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Siege of Orgrimmar (5.4)
Updated:07-29-14 07:30 PM
Created:05-31-10 01:50 PM
Downloads:72,863
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.07.7
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Old 05-18-14, 02:16 AM  
jaedda
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: minimap disappearance

Originally Posted by Munglunch
I think I may need a bit more info....

Originally Posted by jaedda
hi I just discovered this ui is just beautiful but wanting to try something on the minimap I end up with the minimap basic and impossible to put one of the ui
I disabled by mistake the minimap skin on one of my alt but I came over to reactivate

[IMG][/IMG]
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Old 05-18-14, 01:37 AM  
Anj
A Chromatic Dragonspawn
 
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Did a fresh install and...

- the 3D portrait is a small full body portrait in the the Player Frame
- chat fonts are small (easily changed but the default is smaller than usual)

Thanks for continually tweaking the UI!
__________________
Lok'tar ogar!
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Old 05-17-14, 07:03 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Nameplate error ?

Let me know if you still get this with todays update.

Originally Posted by cazart506
ns\SVUI_ConfigOMatic\modules\plate.lua:681: bad argument #1 to 'pairs' (table expected, got nil)
Time: Sat May 10 20:23:31 2014
Count: 1
Stack: [C]: ?
Interface\AddOns\SVUI_ConfigOMatic\modules\plate.lua:681: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:249: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1178: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1588: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1513: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\SVUI\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:518: in function `Select'
...
...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: in function `SelectTab'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1624: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1513: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\SVUI\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:504: in function `SetSelected'
...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:192: in function <...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:188>
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Old 05-17-14, 07:02 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Aura bars being able to detach from player frame!

Good idea, working on it....

Originally Posted by Massiveunit
Hey,

Anyway we can move player aura bars to the middle of the screen between player and target frames? BTW love the UI so much.....

Thanks for all u do for us!!!!
Massiveunit
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Old 05-17-14, 07:01 PM  
Munglunch
A Deviate Faerie Dragon
 
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Fixed now

Originally Posted by Daigan
1x SVUI-3.99\packages\unit\common\health-Health.lua:152: attempt to index local "tmp" (a nil value)
SVUI-3.99\packages\unit\common\health-Health.lua:152: in function <SVUI\packages\unit\common\health.lua:116>
(tail call): ?
SVUI-3.99\libs\oUF\ouf.lua:175: in function "UpdateAllElements"
SVUI-3.99\libs\oUF\ouf.lua:62: in function <SVUI\libs\oUF\ouf.lua:42>
SVUI-3.99\libs\oUF\ouf.lua:187: in function <SVUI\libs\oUF\ouf.lua:186>
<in C code>
FrameXML\SecureStateDriver.lua:83: in function <FrameXML\SecureStateDriver.lua:73>
FrameXML\SecureStateDriver.lua:137: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
(*temporary) = 0.71900004148483
(*temporary) = <function> defined =[C]:-1

P.S. Mung is it possible to have a way to sort party/raid frames in the order of tank>dps>healer ?
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Old 05-17-14, 07:01 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: minimap disappearance

I think I may need a bit more info....

Originally Posted by jaedda
hi I just discovered this ui is just beautiful but wanting to try something on the minimap I end up with the minimap basic and impossible to put one of the ui
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Old 05-17-14, 07:00 PM  
Munglunch
A Deviate Faerie Dragon
 
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Im having trouble catching this one. But if I can ever get an error to come out of it... i will fix it.

Originally Posted by atifspall
hi again,
i was playing game today n i was not able to get any IM. i can hear sound of IM but i cannot see it. can you please fix it?
thanks
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Old 05-17-14, 06:59 PM  
Munglunch
A Deviate Faerie Dragon
 
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Fixed now

Originally Posted by Daigan
1x SVUI_ConfigOMatic-3.99\modules\henchmen.lua:118: attempt to call method "SkipCinematics" (a nil value)
SVUI_ConfigOMatic-3.99\modules\henchmen.lua:118: in function <SVUI_ConfigOMatic\modules\henchmen.lua:118>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AtlasLoot_Loader-v7.07.02\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire"
Libs\6AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals:
nil
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Old 05-17-14, 06:55 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Re: Minimap bar

This can be done now. Use "/sv" to access options

Originally Posted by Daigan
Originally Posted by atifspall
Hi
i was wondering that how i can set minimap bar auto hide?
thanks
Turn all your addons off

Seriously though as far as I know you cant. Unless ofc you just move them off screen.
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Old 05-17-14, 06:51 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Re: i need help :d

Once again thank you for helping me with user questions! I feel like I need to hire you on some level


Originally Posted by Daigan
Originally Posted by iwantur
supervillain UI is the best ui i have ever played with but there is one thing that makes it kinda bad in pvp atleast for me i want to see how much damage i did like on the side of the target can i make that with this ui if yes how ?
Damage meters/combat text are never part of the base UI. You'll need a damage meter, turn on floating combat text in Interface or get an addon for it.
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Old 05-17-14, 06:50 PM  
Munglunch
A Deviate Faerie Dragon
 
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I have used this fix! Thanks for the assist
I will update the SVUI credits with your name in the next update.

Originally Posted by thepilli
hi,
is there any option to decrease the width of the minimap button bar?

thanks and keep up the great work, i really love your ui

edit:
i think, ive found the mistake:
in the mmbar.lua, line 166 & 168 is a mistake, which creates a non-clickable
(which annoyed me^^) space like this:

my fix would be:
for line 166: MMBBar:Width((MOD.db.minimapbar.buttonSize * #MMBButtons) + #MMBButtons * 2)
for line 168: MMBBar:Height((MOD.db.minimapbar.buttonSize * #MMBButtons) + #MMBButtons * 2)
this would look like this:


i hope you look at this and use it in the next update

sincerely pilli
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Old 05-17-14, 06:29 PM  
LiNK2088
A Murloc Raider

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Can we please get a 10/25man raid screenshot?
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Old 05-16-14, 10:11 AM  
jaedda
A Kobold Labourer

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minimap disappearance

hi I just discovered this ui is just beautiful but wanting to try something on the minimap I end up with the minimap basic and impossible to put one of the ui
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Old 05-16-14, 06:47 AM  
Daigan
A Kobold Labourer

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Re: i need help :d

Originally Posted by iwantur
supervillain UI is the best ui i have ever played with but there is one thing that makes it kinda bad in pvp atleast for me i want to see how much damage i did like on the side of the target can i make that with this ui if yes how ?
Damage meters/combat text are never part of the base UI. You'll need a damage meter, turn on floating combat text in Interface or get an addon for it.
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Old 05-15-14, 03:22 PM  
iwantur
A Kobold Labourer

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i need help :d

supervillain UI is the best ui i have ever played with but there is one thing that makes it kinda bad in pvp atleast for me i want to see how much damage i did like on the side of the target can i make that with this ui if yes how ?
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