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Return to Karazhan (7.1.0)
Updated:11-23-16 05:11 PM
Created:06-27-10 09:31 AM
Downloads:3,718
Favorites:49
MD5:
7.1.0

Backpack

Version: 70100.10-Beta
by: p3lim [More]

Description

Backpack is a (work in progress) category-based bag addon.

It has the following features:

  • Category based, container separated system:
    • Comes with 15 categories
    • Can be extended with plugins
  • Modular features
    • Such as money, search, auto-vendor junk, restack and more
    • Can be extended with plugins
  • Skinnable
    • Comes with a clean, pixel-perfect skin
    • Can be replaced through plugins
  • Movable
  • Bank (can be viewed from afar)
  • Reagent Bank (as a category for the bank)

Planned features
  • Configuration
    • Add/remove custom categories/containers
    • Enable/disable categories and modules
  • Individual container movement
    • With smart anchoring
  • Menu for assigning category

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 70100.10-Beta:
  • Added: zhTW translations (thanks to @solor)
  • Added: zhCN translations (thanks to @solor)
  • Added: koKR translations (thanks to @WetU)
  • Changed: deDE translations (thanks to @bullsei)
  • Fixed: Incorrect paths for assets (packager issue)

Changes in 70100.9-Beta:
  • Added: Currency icons as a separate element
  • Added: New bagslots icon
  • Changed: Money module callbacks
  • Changed: Currency module callbacks
  • Fixed: Currencies drawn inproperly
  • Fixed: Incorrect Artifact Power counter for german clients
  • Fixed: Item link caching issues
  • Fixed: Search module drawn below Currencies and Money
  • Removed: Default positions for the Money module

Changes in 70100.8-Beta:
  • Added: Position lock/unlock toggle button
  • Added: New icons to all the container buttons
  • Added: UpdateTooltip method to container buttons
  • Changed: Renamed the font file
  • Changed: Restack tooltip string (requires localization update)
  • Removed: Default container button texture handling
  • Fixed: Modules' callbacks inconsistency
  • Fixed: BagSlots not displaying properly
  • Fixed: BagSlots alignment

Changes in 70100.7-Beta:
  • Added: deDE translations (thanks to @bullsei on GitHub!)
  • Fixed: Errors due to missing savedvariables
  • Fixed: Errors when changing bags during combat
  • Fixed: Errors due to inaccuracy in blizzard API
  • Removed: ItemLevel text (until I can figure out what's wrong with the API)

Changes in 70100.6-Beta:
  • Added: Proper position system
  • Added: Item levels on equipment slots
  • Added: Total amount of carried Artifact Power on the Artifact Power container title
  • Added: PostCreateSlot callback
  • Changed: Update Interface version
  • Changed: Localizations are now defined directly in the addon, please contribute!
  • Changed: Using GetItemInfoInstant for item classes and subclasses in categories filters
  • Changed: PostUpdateSlot and PostRemoveSlot now pass the Slot instead of bagID and slotID
  • Fixed: Containers going off the screen (they shift their columns now)
  • Fixed: Item quality not representable
  • Fixed: Font not moved to the layout
  • Removed: Leaked global variable

Changes in 70000.5-Beta:
  • Fixed: More errors related to bank slots not existing
  • Fixed: Bank not showing on first visit and Backpack was open

Changes in 70000.4-Beta:
  • Fixed: Errors related to (reagent) bank slots not existing

Changes in 70000.3-Beta:
  • Added: Deposit All Reagents button
  • Added: Option to auto-deposit reagents when visiting a bank
  • Added: Tooltips to all container buttons
  • Added: Purchase button to the reagent bank container
  • Added: Bag slots module
  • Changed: Container buttons will hide unless useful (offline bank for example)
  • Changed: Container buttons will arange on-demand
  • Fixed: The default backpack being flagged as ignored
  • Fixed: FreeSlot leaving an item on the cursor after clicked/dragged on/to
  • Fixed: FreeSlot displaying tooltip for the first container

Changes in 70000.2-Beta:
  • Fixed: Layouts not being applied correctly

Changes in 70000.1-Beta:
  • First public release
Archived Files (9)
File Name
Version
Size
Author
Date
70100.9-Beta
62kB
p3lim
11-17-16 11:13 PM
70100.8-Beta
62kB
p3lim
10-28-16 11:55 PM
70100.7-Beta
60kB
p3lim
10-27-16 03:48 AM
70100.6-Beta
60kB
p3lim
10-26-16 04:49 AM
70000.5-Beta
51kB
p3lim
10-14-16 06:10 PM
70000.4-Beta
50kB
p3lim
10-14-16 05:33 PM
70000.3-Beta
50kB
p3lim
10-14-16 11:04 AM
70000.2-Beta
47kB
p3lim
10-13-16 11:45 AM
70000.1-Beta
46kB
p3lim
10-13-16 10:56 AM


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Unread 07-12-10, 08:14 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by treelet
I love it lots! But I was wondering if there was a way to add bags to the main inventory and buy bag space for bank inventory? If not, is there some sort of script I could use? Something that doesn't involve logging out, turning addons off, logging in, fixing it, logging out, turning addons on, logging in again. XD
To simply add bags you can rightclick the bag in your inventory. To swap them you need bag buttons (which this layout doesnt show).

I have all my bank slots, but you can use this to buy a slot:
Code:
/run PurchaseSlot()
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Unread 09-20-10, 02:26 PM  
Nearly
A Kobold Labourer

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Create several windows

Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
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Unread 09-21-10, 11:22 AM  
p3lim
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Re: Create several windows

Originally posted by Nearly
Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:

http://www.wowinterface.com/download...gs_Nivaya.html
http://www.wowinterface.com/download...gs_Gnomed.html
Last edited by p3lim : 09-21-10 at 11:23 AM.
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Unread 09-21-10, 01:19 PM  
Nearly
A Kobold Labourer

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Re: Re: Create several windows

Originally posted by p3lim
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:
Those are great layouts, but it's not completely what I desire.

Those layouts autosort items into "right" bags. I want to create my own separate windows, with a locked amount of spaces available, much like the bags look like without any addons, but with the posibility of deciding the amount of slots per new bag. No autosorting!
Last edited by Nearly : 09-21-10 at 01:20 PM.
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Unread 09-29-10, 04:49 PM  
ZinUI
A Kobold Labourer
 
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This looks great. I like many of your addons and your use of 1-Pixel borders =)
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Unread 10-20-10, 07:08 PM  
Victor Mizer
A Kobold Labourer

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Traded for some gold last night, and it did not update the amount I received till I reloged.
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Unread 01-03-11, 11:06 AM  
Jimmeh
A Kobold Labourer

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Are we likely to see an update for 4.0?
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Unread 05-11-13, 07:46 AM  
Be3f.
A Theradrim Guardian
 
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I know that hasn't been updated in a very long time but would it be possible for a small update for the bank?

First time you visit the bank the bags are displayed (bagId) -1, 5, 6, 7, 8, 9, 10, 11, as it should.
The next time you visit the bank, it goes 11, 10, 9, 8, 7, 6, 5, -1 (from top to bottom).

Cheers .
__________________
-- Be3f.
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Unread 10-13-16, 11:04 AM  
p3lim
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WARNING:

This addon is currently in the early phases of development, please use with caution.
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Unread 10-13-16, 05:17 PM  
Dolby
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Really like this bag addon, makes it much easier to quickly find things especially coming back to WoW after a really long break.

A feature that might be cool is to allow custom background colors and maybe even borders for each category? So you can highlight certain categories over others.
Last edited by Dolby : 10-13-16 at 05:17 PM.
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Unread 10-14-16, 02:39 AM  
p3lim
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Originally Posted by Dolby
Really like this bag addon, makes it much easier to quickly find things especially coming back to WoW after a really long break.

A feature that might be cool is to allow custom background colors and maybe even borders for each category? So you can highlight certain categories over others.
Entirely possible already, but only through customizing the layout code.
When the feature set is more complete I'll consider adding this as an option for the base layout.
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Unread 10-15-16, 11:01 AM  
Dancingblade
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Equipment Item Levels

Do you plan to add item level display for equipment icons? Thanks.
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Unread 10-16-16, 01:05 PM  
draketai
A Murloc Raider

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Hey.

I've been a very long time user of Tbag by Shefki (We're talking like back in the old BC days when it first started coming in to the light).

The things I like most is the auto-sorting and the "onebag" nature of it. It was simple, configuring it was easy if you had specific desires in terms of placement and format of the columns and or location of certain types of items.

One thing that was always left to be desired to me was the aesthetic though. Sure you could change background color and opacity but it was never a "looker".

THIS addon is the beginning of something awesome (assuming it's going to evolve, as it's new as you said). It sorts and even has different sections where it sorts dynamically. It also looks slick and matches well with a minimalistic pixel-font UI which is exactly what I run (fully customized by me).

One thing I'd like is for their not to be a distinction between equipment and 'equipment sets'. It's just a 2nd section where I feel it's not needed and splits my eyes between two different sections when I need to find something quickly without much thought. If this is something that can be modified out with upcoming versions, I can patiently ignore this minor issue for the time being. Basically I only need one "equipment" section. Essentially it would be nice to be able to also "combine" categories in such a way that maybe two sections of the default configuration could potentially just be one section for those who aren't concerned with making a distinction between those two sections visually in the bag sorting. Maybe even allow us to rename that section to our own name too. Just ideas.

Aside from that, I'll be using this for now and must say I'm loving it so far. Great work!
Last edited by draketai : 10-16-16 at 01:09 PM.
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Unread 10-16-16, 01:31 PM  
p3lim
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Re: Equipment Item Levels

Originally Posted by Dancingblade
Do you plan to add item level display for equipment icons? Thanks.
Might look into it, stuff like this is something that would be implemented by the layout.

Edit: Could also be added with a plugin:

Lua Code:
  1. Backpack:On('PostUpdateSlot', function(Slot)
  2.     if(not Slot.ItemLevelText) then
  3.         local ItemLevelText = Slot:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
  4.         ItemLevelText:SetPoint('BOTTOM', 0, 1)
  5.         Slot.ItemLevelText = ItemLevelText
  6.     end
  7.  
  8.     Slot.ItemLevelText:SetText(Slot.itemLevel)
  9. end)

This requires a small tweak to Backpack, I'll get that in on the next release.
Last edited by p3lim : 10-24-16 at 12:34 AM.
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Unread 10-16-16, 01:37 PM  
p3lim
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Originally Posted by draketai
Hey.

I've been a very long time user of Tbag by Shefki (We're talking like back in the old BC days when it first started coming in to the light).

The things I like most is the auto-sorting and the "onebag" nature of it. It was simple, configuring it was easy if you had specific desires in terms of placement and format of the columns and or location of certain types of items.

One thing that was always left to be desired to me was the aesthetic though. Sure you could change background color and opacity but it was never a "looker".

THIS addon is the beginning of something awesome (assuming it's going to evolve, as it's new as you said). It sorts and even has different sections where it sorts dynamically. It also looks slick and matches well with a minimalistic pixel-font UI which is exactly what I run (fully customized by me).

One thing I'd like is for their not to be a distinction between equipment and 'equipment sets'. It's just a 2nd section where I feel it's not needed and splits my eyes between two different sections when I need to find something quickly without much thought. If this is something that can be modified out with upcoming versions, I can patiently ignore this minor issue for the time being. Basically I only need one "equipment" section. Essentially it would be nice to be able to also "combine" categories in such a way that maybe two sections of the default configuration could potentially just be one section for those who aren't concerned with making a distinction between those two sections visually in the bag sorting. Maybe even allow us to rename that section to our own name too. Just ideas.

Aside from that, I'll be using this for now and must say I'm loving it so far. Great work!
You can already disable/enable categories, there's just not a configuration for it.
In your case you could disable the Equipment Sets category (categoryIndex 31) and the items would get passed down to the next category filtering (which would be Equipment at categoryIndex 30).

To do this, use this API:
Code:
Backpack:DisableCategory(categoryIndex)
Inventory and Reagent Bank categories are protected, as they serve as fallback/default categories for all items (as well as the parent container for bags/bank/reagentbank).

As an example, here is a setup with every disable-able category disabled except for Teleporters:


Yes, if you disable everything you essentially get a all-in-one bag solution.
Last edited by p3lim : 10-16-16 at 01:38 PM.
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