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Updated:02-12-12 09:21 AM
Created:06-12-10 06:56 AM
Downloads:11,536
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oUF Aftermathh  Popular! (More than 5000 hits)
Version: 4.0
by: Game92, Aftermathh
This oUF_Aftemathh. Base of the oUF came from oUF_Jasje

This layout is currently working with oUF 1.5.8

for this addon to work, you need this first oUF From Haste

How to move the unitframes

oUF_MovableFrames

Frames Supported

-- Player
-- Target
-- ToT
-- Focus
-- Pet/Vehicle
-- Raid/Party
-- Boss
-- Castbar For Player, Target, Focus and Pet.

Features

-- Aggro Highlighting on Raid Frames
-- Debuff Highlighting
-- Leader, MasterLooter, Raid PvP Combat Resting Icons.
-- Options To Remove Debuffs, Buffs, PvPIcon Castbars etc.
-- HolyPower For Paladins
-- Shards For Warlock
-- Eclipces Bar

And alot more!

Included Plugins

-- oUF_AuraWatch
-- oUF_CombatFeedback
-- oUF_RaidDebuffs
-- oUF_Experience
-- oUF_Smooth
-- oUF_Totembar
-- oUF_SpellRange
-- oUF_Reputation

Supported Plugins

-- oUF_MoveableFrames

-- oUF Plugins Downloads

Links

-- oUF General discussion
-- oUF Layout discussion

Credits

goes to Neal for hes awsome !beautycase. and to Jasje for making the base of the layout ! and thanks to ppl on the fourm that has helped me alot and learned me alot.
Yj589794, Mischback, Rostok and Ferous for helping me with oUF 1.4
4.0

Newest Verison!

Alot more features.

Raid frames for healers..

3.8

Forgot to dump toc, and !Beautycase :(

3.7

4.1 ready.

3.6

added a config.

added arena frames.

fixed raid frames.

cleaned up some stuff.

check more @ https://github.com/Lanerra/AftermathhUI


3.5

Added Fixed Shadows, on HealthBars.
Added New look For PowerBar, Options to postion. Left/Right/Middle
Added BossFrames

and cleaned up some crap :P

3.3

added, lighting shields (shammy), water shield (shammy), maelstrom (shammy), tial waves (shammy) lock and load (hunter) stacks on oUF
added boss frame
added icon on target castbar

new texture on castbar/debuffs/buffs.

cleaded up alot of code.

new texture on debuffs, buffs, castbar,

readded oUF_moveableframes

3.2

Added more options to raid colors, and cleaned up abit.

3.1

cleaned up some old codes, that wasnt really needed..

3.0

Quick fix with exp-bar was overlapping shadow-orb shards, holy power text :d


2.9

Added Shadow Orbs Stacks On oUF

Fixed Eclipesbar in oUF
Fixed Runebar in oUF
Fixed oUF_Runebar
Fixed oUF_Swing
Fixed Back Portraits on party
Fixed new Position on HolyPower/Shards.

tweaked the code overall.

2.8

Error Fixes.

2.7

cleaned up some code.

2.6

added Shards (text)
added HolyPower (text)
added Eclipces Bar

2.5

added highlight interrupt on focus + target
added some new options.
added party frames.
added focustarget.

2.3

added more disable/enable options
fixed oUF_Swing
fixed oUF_TotemBar
fixed some buggs ;)

2.2

added portratis to pet, focus.
added oUF_spellrange.
added masterlooter leader icon on raid frames
added castbar for pet.
added "aggro" on raid frames.
added options to enable and disable like castbars, portraits, pvp icon, buffs debuffs.
added new statusbar color on target, pet, focus, player castbar.
added icon on focus castbar.

2.0

tons of new stuff added! and cleaned up the code abit.


1.8

fixed ms, and the folder, and class color on player castbar :)
and some other buggs.


1.7

buggs fixed.


---

1.6

added focus castbar
added classcolor on health/mana text.



1.5

forgot to add !beautycase to the map

----

1.4

added buffs/debuffs to pet/focus
remade all positions for all frames..


1.3

Updated to oUF 1.4
Remade the raid completly


----------------------

1.2

Added Combat Icon
Added LFD icons
Added Totembar Plugin
Added Borders on Portraits
Added Outline on most fonts
Added Debuffs on target

Renamed to everything to oUF_Aftermathh

--------------------------------

1.1

Added PvP Icons
Added Portraits
Added Borders On Raid
Added Raid Icon on Raid Frames
Reconfiged Castbar
Reconfiged the HP/Mana Text from 10k to 10000
Reconfiged the castbar code

---------------------------------
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
3.8
70kB
Game92
04-27-11 09:45 AM
3.7
54kB
Game92
04-27-11 09:40 AM
3.6
22kB
Game92
03-24-11 02:50 AM
3.5
122kB
Game92
02-20-11 03:28 AM
3.4
122kB
Game92
01-23-11 08:14 AM
3.3
122kB
Game92
01-22-11 03:46 PM
3.2
113kB
Game92
12-29-10 08:02 AM
3.1
120kB
Game92
12-04-10 10:51 AM
3.0
120kB
Game92
11-23-10 01:52 PM
2.9
120kB
Game92
11-23-10 01:35 PM
2.8
90kB
Game92
10-31-10 12:44 PM
2.7
109kB
Game92
10-29-10 04:52 PM
2.6
175kB
Game92
10-19-10 05:56 AM
2.5
112kB
Game92
10-15-10 05:48 PM
2.3
109kB
Game92
10-04-10 01:51 PM
2.2
152kB
Game92
09-26-10 05:05 AM
2.1
152kB
Game92
09-06-10 10:07 AM
2.0
148kB
Game92
08-28-10 03:57 PM
1.8
134kB
Game92
08-21-10 11:48 AM
1.7
127kB
Game92
08-21-10 05:48 AM
1.6
148kB
Game92
08-17-10 09:48 AM
1.5
148kB
Game92
08-12-10 09:20 AM
1.4
134kB
Game92
08-12-10 08:43 AM
1.2
95kB
Game92
08-02-10 08:01 PM
1.22
95kB
Game92
08-02-10 07:55 PM
1.2
79kB
Game92
07-15-10 03:14 AM
1.0
43kB
Game92
06-12-10 06:56 AM


Post A Reply Comment Options
Old 03-25-11, 04:35 AM  
Game92
A Molten Giant
 
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Forum posts: 616
File comments: 696
Uploads: 14
Originally posted by rirwin1
Will you be adding these new frames into your actual UI soon
Tonight will the ui be updated, alot of to check, since i added some new things, find taints, etc.
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Old 03-24-11, 08:48 AM  
rirwin1
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Will you be adding these new frames into your actual UI soon
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Old 03-21-11, 11:07 AM  
Game92
A Molten Giant
 
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Re: Party frames instead of raid frames in Arena

Originally posted by Berin
Any way to do this?
No idea =(
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Old 03-21-11, 12:36 AM  
Berin
A Kobold Labourer

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Party frames instead of raid frames in Arena

Any way to do this?
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Old 03-17-11, 03:07 PM  
Game92
A Molten Giant
 
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Originally posted by Abdiel123
What I would like to do is exactly mirror the playerframe for the targetframe

the player frame looks like this

|----deficit hp| and now I want the targetframe to look like |deficit hp----|

same as the playerframe but reversed in a mirrored view fashion. Any ideas how to accomplish this?

Not just move the texts but the health deficit aswell right now when you lose health it drops from right to left, what if I want it to drop from left to right?
Code:
oUF.Tags['Afterhealth'] = function(unit)
	local min, max = UnitHealth(unit), UnitHealthMax(unit)
	local status = not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'

	if(status) then
		return status
	elseif(unit == 'target' and unit == "player") then
		return ('%s | %d %%'):format(ShortenValue(min), min / max * 100)
	elseif(unit == 'player' and min ~= max) then
		return ('%d | %d%%'):format(min - max, min / max * 100)
	elseif(min ~= max) then
		return ('%s | %s'):format(ShortenValue(min), ShortenValue(max))
	else
		return max
	end
end
oUF.TagEvents['Afterhealth'] = 'UNIT_HEALTH'
Rest you will have to edit yourself.
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Last edited by Game92 : 03-17-11 at 03:07 PM.
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Old 03-16-11, 07:05 AM  
Abdiel123
A Defias Bandit

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What I would like to do is exactly mirror the playerframe for the targetframe

the player frame looks like this

|----deficit hp| and now I want the targetframe to look like |deficit hp----|

same as the playerframe but reversed in a mirrored view fashion. Any ideas how to accomplish this?

Not just move the texts but the health deficit aswell right now when you lose health it drops from right to left, what if I want it to drop from left to right?
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Old 03-01-11, 02:29 PM  
Game92
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Re: Textures

Originally posted by Blazingstorm
I have to say I love the UI, great work. But I would like to know how I can add the texture to Recount, and possibly VuhDo, without having to create new panels.
you need to know lua im afraid.
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Old 03-01-11, 12:32 PM  
Blazingstorm
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Textures

I have to say I love the UI, great work. But I would like to know how I can add the texture to Recount, and possibly VuhDo, without having to create new panels.
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Old 02-27-11, 12:51 PM  
Game92
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Originally posted by Miniaudiodeath
awsome! played around with the numbers and got it where i want it to be. thanks so much!
your welcomed!
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Old 02-27-11, 01:59 AM  
Miniaudiodeath
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Originally posted by Game92
Look up "here we move the player castbar" and you basicly change those numbers there, i'm pretty sure you will figure it out
awsome! played around with the numbers and got it where i want it to be. thanks so much!
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Old 02-23-11, 01:54 AM  
Game92
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Originally posted by Miniaudiodeath
Just started usin' oUF and liked this one the best I do have a question tho: how do you move the cast bar for the player and target in the .lua file? I am very new to lua but if you tell me where to look and change what, I can do it with no problem. Thanks!
Look up "here we move the player castbar" and you basicly change those numbers there, i'm pretty sure you will figure it out
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Old 02-22-11, 07:10 PM  
Miniaudiodeath
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Just started usin' oUF and liked this one the best I do have a question tho: how do you move the cast bar for the player and target in the .lua file? I am very new to lua but if you tell me where to look and change what, I can do it with no problem. Thanks!
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Old 02-22-11, 08:09 AM  
Game92
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Originally posted by freek2005
I have OmniCC, but still no timer on buff/debuff icons
Works perfect for me
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Old 02-22-11, 12:23 AM  
freek2005
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I have OmniCC, but still no timer on buff/debuff icons
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Old 02-20-11, 05:15 PM  
nin
A Cobalt Mageweaver
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Originally posted by Game92
nope there isnt, hehe. np
You can show yourself being solo as a raidframe for adjusting.

'showSolo', true,
Last edited by nin : 02-20-11 at 05:15 PM.
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