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Updated: 11-05-14 11:35 AM
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Updated:11-05-14 11:35 AM
Created:06-12-10 06:56 AM
Downloads:11,833
Favorites:29
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oUF Aftermathh  Popular! (More than 5000 hits)

Version: 4.1 Beta
by: Game92 [More]

Supported Units

Player
Pet
Target
Target of Target
Focus
Party
Boss
Raid

Supported Plugins

oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)
oUF_Experience (embedded)
oUF_Reputation (embedded)
oUF_RaidDebuffs (embedded)

Features

Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DPS, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text

Info

You will require a editor Notepad++ or some other program
to configure or change some settings in this layout.

Open the oUF_Aftermathh_Config.lua file.
There you can change some settings like
positon, scale, colors.. etc

4.1

Updated to work with oUF 1.6 (tags at this point).
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Author
Date
4.0
227kB
Game92
02-12-12 10:21 AM
3.8
70kB
Game92
04-27-11 09:45 AM
3.7
54kB
Game92
04-27-11 09:40 AM
3.6
22kB
Game92
03-24-11 02:50 AM
3.5
122kB
Game92
02-20-11 04:28 AM
3.4
122kB
Game92
01-23-11 09:14 AM
3.3
122kB
Game92
01-22-11 04:46 PM
3.2
113kB
Game92
12-29-10 09:02 AM
3.1
120kB
Game92
12-04-10 11:51 AM
3.0
120kB
Game92
11-23-10 02:52 PM
2.9
120kB
Game92
11-23-10 02:35 PM
2.8
90kB
Game92
10-31-10 12:44 PM
2.7
109kB
Game92
10-29-10 04:52 PM
2.6
175kB
Game92
10-19-10 05:56 AM
2.5
112kB
Game92
10-15-10 05:48 PM
2.3
109kB
Game92
10-04-10 01:51 PM
2.2
152kB
Game92
09-26-10 05:05 AM
2.1
152kB
Game92
09-06-10 10:07 AM
2.0
148kB
Game92
08-28-10 03:57 PM
1.8
134kB
Game92
08-21-10 11:48 AM
1.7
127kB
Game92
08-21-10 05:48 AM
1.6
148kB
Game92
08-17-10 09:48 AM
1.5
148kB
Game92
08-12-10 09:20 AM
1.4
134kB
Game92
08-12-10 08:43 AM
1.2
95kB
Game92
08-02-10 08:01 PM
1.22
95kB
Game92
08-02-10 07:55 PM
1.2
79kB
Game92
07-15-10 03:14 AM
1.0
43kB
Game92
06-12-10 06:56 AM


Post A Reply Comment Options
Unread 03-25-11, 04:35 AM  
Game92
A Molten Giant
 
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Forum posts: 653
File comments: 705
Uploads: 14
Originally posted by rirwin1
Will you be adding these new frames into your actual UI soon
Tonight will the ui be updated, alot of to check, since i added some new things, find taints, etc.
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Unread 03-24-11, 08:48 AM  
rirwin1
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Will you be adding these new frames into your actual UI soon
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Unread 03-21-11, 11:07 AM  
Game92
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Re: Party frames instead of raid frames in Arena

Originally posted by Berin
Any way to do this?
No idea =(
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Unread 03-21-11, 12:36 AM  
Berin
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Party frames instead of raid frames in Arena

Any way to do this?
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Unread 03-17-11, 03:07 PM  
Game92
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Originally posted by Abdiel123
What I would like to do is exactly mirror the playerframe for the targetframe

the player frame looks like this

|----deficit hp| and now I want the targetframe to look like |deficit hp----|

same as the playerframe but reversed in a mirrored view fashion. Any ideas how to accomplish this?

Not just move the texts but the health deficit aswell right now when you lose health it drops from right to left, what if I want it to drop from left to right?
Code:
oUF.Tags['Afterhealth'] = function(unit)
	local min, max = UnitHealth(unit), UnitHealthMax(unit)
	local status = not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'

	if(status) then
		return status
	elseif(unit == 'target' and unit == "player") then
		return ('%s | %d %%'):format(ShortenValue(min), min / max * 100)
	elseif(unit == 'player' and min ~= max) then
		return ('%d | %d%%'):format(min - max, min / max * 100)
	elseif(min ~= max) then
		return ('%s | %s'):format(ShortenValue(min), ShortenValue(max))
	else
		return max
	end
end
oUF.TagEvents['Afterhealth'] = 'UNIT_HEALTH'
Rest you will have to edit yourself.
Last edited by Game92 : 03-17-11 at 03:07 PM.
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Unread 03-16-11, 07:05 AM  
Abdiel123
A Defias Bandit

Forum posts: 2
File comments: 1
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What I would like to do is exactly mirror the playerframe for the targetframe

the player frame looks like this

|----deficit hp| and now I want the targetframe to look like |deficit hp----|

same as the playerframe but reversed in a mirrored view fashion. Any ideas how to accomplish this?

Not just move the texts but the health deficit aswell right now when you lose health it drops from right to left, what if I want it to drop from left to right?
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Unread 03-01-11, 03:29 PM  
Game92
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Uploads: 14
Re: Textures

Originally posted by Blazingstorm
I have to say I love the UI, great work. But I would like to know how I can add the texture to Recount, and possibly VuhDo, without having to create new panels.
you need to know lua im afraid.
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Unread 03-01-11, 01:32 PM  
Blazingstorm
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Textures

I have to say I love the UI, great work. But I would like to know how I can add the texture to Recount, and possibly VuhDo, without having to create new panels.
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Unread 02-27-11, 01:51 PM  
Game92
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Originally posted by Miniaudiodeath
awsome! played around with the numbers and got it where i want it to be. thanks so much!
your welcomed!
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Unread 02-27-11, 02:59 AM  
Miniaudiodeath
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Originally posted by Game92
Look up "here we move the player castbar" and you basicly change those numbers there, i'm pretty sure you will figure it out
awsome! played around with the numbers and got it where i want it to be. thanks so much!
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Unread 02-23-11, 02:54 AM  
Game92
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Originally posted by Miniaudiodeath
Just started usin' oUF and liked this one the best I do have a question tho: how do you move the cast bar for the player and target in the .lua file? I am very new to lua but if you tell me where to look and change what, I can do it with no problem. Thanks!
Look up "here we move the player castbar" and you basicly change those numbers there, i'm pretty sure you will figure it out
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Unread 02-22-11, 08:10 PM  
Miniaudiodeath
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Just started usin' oUF and liked this one the best I do have a question tho: how do you move the cast bar for the player and target in the .lua file? I am very new to lua but if you tell me where to look and change what, I can do it with no problem. Thanks!
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Unread 02-22-11, 09:09 AM  
Game92
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Originally posted by freek2005
I have OmniCC, but still no timer on buff/debuff icons
Works perfect for me
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Unread 02-22-11, 01:23 AM  
freek2005
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I have OmniCC, but still no timer on buff/debuff icons
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Unread 02-20-11, 06:15 PM  
nin
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Originally posted by Game92
nope there isnt, hehe. np
You can show yourself being solo as a raidframe for adjusting.

'showSolo', true,
Last edited by nin : 02-20-11 at 06:15 PM.
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