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Updated:11-05-14 11:35 AM
Created:06-12-10 06:56 AM
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oUF Aftermathh  Popular! (More than 5000 hits)

Version: 4.1 Beta
by: Game92 [More]

Supported Units

Player
Pet
Target
Target of Target
Focus
Party
Boss
Raid

Supported Plugins

oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)
oUF_Experience (embedded)
oUF_Reputation (embedded)
oUF_RaidDebuffs (embedded)

Features

Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DPS, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text

Info

You will require a editor Notepad++ or some other program
to configure or change some settings in this layout.

Open the oUF_Aftermathh_Config.lua file.
There you can change some settings like
positon, scale, colors.. etc

4.1

Updated to work with oUF 1.6 (tags at this point).
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Author
Date
4.0
227kB
Game92
02-12-12 10:21 AM
3.8
70kB
Game92
04-27-11 09:45 AM
3.7
54kB
Game92
04-27-11 09:40 AM
3.6
22kB
Game92
03-24-11 02:50 AM
3.5
122kB
Game92
02-20-11 04:28 AM
3.4
122kB
Game92
01-23-11 09:14 AM
3.3
122kB
Game92
01-22-11 04:46 PM
3.2
113kB
Game92
12-29-10 09:02 AM
3.1
120kB
Game92
12-04-10 11:51 AM
3.0
120kB
Game92
11-23-10 02:52 PM
2.9
120kB
Game92
11-23-10 02:35 PM
2.8
90kB
Game92
10-31-10 12:44 PM
2.7
109kB
Game92
10-29-10 04:52 PM
2.6
175kB
Game92
10-19-10 05:56 AM
2.5
112kB
Game92
10-15-10 05:48 PM
2.3
109kB
Game92
10-04-10 01:51 PM
2.2
152kB
Game92
09-26-10 05:05 AM
2.1
152kB
Game92
09-06-10 10:07 AM
2.0
148kB
Game92
08-28-10 03:57 PM
1.8
134kB
Game92
08-21-10 11:48 AM
1.7
127kB
Game92
08-21-10 05:48 AM
1.6
148kB
Game92
08-17-10 09:48 AM
1.5
148kB
Game92
08-12-10 09:20 AM
1.4
134kB
Game92
08-12-10 08:43 AM
1.2
95kB
Game92
08-02-10 08:01 PM
1.22
95kB
Game92
08-02-10 07:55 PM
1.2
79kB
Game92
07-15-10 03:14 AM
1.0
43kB
Game92
06-12-10 06:56 AM


Post A Reply Comment Options
Unread 08-02-12, 11:58 AM  
Polarcom
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File comments: 18
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Expbar

Hello!

It's amazing addon.

But, i have a little question:

How I can make a Expbar visible, all the time?


Sorry for my English, i'm from Russia ))
Last edited by Polarcom : 08-02-12 at 11:58 AM.
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Unread 08-07-11, 05:59 AM  
Game92
A Molten Giant
 
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you mean this?



Well, i haven't updated this layout for a long time unfortune :P

Maybe you should try my UI it's updated and its in there.
Last edited by Game92 : 08-07-11 at 06:00 AM.
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Unread 08-07-11, 04:04 AM  
Tissue
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File comments: 15
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Hi Aftermathh, I m a new user to ouf, and I love your unit frame.
Just a quick question Why my totem bar doesnt show up like the screenshot of yours.

The code I found is:

if oUF_Aftermathh.config.totembar == true and class == 'SHAMAN' then

self.TotemBar = {}
self.TotemBar.Destroy = true

for i = 1, 4 do
self.TotemBar[i] = CreateFrame('StatusBar', nil, self)
self.TotemBar[i]:SetHeight(12)
self.TotemBar[i]:SetWidth(265/4 - 5)

if (i == 1) then
self.TotemBar[i]:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -1, -9)
else
self.TotemBar[i]:SetPoint('RIGHT', self.TotemBar[i-1], 'LEFT', -8, 0)
end

CreateBorder(self.TotemBar[i], 12, R, G, B, 3)

self.TotemBar[i]:SetStatusBarTexture(texture)
self.TotemBar[i]:SetBackdrop(backdrop)
self.TotemBar[i]:SetBackdropColor(0,0,0,6)
self.TotemBar[i]:SetMinMaxValues(0, 1)

self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, 'BORDER')
self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
self.TotemBar[i].bg:SetTexture(texture)
self.TotemBar[i].bg.multiplier = 0.3
end
end



Could u tell me which part do i change to show the bars?
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Unread 07-30-11, 10:29 AM  
Game92
A Molten Giant
 
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Forum posts: 653
File comments: 705
Uploads: 14
Originally posted by Bisonbob
Ohh dude over 4h worke it workes^^ I have tried so many things but now IT WORKES! B─M

Big THX!
np man !
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Unread 07-29-11, 04:11 AM  
Bisonbob
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Originally posted by Game92
Hi again.

This should work.

LUA Code:
  1. if (class == 'DEATHKNIGHT') then
  2.        
  3.             self.Runes = CreateFrame('Frame', nil, self)
  4.        
  5.             for i = 1, 6 do
  6.                 self.Runes[i] = CreateFrame('StatusBar', self:GetName()..'_Runes'..i, self)
  7.                 self.Runes[i]:SetHeight(12)
  8.                 self.Runes[i]:SetWidth(265/4 - 5)
  9.                
  10.                 if (i == 1) then
  11.                     self.Runes[i]:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -1, -9)
  12.                 else
  13.                     self.Runes[i]:SetPoint('RIGHT', self.Runes[i-1], 'LEFT', -8, 0)
  14.                 end
  15.                
  16.                 CreateBorder(self.Runes[i], 12, R, G, B, 3)
  17.                
  18.                 self.Runes[i]:SetStatusBarTexture(texture)
  19.                 self.Runes[i]:SetBackdrop(backdrop)
  20.                 self.Runes[i]:SetBackdropColor(0, 0, 0, 6)
  21.                 self.Runes[i]:SetMinMaxValues(0, 1)
  22.  
  23.                 self.Runes[i].bg = self.Runes[i]:CreateTexture(nil, 'BORDER')
  24.                 self.Runes[i].bg:SetAllPoints(self.Runes[i])
  25.                 self.Runes[i].bg:SetTexture(texture)
  26.                 self.Runes[i].bg.multiplier = 0.3
  27.             end
  28.         end
Ohh dude over 4h worke it workes^^ I have tried so many things but now IT WORKES! B─M

Big THX!
Last edited by Bisonbob : 07-29-11 at 04:48 AM.
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Unread 07-29-11, 02:38 AM  
Game92
A Molten Giant
 
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File comments: 705
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Hi again.

This should work.

LUA Code:
  1. if (class == 'DEATHKNIGHT') then
  2.        
  3.             self.Runes = CreateFrame('Frame', nil, self)
  4.        
  5.             for i = 1, 6 do
  6.                 self.Runes[i] = CreateFrame('StatusBar', self:GetName()..'_Runes'..i, self)
  7.                 self.Runes[i]:SetHeight(12)
  8.                 self.Runes[i]:SetWidth(265/4 - 5)
  9.                
  10.                 if (i == 1) then
  11.                     self.Runes[i]:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -1, -9)
  12.                 else
  13.                     self.Runes[i]:SetPoint('RIGHT', self.Runes[i-1], 'LEFT', -8, 0)
  14.                 end
  15.                
  16.                 CreateBorder(self.Runes[i], 12, R, G, B, 3)
  17.                
  18.                 self.Runes[i]:SetStatusBarTexture(texture)
  19.                 self.Runes[i]:SetBackdrop(backdrop)
  20.                 self.Runes[i]:SetBackdropColor(0, 0, 0, 6)
  21.                 self.Runes[i]:SetMinMaxValues(0, 1)
  22.  
  23.                 self.Runes[i].bg = self.Runes[i]:CreateTexture(nil, 'BORDER')
  24.                 self.Runes[i].bg:SetAllPoints(self.Runes[i])
  25.                 self.Runes[i].bg:SetTexture(texture)
  26.                 self.Runes[i].bg.multiplier = 0.3
  27.             end
  28.         end
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Unread 07-28-11, 10:47 PM  
Bisonbob
A Kobold Labourer

Forum posts: 0
File comments: 7
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Code:
		if oUF_Aftermathh.config.totembar == true and class == 'SHAMAN' then
		
		    self.TotemBar = {}
			self.TotemBar.Destroy = true
			
			for i = 1, 4 do
				self.TotemBar[i] = CreateFrame('StatusBar', nil, self)
				self.TotemBar[i]:SetHeight(12)
				self.TotemBar[i]:SetWidth(265/4 - 5)
				
				if (i == 1) then
					self.TotemBar[i]:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -1, -9)
				else
					self.TotemBar[i]:SetPoint('RIGHT', self.TotemBar[i-1], 'LEFT', -8, 0)
				end

                CreateBorder(self.TotemBar[i], 12, R, G, B, 3)

				self.TotemBar[i]:SetStatusBarTexture(texture)
				self.TotemBar[i]:SetBackdrop(backdrop)
				self.TotemBar[i]:SetBackdropColor(0,0,0,6)
				self.TotemBar[i]:SetMinMaxValues(0, 1)

				self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, 'BORDER')
				self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
				self.TotemBar[i].bg:SetTexture(texture)
				self.TotemBar[i].bg.multiplier = 0.3
			end
		end
That I've found on the oUF_Aftermathh.lua what I need to edit now?
Last edited by Bisonbob : 07-29-11 at 01:40 AM.
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Unread 07-28-11, 01:02 PM  
Game92
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Originally posted by Bisonbob
Hey guy's, I need to move this to the right.



Can someone help me?

And the other question I have. Is it possible to have a totembar, like a DK?

So long
Hi that the rest icon, i didn't really put alot effort to fix it without portrait ^^

Yes. Ofc, you can you will just need to edit..
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Unread 07-28-11, 11:54 AM  
Bisonbob
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Hey guy's, I need to move this to the right.



Can someone help me?

And the other question I have. Is it possible to have a totembar, like a DK?

So long
Last edited by Bisonbob : 07-28-11 at 12:03 PM.
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Unread 07-07-11, 01:47 AM  
Game92
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Originally posted by ktc64
The !Beautycase is messing with wow and/or other mods and is changing the priest class color to be a pale blue. Do you have any idea how to fix this?

Thanks
I made an mistake with the last version, that like half of the UI priest color is blue, and other halft is white. i will update this today, sit tight, i will fix an option for the priest color aswell, sit tight
Last edited by Game92 : 07-07-11 at 01:47 AM.
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Unread 07-06-11, 01:31 PM  
ktc64
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The !Beautycase is messing with wow and/or other mods and is changing the priest class color to be a pale blue. Do you have any idea how to fix this?

Thanks
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Unread 06-25-11, 01:21 PM  
Game92
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Re: Re: Re: Re: Re: Target oppacity goes really low!

Originally posted by Atomick
Okay well its exactly like the picture the Deathknight showed earlier and im not a DK so its not a class related problem.

Yah its getting too annoying I will have to unninstall soon unless you can fix it =\
Hm i dont know i never had this problem
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Unread 06-25-11, 01:13 PM  
Atomick
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Re: Re: Re: Re: Target oppacity goes really low!

Originally posted by Game92
Can't look at the pics
Okay well its exactly like the picture the Deathknight showed earlier and im not a DK so its not a class related problem.

Yah its getting too annoying I will have to unninstall soon unless you can fix it =\
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Unread 06-25-11, 01:07 PM  
Game92
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Re: Re: Re: Target oppacity goes really low!

Originally posted by Atomick
Sure; I just took 3 for you! One is next to a player in the bank, One is next to a friendly NPC in a bank, and one is on a training dummy when im in combat with it.

http://s655.photobucket.com/albums/u...511_104508.jpg

http://s655.photobucket.com/albums/u...511_104524.jpg

http://s655.photobucket.com/albums/u...511_104633.jpg

Okay, hope you can fix this becuase I love this but it is kind of annoying when the target and the target of target is quite faded massively compared to the Player.
Can't look at the pics
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Unread 06-25-11, 11:53 AM  
Atomick
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Re: Re: Target oppacity goes really low!

Originally posted by Game92
Can you fix an screenshot?
Sure; I just took 3 for you! One is next to a player in the bank, One is next to a friendly NPC in a bank, and one is on a training dummy when im in combat with it.

http://s655.photobucket.com/albums/u...511_104508.jpg

http://s655.photobucket.com/albums/u...511_104524.jpg

http://s655.photobucket.com/albums/u...511_104633.jpg

Okay, hope you can fix this becuase I love this but it is kind of annoying when the target and the target of target is quite faded massively compared to the Player.
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