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Updated: 06-27-10 03:10 PM
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Updated:06-27-10 03:10 PM
Created:06-27-10 09:31 AM
Downloads:2,173
Favorites:13
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Cassone
Version: 30300.3-Beta
by: p3lim [More]
This addon is discontinued.


Description:
Cassone is a very minimalistic and clean bag addon based on the cargBags2 framework.
It comes with cargBags2 embedded, so you have to remove any unembedded versions you have of cargBags to avoid errors.

Cassone is a cargBags2-layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
- Shows bags in a 8x# grid
- Shows bank in a 11x# grid
- Highlight items (quest & uncommon+)
- Draggable windows
- Shows money in bags
Full changelog can be found on GitHub:
http://github.com/p3lim/Cassone/commits/master/
Archived Files (1)
File Name
Version
Size
Author
Date
30300.2-Beta
43kB
p3lim
06-27-10 09:31 AM


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Unread 05-11-13, 07:46 AM  
Be3f.
A Wyrmkin Dreamwalker
 
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I know that hasn't been updated in a very long time but would it be possible for a small update for the bank?

First time you visit the bank the bags are displayed (bagId) -1, 5, 6, 7, 8, 9, 10, 11, as it should.
The next time you visit the bank, it goes 11, 10, 9, 8, 7, 6, 5, -1 (from top to bottom).

Cheers .
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Unread 04-06-11, 02:12 PM  
p3lim
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As it looks like cargBags wont be updated, I will most likely fiddle with my own little framework (loosely based on cargBags) to fix up Cassone for 4.0.

The ETA for this is unknown though, as I have little spare time in the military :]
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Unread 01-03-11, 11:06 AM  
Jimmeh
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Are we likely to see an update for 4.0?
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Unread 10-20-10, 07:08 PM  
Victor Mizer
A Kobold Labourer

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Traded for some gold last night, and it did not update the amount I received till I reloged.
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Unread 09-29-10, 04:49 PM  
ZinUI
A Kobold Labourer
 
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This looks great. I like many of your addons and your use of 1-Pixel borders =)
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Unread 09-21-10, 01:19 PM  
Nearly
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Re: Re: Create several windows

Originally posted by p3lim
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:
Those are great layouts, but it's not completely what I desire.

Those layouts autosort items into "right" bags. I want to create my own separate windows, with a locked amount of spaces available, much like the bags look like without any addons, but with the posibility of deciding the amount of slots per new bag. No autosorting!
Last edited by Nearly : 09-21-10 at 01:20 PM.
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Unread 09-21-10, 11:22 AM  
p3lim
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Re: Create several windows

Originally posted by Nearly
Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:

http://www.wowinterface.com/download...gs_Nivaya.html
http://www.wowinterface.com/download...gs_Gnomed.html
Last edited by p3lim : 09-21-10 at 11:23 AM.
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Unread 09-20-10, 02:26 PM  
Nearly
A Kobold Labourer

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Create several windows

Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
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Unread 07-12-10, 08:14 AM  
p3lim
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Originally posted by treelet
I love it lots! But I was wondering if there was a way to add bags to the main inventory and buy bag space for bank inventory? If not, is there some sort of script I could use? Something that doesn't involve logging out, turning addons off, logging in, fixing it, logging out, turning addons on, logging in again. XD
To simply add bags you can rightclick the bag in your inventory. To swap them you need bag buttons (which this layout doesnt show).

I have all my bank slots, but you can use this to buy a slot:
Code:
/run PurchaseSlot()
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Unread 07-11-10, 10:23 PM  
treelet
A Deviate Faerie Dragon
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I love it lots! But I was wondering if there was a way to add bags to the main inventory and buy bag space for bank inventory? If not, is there some sort of script I could use? Something that doesn't involve logging out, turning addons off, logging in, fixing it, logging out, turning addons on, logging in again. XD
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Unread 07-05-10, 05:54 PM  
strickland
A Deviate Faerie Dragon

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Thanks for the nice & lightweight addon, I know that you're not into request, this isn't a request just expressing what I feel xD A simple one thing would make this topnutch, a search option, to write whatever you looking in your bags for colorblind people like myself, I fail to see things and take ages to find, yet can't use a huge bag addon, crappy computer. ;(
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Unread 06-27-10, 08:23 PM  
columnFive
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Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
Noticed this as well - ghetto fix would be to modify the SetPoint(); calls on lines 124-125 such that the initial position is somewhere more convenient. Since CargBags' bag frames aren't positioned relative to the vanilla bag/bank frames (from what I understand, anyway), I suspect frame position saving can't be done without adding a SavedVariables DB, which I for one am too lazy to figure out without Ace doing it for me. =P
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Unread 06-27-10, 06:19 PM  
p3lim
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Originally posted by Xruptor
Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
Its intended
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Unread 06-27-10, 05:59 PM  
Falarin
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Wow thanks very much Xruptor! And I noticed the position resetting as well, not sure if it's intended?
Last edited by Falarin : 06-27-10 at 06:09 PM.
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Unread 06-27-10, 05:13 PM  
Xruptor
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Hey P3lim the setscale function works perfectly. For those people that want to scale it a bit bigger they could use it.

Note: The scale number goes from 1.0-5.0. It's best to use small numbers as the scale can get huge. 1.2, 1.5, 1.6, 2.1 etc...

Find:
Code:
local parent, ns = ...
Replace:
Code:
local scaleNum = 1.35
local parent, ns = ...
Find:
Code:
		UpdateMoney(money)
		addon:RegisterCallback('PLAYER_MONEY', money, UpdateMoney)
	end
Replace:
Code:
		UpdateMoney(money)
		addon:RegisterCallback('PLAYER_MONEY', money, UpdateMoney)
	end
	self:SetScale(scaleNum)

Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
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Last edited by Xruptor : 06-27-10 at 05:30 PM.
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