Oh no! We're doomed!
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Unread 10-13-14, 09:18 PM  
penguinsane
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Re: Incoming

omggggggggggg please be approved faster so I can play with it!

edit: Okay, was running around doing my last minute stuff and didn't get a chance to play with the new update before server shutdown. First thing tomorrow, though!

Originally Posted by Munglunch
v5.0
-- Yeah that just happened
-- Revamped panel templates utilizing blizzard xml methods instead of live lua methods
-- Added some cool shit! Gonna have to find it for yourself


See everyone on the other side tomorrow!
Last edited by penguinsane : 10-14-14 at 01:46 AM.
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