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Updated: 10-27-10 03:08 PM
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Updated:10-27-10 03:08 PM
Created:06-12-10 01:48 PM
Downloads:1,607
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ChannelManager

Version: 0.7
by: darkenscale [More]

Description

This is a very simplistic, lightweight AddOn whose sole purpose is to ensure you are always in the channels you want to be in. I got tired of periodically losing my channels for whatever reason and finding out halfway through a raid that I've missed some vital information that's been discussed in one of the numerous channels I need to be in during raid time.

Thus, ChannelManager was born.

The mod is still in it's infancy and I welcome any bug reports or issues that folks are running into. I will likely decline requests add more features as I really only want it to perform this one simple function.

0.5

After finally getting everythng working properly I became disillusioned with the aggressiveness of the mod, so I rewrote the core to only join and track channels.

There is no longer a config section. Simply /join or /leave channels with the usual slash commands and ChannelManager will track the channels you're in. Those channels are saved between sessions on a per character basis, if a channel is missing on login ChannelManager will join it.

0.7

Updated for 4.0.1

0.5.1

Debug chat messages shut off

0.5

Channels now saved per character
No longer leaves incorrect channels
Config removed
Tracks channels joined or left through slash commands

0.4

ChannelManager will now leave incorrect channels
-an option to disable this was added to the config section
The config section has been expanded and an explanation is now included in the lua
Fixed an issue where joined channels were not added to the default chat window
Archived Files (4)
File Name
Version
Size
Author
Date
0.5.1
2kB
darkenscale
06-28-10 03:30 PM
0.5
2kB
darkenscale
06-28-10 02:24 PM
0.4
3kB
darkenscale
06-19-10 03:16 PM
0.3.1
2kB
darkenscale
06-12-10 01:48 PM


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Unread 10-29-10, 01:08 PM  
darkenscale
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Originally posted by khurzog
hate to suggest features to such a simple addon, but here's one i'll throw out there. my server has several pug/gdkp channels that are very popular. but after maintenance, it seems to take days before the (unsuspecting) moderator shut off announcements (most don't even know how, but its "/ann gdkp" or w/e channel name) and when 200+ people are in the channel, the join/leave msgs are immensely spammy. just a thought, but maybe this addon could auto suppress those. thanks!

(and yes i know it can be disabled/relocated in the chat options, but its on an all or nothing basis)
This is really beyond the scope of what this mod is intended to do, namely keep you in the channels you were in last time you logged off. What you're describing would be better suited to one of the various chat window mods.
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Unread 10-27-10, 03:45 PM  
khurzog
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hate to suggest features to such a simple addon, but here's one i'll throw out there. my server has several pug/gdkp channels that are very popular. but after maintenance, it seems to take days before the (unsuspecting) moderator shut off announcements (most don't even know how, but its "/ann gdkp" or w/e channel name) and when 200+ people are in the channel, the join/leave msgs are immensely spammy. just a thought, but maybe this addon could auto suppress those. thanks!

(and yes i know it can be disabled/relocated in the chat options, but its on an all or nothing basis)
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Unread 07-17-10, 10:55 AM  
darkenscale
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Re: First install

Originally posted by Laren
After installing the addon do I have to leave and rejoin the custom channels I am in already for it to save them and restore when needed?
If it's a fresh install the mod will scan your channels to set itself up automatically, no need to rejoin or anything.
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Unread 07-16-10, 08:08 PM  
Laren
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First install

After installing the addon do I have to leave and rejoin the custom channels I am in already for it to save them and restore when needed?
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Unread 06-13-10, 10:47 AM  
JohnDoe03
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Re: Re: This sounds like a great idea, buuuut...

Originally posted by darkenscale
I do intend to have the variables saved per character so this problem will definitely be addressed by the time the mod is in a 1.0 version.

Good to hear
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Unread 06-13-10, 09:29 AM  
darkenscale
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Re: This sounds like a great idea, buuuut...

Originally posted by SkunkWerks
...I just realized that, as I play on both factions, I have a different set of channels I'm in on each. The same sort of situation might apply to players who play on multiple servers.

I know you're trying to keep this lightweight, but is there a solution for that?
At this point I'm really just looking for anyone having problems with it "as is". I do intend to have the variables saved per character so this problem will definitely be addressed by the time the mod is in a 1.0 version.
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Unread 06-12-10, 05:12 PM  
Ferous
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Re: This sounds like a great idea, buuuut...

Originally posted by SkunkWerks
...I just realized that, as I play on both factions, I have a different set of channels I'm in on each. The same sort of situation might apply to players who play on multiple servers.

I know you're trying to keep this lightweight, but is there a solution for that?
You can do something along the lines of

if unit == nil then
unit = "player"
end

Though i would have to think on how to apply that.

edit - Maybe this?

Code:
if unit == "player" then

--do stuff

end
Last edited by Ferous : 06-12-10 at 08:19 PM.
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Unread 06-12-10, 03:55 PM  
JohnDoe03
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Sounds great - will test it !!!

I suggest you do a per-character configuration. when i am tanking i need different channels than i need as a dd
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Unread 06-12-10, 02:28 PM  
Haleth
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Nice addon, seems like an other one of those "must-have-cause-blizz-didn't-put-it-in" ones.

About the possible upcoming ingame config; to be honest, I don't think it's needed. It'd add unnecessary code to an addon which should be as light as possible (imo).
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Unread 06-12-10, 02:27 PM  
SkunkWerks
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This sounds like a great idea, buuuut...

...I just realized that, as I play on both factions, I have a different set of channels I'm in on each. The same sort of situation might apply to players who play on multiple servers.

I know you're trying to keep this lightweight, but is there a solution for that?
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