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Siege of Orgrimmar (5.4)
Updated:11-03-13 10:12 PM
Created:06-28-10 03:31 AM
Downloads:4,995
Favorites:114
MD5:
5.4
BlizzBugsSuck
Version: 5.4.1.0
by: Shefki [More]
After every patch there are often a variety of bugs that crop up in the WoW UI. Many of them go largely unnoticed by users. AddOn authors have often made small addons to fix these problems. This addon intends to create a single installation for users that include whatever fixes the community can come up with for UI problems. As new issues and workarounds are discovered they will be added. As old issues get fixed they will be removed. Users benefit by having a single addon they can just keep updated to get the fixes. Blizzard benefits by having a single addon to look for our workarounds to their problems and hopefully things get fixed sooner.

Current fixes include:
  • Fix the API to open to an addon's configuration category to actually open to it and scroll to it.
  • Fix the PetJournal drag buttons cannot be clicked to link a pet into chat
  • The translation for time abbreviations for a single letter in the German Locale is wrong and are 3 letters. Put them back to a single letter. (Half fixed in 4.0.1)
  • Fix taint caused by the Chat Frames use of UIFrameFlash (LibChatAnims).
  • REMOVED: Fix the buttons for DropDown Menu items being behind the background, making it impossible to click them (only happens to submenus and usually only for ones with a large number of menu items). (Fixed with 4.0.1)
  • REMOVED Fix for minimap ping not updating as you move making the ping appear to move locations as you move. (Fixed by 4.0.1)
  • REMOVED: Block the exploit that allows AddOns from getting your Real Name from the Real ID system. (Fixed by hot fix on July 10th, 2010. BNSendWhisper now shows character name when whispering yourself).
  • REMOVED: Fix the poiButton error when opening the the Map. (Fixed in 5.0.4, possibly earlier)
  • REMOVED: Fix whisper menu options and chat links for cross-realm players in LFR and BGs. (Fixed in 5.0.4, possibly earlier)
  • REMOVED: Fix the PlayerTalentFame is nil error with the GlyphUI. (Fixed in 5.2)
  • REMOVED: Fix reagent buttons in the TradeSkillUI not providing links when shift-clicked. (Fixed in 5.3)
  • REMOVED: Fix the DEATH popup showing when reloading the UI even if you aren't dead. (Fixed in 5.4)

Criteria for inclusion of a fix:
  • Be identifiable as a bug as opposed to an intentional design. We will use the FrameXML source code to help determine this and the behavior of the UI to help determine Blizzard's intentions.
  • Be transparent for users and not break any other UI element or addon (exception being malicious addons taking advantage of Blizzard UI bugs).
  • Not require configuration options. If it's something some people might not want, it's not a candidate for inclusion.

The purpose of this criteria is to limit the fixes to things that everyone universally will want.
5.4.1.0
- Bump TOC for 5.4
- TalentUI doesn't use UIFrameFlash since apparently 5.2. But leave in the LibChatAnims library since UIFrameFlash is still risk and the chat frames still use it. As a result update the comment to remove the mention of talent breakage since that won't happen anymore.
- Remove the fix for the Death popup, looks like it was fixed sometime around 5.4.
- Remove fix for GlyphUI, appears to be fixed in 5.4.1 (probably was fixed earlier)

5.3.0.1
- Fix an issue where the PetJournal drag buttons cannot be clicked to link a pet into chat
- Removed fix for unlinkable tradeskill reagents (fixed in 5.3) - Cleanup and TOC bump
- Use HookScript instead of SetScript to avoid tainting Blizzard_DebugTools
- Add fix for unclickable reagents in tradeskill UI due to GetTradeSkillReagentItemLink returning nil in 5.2

5.2.0.2
- Add fix contributed by Phanx to avoid the DEATH popup when reloading.

5.0.4.1
- Fix the PlayerTalentFrame nil error in the GlyphUI for 5.0.4.
- Remove some obsolete fixes.

4.3.4.1
- Fix a bug in the whisper menu and chat links for cross-realm players in LFR and BGs.

4.0.3.2
- Fix an error in the sort code for the map fix.

4.0.3.1
- Fix for the poiButton error when opening the Map.
- Avoid infinite loops with the InterfaceOptions_OpenToCategory fix.

4.0.1.1
- Disable the bugs that were fixed in 4.0.1.

3.3.5.9:
- Add fix for minimap ping not updating as you move making the ping appear to move locations as you move.
- Minor code changes.

3.3.5.8:
- Remove an unnecessary anonymous function.
- Fix InterfaceOptions_OpenToCategory to not complain when people use a table as the parent.

3.3.5.7:
- Fix a leaked global variable that was intended to be local.
- Remove workaround for BNSendWhisper leaking Real Names.

3.3.5.6:
- Forgot to change the warning strings when renaming thhe addon.

3.3.5.5:
- Rename addon to make Cairenn happy.

3.3.5.4:
- Make the warning when an addon tries to get your Real Name identify the addon that triggered it.

3.3.5.3:
- Add the block to stop addons from getting your Real Name.

3.3.5.2:
- Fix a typo that prevented the oneletter abbreviation fix for deDE from working for minutes.

3.3.5.1:
- Initial Release.
Archived Files (11)
File Name
Version
Size
Author
Date
5.2.0.2
6kB
Shefki
03-31-13 03:24 PM
5.0.4.1
3kB
Shefki
09-05-12 09:05 PM
4.0.3.2
3kB
Shefki
11-28-10 11:39 AM
4.0.3.1
3kB
Shefki
11-28-10 04:23 AM
4.0.1.1
2kB
Shefki
10-11-10 07:33 PM
3.3.5.9
2kB
Shefki
07-17-10 12:50 AM
3.3.5.7
2kB
Shefki
07-10-10 02:31 PM
3.3.5.6
2kB
Shefki
07-07-10 04:59 AM
3.3.5.5
2kB
Shefki
07-07-10 04:47 AM
3.3.5.3
2kB
Shefki
07-07-10 02:50 AM
3.3.5.3
2kB
Shefki
06-28-10 03:31 AM


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Unread 12-13-12, 12:30 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 172
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Originally Posted by Sockz0r
hm interesting, any suggestions on how to create a frame that quickly fades out then hides without using UIFlashFrame?
Same way Blizzard does (search for UIFrameFlash): http://wowprogramming.com/utils/xmlb...L/UIParent.lua
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Unread 04-23-13, 01:57 AM  
zork
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Forum posts: 1354
File comments: 3227
Uploads: 86
I did sth similar with UIFrameFade. I created a local copy of that function without the call to Show() which will taint you when used on secure frames.

Using unsecure code on unsecure frames is never a problem. Using it on secure code is.
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Last edited by zork : 04-23-13 at 01:57 AM.
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