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Legion (7.0.3)
Updated:08-03-16 11:52 AM
Created:06-28-10 03:31 AM
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BlizzBugsSuck  Popular! (More than 5000 hits)

Version: 7.0.3.1
by: Shefki, Phanx

After every patch there are often a variety of bugs that crop up in the WoW UI. Many of them go largely unnoticed by users. AddOn authors have often made small addons to fix these problems. This addon intends to create a single installation for users that include whatever fixes the community can come up with for UI problems. As new issues and workarounds are discovered they will be added. As old issues get fixed they will be removed. Users benefit by having a single addon they can just keep updated to get the fixes. Blizzard benefits by having a single addon to look for our workarounds to their problems and hopefully things get fixed sooner.

Current fixes include:

  • Fix an error when shift-clicking on category names in the tradeskill recipe list (new in 7.0)
  • Fix an error when mousing over the Nameplate Motion Type dropdown in Interface Options (new in 7.0)
  • Fix the pet journal team buttons not being clickable to link a pet into chat
  • Fix an error when scrolling the in-game addon list
  • Fix the addon list sometimes incorrectly toggling the enable state of addons for other characters
  • Fix the missing bonus area effects on the garrison shipyard map in non-English locales.
  • Fix the Interface Options window not always opening to the requested addon's options panel.
  • Fix taint caused by the Chat Frames use of UIFrameFlash (LibChatAnims).
  • Fix the German localization using a whole word for the one-letter "day" abbreviation.
Past fixes that have since been fixed by Blizzard include:
  • Fix category labels in the Interface Options and other windows wrapping and overlapping (Fixed in 6.2.2)
  • Fix the German localization using the same word for the "Uncommon" and "Rare" item qualities. (Fixed in 6.1)
  • Fix the error in Traditonal Chinese clients that occurs when the guild UI is first loaded.. (Fixed in 6.1)
  • Fix the DEATH popup showing when reloading the UI even if you aren't dead. (Fixed in 5.4)
  • Fix reagent buttons in the TradeSkillUI not providing links when shift-clicked. (Fixed in 5.3)
  • Fix the PlayerTalentFame is nil error with the GlyphUI. (Fixed in 5.2)
  • Fix the poiButton error when opening the the Map. (Fixed in 5.0.4, possibly earlier)
  • Fix whisper menu options and chat links for cross-realm players in LFR and BGs. (Fixed in 5.0.4, possibly earlier)
  • Block the exploit that allows AddOns from getting your Real Name from the Real ID system. (Hotfixed on July 10th, 2010. BNSendWhisper now shows character name when whispering yourself.)
  • Fix the buttons for DropDown Menu items being behind the background, making it impossible to click them (only happens to submenus and usually only for ones with a large number of menu items). (Fixed by 4.0.1)
  • Fix for minimap ping not updating as you move making the ping appear to move locations as you move. (Fixed by 4.0.1)
Criteria for inclusion of a fix:
  • Be identifiable as a bug as opposed to an intentional design. We will use the FrameXML source code to help determine this and the behavior of the UI to help determine Blizzard's intentions.
  • Be transparent for users and not break any other UI element or addon (exception being malicious addons taking advantage of Blizzard UI bugs).
  • Not require configuration options. If it's something some people might not want, it's not a candidate for inclusion.
The purpose of these criteria is to limit the fixes to things that everyone universally will want.

7.0.3.1
  • Restored the fix for shift-click pet journal list buttons (problem not fixed by Blizzard after all)

7.0.3.0
  • Fixed the error when shift-clicking on header rows in tradeskill UI
  • Fixed the error when mousing over the Nameplate Motion Type dropdown in Interface Options > Name if you'd previously chosen the "Spreading Nameplates" option, which has now been removed from the game
  • Removed the fix for shift-click pet journal list buttons (problem fixed by Blizzard)

6.2.3.1
  • Workaround for addon enable/disable glitch

6.2.3.0
  • Fix a lua error when scrolling the Addon list

6.2.2.0
  • Fixed the missing bonus area effects on the garrison shipyard map in non-English locales
  • Remove the included fix for incorrectly wrapped font strings in the Interface Options and other windows (problem fixed by Blizzard)

6.0.3.2
  • Fixed an error in the zhTW client when the Blizzard_GuildUI loads

6.0.3.1
  • Fixed the bad ITEM_QUALITY2_DESC translation in German the long way (fixes ticket #18)

6.0.2.1
  • Added fix for ITEM_QUALITY2_DESC being the same as ITEM_QUALITY3_DESC in German
  • Confirmed all other bugs still exist
  • Updated TOC for 60000

5.4.1.0
  • Bump TOC for 5.4
  • TalentUI doesn't use UIFrameFlash since apparently 5.2. But leave in the LibChatAnims library since UIFrameFlash is still risk and the chat frames still use it. As a result update the comment to remove the mention of talent breakage since that won't happen anymore.
  • Remove the fix for the Death popup, looks like it was fixed sometime around 5.4.
  • Remove fix for GlyphUI, appears to be fixed in 5.4.1 (probably was fixed earlier)

5.3.0.1
  • Fix an issue where the PetJournal drag buttons cannot be clicked to link a pet into chat
  • Removed fix for unlinkable tradeskill reagents (fixed in 5.3) - Cleanup and TOC bump
  • Use HookScript instead of SetScript to avoid tainting Blizzard_DebugTools
  • Add fix for unclickable reagents in tradeskill UI due to GetTradeSkillReagentItemLink returning nil in 5.2

5.2.0.2
  • Add fix contributed by Phanx to avoid the DEATH popup when reloading.

5.0.4.1
  • Fix the PlayerTalentFrame nil error in the GlyphUI for 5.0.4.
  • Remove some obsolete fixes.

4.3.4.1
  • Fix a bug in the whisper menu and chat links for cross-realm players in LFR and BGs.

4.0.3.2
  • Fix an error in the sort code for the map fix.

4.0.3.1
  • Fix for the poiButton error when opening the Map.
  • Avoid infinite loops with the InterfaceOptions_OpenToCategory fix.

4.0.1.1
  • Disable the bugs that were fixed in 4.0.1.

3.3.5.9
  • Add fix for minimap ping not updating as you move making the ping appear to move locations as you move.
  • Minor code changes.

3.3.5.8
  • Remove an unnecessary anonymous function.
  • Fix InterfaceOptions_OpenToCategory to not complain when people use a table as the parent.

3.3.5.7
  • Fix a leaked global variable that was intended to be local.
  • Remove workaround for BNSendWhisper leaking Real Names.

3.3.5.6
  • Forgot to change the warning strings when renaming thhe addon.

3.3.5.5
  • Rename addon to make Cairenn happy.

3.3.5.4
  • Make the warning when an addon tries to get your Real Name identify the addon that triggered it.

3.3.5.3
  • Add the block to stop addons from getting your Real Name.

3.3.5.2
  • Fix a typo that prevented the oneletter abbreviation fix for deDE from working for minutes.

3.3.5.1
  • Initial Release.
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Unread 12-07-12, 05:48 AM  
Sockz0r
A Defias Bandit
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in hope this project hasnt died, UIFlashFrame triggers the glyph taint. any workaround?
Last edited by Sockz0r : 12-07-12 at 05:48 AM.
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Unread 09-05-12, 10:13 PM  
Shefki
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Originally Posted by Kharthus
Any idea how to fix the issue where the mount list randomly re-sorts itself (usually when zoning)? I thought it was related to the GlyphUI/PlayerTalentFrame issue, but even with that fixed the mount re-sorting is still occurring.
I haven't really seen it but I'd guess that the sort is just whatever order it's coming off the server. Zoning between zones some zones is a bit strange now with cross realm zones in play. So if I were to guess I'd imagine that's what is happening.
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Unread 09-05-12, 10:00 PM  
Kharthus
A Fallenroot Satyr
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Any idea how to fix the issue where the mount list randomly re-sorts itself (usually when zoning)? I thought it was related to the GlyphUI/PlayerTalentFrame issue, but even with that fixed the mount re-sorting is still occurring.
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Unread 09-05-12, 09:09 PM  
Shefki
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Originally Posted by sp00n
Another taint entry I've found in my taint.log file:

Execution tainted by !BlizzBugsSuck while reading WATCHFRAME_SORT_TYPE - Interface\FrameXML\WatchFrame.lua:298
Should be gone now, the code that would have been causing that has been disabled in the 5.0.4.1 version.
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Unread 01-04-12, 05:56 AM  
sp00n
A Murloc Raider
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Another taint entry I've found in my taint.log file:

Execution tainted by !BlizzBugsSuck while reading WATCHFRAME_SORT_TYPE - Interface\FrameXML\WatchFrame.lua:298
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Unread 12-04-11, 12:29 PM  
Baine
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when hovering any item in the dungeon journal, i get the following error:

Code:
Message: ...zzard_EncounterJournal\Blizzard_EncounterJournal.lua:867: attempt to call method 'IsEquippedItem' (a nil value)
Time: 12/04/11 19:27:51
Count: 11
Stack: ...zzard_EncounterJournal\Blizzard_EncounterJournal.lua:867: in function <...zzard_EncounterJournal\Blizzard_EncounterJournal.lua:864>

Locals: self = EncounterJournalEncounterFrameInfoLootScrollFrameButton6 {
 0 = <userdata>
 showingTooltip = true
 bossTexture = <unnamed> {
 }
 slot = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Slot {
 }
 encounterID = 341
 bosslessTexture = <unnamed> {
 }
 boss = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Boss {
 }
 name = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Name {
 }
 link = "[Betrayer's Pauldrons]"
 index = 6
 itemID = 72870
 icon = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Icon {
 }
 armorType = EncounterJournalEncounterFrameInfoLootScrollFrameButton6ArmorClass {
 }
}
(*temporary) = nil
(*temporary) = EncounterJournalEncounterFrameInfoLootScrollFrameButton6 {
 0 = <userdata>
 showingTooltip = true
 bossTexture = <unnamed> {
 }
 slot = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Slot {
 }
 encounterID = 341
 bosslessTexture = <unnamed> {
 }
 boss = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Boss {
 }
 name = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Name {
 }
 link = "[Betrayer's Pauldrons]"
 index = 6
 itemID = 72870
 icon = EncounterJournalEncounterFrameInfoLootScrollFrameButton6Icon {
 }
 armorType = EncounterJournalEncounterFrameInfoLootScrollFrameButton6ArmorClass {
 }
}
(*temporary) = "attempt to call method 'IsEquippedItem' (a nil value)"
fixable? =)
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Unread 12-03-10, 09:42 AM  
Shefki
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Known side effect. The taint issue in practice doesn't actually block anything. In some rare cases you may not see blobs until the next time you leave combat and open the map again out of combat.

However, I figured that working POI icons were more important than a very small edge case that rarely actually causes any issues. There is no way to fix the POI icons without causing the taint.
Last edited by Shefki : 12-03-10 at 09:43 AM.
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Unread 12-03-10, 06:38 AM  
Rilgamon
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Taint ?

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn '!BlizzBugsSuck' hat versucht die geschützte Funktion 'WorldMapBlobFrame:Show()' aufzurufen.
<in C code>: in function `Show'
Interface\FrameXML\WorldMapFrame.lua:1627: in function `WorldMapFrame_DisplayQuests':
Interface\FrameXML\WorldMapFrame.lua:216: in function <Interface\FrameXML\WorldMapFrame.lua:183>:

  ---
This happened during combat when I had the map open
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Unread 11-28-10, 11:40 AM  
Shefki
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Re: Bugs!

Originally posted by kittykatmax
[b]1x !BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:140: attempt to compare nil with number
Fixed in 4.0.3.2
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Unread 11-28-10, 08:26 AM  
kittykatmax
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Bugs!

1x !BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:140: attempt to compare nil with number
<in C code>: in function `sort'
!BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:171: in function `QuestMapUpdateAllQuests'
Carbonite-4.030109\Carbonite.lua:7366: in function `SBQDZ'
Carbonite-4.030109\Carbonite.lua:20250: in function `MaC'
Carbonite-4.030109\Carbonite.lua:2322: in function `?'
Carbonite-4.030109\Carbonite.lua:1753: in function <Carbonite\Carbonite.lua:1745>
<in C code>: in function `SetMapToCurrentZone'
Carbonite-4.030109\Carbonite.lua:9326: in function `SCM1'
Carbonite-4.030109\Carbonite.lua:547: in function `F'
Carbonite-4.030109\Carbonite.lua:18048: in function `OnU'
Carbonite-4.030109\Carbonite.lua:14643: in function `NXOnUpdate'
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>

Locals:
(*temporary) = <table> {
1 = <table> {}
2 = <table> {}
}
(*temporary) = <function> @ !BlizzBugsSuck\BlizzBugsSuck.lua:124:
(*temporary) = <table> {
i = 1
questId = 26414
questLogIndex = 2
}
(*temporary) = <table> {
}

---


Also:



1x !BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:140: attempt to compare nil with number
<in C code>: in function `sort'
!BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:171: in function `QuestMapUpdateAllQuests'
Interface\FrameXML\WatchFrame.lua:1375: in function `WatchFrame_GetCurrentMapQuests':
Interface\FrameXML\WatchFrame.lua:249: in function <Interface\FrameXML\WatchFrame.lua:239>:

Locals:
(*temporary) = <table> {
1 = <table> {}
2 = <table> {}
}
(*temporary) = <function> @ !BlizzBugsSuck\BlizzBugsSuck.lua:124:
(*temporary) = <table> {
i = 1
questId = 26414
questLogIndex = 2
}
(*temporary) = <table> {
}

---


Last but not least:



15x !BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:140: attempt to compare nil with number
<in C code>: in function `sort'
!BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:171: in function `QuestMapUpdateAllQuests'
Carbonite-4.030109\Carbonite.lua:7366: in function `SBQDZ'
Carbonite-4.030109\Carbonite.lua:20250: in function `MaC'
Carbonite-4.030109\Carbonite.lua:2322: in function `?'
Carbonite-4.030109\Carbonite.lua:1753: in function <Carbonite\Carbonite.lua:1745>
<in C code>: in function `SetMapZoom'
Carbonite-4.030109\Carbonite.lua:23576: in function `?'
Carbonite-4.030109\Carbonite.lua:4570: in function `Upd'
Carbonite-4.030109\Carbonite.lua:3938: in function <Carbonite\Carbonite.lua:3897>

Locals:
(*temporary) = <table> {
1 = <table> {}
2 = <table> {}
}
(*temporary) = <function> @ !BlizzBugsSuck\BlizzBugsSuck.lua:124:
(*temporary) = <table> {
i = 1
questId = 26414
questLogIndex = 2
}
(*temporary) = <table> {
}

---
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Unread 11-28-10, 05:12 AM  
Rilgamon
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Code:
8x !BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:140: attempt to compare nil with number
<in C code>: in function `sort'
!BlizzBugsSuck-4.0.3.1\BlizzBugsSuck.lua:171: in function `QuestMapUpdateAllQuests'
Interface\FrameXML\WatchFrame.lua:1375: in function `WatchFrame_GetCurrentMapQuests':
Interface\FrameXML\WatchFrame.lua:282: in function <Interface\FrameXML\WatchFrame.lua:239>:

Locals:
(*temporary) = <table> {
 1 = <table> {}
 2 = <table> {}
 3 = <table> {}
 4 = <table> {}
}
(*temporary) = <function> @ !BlizzBugsSuck\BlizzBugsSuck.lua:124:
(*temporary) = <table> {
 i = 2
 questId = 12065
 questLogIndex = 7
}
(*temporary) = <table> {
}

  ---
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Unread 07-17-10, 05:49 PM  
Jzar
A Chromatic Dragonspawn
 
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Wow, I had no idea that the bug with the dropdown menus, and not opening the interface frame up to the addons I want were Blizzard bugs. Thank you so much for fixing them for me!!!

Just out of curiosity, I used to be able to scroll up and down the list of addons in the Interface menu with my mousewheel, but I think that broke with 3.3, and now it just zooms my camera in and out, no matter where my mouse is focused. You wouldn't happen to know if that's a Blizz bug, would you? Maybe it's one of my addons, like I thought the other two were. I have too many to be able to figure it out...
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Unread 07-11-10, 02:05 PM  
Shefki
An Aku'mai Servant
 
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Re: RealID name fix??

Originally posted by ricks322
You said the RealID problem had been fixed by a Hotfix, where did you find this out? I have looked (although maybe not deep enough), but I can not find any mention of a Hotfix to solve the problem...
Nothing official was posted if that's what you're looking for. Servers (or at least the battle.net servers) were restarted on Friday night. Had reports that the exploit code no longer was showing the real name. Tested it. Asked other people to test it. When you whisper yourself now via the Battle.Net system it shows as your character name.
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Unread 07-11-10, 12:14 PM  
ricks322
A Chromatic Dragonspawn
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RealID name fix??

You said the RealID problem had been fixed by a Hotfix, where did you find this out? I have looked (although maybe not deep enough), but I can not find any mention of a Hotfix to solve the problem...
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Unread 07-08-10, 06:59 PM  
Shefki
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Originally posted by PingHansen
Regarding the nil error I reported on the 5th: It happened again today, same error, same line numbers. The auras persisted for quite a while after the target was dead, but eventually disappeared.

I have noticed that unused combo points usually persists on the target after it is dead - or at least the auras do. If you select the target again for looting, the auras pop up again. This behavior is the same on rogues and druids. My thinking is that this could be the root cause of the error. Perhaps a check for whether the target is alive?? Just guessing.
Umm what nil error you reported on the 5th? I'm guessing you posted this on the wrong addon.

Edit: Looking at your posting history, I think you meant to post this on PowerAuras-Classic
Last edited by Shefki : 07-08-10 at 09:15 PM.
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