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Mists of Pandaria (5.0.4)
Updated:10-06-12 05:37 PM
Created:06-07-10 02:11 PM
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oUF lumen  Popular! (More than 5000 hits)
Version: 2.0
by: neverg [More]
ouF_lumen requires oUF 1.6.

Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.

If you're interested in my UI it's here.

This is a PERSONAL Layout. What this means is most of the functionalities will be implemented because I need them. I can eventually add oUF addon support or other features If I see utility in them, but I will never change the layout radically or add unnecessary features in my point of you just because.

Features

* It works (at least I hope so... ^^).
* Frames are focused on information and how quickly you can read it.
* ComboPoints colored by number (1 - White ... 5 - Red) and Stack of Deadly Poison number.
* Death Knight Runes that fade when out of combat
* Paladin Holy Power Number colored by stack.
* Warlock Shards as colored squares that fade if used.
* Moonkin Eclipse bar. Fades when out of combat.
* Minimal Grid Like Raid Frames specially good for Healing (err... like Grid).
* Threat Indication, Dispell Indication (for classes that can dispel) for Raid Frames.
* Integrated Class Timers like Spell Bars. (similar to ClassTimer).
* Raid Frames Corner Indicators specially good for Healing (similar to Grid CornerIcons).
* Fairly easy to reposition and tweak (config file with several options).
* Raid Layout customizable depending on the size of the Raid (10, 25 or 40).
* Raid/Party Important Debuff Icons (with oUF_AuraWatch).

Supported Frames

* Player
* Target
* Target of Target
* Focus
* Focus Target
* Pet
* Pet Target
* Vehicle
* Raid Frames
* Party Frames
* Party Pets
* Main Tank Frames
* Main Tank Target Frames
* Boss Frames * TBI *
* Arena Frames * TBI *

Suported Addons

* oUF_SpellRange (Recommended)
* oUF_Smooth Update (Recommended)
* oUF_MovableFrames
* oUF_Swing
* oUF_CombatFeedback
* oUF_BarFader
* oUF_Experience
* oUF_Reputation
* oUF_TotemBar
* oUF_AuraWatch
* oUF_DebuffHighlight

Credits

* haste for the great oUF and oUF_Lily as reference.
* Hypocrisy for oUF Hypocrisy and the inspiration in building my own oUF layout. It's the layout I used as a base for the first versions of oUF_lumen (v1.x was re-written from scratch).
* zork for oUF_Simple as a great source for help and code.
* Dawn for all the help in the forums and oUF_Nivea for source and inspiration.
* p3lim for the great ouF tips and oUF P3lim as reference.
* All the great people in the oUF and WoWInterface community always ready to help.

Known Issues

* Nothing major. Never tested localization since I play on the English Client.

Notes

* In order to edit the layout or move any element, you need to edit the configuration file (cfg.lua). I recommend you to backup your cfg.lua everytime you update oUF_lumen in order to save you time when updating whatever you have changed.

* If you want to replace the default texture. Just put a different texture on the Media folder with the name texture.tga to overwrite the default one.



-------------------------------
Wrote by greven - Kreoss of Jaednar EU
Personal Website: Paintbits
Version 2.0

* Added Monk Chi widget.
* Updated Paladin Holy Power widget.
* Removed deprecated Warlock Soul Shards widget and tag.
* Added and cleaned several options in the config file.
* Added a new addon WarlockPower.lua in order to prepare the new Warlock Resources widgets.

Version 2.0beta

* First release for patch 5.0
* Fixed most of the common functions
* Still missing class specific power widgets (Holy Power...)
* Not tested at Party or Raid level

Version 1.85

* Added Quest and Phase Icon (Cataclysm).
* Added support for oUF_DebuffHightlight
* Other minor tweaks I don't actually remember... Opps.

Version 1.84

* Fixed the casting check for un-interruptable spells. It's working now as intended.

Version 1.83

* Minor fixes.

Version 1.82

* Boss Frames added (not tested, not even position...)
* Added support for oUF_AuraWatch to add Important Icon debuffs on the Party/Raid frames. It's implemented to be the equivalent of GridRaidDebuffs.
* Fixed a bug where Reputation bar would display improperly without the oUF_Reputation addon.
* Fixed a bug where party pets wouldn't display properly. Now they are displaying but might not be anchoring right to the respective owners. Will be fixed on Cataclysm (right now is not a priority).


Version 1.81

* Fixed a 'bug' with the position of the power bar regarding the bottom of the frame. 1 Pixel adjustment.
* Added Main Tank Target Frames.
* Added options to move Combo Points.
* Added Drop shadows to the frames. It can be turned off in the config file or alpha adjusted.


Version 1.8

* Adjusted alpha of a player name in Raid/Party after he goes offline and comes back.
* Pimped up the Eclipse Bar.
* Added a Red Glow for Target and Focus Castbars when spell is not interruptable.
* Added optional number visualization for Warlock Soul Shards.
* Added Main Tank Frames. Version 1.80 had to have something 'big'. Yay!
* Reposition the portrait 1 pixel up, it was not anchoring well... it least on CC beta.

Version 1.79

* New texture. To get keep old one, don't overwrite the media folder or download lumUI to get the old texture in the lumMedia/Textures folder.
* Added support for oUF_Reputation. Added a Tooltip to the Reputation bar and coloring by reputation standing.
* Added dynamic anchoring updates for the elements shifted by the reputation bar and experience bar.
* Tweaked the default sizes of the Paladin Holy Power Shards, Warlock Shards and DeathKnight Runes.

Version 1.78

* Fixed the Bug where combo points wouldn't show for vehicles.

Version 1.77

* Added option to make Party/Raid Frames colored by Gradient (Green > Red).
* Added option to configure oUF_Swing "castbar" color.

Version 1.76

* Fixed a bug where duration on buffs / debuffs would blink when time was zero or hidden (for good this time).


Version 1.75

* Added option to change Backdrop color of Frames and also Castbar (both in the cfg.lua file).
* Added option to disable Druid Moonkin Eclipse bar.
* Minor code clean up.


Version 1.74

* Added optional Class Color to Castbar, can be toggled in the config file.
* Changed Eclipse bar text to indicate the direction of the eclipse bar (> or <).
* Fixed a bug where buffs with no time would show a flashing 0 when casting other spells.
* Cleaned some code to make it more efficient.

Version 1.73

* Changed name string length on several frame.
* Shaman TotemBar fades when out of combat.
* Changed Paladin Holy Power color to Pink /barbi_style
* Changed font to a free font. Expressway Free.
* Adjust several fontstring sizes consequence of the new fonttype.


Version 1.72

* When in combat, target if (NPC) instead of displaying cbt in the Infobar like the player frame, will display the percentage of threat and color it accordingly.
* Changed the Alpha of the BarTimers slightly.
* Switched colors on Infobar of PvP with AFK/DND. PvP is green now.
* Changed Time formatting on BarTimers and Auras.
* Added abbreviated names to the Totem Bar. Can be turned off in the cfg file.
* Added new Paladin Holy Power 'shard' style. Alternate number system a la Combo Points can be set alternatively in the configuration file.

Version 1.71

* Changed Focus Power color to something more yellowish greenish. Fits hunters better.
* Minor code clean up.

Version 1.70

* Changed LFD Role string from the default Damager to DPS. What the hell was Blizzard thinking? Damager? Really?
* Changed Focus Power Type color slightly.
* Changed Focus Debuff tracking true by default and changed the location of the debuff icon.
* Added a PvP Tag to the InfoBar. It will only Display if Player toggles PvP manually or attacks a PvP Target. People in PvP servers shouldn't see the tag (unless they toggle PvP manually too). It will also display a timer for the remaining time until flagged non-PvP.
* Added option to invert the filling of of the party/raid frames. By default is set to inverted.
* Fixed the position options to move the Eclipse Bar,
* Changed group sorting inside a Party by Class.
* Cleaned some code in the Combo Points Tag.
* Cleaned some code in the Holy Power Tag.
* Added Arcane Brilliance to Mage Raid Corner Indicator.
* Added Dark Intent to the Warlock Raid Corner Indicator (for CC).
* Added Debuffs to the Target of Target Frame. Configuration has also been added (like number of debuffs).
* Added Focus Fire to the Hunter Whitelist.
* Added Frenzy Effect to the Hunter Pet Whitelist.
* Added Heal Prediction to Party and Raid Frames.
* Added a glow border around the Druid Moonkin Eclipse bar depending on the Eclipse state.
* Added a red glow border around Target Castbar if spell can't be interrupted and player can attack target.

Version 1.69

* Fixed the Druid Mana Display (when in Cat or Druid). It hides now when Mana is at maximum and it displays in percentage (so the string is so lenghty).
* Added some more Spells to the Whitelist.
* Added options in the config file to disable any frame (from Player to Raid frames).
* Fixed a bug with the display of the Party Frames.
* Added options to move the Totem Bar.

Version 1.68

* Fixed a small typo in the Totembar code that prevent it from working. Reminder for myself, don't write stuff at 3 AM again.

Version 1.67

* Added options in the config file to position Pet and Pet Target Frame.
* Fixed a bug on the display of oUF_TotemBars.

Version 1.66

* Leader Icon for the Raid frame.
* Hide Blizzard Compact Raid Frames.
* Added Tooltip to the Experience bar. http://i53.tinypic.com/xfnqmv.jpg
* Added an Override to the Warlock Shards to make the Alpha lower instead of hiding the element when a Shard is depleted.
* Added Alpha Fading for Eclipse Bar when Out of Combat.

Version 1.65

* Some spells added to the BarTimers Whitelist.
* Added options to move the Warlock Shards, Moonkin EclipseBar and Death Knight Runes.
* Party pets now spawning correctly. There is an option to turn them off.
* Changed the anchoring and position of the Raid frames.
* The Eclipsebar actually works now.

Version 1.64

* Added Eclipse Bar for Moonkins (due to oUF Bug the bar doesn't update well tho... for now).
* Scale is back and working.

Version 1.63

* Changed Frame Strata of several frames back to Background.
* Added support for oUF_Experience.
* Added support for oUF_TotemBar.
* Removed support for Castbar Safezone.
* Removed Sacred Shield from the Whitelists.
* Removed support for oUF_PowerSpark as it's unnecessary now.

Version 1.62

* Fixed Pet not displaying Buffs in the Whitelist Buffs.
* Corrected Target and Focus Castbar Height and Width Config.
* Updated Class Spells for Bar Timers for current Patch 4.01.
* Added Warlock Shards.

Version 1.61

* Added Death Knight Runes. Change the aspect from previous builds.
* Added Paladin Holy Power as Text, just like combo points, colored by count number.
* Removed scale from frames. It wasn't working well, use in game scale if you want to scale the layout.
* Fixed LFD Roles.
* Added Group Leader Icon to Party frames.
* Fixed and removed a parasite texture on the Mirror Bars.
* Fixed the display of Corner Indicators in Party / Raid.
* Updated the Class Dispel list for the current Patch.
* Added Ready Check (oUF inbuilt).

Version 1.6

* Toc Bump
* Rewrite of the Frames Spawning code.
* Rewriten to work with 4.01 and oUF Version 5 (1.5).

Version 1.55

* Fixed a bug with the Spark of the BarTimers for Infinite Auras.
* Fixed Localization bug with the new Deadly Poison Tracker.

Version 1.54

* Added a Deadly Poison Tracker next to the ComboPoints number for Assassination Rogues. Can be turned off in the config file (cfg.lua).

Version 1.53

* Fixed a bug with the scale of the BarTimers.
* Removed the Text Font, using only 1 font now to reduce size and to make it more consistent.
* Changed the Texture (if you want the old texture, get it from the archive or from Shared Media is the Aluminium one).


Version 1.52

* BarTimers Bars sorted from top to Bottom by default (added option to invert the sorting).
* Added options to the config file to disable any Buffs/Debuffs on the Party and Target Frames.

Version 1.51

* Added an option to display only party in Raid and hide the party interface.

Version 1.5

* Added Party/Raid Frame Corner Indicators. Just like Grid CornerIcons. You can configure the buffs/debuffs in the config file.

Version 1.4

* Added Party Pets.
* Separated Raid Frames from Party Frames. You still can use Party Frames within the Raid Frames, just turn off Party Frames in the config. The new Party Frames are centralized but can be moved.
* Fixed a bug with BarTimers not disappearing with the interface hidden (alt+z).
* Fixed a bug with BarTimers hidding lag when deselecting a target.
* Fixed a bug with BarTimers proper scaling.

Version 1.36

* Added Combat and Rested Status Text to the Infobar.
* Renamed some frames.

Version 1.35

* Fixed a bug where Pets wouldn't fade with oUF_BarFader.
* Added Optional (turned off by default) Debuffs to the Focus frame. Go the config file to activate it (set cfg.show_focus_debuffs from false to true).

Version 1.34

* Added oUF_BarFader Support.
* Added GetSpellInfo's to the Whitelist Spells so it can work on non-English Clients (thanks to Trollinou for the great help).

Version 1.33

* Added raid frames border for unit selected.

Version 1.32

* Added frame highlight when mouse hovering.
* Added the dispell icon module. When in a party/raid if you can dispell (magic, curse, poison, disease) a small coloured (by the debuff type) square will appear on your party/raid frames on the bottom right corner.
* Fixed a small colour issue with the BarTimers spark.

Version 1.31

* Made Portraits Clickable for Player and Target Unit Frames.
* Added a Spark to the Castbasr (player, target and focus) and for the BarTimers (both can be turned off in the config file).
* Small bug fixes.
* Change the location of the Raid Icons in the Player and Target frames.

Version 1.3

* Added LFG Party Roles as text when in the Party.
* Added options in the config file to Toggle Party/Raid/Solo On/Off.
* When in a Party Raid, when a Player Dies, is in Ghost or Disconnects, it will appear as a Dark Gray Box and the Power Bar Color changes accordingly: Dead > Red, Ghost > White, DC > Bright Green.

Version 1.21

* Fixed the Target Custom Debuff Filter (Buffs in the BarTimers are not repeated in the Debuff Auras)
* Added Buff Auras for the Pet and a Whitelist entry for it so you can filter the Buffs. Useful to check Mend Pet or any other Important Pet Buff.

Version 1.2

* Added some space between between the InfoBar and the Main Frames (can be changed in the config file).
* Streamlined the config file so options are easier to see by section.
* Display aggro border in raid / party frames.
* Fixed status bugs in raid / party.
* Changed the location of Raid Target Icons in Player and Target frames.
* Human Controled units debuffs are no longer discolored if debuff is not from player.
* Increased the size of the debuffs on the player frame.
* Added Range Alpha for raid / party frames.
* More spells added to the Whitelist.

Version 1.13

* More spells added to the Whitelist.
* Added entries to the config file to move the Target and Focus Castbars.

Version 1.12

* Fixed a bug with the Death Knight Buff Whitelist.

Version 1.11

* Fixed a bug where secondary frames would spawn inside the InfoBar when the height was changed.
* Added support for oUF_Swing, oUF_SpellRange, oUF_CombatFeedback and oUF_ReadyCheck.
* The Class Spells Whitelist is using Class arrays to avoid spell name conflicts.
* A lot more Spells added to the Whitelist.

Version 1.1

* Added a configuration file (cfg.lua) with all the layout options of oUF_lumen.
* Added Buff/Debuff Bar Timers like ClassTimer (more spells will be added to the White list).
* Fixed some bugs with the Raid Frames (still WIP).
* Added Party Frames display trough the Raid Frames (still WIP).

Version 1.03

* Added Raid Frames a la Grid style (still WIP).
* Removed the 3D Portraits on the Player and Frame backgrounds.
* Added an Infobar at the top of player and target frame displaying level, unit classification and status.
* Added a 3D Portrait to the Infobar background.
* Added Raid Icons for Player, Target, Target of Target, Focus and Focus Target Frames.
* Added support for oUF_PowerSpark and oUF_Smooth Update.

Version 1.02

* Added a Runebar for Death Knights.
* Combo Points Working with Coloring.
* 3D Portraits on the Player and Target frames background (can be disabled).

Version 1.01

* Fixed a bug with Vehicles Swaping.
* Added Frequent Updates to Player PowerBar.

Version 1.0

* Easier options to customize the layout.
* Major code clean up.
* Frames more compact.
* Re-written for ouF 1.4.
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Unread 10-14-10, 07:05 PM  
neverg
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Originally posted by johnnyops
I'm having an issue with the party no longer showing. It worked fine before 4.0 but this is the first time I've tested after the patch.

Any thoughts / tips?

cfg options
cfg.show_Party = true
cfg.show_Party_inRaid = true
Read the front page. Or the comments belows. Anyway I'm updating it now after this post.
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Unread 10-14-10, 06:42 PM  
johnnyops
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I'm having an issue with the party no longer showing. It worked fine before 4.0 but this is the first time I've tested after the patch.

Any thoughts / tips?

cfg options
cfg.show_Party = true
cfg.show_Party_inRaid = true
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Unread 10-14-10, 12:13 AM  
neverg
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Originally posted by Dhaern
Hiii, if I deactivate party and raid module in cfg.lua (I like new blizzard raid frames with 0 impact performance), addon will consume resources and cpu cycles in background with this modules "hide" or raid and party modules are deactivate COMPLETELY. Thx for this Ouf and updates
Well, of course it will. You will have still modules scanning for Buffs and Debuffs constantly. But the memory and cpu cycles are marginal. And there is some issues with headers in 1.5 that I think are affecting performance, this is on the side of oUF not mine. But they will eventually be ironed.
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Last edited by neverg : 10-14-10 at 12:19 AM.
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Unread 10-13-10, 07:25 PM  
Dhaern
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Hiii, if I deactivate party and raid module in cfg.lua (I like new blizzard raid frames with 0 impact performance), addon will consume resources and cpu cycles in background with this modules "hide" or raid and party modules are deactivate COMPLETELY. Thx for this Ouf and updates
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Unread 10-13-10, 06:51 PM  
alphanator
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No problem, hopefully what i did helps you out a little, and i might be missing a buff or two but i was pretty sure i caught all of the important ones for 4.0.1

Keep up the good work
Really like your unit frames
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Unread 10-13-10, 04:22 PM  
neverg
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Originally posted by alphanator
[b]Fix warlocks debuffs and buffs, i went ahead and changed my code to include all of them
I will. There is several things to do to release the new version Lumen for oUF 1.5 and WoW 4.01. If you use oUF 1.4 for the meanwhile it will work ok, with some bugs for sure.

But for oUF 1.5 it will take me a bit (since I'm with Heavy Work). There is the Buffs of all classes to review (like you did for Warlocks), to make the code actually work for oUF 1.5 (there are some importante changes to secure code on headers and whastnot) and to implement Sould Shards, Holy Power, etc... Into oUF_lumen too.

Expect more news in a couple of days.
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Unread 10-13-10, 03:10 PM  
alphanator
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Fix warlocks debuffs and buffs, i went ahead and changed my code to include all of them

Code:
-- Buffs
		[GetSpellInfo(63321) or "Life Tap"] = true,					    -- Life Tap
		[GetSpellInfo(85114) or "Improved Soul Fire"] = true,		    -- Improved Soul Fire
		[GetSpellInfo(17941) or "Shadow Trance"] = true,				-- Shadow Trance
		[GetSpellInfo(47260) or "Backdraft"] = true,				  	-- Backdraft
		[GetSpellInfo(34939) or "Backlash"] = true,				  		-- Backlash
		[GetSpellInfo(47197) or "Eradication"] = true,					-- Eradication
		[GetSpellInfo(18095) or "Nightfall"] = true,					-- Nightfall
		[GetSpellInfo(63158) or "Decimation"] = true,					-- Decimation
		[GetSpellInfo(59672) or "Metamorphosis"] = true,				-- Metamorphosis

		-- Debuffs
		[GetSpellInfo(172) or "Corruption"] = true,				  		-- Corruption
		[GetSpellInfo(80240) or "Corruption"] = true,				  	-- Bane of Havoc
		[GetSpellInfo(348) or "Immolate"] = true,				  		-- Immolate
		[GetSpellInfo(980) or "Bane of Agony"] = true,			  	 	-- Bane of Agony
		[GetSpellInfo(48181) or "Haunt"] = true,						-- Haunt
		[GetSpellInfo(85112) or "Burning Embers"] = true,				-- Burning Embers
		[GetSpellInfo(30108) or "Unstable Affliction"] = true,			-- Unstable Affliction
		[GetSpellInfo(18223) or "Curse of Exhaustion"] = true,			-- Curse of Exhaustion
		[GetSpellInfo(32392) or "Shadow Embrace"] = true,				-- Shadow Embrace
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Unread 10-11-10, 08:53 PM  
neverg
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Originally posted by Malice.US
I just ran Occulus and I noticed when we were in the drakes that the second row that showed the players were much larger than the top row with the drakes healthbar. They were actually overlapping each other.

I also had this error.

Code:
[22:24:08] Interface\AddOns\oUF_lumen\oUF_lumen.lua:423: attempt to concatenate field 'id' (a nil value)
[C]: ?
Interface\AddOns\oUF_lumen\oUF_lumen.lua:423: in function `handler'
Interface\FrameXML\SecureTemplates.lua:529: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:570: in function <Interface\FrameXML\SecureTemplates.lua:562>
thanks for reporting I will try to recreate it.
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Unread 10-11-10, 08:30 PM  
Malice.US
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I just ran Occulus and I noticed when we were in the drakes that the second row that showed the players were much larger than the top row with the drakes healthbar. They were actually overlapping each other.

I also had this error.

Code:
[22:24:08] Interface\AddOns\oUF_lumen\oUF_lumen.lua:423: attempt to concatenate field 'id' (a nil value)
[C]: ?
Interface\AddOns\oUF_lumen\oUF_lumen.lua:423: in function `handler'
Interface\FrameXML\SecureTemplates.lua:529: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:570: in function <Interface\FrameXML\SecureTemplates.lua:562>
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Unread 10-11-10, 05:53 PM  
neverg
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Re: Slight Bug

Originally posted by Fiercy
Just noticed while testing on the PTR combatfeedback addon's strata is lower than the name of the target. What I mean is when watching a target taking dmg you will see the numbers under the name of the target and not being able to see the combat feedback clearly. Hopefully I didnt mess up too badly explaining this x_x
I don't use combatfeedback myself nor I haven't tested ouf addons on the PTR or beta. The layout itself with oUF 1.4 it works on patch 4.01, but after the patch comes out I will have more time to test how it is working.

Thanks for reporting.
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Unread 10-11-10, 04:57 PM  
Fiercy
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Slight Bug

Just noticed while testing on the PTR combatfeedback addon's strata is lower than the name of the target. What I mean is when watching a target taking dmg you will see the numbers under the name of the target and not being able to see the combat feedback clearly. Hopefully I didnt mess up too badly explaining this x_x
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Unread 10-10-10, 11:40 PM  
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New Version

Just added a new version with a nice tweak for people that play Rogues (specially assassination), a Deadly Poison Tracker next to the ComboPoints Number:



You can turn it off in the config file.
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Unread 10-10-10, 04:51 PM  
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Originally posted by Gnaf
Ok, tjank's for answer ^^

I'll wait for latency support. but according Blizzard blue post... There were change in spell queueing...

For displaying icon... I'll check for myself
No problem mate.

Spell Queing is changing a bit again in Cataclysm, you will be able to tune how it behaves, how tolerent it is, per se.

About the icons, I really prefer text instead of icons, text fits better in the info bar then just icons.

PS - Submited a new build with the BarTimers Scale issue and changed font and texture.
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Unread 10-10-10, 12:04 PM  
Gnaf
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Ok, tjank's for answer ^^

I'll wait for latency support. but according Blizzard blue post... There were change in spell queueing...

For displaying icon... I'll check for myself
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Last edited by Gnaf : 10-10-10 at 12:05 PM.
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Unread 10-10-10, 11:11 AM  
neverg
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Originally posted by Gnaf
Thank for this layout. I was looking to change my old Alza layout.

2 questions :
- Is there a way to display latency on castbar ?
- Could icon replace text (pvp, incombat, rest, LfgRole ) ?
I've had some problems implementing latency on castbar, it's planned but haven't done that yet. I still don't understand how one could need that. Because Blizzard uses some kind of "stack" when casting, so letting the game manage when to start casting the next spell is way better imho.

Didn't quite understand what you mean by that. Combat and Rest are being displayed as Text, same as LFG Role and I don't play to put Icons instead of that. But the magic of it all is that you can if you want, just edit the LUA!
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