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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
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Unread 07-09-10, 10:11 AM  
Shakabalus
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i have the same problem with the color and I have that activated.
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Unread 07-07-10, 10:23 AM  
Dawn
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Originally posted by bvcyp
I have the problem, that the colors of the bars are all gray, does not matter, what class it is... is that a problem that I can solve myself?
Have you turned on "color nameplate by class" in blizzards interface options?

@Cyprias
h'mkay
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 07-07-10, 09:18 AM  
Cyprias
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Originally posted by Dawn
Nope, blizzard doesn't supply a way to do it.
In arenas, start casting events will fire for enemy arena units. You could watch for the event then toggle the castbar to show under the enemy's nameplate. This is how Overhead works.
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Unread 07-07-10, 12:02 AM  
bvcyp
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I have the problem, that the colors of the bars are all gray, does not matter, what class it is... is that a problem that I can solve myself?
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Unread 07-06-10, 08:47 PM  
Dawn
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Originally posted by strickland
can it possibly show the castbar on the nameplate even if its not "Targetted" ? specialy for bgs and arena
Nope, blizzard doesn't supply a way to do it.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 07-06-10, 07:20 PM  
strickland
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can it possibly show the castbar on the nameplate even if its not "Targetted" ? specialy for bgs and arena
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Unread 07-06-10, 02:22 PM  
Lethios
A Kobold Labourer

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Lightbulb Totem Spell Icon's

Hey,

first I have to say, this is a very nice lightweight addon!

Is there any possibility to add the Totem Spell Icon's over the Totems Health Bar? Because i am using TidyPlates at the moment and this function is very helpful for arena.

It would be very nice, if you add this function!

Bye
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Unread 07-06-10, 11:16 AM  
Dawn
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Not sure if I completely understand it, but nameplates have a certain maximum range on which they are displayed. The ranged got a pretty nice increase with 3.x, but it's still limited. I'm pretty sure it's not possible to extend said range.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 07-06-10, 10:58 AM  
Ghiradelli
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Setting it further.

I fell in love with dnameplates and I hate the ones blizz have and bothers the heck out of me when I have to see the names of characters and the blue health bars further away. Is it possible to extend it further so the names and health of people further away will always be dnameplate'ed? I am sure that it is possible but I don't know how to program =[
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Unread 07-06-10, 07:39 AM  
Dawn
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It's a DPS/PvP thing. I normally don't look at my target frame much when I PvP or PvE. My focus lies on the center, the target frame is there to watch for some debuffs, but you could even replace that with PlateBuffs.

A good nameplate addon with key information can replace a target frame entirely, imho.

Edit: And just to point it out even more, if I look at the center and the mob/player I've targeted I do want to know what he's doing (casting) to be able to interrupt it, asap. Reduced eye movement, ftw.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 07-06-10 at 07:52 AM.
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Unread 07-06-10, 12:36 AM  
zork
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There is one thing I do not understand. Why would you display the castbar on the nameplates? It would make sense if there would by a castbar visible for any unit that has a nameplate on, but the castbar is only visible for your target and actually have a target castbar.
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Unread 07-05-10, 08:18 PM  
Dawn
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Mhm, I don't know if a russian client needs localization for some parts of the code. But it shouldn't. Not sure, though. Tell me if another font worked, please.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 07-05-10, 10:45 AM  
Lump
A Kobold Labourer

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Originally posted by Dawn
You need to use a Cyrillic font.
hmm, strange, which you use font in delivery with addon (Prototype.ttf) contains/supports Cyrillic. I will try to replace it with standard font WoW FRIZQT __. ttf from .mpq
Thanks for your answer =)
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Unread 07-04-10, 09:09 PM  
Dawn
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Originally posted by Lump
Good addon!
But on Russian client instead of names signs "??????" How it can be repaired?
You need to use a Cyrillic font.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
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Unread 07-04-10, 08:05 PM  
Lump
A Kobold Labourer

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Good addon!
But on Russian client instead of names signs "??????" How it can be repaired?
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