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Siege of Orgrimmar (5.4)
Updated:09-11-13 08:03 AM
Created:06-28-10 04:06 PM
Downloads:30,529
Favorites:97
MD5:
5.4
whoa UnitFrames  Popular! (More than 5000 hits)
Version: 5.4
by: whoarrior [More]
This addon was inspired by SnowfallUnit from Dayn, but it should stay closer to the original Blizzard UI style.
  • modified Blizzard unitframe graphics with fat bars for player-, target- and focusframe
  • uses the normal blizzard configuration
    » interface » game » status text : player, target and display percentages
    » interface » game » unitframes : larger focus frame
  • no gui, configuration in file config.lua (class specific configuration possible)
  • you can use the standard Blizzard status text or whoaUF custom status text with
    - optional health- and manapoints with 1000 separators
    - optional simple health (rounded health- and manapoints)
    - you can see the percentage and the actual health-/manapoints together, or just the actual health-/manapoints
    - optional percentage @manabars
  • threatindicator moved from the target- to the playerframe
  • no charactername visible at the playerframe
  • healthbar classcolored for players and green-yellow-red-grey for npc's
  • you can change the size of buffs/debuffs (target)
  • scalability (version 5.2.1)
  • ooc transparency (version 5.2.1) Now off by default!
  • showMaxHealth (version 5.2.2)

NEW config options
  • petFrameOnTop
  • hitIndicators
  • showToTName

HINTS:
  1. You want NO status text at all:
    - disable status text in Blizzard config: » interface » game » status text : player, target
  2. You want the standard Blizzard status text:
    - disable customStatusText in config.lua: customStatusText = false
    - enable status text in Blizzard config: » interface » game » status text : player, target, display percentages
  3. You want the whoaUF custom status text
    - enable customStatusText in config.lua: customStatusText = true
    - enable status text in Blizzard config: » interface » game » status text : player, target, display percentages
  4. You want percentages@manabars
    - same as point 3
    - enable autoManaPercent in config.lua: autoManaPercent = true

(:

P.S. Thanks to Dayn, Evl, Thek, Zork and so on for their great addons.

Code:
FOLDER STRUCTURE

[folder] World of Warcraft

         [folder] Interface

                  [folder] AddOns
         
                           [folder] whoaUnitFrames
                  
                                    [file] config.lua
                                    [file] whoaUnitFrames.lua
                                    [file] whoaUnitFrames.toc

                  [folder] CharacterFrame

                           [file] UI-Player-Portrait.blp
                           [file] UI-Player-Status.blp

                  [folder] TargetingFrame

                           [file] UI-PartyFrame.blp
                           [file] UI-TargetingFrame-Elite.blp
                           [file] UI-TargetingFrame-Minus-Flash.blp
                           [file] UI-TargetingFrame-Minus.blp
                           [file] UI-TargetingFrame-org.blp
                           [file] UI-TargetingFrame-PlusMob.blp
                           [file] UI-TargetingFrame-Rare-Elite.blp
                           [file] UI-TargetingFrame-Rare.blp
                           [file] UI-TargetingFrame-RareMob.blp
                           [file] UI-TargetingFrame.blp
                           [file] UI-TargetofTargetFrame.blp
Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 05:22 PM
5.1
78kB
whoarrior
12-04-12 05:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 05:46 PM
4.3
60kB
whoarrior
12-23-11 06:54 PM
1.1
60kB
whoarrior
02-08-11 12:26 PM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


Post A Reply Comment Options
Unread 11-28-12, 03:09 PM  
Fra_90
A Kobold Labourer

Forum posts: 0
File comments: 3
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how can i modify the bars to get the healt bar heighter than the mana bar? ad rufio did with his war, hb greater then rage bar! thx
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Unread 11-26-12, 01:24 PM  
GBurn
A Kobold Labourer
 
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Hi there. Is there any way to switch health text position with percentage text position? I mean always health text to be placed close to portrait and percentage text to the edge (like on the target frame) and the same changes for mana bar.



PS: Also would be great to make focus frame to look like the other frames, same scheme - health and percentage inside the bar.

-- LATER EDIT --

I found how to switch them after a few researches. Maybe there are some people who're interested about this, so I'll post the changes.

1. For health/mana text and percentage issue, open whoaUnitFrames.lua file and replace
Code:
whoa_createFrame("fplayerpercent",     PlayerFrameHealthBar, "LEFT",    0, 0,  40, "RIGHT")
whoa_createFrame("fplayerhealth",      PlayerFrameHealthBar, "RIGHT",  -5, 0,  75, "RIGHT")
whoa_createFrame("fplayermanapercent", PlayerFrameManaBar,   "LEFT",    0, 0,  40, "RIGHT")
whoa_createFrame("fplayermana",        PlayerFrameManaBar,   "RIGHT",  -5, 0,  75, "RIGHT")
with
Code:
whoa_createFrame("fplayerpercent",     PlayerFrameHealthBar, "RIGHT",  -5, 0,  75, "RIGHT")		-- default: "LEFT",    0, 0,  40, "RIGHT"		 
whoa_createFrame("fplayerhealth",      PlayerFrameHealthBar, "LEFT",    0, 0,  40, "RIGHT")		-- default: "RIGHT",  -5, 0,  75, "RIGHT"
whoa_createFrame("fplayermanapercent", PlayerFrameManaBar,   "RIGHT",  -5, 0,  75, "RIGHT")  	-- default: "LEFT",    0, 0,  40, "RIGHT"
whoa_createFrame("fplayermana",        PlayerFrameManaBar,   "LEFT",    0, 0,  40, "RIGHT")		-- default: "RIGHT",  -5, 0,  75, "RIGHT"
2. For target focus issue, still in the file whoaUnitFrames.lua search for
Code:
whoa_createFrame("ffocuspercent",      FocusFrameHealthBar,  "LEFT",  -45, 0,  40, "RIGHT")
whoa_createFrame("ffocushealth",       FocusFrameHealthBar,  "CENTER",  0, 0,  75, "CENTER")
whoa_createFrame("ffocusmanapercent",  FocusFrameManaBar,    "LEFT",  -45, 0,  40, "RIGHT")
whoa_createFrame("ffocusmana",         FocusFrameManaBar,    "CENTER",  0, 0,  75, "CENTER")
and replace it with
Code:
whoa_createFrame("ffocuspercent",      FocusFrameHealthBar,  "LEFT",    0, 0,  40, "RIGHT") 	-- default: "LEFT",  -45, 0,  40, "RIGHT"
whoa_createFrame("ffocushealth",       FocusFrameHealthBar,  "RIGHT",  -5, 0,  75, "RIGHT")		-- default: "CENTER",  0, 0,  75, "CENTER"
whoa_createFrame("ffocusmanapercent",  FocusFrameManaBar,    "LEFT",    0, 0,  40, "RIGHT")		-- default: "LEFT",  -45, 0,  40, "RIGHT"
whoa_createFrame("ffocusmana",         FocusFrameManaBar,    "RIGHT",  -5, 0,  75, "RIGHT")   	-- default: "CENTER",  0, 0,  75, "CENTER"
Result: screenshot
Last edited by GBurn : 11-26-12 at 05:28 PM.
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Unread 11-25-12, 07:34 AM  
Laenges
A Kobold Labourer

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File comments: 2
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Hey Guys,

i have used the Ikomiko Unitframes.
So now i delete it and copy your into my folders.
but it seem so small. i want the Unitframe a lil bit taller and the lifebar greater than the ressourcebar.
more like this:

but this is outdated. so i search for a nother one with this style. so i found yours.
is there any chance to make it more like i want?
sorry if you cant understand what i mean. english is not my best language.


Edit:
I have a second problem. I have no targetoftarget frame anymore. I can move it with some others addons. but i cant see it after all.
Last edited by Laenges : 11-25-12 at 09:59 AM.
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Unread 11-20-12, 06:07 PM  
llerelol
A Murloc Raider

Forum posts: 7
File comments: 40
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hi,
first of all thanks for the great work, i really enjoy those frames, but i have a couple of questions.

i'd like to include these frames into my UI pack but i haven't found a way to position these frames via lua editing. i really don't want to include layout-local.txt into my build, it causes too much complexity to put it into the right folder for a lot of people. i guess player frame positioning is a secure function or something but maybe there is a way to position it via lua.

and the other one is a feature request. can you make an option to place debuffs on top of the frame, not buffs and debuffs together, which blizz can do by default, but just target\focus debuffs on top. that would be wonderful for all those pvpers out there.

thank you.

EDIT: found this code in Mystery UI, does it work properly?

Code:
local function ScrewYouPlayerFrame()
	PlayerFrame:ClearAllPoints()
	PlayerFrame:SetPoint("CENTER", -200, -165)
 end

hooksecurefunc("PlayerFrame_AnimateOut", function() PlayerFrame:SetAlpha(0); ScrewYouPlayerFrame() end)
hooksecurefunc("PlayerFrame_SequenceFinished", function() PlayerFrame:SetAlpha(1); ScrewYouPlayerFrame() end)
hooksecurefunc("PlayerFrame_UpdateStatus", ScrewYouPlayerFrame)
Last edited by llerelol : 11-20-12 at 06:17 PM.
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Unread 11-15-12, 08:07 PM  
F1NCH
A Kobold Labourer
 
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Hi!
How can i move the health and mana bar text for the focus frame?
i want it to look like the playerframe and targetframe.

http://www.abload.de/img/frame8txb7.jpg
__________________
Zum Lügen gehören immer 2, einer der lügt und einer der's glaubt!
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Unread 10-24-12, 01:28 PM  
whoarrior
A Deviate Faerie Dragon
 
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Forum posts: 14
File comments: 84
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@Rufio
Try this quick fix...

Code:
local function whoa_targetChanged()
    TargetFrame.nameBackground:Hide()
    TargetFrame.deadText:Hide()
    if UnitIsPlayer("target") and config.classColorTarget then
        color = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
    else
...
Code:
local function whoa_targetChanged()
    TargetFrame.nameBackground:SetVertexColor(0, 0, 0, 0.5)
    TargetFrame.nameBackground.lockColor = true
    if UnitIsPlayer("target") and config.classColorTarget then
        color = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
    else
...
And do the same for the whoa_focusChanged() function.

It's not perfect but much better. I will bring a real fix in the next update, which won't be around before next week. I'm to busy the next days.

(:

P.S. It's really just a quick & dirty fix. The background is not perfect because of a small overlapping and the focus has problems when you get aggro from the focus.
P.P.S. I have something in my mind to solve it, but it needs til next week.
Last edited by whoarrior : 10-24-12 at 01:42 PM.
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Unread 10-24-12, 12:15 PM  
whoarrior
A Deviate Faerie Dragon
 
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Originally Posted by Rufio
hey thank a ton for the update!
I'm using custom textures do you have clue how to fix the background?
I'm aware of that lil ugly problem... i will change that, just need to test my buff addon first.
Last edited by whoarrior : 10-24-12 at 12:15 PM.
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Unread 10-23-12, 01:57 PM  
Rufio
A Murloc Raider
 
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hey thank a ton for the update!
I'm using custom textures do you have clue how to fix the background?

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Unread 10-23-12, 12:41 AM  
whoarrior
A Deviate Faerie Dragon
 
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Originally Posted by goldman1337
is there any way to make the frames wider?
There's a way, but not with this addon.
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Unread 10-22-12, 05:27 PM  
goldman1337
A Kobold Labourer

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is there any way to make the frames wider?
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Unread 10-22-12, 12:00 PM  
whoarrior
A Deviate Faerie Dragon
 
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Originally Posted by Xapek
Copy UI-TargetingFrame-org file in the same folder (TargetingFrame) and rename as UI-TargetingFrame-Minus. Its most easy way..
Thanks Xapek, i really appreciate that you posted these fixes.

I just added the UI-TargetingFrame-Minus-Flash graphic and some small fixes i had for months on my computer. ;D

@all
Sry for my lethargy when it comes to updates, i'm still leveling my 2 chars.
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Unread 10-22-12, 06:49 AM  
Xapek
A Kobold Labourer

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Originally Posted by 10Vec
There is another issue: the new unitframes in MoP, the ones on small npc enemies, without a resource bar, is glitching. (The color is above the bar)
A fix for that would be amazing =)
Copy UI-TargetingFrame-org file in the same folder (TargetingFrame) and rename as UI-TargetingFrame-Minus. Its most easy way..
Last edited by Xapek : 10-22-12 at 06:52 AM.
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Unread 10-21-12, 04:56 AM  
10Vec
A Kobold Labourer

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Originally Posted by Xapek
Works like a charm! Thanks a lot. I tried fixing it myself, but ended up hating the messy wow api wiki

EDIT: There is another issue: the new unitframes in MoP, the ones on small npc enemies, without a resource bar, is glitching. (The color is above the bar)
A fix for that would be amazing =)
Last edited by 10Vec : 10-21-12 at 05:17 AM.
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Unread 10-20-12, 09:14 AM  
Xapek
A Kobold Labourer

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Unread 10-11-12, 08:38 PM  
nayami
A Defias Bandit

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Looks awesome

Looks so damn good, the updated blizzard default frames look so great, will make my UI look so clean.

I really want this addon now, will be checking daily for an update but hope there's one soon <3

(PS, can someone tell me how the addon's doing since it hasn't been updated for some time? Thanks)
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