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Compatibility:
Mists of Pandaria (5.0.4)
Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
Downloads:22,560
Favorites:148
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dNamePlates  Popular! (More than 5000 hits)
Version: r17
by: Dawn [More]
Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	
r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
Archived Files (12)
File Name
Version
Size
Author
Date
r16
42kB
Dawn
04-28-11 05:02 PM
r15
42kB
Dawn
03-26-11 07:03 PM
r14
42kB
Dawn
03-18-11 10:57 AM
r13
39kB
Dawn
03-12-11 06:57 PM
r12
26kB
Dawn
03-12-11 04:43 PM
r11
30kB
Dawn
10-25-10 11:17 AM
r10
30kB
Dawn
10-18-10 02:48 PM
r9
44kB
Dawn
07-05-10 07:52 PM
r7
237kB
Dawn
06-19-10 10:44 AM
r6
237kB
Dawn
06-14-10 05:59 AM
r5
118kB
Dawn
06-07-10 07:59 AM
r3
118kB
Dawn
06-06-10 01:27 AM


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Old 01-23-11, 03:57 PM  
tenub
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Originally posted by Dawn
What exactly do you want to achieve and how does the code look (after you changed it)?
local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."franklingothicr.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE"

I wanted a clean legible font to match my current UI so I changed the font and fontflag.
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Old 01-23-11, 03:22 PM  
Dawn
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Originally posted by tenub
Removing "MONOCHROME" from the font flag screws up the health bars big time. They seemingly randomly have different heights, some are normal (how they're supposed to look) and others are ~3 times as tall as normal.
What exactly do you want to achieve and how does the code look (after you changed it)?
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 01-23-11, 11:37 AM  
tenub
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Removing "MONOCHROME" from the font flag screws up the health bars big time. They seemingly randomly have different heights, some are normal (how they're supposed to look) and others are ~3 times as tall as normal.
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Old 01-13-11, 09:05 AM  
Dawn
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No worries, I didn't get you wrong. I can see your point.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 01-12-11, 07:41 PM  
tenub
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Originally posted by Dawn
Naturally, the tooltip will tell you. However, I'll look into it if I find some time.
The problem then becomes what if there are multiple enemies with the same name? It would be beneficial to be able to hover and know what enemy you're about to select before clicking to ensure you choose the proper target.

Don't get me wrong, I love this addon. In fact, that's the reason why I'm critiquing it - so that it may become the best nameplates addon in my opinion.
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Old 01-12-11, 05:03 PM  
Dawn
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Originally posted by tenub
Desperately needs the ability to change border color based on whether or not the player is targeting or hovering. Changing from a black pixel border to a white one would be ideal. How else would I be able to tell which enemy I'm targeting or want to target in a split second?
Naturally, the tooltip will tell you. However, I'll look into it if I find some time.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 01-12-11, 02:04 PM  
tenub
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Desperately needs the ability to change border color based on whether or not the player is targeting or hovering. Changing from a black pixel border to a white one would be ideal. How else would I be able to tell which enemy I'm targeting or want to target in a split second?
Last edited by tenub : 01-12-11 at 02:05 PM.
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Old 01-09-11, 11:49 AM  
Hermed
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Hi! Was wondering if you will implement so that you see which mage is the real mage when he is using mirrorimage
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Old 12-23-10, 01:37 PM  
Liquidcool
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Originally posted by Dawn
It's not, was shown by default before I rewrote it.

Anyway, I will not add level display again, since I really don't like and don't need it. Levels are a result of the zone you are in and if it's about players or something > tooltip or targeting them will reveal the same information. I like them clean while tanking/dps'ing.
Oh alright I appreciate the swift reply.
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Old 12-23-10, 01:33 PM  
Dawn
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Originally posted by Liquidcool
First of all I want to say that this addon was exactly what I was looking for and I love it, the default was just too big. Secondly how do I toggle level display? I can see that it is possible from the screenshots.
It's not, was shown by default before I rewrote it.

Anyway, I will not add level display again, since I really don't like and don't need it. Levels are a result of the zone you are in and if it's about players or something > tooltip or targeting them will reveal the same information. I like them clean while tanking/dps'ing.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 12-23-10, 01:07 PM  
Liquidcool
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Originally posted by Dawn
I'll think about an option to show/hide level display. Might end up not that pretty though, since the only viable place left is before or after the unit's name.
First of all I want to say that this addon was exactly what I was looking for and I love it, the default was just too big. Secondly how do I toggle level display? I can see that it is possible from the screenshots.
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Old 12-11-10, 11:23 AM  
dakota182
A Kobold Labourer

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Originally posted by Dawn
Have you enabled that option in blizzards interface option panel?
/facepalm.

Thank you
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Old 12-06-10, 02:34 PM  
Dawn
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Originally posted by dakota182
Not seeing the class colored nameplates in pvp. I'm on a pvp realm, so they should always show (assuming i'm in contested territory), right?
Have you enabled that option in blizzards interface option panel?
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 12-05-10, 10:34 PM  
dakota182
A Kobold Labourer

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Not seeing the class colored nameplates in pvp. I'm on a pvp realm, so they should always show (assuming i'm in contested territory), right?
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Old 11-21-10, 03:08 PM  
Dawn
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Originally posted by Alfrunnah
Is it still possible to make the bars threat colored like before, or is it a difficult thing to accomplish.
I's just more code, I'm using the default behaviour.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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