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Updated:02-12-12 10:21 AM
Created:06-12-10 06:56 AM
Downloads:11,579
Favorites:31
MD5:
oUF Aftermathh  Popular! (More than 5000 hits)
Version: 4.0
by: Game92, Aftermathh
This oUF_Aftemathh. Base of the oUF came from oUF_Jasje

This layout is currently working with oUF 1.5.8

for this addon to work, you need this first oUF From Haste

How to move the unitframes

oUF_MovableFrames

Frames Supported

-- Player
-- Target
-- ToT
-- Focus
-- Pet/Vehicle
-- Raid/Party
-- Boss
-- Castbar For Player, Target, Focus and Pet.

Features

-- Aggro Highlighting on Raid Frames
-- Debuff Highlighting
-- Leader, MasterLooter, Raid PvP Combat Resting Icons.
-- Options To Remove Debuffs, Buffs, PvPIcon Castbars etc.
-- HolyPower For Paladins
-- Shards For Warlock
-- Eclipces Bar

And alot more!

Included Plugins

-- oUF_AuraWatch
-- oUF_CombatFeedback
-- oUF_RaidDebuffs
-- oUF_Experience
-- oUF_Smooth
-- oUF_Totembar
-- oUF_SpellRange
-- oUF_Reputation

Supported Plugins

-- oUF_MoveableFrames

-- oUF Plugins Downloads

Links

-- oUF General discussion
-- oUF Layout discussion

Credits

goes to Neal for hes awsome !beautycase. and to Jasje for making the base of the layout ! and thanks to ppl on the fourm that has helped me alot and learned me alot.
Yj589794, Mischback, Rostok and Ferous for helping me with oUF 1.4
4.0

Newest Verison!

Alot more features.

Raid frames for healers..

3.8

Forgot to dump toc, and !Beautycase :(

3.7

4.1 ready.

3.6

added a config.

added arena frames.

fixed raid frames.

cleaned up some stuff.

check more @ https://github.com/Lanerra/AftermathhUI


3.5

Added Fixed Shadows, on HealthBars.
Added New look For PowerBar, Options to postion. Left/Right/Middle
Added BossFrames

and cleaned up some crap :P

3.3

added, lighting shields (shammy), water shield (shammy), maelstrom (shammy), tial waves (shammy) lock and load (hunter) stacks on oUF
added boss frame
added icon on target castbar

new texture on castbar/debuffs/buffs.

cleaded up alot of code.

new texture on debuffs, buffs, castbar,

readded oUF_moveableframes

3.2

Added more options to raid colors, and cleaned up abit.

3.1

cleaned up some old codes, that wasnt really needed..

3.0

Quick fix with exp-bar was overlapping shadow-orb shards, holy power text :d


2.9

Added Shadow Orbs Stacks On oUF

Fixed Eclipesbar in oUF
Fixed Runebar in oUF
Fixed oUF_Runebar
Fixed oUF_Swing
Fixed Back Portraits on party
Fixed new Position on HolyPower/Shards.

tweaked the code overall.

2.8

Error Fixes.

2.7

cleaned up some code.

2.6

added Shards (text)
added HolyPower (text)
added Eclipces Bar

2.5

added highlight interrupt on focus + target
added some new options.
added party frames.
added focustarget.

2.3

added more disable/enable options
fixed oUF_Swing
fixed oUF_TotemBar
fixed some buggs ;)

2.2

added portratis to pet, focus.
added oUF_spellrange.
added masterlooter leader icon on raid frames
added castbar for pet.
added "aggro" on raid frames.
added options to enable and disable like castbars, portraits, pvp icon, buffs debuffs.
added new statusbar color on target, pet, focus, player castbar.
added icon on focus castbar.

2.0

tons of new stuff added! and cleaned up the code abit.


1.8

fixed ms, and the folder, and class color on player castbar :)
and some other buggs.


1.7

buggs fixed.


---

1.6

added focus castbar
added classcolor on health/mana text.



1.5

forgot to add !beautycase to the map

----

1.4

added buffs/debuffs to pet/focus
remade all positions for all frames..


1.3

Updated to oUF 1.4
Remade the raid completly


----------------------

1.2

Added Combat Icon
Added LFD icons
Added Totembar Plugin
Added Borders on Portraits
Added Outline on most fonts
Added Debuffs on target

Renamed to everything to oUF_Aftermathh

--------------------------------

1.1

Added PvP Icons
Added Portraits
Added Borders On Raid
Added Raid Icon on Raid Frames
Reconfiged Castbar
Reconfiged the HP/Mana Text from 10k to 10000
Reconfiged the castbar code

---------------------------------
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
3.8
70kB
Game92
04-27-11 09:45 AM
3.7
54kB
Game92
04-27-11 09:40 AM
3.6
22kB
Game92
03-24-11 02:50 AM
3.5
122kB
Game92
02-20-11 04:28 AM
3.4
122kB
Game92
01-23-11 09:14 AM
3.3
122kB
Game92
01-22-11 04:46 PM
3.2
113kB
Game92
12-29-10 09:02 AM
3.1
120kB
Game92
12-04-10 11:51 AM
3.0
120kB
Game92
11-23-10 02:52 PM
2.9
120kB
Game92
11-23-10 02:35 PM
2.8
90kB
Game92
10-31-10 12:44 PM
2.7
109kB
Game92
10-29-10 04:52 PM
2.6
175kB
Game92
10-19-10 05:56 AM
2.5
112kB
Game92
10-15-10 05:48 PM
2.3
109kB
Game92
10-04-10 01:51 PM
2.2
152kB
Game92
09-26-10 05:05 AM
2.1
152kB
Game92
09-06-10 10:07 AM
2.0
148kB
Game92
08-28-10 03:57 PM
1.8
134kB
Game92
08-21-10 11:48 AM
1.7
127kB
Game92
08-21-10 05:48 AM
1.6
148kB
Game92
08-17-10 09:48 AM
1.5
148kB
Game92
08-12-10 09:20 AM
1.4
134kB
Game92
08-12-10 08:43 AM
1.2
95kB
Game92
08-02-10 08:01 PM
1.22
95kB
Game92
08-02-10 07:55 PM
1.2
79kB
Game92
07-15-10 03:14 AM
1.0
43kB
Game92
06-12-10 06:56 AM


Post A Reply Comment Options
Unread 07-20-10, 09:47 PM  
Syxx
A Rage Talon Dragon Guard
 
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Forum posts: 340
File comments: 72
Uploads: 3
Originally posted by Lanerra
One of the problems is the self.Range calls anywhere in the file. They point to the old formatting for oUF 1.3. It should look like this:

Code:
self.Range = {
	insideAlpha = 1,
	outsideAlpha = .3,
}
Or whatever you'd like your in and out of range alphas to be.

There are also some other things that are incompatible with oUF 1.4 (such as SetManyAttributes), but that's for a different post, I'm sure Game92 is hard at work on it
Ah I see. Thank you for the knowledge.

I'll have to tinker with it until it get's updated.

Thank you Game92 for the lovely layout too!
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Unread 07-20-10, 09:40 PM  
Lanerra
A Kobold Labourer
 
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Forum posts: 1
File comments: 81
Uploads: 1
One of the problems is the self.Range calls anywhere in the file. They point to the old formatting for oUF 1.3. It should look like this:

Code:
self.Range = {
	insideAlpha = 1,
	outsideAlpha = .3,
}
Or whatever you'd like your in and out of range alphas to be.

There are also some other things that are incompatible with oUF 1.4 (such as SetManyAttributes), but that's for a different post, I'm sure Game92 is hard at work on it
Last edited by Lanerra : 07-20-10 at 09:41 PM.
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Unread 07-20-10, 09:27 PM  
Syxx
A Rage Talon Dragon Guard
 
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Forum posts: 340
File comments: 72
Uploads: 3
I apologize if I'm posting this is the wrong place but is this Jasje causing the error or oUF? I probably am doing something stupid and/or missing something obvious (oUF1.4??) but I can't seem to figure out wtf is the problem.

Code:
1x oUF-1.4\elements\range.lua:34: attempt to index local 'range' (a boolean value)
oUF-1.4\ouf.lua:263: in function `EnableElement'
oUF-1.4\ouf.lua:486: in function <oUF\ouf.lua:414>
(tail call): ?:
oUF-1.4\ouf.lua:675: in function `Spawn'
oUF_Jasje-1.41\oUF_Jasje.lua:925: in main chunk

Locals:
self = oUF_Group1 {
 Range = true
 inRangeAlpha = 1
 0 = <userdata>
 __tags = <table> {}
 PLAYER_ENTERING_WORLD = <function> @ oUF\ouf.lua:315:
 DebuffHighlightFilter = true
 unit = "header"
 ReadyCheck = <unnamed> {}
 DebuffHighlightBackdrop = true
 menu = <function> @ oUF_Jasje\oUF_Jasje.lua:784:
 Health = <unnamed> {}
 outsideRangeAlpha = 0.4
 RaidIcon = <unnamed> {}
 __elements = <table> {}
 style = "zpRaid"
}
name = "Range"
unit = "header"
element = <table> {
 enable = <function> @ oUF\elements\range.lua:32:
 disable = <function> @ oUF\elements\range.lua:46:
}
updateFunc = nil
elementTable = true
argcheck = <function> @ oUF\ouf.lua:5:
elements = <table> {
 Portrait = <table> {}
 Range = <table> {}
 Happiness = <table> {}
 Resting = <table> {}
 Aura = <table> {}
 PvP = <table> {}
 LFDRole = <table> {}
 Threat = <table> {}
 Castbar = <table> {}
 Assistant = <table> {}
 CPoints = <table> {}
 MasterLooter = <table> {}
 Health = <table> {}
 Combat = <table> {}
 Power = <table> {}
 VehicleSwitch = <table> {}
 Leader = <table> {}
 RaidIcon = <table> {}
}
  ---
Ok, I guess it's oUF 1.4 then. oUF 1.3.28 works perfect.
Last edited by Syxx : 07-20-10 at 09:35 PM.
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Unread 07-17-10, 08:17 AM  
Game92
A Molten Giant
 
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Uploads: 14
anys fixed it here ya are^^

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Unread 07-16-10, 01:34 PM  
Game92
A Molten Giant
 
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it should work or else i dont know sorry.

iv tryed but it does look really ugly
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Unread 07-15-10, 10:54 PM  
Flak
A Murloc Raider

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I've tried this with both ouf1.3 and ouf1.4. With ouf1.3 the only frames that seem to work are the party/raid, all the other frames are blizz defaults.
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Unread 07-15-10, 04:28 AM  
magges
An Aku'mai Servant
 
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Hey
how about add the round border around the portrait?
think that looks better but i dont know :>
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