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Updated: 11-05-14 11:35 AM
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Updated:11-05-14 11:35 AM
Created:06-12-10 06:56 AM
Downloads:11,954
Favorites:30
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oUF Aftermathh  Popular! (More than 5000 hits)

Version: 4.1 Beta
by: Game92 [More]

Supported Units

Player
Pet
Target
Target of Target
Focus
Party
Boss
Raid

Supported Plugins

oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)
oUF_Experience (embedded)
oUF_Reputation (embedded)
oUF_RaidDebuffs (embedded)

Features

Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DPS, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text

Info

You will require a editor Notepad++ or some other program
to configure or change some settings in this layout.

Open the oUF_Aftermathh_Config.lua file.
There you can change some settings like
positon, scale, colors.. etc

4.1

Updated to work with oUF 1.6 (tags at this point).
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Author
Date
4.0
227kB
Game92
02-12-12 10:21 AM
3.8
70kB
Game92
04-27-11 09:45 AM
3.7
54kB
Game92
04-27-11 09:40 AM
3.6
22kB
Game92
03-24-11 02:50 AM
3.5
122kB
Game92
02-20-11 04:28 AM
3.4
122kB
Game92
01-23-11 09:14 AM
3.3
122kB
Game92
01-22-11 04:46 PM
3.2
113kB
Game92
12-29-10 09:02 AM
3.1
120kB
Game92
12-04-10 11:51 AM
3.0
120kB
Game92
11-23-10 02:52 PM
2.9
120kB
Game92
11-23-10 02:35 PM
2.8
90kB
Game92
10-31-10 12:44 PM
2.7
109kB
Game92
10-29-10 04:52 PM
2.6
175kB
Game92
10-19-10 05:56 AM
2.5
112kB
Game92
10-15-10 05:48 PM
2.3
109kB
Game92
10-04-10 01:51 PM
2.2
152kB
Game92
09-26-10 05:05 AM
2.1
152kB
Game92
09-06-10 10:07 AM
2.0
148kB
Game92
08-28-10 03:57 PM
1.8
134kB
Game92
08-21-10 11:48 AM
1.7
127kB
Game92
08-21-10 05:48 AM
1.6
148kB
Game92
08-17-10 09:48 AM
1.5
148kB
Game92
08-12-10 09:20 AM
1.4
134kB
Game92
08-12-10 08:43 AM
1.2
95kB
Game92
08-02-10 08:01 PM
1.22
95kB
Game92
08-02-10 07:55 PM
1.2
79kB
Game92
07-15-10 03:14 AM
1.0
43kB
Game92
06-12-10 06:56 AM


Post A Reply Comment Options
Unread 07-20-10, 09:47 PM  
Syxx
A Rage Talon Dragon Guard
 
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Forum posts: 341
File comments: 73
Uploads: 3
Originally posted by Lanerra
One of the problems is the self.Range calls anywhere in the file. They point to the old formatting for oUF 1.3. It should look like this:

Code:
self.Range = {
	insideAlpha = 1,
	outsideAlpha = .3,
}
Or whatever you'd like your in and out of range alphas to be.

There are also some other things that are incompatible with oUF 1.4 (such as SetManyAttributes), but that's for a different post, I'm sure Game92 is hard at work on it
Ah I see. Thank you for the knowledge.

I'll have to tinker with it until it get's updated.

Thank you Game92 for the lovely layout too!
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Unread 07-20-10, 09:40 PM  
Lanerra
A Kobold Labourer
 
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Forum posts: 1
File comments: 81
Uploads: 1
One of the problems is the self.Range calls anywhere in the file. They point to the old formatting for oUF 1.3. It should look like this:

Code:
self.Range = {
	insideAlpha = 1,
	outsideAlpha = .3,
}
Or whatever you'd like your in and out of range alphas to be.

There are also some other things that are incompatible with oUF 1.4 (such as SetManyAttributes), but that's for a different post, I'm sure Game92 is hard at work on it
Last edited by Lanerra : 07-20-10 at 09:41 PM.
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Unread 07-20-10, 09:27 PM  
Syxx
A Rage Talon Dragon Guard
 
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Forum posts: 341
File comments: 73
Uploads: 3
I apologize if I'm posting this is the wrong place but is this Jasje causing the error or oUF? I probably am doing something stupid and/or missing something obvious (oUF1.4??) but I can't seem to figure out wtf is the problem.

Code:
1x oUF-1.4\elements\range.lua:34: attempt to index local 'range' (a boolean value)
oUF-1.4\ouf.lua:263: in function `EnableElement'
oUF-1.4\ouf.lua:486: in function <oUF\ouf.lua:414>
(tail call): ?:
oUF-1.4\ouf.lua:675: in function `Spawn'
oUF_Jasje-1.41\oUF_Jasje.lua:925: in main chunk

Locals:
self = oUF_Group1 {
 Range = true
 inRangeAlpha = 1
 0 = <userdata>
 __tags = <table> {}
 PLAYER_ENTERING_WORLD = <function> @ oUF\ouf.lua:315:
 DebuffHighlightFilter = true
 unit = "header"
 ReadyCheck = <unnamed> {}
 DebuffHighlightBackdrop = true
 menu = <function> @ oUF_Jasje\oUF_Jasje.lua:784:
 Health = <unnamed> {}
 outsideRangeAlpha = 0.4
 RaidIcon = <unnamed> {}
 __elements = <table> {}
 style = "zpRaid"
}
name = "Range"
unit = "header"
element = <table> {
 enable = <function> @ oUF\elements\range.lua:32:
 disable = <function> @ oUF\elements\range.lua:46:
}
updateFunc = nil
elementTable = true
argcheck = <function> @ oUF\ouf.lua:5:
elements = <table> {
 Portrait = <table> {}
 Range = <table> {}
 Happiness = <table> {}
 Resting = <table> {}
 Aura = <table> {}
 PvP = <table> {}
 LFDRole = <table> {}
 Threat = <table> {}
 Castbar = <table> {}
 Assistant = <table> {}
 CPoints = <table> {}
 MasterLooter = <table> {}
 Health = <table> {}
 Combat = <table> {}
 Power = <table> {}
 VehicleSwitch = <table> {}
 Leader = <table> {}
 RaidIcon = <table> {}
}
  ---
Ok, I guess it's oUF 1.4 then. oUF 1.3.28 works perfect.
Last edited by Syxx : 07-20-10 at 09:35 PM.
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Unread 07-17-10, 08:17 AM  
Game92
A Molten Giant
 
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Forum posts: 662
File comments: 705
Uploads: 14
anys fixed it here ya are^^

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Unread 07-16-10, 01:34 PM  
Game92
A Molten Giant
 
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it should work or else i dont know sorry.

iv tryed but it does look really ugly
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Unread 07-15-10, 10:54 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
I've tried this with both ouf1.3 and ouf1.4. With ouf1.3 the only frames that seem to work are the party/raid, all the other frames are blizz defaults.
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Unread 07-15-10, 04:28 AM  
magges
An Aku'mai Servant
 
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Forum posts: 36
File comments: 31
Uploads: 2
Hey
how about add the round border around the portrait?
think that looks better but i dont know :>
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