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Siege of Orgrimmar (5.4)
Updated:09-11-13 08:03 AM
Created:06-28-10 04:06 PM
Downloads:32,371
Favorites:98
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whoa UnitFrames  Popular! (More than 5000 hits)

Version: 5.4
by: whoarrior [More]

This addon was inspired by SnowfallUnit from Dayn, but it should stay closer to the original Blizzard UI style.

  • modified Blizzard unitframe graphics with fat bars for player-, target- and focusframe
  • uses the normal blizzard configuration
    interface game status text : player, target and display percentages
    interface game unitframes : larger focus frame
  • no gui, configuration in file config.lua (class specific configuration possible)
  • you can use the standard Blizzard status text or whoaUF custom status text with
    - optional health- and manapoints with 1000 separators
    - optional simple health (rounded health- and manapoints)
    - you can see the percentage and the actual health-/manapoints together, or just the actual health-/manapoints
    - optional percentage @manabars
  • threatindicator moved from the target- to the playerframe
  • no charactername visible at the playerframe
  • healthbar classcolored for players and green-yellow-red-grey for npc's
  • you can change the size of buffs/debuffs (target)
  • scalability (version 5.2.1)
  • ooc transparency (version 5.2.1) Now off by default!
  • showMaxHealth (version 5.2.2)

NEW config options
  • petFrameOnTop
  • hitIndicators
  • showToTName

HINTS:
  1. You want NO status text at all:
    - disable status text in Blizzard config: interface game status text : player, target
  2. You want the standard Blizzard status text:
    - disable customStatusText in config.lua: customStatusText = false
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  3. You want the whoaUF custom status text
    - enable customStatusText in config.lua: customStatusText = true
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  4. You want percentages@manabars
    - same as point 3
    - enable autoManaPercent in config.lua: autoManaPercent = true

(:

P.S. Thanks to Dayn, Evl, Thek, Zork and so on for their great addons.

Code:
FOLDER STRUCTURE

[folder] World of Warcraft

         [folder] Interface

                  [folder] AddOns
         
                           [folder] whoaUnitFrames
                  
                                    [file] config.lua
                                    [file] whoaUnitFrames.lua
                                    [file] whoaUnitFrames.toc

                  [folder] CharacterFrame

                           [file] UI-Player-Portrait.blp
                           [file] UI-Player-Status.blp

                  [folder] TargetingFrame

                           [file] UI-PartyFrame.blp
                           [file] UI-TargetingFrame-Elite.blp
                           [file] UI-TargetingFrame-Minus-Flash.blp
                           [file] UI-TargetingFrame-Minus.blp
                           [file] UI-TargetingFrame-org.blp
                           [file] UI-TargetingFrame-PlusMob.blp
                           [file] UI-TargetingFrame-Rare-Elite.blp
                           [file] UI-TargetingFrame-Rare.blp
                           [file] UI-TargetingFrame-RareMob.blp
                           [file] UI-TargetingFrame.blp
                           [file] UI-TargetofTargetFrame.blp

Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 05:22 PM
5.1
78kB
whoarrior
12-04-12 05:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 05:46 PM
4.3
60kB
whoarrior
12-23-11 06:54 PM
1.1
60kB
whoarrior
02-08-11 12:26 PM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


Post A Reply Comment Options
Unread 10-24-12, 01:28 PM  
whoarrior
A Deviate Faerie Dragon
 
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Forum posts: 14
File comments: 84
Uploads: 2
@Rufio
Try this quick fix...

Code:
local function whoa_targetChanged()
    TargetFrame.nameBackground:Hide()
    TargetFrame.deadText:Hide()
    if UnitIsPlayer("target") and config.classColorTarget then
        color = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
    else
...
Code:
local function whoa_targetChanged()
    TargetFrame.nameBackground:SetVertexColor(0, 0, 0, 0.5)
    TargetFrame.nameBackground.lockColor = true
    if UnitIsPlayer("target") and config.classColorTarget then
        color = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
    else
...
And do the same for the whoa_focusChanged() function.

It's not perfect but much better. I will bring a real fix in the next update, which won't be around before next week. I'm to busy the next days.

(:

P.S. It's really just a quick & dirty fix. The background is not perfect because of a small overlapping and the focus has problems when you get aggro from the focus.
P.P.S. I have something in my mind to solve it, but it needs til next week.
Last edited by whoarrior : 10-24-12 at 01:42 PM.
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Unread 10-24-12, 12:15 PM  
whoarrior
A Deviate Faerie Dragon
 
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Forum posts: 14
File comments: 84
Uploads: 2
Originally Posted by Rufio
hey thank a ton for the update!
I'm using custom textures do you have clue how to fix the background?
I'm aware of that lil ugly problem... i will change that, just need to test my buff addon first.
Last edited by whoarrior : 10-24-12 at 12:15 PM.
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Unread 10-23-12, 01:57 PM  
Rufio
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hey thank a ton for the update!
I'm using custom textures do you have clue how to fix the background?

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Unread 10-23-12, 12:41 AM  
whoarrior
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Forum posts: 14
File comments: 84
Uploads: 2
Originally Posted by goldman1337
is there any way to make the frames wider?
There's a way, but not with this addon.
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Unread 10-22-12, 05:27 PM  
goldman1337
A Kobold Labourer

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is there any way to make the frames wider?
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Unread 10-22-12, 12:00 PM  
whoarrior
A Deviate Faerie Dragon
 
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Forum posts: 14
File comments: 84
Uploads: 2
Originally Posted by Xapek
Copy UI-TargetingFrame-org file in the same folder (TargetingFrame) and rename as UI-TargetingFrame-Minus. Its most easy way..
Thanks Xapek, i really appreciate that you posted these fixes.

I just added the UI-TargetingFrame-Minus-Flash graphic and some small fixes i had for months on my computer. ;D

@all
Sry for my lethargy when it comes to updates, i'm still leveling my 2 chars.
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Unread 10-22-12, 06:49 AM  
Xapek
A Kobold Labourer

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Originally Posted by 10Vec
There is another issue: the new unitframes in MoP, the ones on small npc enemies, without a resource bar, is glitching. (The color is above the bar)
A fix for that would be amazing =)
Copy UI-TargetingFrame-org file in the same folder (TargetingFrame) and rename as UI-TargetingFrame-Minus. Its most easy way..
Last edited by Xapek : 10-22-12 at 06:52 AM.
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Unread 10-21-12, 04:56 AM  
10Vec
A Kobold Labourer

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Originally Posted by Xapek
Works like a charm! Thanks a lot. I tried fixing it myself, but ended up hating the messy wow api wiki

EDIT: There is another issue: the new unitframes in MoP, the ones on small npc enemies, without a resource bar, is glitching. (The color is above the bar)
A fix for that would be amazing =)
Last edited by 10Vec : 10-21-12 at 05:17 AM.
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Unread 10-20-12, 09:14 AM  
Xapek
A Kobold Labourer

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Unread 10-11-12, 08:38 PM  
nayami
A Defias Bandit

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Looks awesome

Looks so damn good, the updated blizzard default frames look so great, will make my UI look so clean.

I really want this addon now, will be checking daily for an update but hope there's one soon <3

(PS, can someone tell me how the addon's doing since it hasn't been updated for some time? Thanks)
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Unread 10-02-12, 08:48 AM  
lessterlll
A Murloc Raider

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Originally Posted by silversol
http://i.imgur.com/YjyLp.jpg
(note mob is about half health)
:'(
looking forward to update
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Unread 09-23-12, 11:34 PM  
Zangezi
A Kobold Labourer

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Could author update this unitframe??
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Unread 09-22-12, 08:42 AM  
Glauck
A Murloc Raider
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Update plz ? ^^
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Unread 09-04-12, 12:58 PM  
Glauck
A Murloc Raider
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Forum posts: 7
File comments: 25
Uploads: 1
Whoa for party and show party frames

Hello, very great UnitFrame !

But I've two questions :

- is it possible to apply this skin to party frame too ? would be so sexy
- can you add a config to enlarge horizontally mana/health bard like this : <============>

Sorry for my bad english !

This addon is my last hope to have my perfect UI !
Last edited by Glauck : 09-05-12 at 06:29 PM.
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Unread 08-31-12, 09:43 AM  
10Vec
A Kobold Labourer

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Originally Posted by whoarrior
Originally Posted by silversol
The only problem I'm having (maybe its just mine) is that enemy health bars are using the background of the aggressive enemy. If you fight an NPC, the red bar fades to the red (same color different background texture).

Screenshot: http://i.imgur.com/YjyLp.jpg
(note mob is about half health)
Thanks for the screenshot. I will check this @sunday. Actually i'm slain by classchanges.
got the same problem. fyi it's not only on npcs but also on every target healthbar. anyway love this unitframes and im looking forward to use it again^^
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