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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-15-14 10:39 PM
Created:06-05-10 05:49 PM
Downloads:23,413
Favorites:156
MD5:
6.0.2
PhanxBuffs  Popular! (More than 5000 hits)
Version: 6.0.2.167
by: Phanx [More]
Basic replacement for the default buff, debuff, and temporary enchant (weapon buff) frames.
Einfache Ersätze für die Stärkungszauber-, Schwächungszauber- und Waffenverzauberung-Anzeige des Spielers.
Sustitutos básicos de los iconos del jugador de beneficios, perjuicios y encancamientos de armas.
Substituições básicas para os ícones do jogador de bônus, penalidades e encantamentos de armas.
Простая замена иконки игрока баффы, дебаффы и чары, связанных с оружием.
基本的玩家增益、減益、與武器暫時附魔框架的替代品。

It looks and acts basically like the default buff frames, with a few improvements:
  • Buff and debuff icons are sorted by their remaining duration
  • Text timers are shown only when less than 30 seconds remain on the buff or debuff (configurable)
  • Weapon buff icons can show the spell or item that buffed your weapon, instead of the weapon itself
  • Buff tooltips show the name of the party or raid member who cast the buff on you
  • Buffs or debuffs you never want to see can be hidden (eg. Chill of the Throne)
  • Wrap icons to more than one row, with configurable row lengths
  • Buff and debuff frames are movable
  • Basic configuration options
  • Masque skinning support
Options & Commands

Type “/pbuff” for options, or browse to the PhanxBuffs panel in the standard Interface Options window.

To add a buff/debuff to the ignore list, hold Alt and Shift and right-click its icon.

To add/remove a buff/debuff to/from the ignore list, type “/pbuff buff Zomg Uber Buff” or “/pbuff debuff Zomg Evil Debuff”. Buff/debuff names provided with these commands must be properly spelled, capitalized, and punctuated.

Cancelling Buffs

Due to restrictions Blizzard added in Patch 4.0.1, you cannot right-click to cancel buffs while in combat when using addons that filter or sort the buff display. PhanxBuffs includes a workaround that lets you right-click to cancel buffs out of combat, but you must click twice to remove certain “protected” buffs like shapeshift forms and weapon buffs. By default, PhanxBuffs applies this two-click cancelling method to all buffs to keep things consistent, but if you like, you can enable one-click cancelling for unprotected buffs in the options panel.

When you right-click once, a red square will appear over the buff icon. Right-click again to cancel the buff, or left-click to keep it and hide the red square. You can also right-click on debuffs your character can dispel to cast the appropriate dispel spell on yourself, but as with cancelling buffs, this feature only works out of combat.

If you find yourself needing to cancel buffs quickly while in combat, check out my other addon Cancel My Buffs for a keybind-based solution.

Feature Requests

I consider PhanxBuffs to be complete, and do not plan to add any new features. If you would like to suggest something anyway, feel free to submit a suggestion ticket describing your idea.

Please do not submit any requests related to the timer text duration. I have no plans to change the timer text format, or increase the duration of time for which it is shown. If you don't like it, edit the code yourself, or use another addon.

Bug Reports

If you encounter a problem with PhanxBuffs, please try some quick troubleshooting steps, and then submit a bug report to let me know about the problem.

Please copy this list into your ticket and fill in as much of the requested information as you can.
  • PhanxBuffs version (eg. 3.3.5.71)
  • WoW version and locale (as seen on the login screen, eg. 3.3.5 enUS)
  • Description of the problem
  • Steps to reproduce the problem
  • Whether the problem happens when all other addons are disabled
  • Exact text of the first related error message, if any
  • Screenshot, if the problem is graphical
Remember to check on your ticket after a few days, as I may need more information from you in order to find and fix the problem!

Language Support

Compatible with English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文 game clients.

Translated into English, Deutsch, Español, Français, Italiano (partial), Português, Русский, 한국어, and 繁體中文.

Note that the "Show weapon buff sources" option currently does not work in 简体中文 clients, because the requred translations are missing.

To add or update translations for any locale, enter them on the PhanxBuffs localization page on CurseForge, and then send me a PM here or on CurseForge to let me know that you’ve made changes. If you don’t have a Curse account and don’t want to create one, you can PM me your translations instead. Thanks!
Version 6.0.2.167
  • Updated for WoW 6.0
  • Added a launcher icon for DataBroker displays -- click to lock/unlock the frames, right-click for options

Version 5.4.8.161
  • Added support for buff consolidation

Version 5.4.8.158
  • Fixed issues when changing icon sizes with Masque enabled
  • Added more Русский translations from Yafis

Version 5.4.8.154
  • Fixed timer text positioning on weapon buff icons
  • Added an option to show icons for stances that don't normally show buffs (monk/warrior stances, paladin seals)
  • Added German and partial Italian translations

Version 5.4.1.136
  • Updated for WoW 5.4

Version 5.3.0.135
  • Updated for WoW 5.3

Version 5.2.0.134
  • Updated for WoW 5.2

Version 5.1.0.131
  • Updated for WoW 5.1

Version 5.0.5.130
  • Now hidden during pet battles

Version 5.0.5.128
  • Updated vehicle switching for WoW 5.0
  • Updated Traditional Chinese translations from BNSSNB on CurseForge

Version 5.0.4.125
  • Fixed a bug with debuffs

Version 5.0.4.124
  • Fixed a bug in the new buff/debuff spacing options

Version 5.0.4.122
  • Added separate spacing and anchoring options for buffs and debuffs (ticket #4592)
  • Fixed right-clicking to dispel dispellable debuffs (out of combat only)
  • Attempt to keep text centered properly when using an outline
  • Added Brazilian Portuguese translations

Version 5.0.4.117
  • Fixed an issue with the one-click buff cancelling option
  • Updated Spanish translations
  • Updated Traditional Chinese translations from BNSSNB on CurseForge

Version 5.0.4.112
  • Added Swift Flight Form to the list of protected buffs that can't be one-click cancelled

Version 5.0.4.111
  • Updated for WoW 5.0.4
  • Added an option for one-click cancelling of unprotected buffs out of combat
Archived Files (8)
File Name
Version
Size
Author
Date
5.4.8.161
72kB
Phanx
09-08-14 06:58 AM
5.4.8.158
71kB
Phanx
08-18-14 05:49 PM
5.4.8.157
71kB
Phanx
08-18-14 05:48 PM
5.4.8.154
71kB
Phanx
07-14-14 07:02 AM
5.4.1.136
63kB
Phanx
11-24-13 11:30 AM
5.3.0.135
62kB
Phanx
05-29-13 04:27 AM
5.2.0.134
62kB
Phanx
03-05-13 03:33 AM
5.1.0.131
62kB
Phanx
11-29-12 07:32 AM


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Unread 06-21-10, 06:47 PM  
Toran
A Nerdscale Dorkin
 
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Originally posted by Phanx
Looks like Caith and DreamLayout (and probably others) don't actually set a Normal texture on the buttons, and ButtonFacade doesn't check for that when I use the :SetNormalVertexColor API to change the border color for weapon buffs and debuffs. Technically it's a ButtonFacade problem, and I'll post it for StormFX to fix, but I'll post a new version of PhanxBuffs with a workaround in the meantime.
We appreciate it Phanx. Thanks for your explanation and work on this.
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Unread 06-21-10, 06:48 PM  
Toran
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Oh, btw. This:

Wrap icons to more than one row, with configurable row lengths
... would be nifty.
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Unread 06-22-10, 01:28 AM  
Phanx
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ButtonFacade has been updated to fix the border-coloring error. However, with the new version, border coloring does not work correctly after you change any ButtonFacade skin setting. I've reported it, but I haven't been able to find a workaround, so until it's fixed, you will need to either either:

1) stick with r311 of ButtonFacade, or

2) reload your UI afterward if you change any skin settings.
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Unread 06-23-10, 01:39 AM  
Phanx
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ButtonFacade r317 resolves the issues with border colors after changing skin settings. The next release of PhanxBuffs will remove the workaround, so you should make sure you've updated ButtonFacade before then.
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Unread 06-23-10, 09:52 AM  
Tinuviel
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Hey, thanks for a great buff addon!

I'm really looking forward to being able to adjust the buffs to more than one row, with configurable lengths.

EDIT: And as an aside, is there a way you could consider auras (like mounts, totems and such) to be considered at the bottom of the timers, instead of the top? What I mean is, the way buffs are now, the auras are always the first things showing up on the buffbar. I'd like them to be considered having the lowest duration, so that it's easier to see what player buffs need to be applied.
Last edited by Tinuviel : 06-23-10 at 11:24 AM.
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Unread 06-23-10, 12:56 PM  
Twidget
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Question Question

Hi,
As usual... another GREAT mod!

Question though, I use the OmniCC mod to have timers displayed right on my buff icons. So like when I buff my Shamens weapon it actually says 30m on it.

But, these timers don't display when using this mod. Is there something I just don't have configured right?

Thank,
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Unread 06-23-10, 04:12 PM  
Phanx
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Re: Question

Originally posted by Twidget
OmniCC ... timers don't display when using this mod. Is there something I just don't have configured right?
No. The buttons in PhanxBuffs just don't have cooldown models. I might consider adding them at some point, but don't hold your breath.

Originally posted by Tinuviel
... auras (like mounts, totems and such) to be considered at the bottom of the timers, instead of the top? ... I'd like them to be considered having the lowest duration, so that it's easier to see what player buffs need to be applied.
Probably not. The whole point right now is that you can look at the left (or right, if you have buffs grow from the left) side of the buffs and see which buffs are going to expire first. Mounts, totems, paladin auras, etc. never expire (as long as whatever condition created them continues to be met), so logically they should be treated as having the longest duration, not the shortest.
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Unread 06-24-10, 05:36 AM  
jlb969
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For the most part i use the default UI provided by blizzard, using your addon i am having some minor issues with the buffs only being in one row and going behind the target and player frames. is there a way to force the buffs to go to a 2nd row when you hit a set number? If not could we pwease have this
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Unread 06-24-10, 04:43 PM  
Phanx
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Originally posted by jlb969
... buffs to go to a 2nd row when you hit a set number? If not could we pwease have this
As per the addon description:
Things that may be added in the future:
  • Wrap icons to more than one row, with configurable row lengths
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Unread 06-25-10, 05:28 PM  
Cala
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Originally posted by Phanx
Good catch. This would be an unforseen consequence of a change I made to make spell-based weapon buff detection more locale-independent. It will be fixed in the next release.
Thanks for the fast response on this one. However, there's still a slight bug. I'm playing a baby rogue in my offtime, and of course I'm picking pockets - the junkboxes occasionally award you a poison that you can't use yet, due to level restrictions (like I have Deadly Poison 2 in my bags, but can't use it until 38.) however when I buff Deadly 1, the tooltip displays Deadly 2. (aka the highest level poison that is in my bags.)

I don't know if this is fixable or not, (or if you even want to break your brain on it) but I thought I'd throw it out there for you.
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Unread 06-27-10, 05:21 AM  
Kangen
A Kobold Labourer

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Text timers are shown only when less than 30 seconds remain on the buff or debuff
is there any option to change this? or can you tell me the lua option for this?
i want to display >60 mins and >60 secounds.
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Unread 06-27-10, 04:06 PM  
Phanx
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Originally posted by Kangen
is there any option to change this? or can you tell me the lua option for this?
i want to display >60 mins and >60 secounds.
If you don't see an option to change it in the options panel, then no, there is no option to change it.

You could easily change the maximum duration to show to 60 seconds by opening the Buffs, Debuffs, and Enchants files, and changing the 30 to a 60 in each one. Save, and reload your UI. If you need more help than that, you'll have to spend some quality time on WoWWiki and/or post on a coding help forum. I have neither the time nor the desire to provide personal Lua tutoring services.

Originally posted by Cala
... when I buff Deadly 1, the tooltip displays Deadly 2. (aka the highest level poison that is in my bags.)
It would be fixable, but I'm not convinced it would be worth the extra effort... I'll think about it and maybe do something if I have nothing else to do someday.
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Unread 06-27-10, 05:38 PM  
Cala
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Originally posted by Phanx

It would be fixable, but I'm not convinced it would be worth the extra effort... I'll think about it and maybe do something if I have nothing else to do someday.
I'm totally not convinced that it's worth fixing myself. TBH, I'd rather have buffs in more than one row before I'd ever worry about a tiny bug like that. It would effect one tiny sliver of the population at any one time. (Maybe after Cata's released, it might be an issue, but definitely not now.)
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Unread 07-05-10, 11:14 AM  
DrunkenDonkey
A Murloc Raider

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Phanx, thanks for the great addon, I have really changed quite a bit to get to it
I have a few requests... if I may...

1. Moving frames off the screen. I'm using HuD, with left side all the info from bossmods and range indicators, and the right - decursive and debuffs. I can't really move debuff frame neither left nor right, because it's end hits the opposite corner of the screen, so there is no way I move it more central

2. Separate buff and debuff growing method - I have put the buffs where they usually are, start from the top right and go to topleft (overlapping the target frame, but nothing I can do about that, nor I can change them growing to the right and move them past target frame because it hits the right edge of the screen), but since using HuD, I have the debuffs (big) on a (as much as possible) central space on the right side. However, I want them to grow to the right, starting from the center...

Think it is possible to slap these changes in a moments of nothing to do?
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Unread 07-05-10, 02:34 PM  
Ethan Centaurai
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Buff Fix

Seeing as you don't appear to be checking your Portal very often I am going to submit a fix to an annoying bug that occurs when the growth anchor is set to LEFT.

It causes temporary enchants to be set to the RIGHT regardless.
It also causes the first buff to become stretched over the entirety of the buff bar anchor when entering/exiting a vehicle.

Here's what I did:

Enchants.lua, line 413. Replaced with:
Code:
	self:SetPoint("TOP" .. db.growthAnchor, PhanxBuffFrame)
Enchants.lua, line 329. Deleted.

PhanxBuffs.lua, line 96. Added the following:
Code:
	if parent:GetName() == "PhanxTempEnchantFrame" then
		parent:ClearAllPoints()
		parent:SetPoint("TOP" .. db.growthAnchor, PhanxBuffFrame)
	end
These changes make buffs and temporary enchants obey the growth anchor setting. They will not ask questions and won't jump around when they think you won't notice.

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