Download
(81 Kb)
Download
Updated: 09-11-13 08:03 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:09-11-13 08:03 AM
Created:06-28-10 04:06 PM
Downloads:30,744
Favorites:98
MD5:
5.4
whoa UnitFrames  Popular! (More than 5000 hits)
Version: 5.4
by: whoarrior [More]
This addon was inspired by SnowfallUnit from Dayn, but it should stay closer to the original Blizzard UI style.
  • modified Blizzard unitframe graphics with fat bars for player-, target- and focusframe
  • uses the normal blizzard configuration
    » interface » game » status text : player, target and display percentages
    » interface » game » unitframes : larger focus frame
  • no gui, configuration in file config.lua (class specific configuration possible)
  • you can use the standard Blizzard status text or whoaUF custom status text with
    - optional health- and manapoints with 1000 separators
    - optional simple health (rounded health- and manapoints)
    - you can see the percentage and the actual health-/manapoints together, or just the actual health-/manapoints
    - optional percentage @manabars
  • threatindicator moved from the target- to the playerframe
  • no charactername visible at the playerframe
  • healthbar classcolored for players and green-yellow-red-grey for npc's
  • you can change the size of buffs/debuffs (target)
  • scalability (version 5.2.1)
  • ooc transparency (version 5.2.1) Now off by default!
  • showMaxHealth (version 5.2.2)

NEW config options
  • petFrameOnTop
  • hitIndicators
  • showToTName

HINTS:
  1. You want NO status text at all:
    - disable status text in Blizzard config: » interface » game » status text : player, target
  2. You want the standard Blizzard status text:
    - disable customStatusText in config.lua: customStatusText = false
    - enable status text in Blizzard config: » interface » game » status text : player, target, display percentages
  3. You want the whoaUF custom status text
    - enable customStatusText in config.lua: customStatusText = true
    - enable status text in Blizzard config: » interface » game » status text : player, target, display percentages
  4. You want percentages@manabars
    - same as point 3
    - enable autoManaPercent in config.lua: autoManaPercent = true

(:

P.S. Thanks to Dayn, Evl, Thek, Zork and so on for their great addons.

Code:
FOLDER STRUCTURE

[folder] World of Warcraft

         [folder] Interface

                  [folder] AddOns
         
                           [folder] whoaUnitFrames
                  
                                    [file] config.lua
                                    [file] whoaUnitFrames.lua
                                    [file] whoaUnitFrames.toc

                  [folder] CharacterFrame

                           [file] UI-Player-Portrait.blp
                           [file] UI-Player-Status.blp

                  [folder] TargetingFrame

                           [file] UI-PartyFrame.blp
                           [file] UI-TargetingFrame-Elite.blp
                           [file] UI-TargetingFrame-Minus-Flash.blp
                           [file] UI-TargetingFrame-Minus.blp
                           [file] UI-TargetingFrame-org.blp
                           [file] UI-TargetingFrame-PlusMob.blp
                           [file] UI-TargetingFrame-Rare-Elite.blp
                           [file] UI-TargetingFrame-Rare.blp
                           [file] UI-TargetingFrame-RareMob.blp
                           [file] UI-TargetingFrame.blp
                           [file] UI-TargetofTargetFrame.blp
Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 05:22 PM
5.1
78kB
whoarrior
12-04-12 05:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 05:46 PM
4.3
60kB
whoarrior
12-23-11 06:54 PM
1.1
60kB
whoarrior
02-08-11 12:26 PM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


Post A Reply Comment Options
Unread 09-21-10, 07:26 AM  
stupidmourne
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Hey :>,

ich hab auf einem deiner Screens gesehen, dass du in einer deutschen Gilde bist, also kann ich mir ja den Englisch-Kram sparen und meine Fragen so stellen :P.

Welches BarAddon benutzt du auf folgenedem Screen? http://s.wowinterface.com/preview/pvw42141.jpg

Und ist es damit möglich, mehrere Leisten ein- und auszublenden, um viele Hotkeys zu managen?

Vielen Dank im Voraus,

Stupid
stupidmourne is offline Report comment to moderator  
Reply With Quote
Unread 09-17-10, 12:02 PM  
ApatiaMax
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 10
Uploads: 4
Originally posted by whoarrior
Because the PlayerFrame is mapped to another frame.
You can change the x-y-coordinates for Player- and TargetFrame in the config.lua, safe that file, then type ingame /rl and watch the result.
ok but MoveAnyThing would help alot c'ause my Target is scaled too
so i wonder also how to scale whoaPlayerFrame too ?
ApatiaMax is offline Report comment to moderator  
Reply With Quote
Unread 09-16-10, 01:17 AM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Originally posted by blizzart
Why I can move all frames with moveanything, but not the character frame?
Because the PlayerFrame is mapped to another frame.
You can change the x-y-coordinates for Player- and TargetFrame in the config.lua, safe that file, then type ingame /rl and watch the result.
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 09-15-10, 11:05 AM  
blizzart
A Murloc Raider
 
blizzart's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 111
Uploads: 9
Why I can move all frames with moveanything, but not the character frame?
__________________
Kryptik @ Die Arguswacht
blizzart is offline Report comment to moderator  
Reply With Quote
Unread 08-25-10, 04:51 PM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Re: Position bug

Originally posted by freshworks
i installed 'Ninja Panel'. and then, configured default position values for PlayerFrame and TargetFrame. but frames are not correctly positioned.

Please see the below pictures

first loaded screen (PlayerFrame is not correctly positioned)
http://www.box.net/shared/zmffv3cyn6

after loading screen (both frames are not correctly positioned):
http://www.box.net/shared/e4c5gut6ed

p.s. sorry for my english.
Nasty Ninja Panel. It does reposition all Standard Frames (Minimap, TargetFrame) in the top of your screen.

The pragmatic solution for that problem is using another Data Broker Display for instance StatBlockCore.
http://www.wowinterface.com/downloads/info9221-StatBlockCoreDisplay.html

The second solution is to ask Cladhaire to change Ninja Panel, that it does not reposition the standard unitframes anymore.

The last solution is to use a position which is not in the top area of your screen, because it seems that Ninja Panel does no repositioning, when the unitframes are positioned under the center of your screen.

(:
Last edited by whoarrior : 08-26-10 at 03:28 PM.
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 08-25-10, 12:39 AM  
freshworks
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Position bug

i installed 'Ninja Panel'. and then, configured default position values for PlayerFrame and TargetFrame. but frames are not correctly positioned.

Please see the below pictures

first loaded screen (PlayerFrame is not correctly positioned)
http://www.box.net/shared/zmffv3cyn6

after loading screen (both frames are not correctly positioned):
http://www.box.net/shared/e4c5gut6ed

p.s. sorry for my english.
Last edited by freshworks : 08-25-10 at 01:46 AM.
freshworks is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 04:59 AM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Originally posted by Baine
you should hook PlayerFrame to whoaPlayerFrame, since combat feedback directly hooks to this frame as well, and currently pops up in the top left corner, and there for looks a bit... odd^^

Code:
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint("TOPLEFT", whoaPlayerFrame, "TOPLEFT")
those are my lines 81/82, and it works as it should =)
I'm not really sure if i understand you correct, cause i see no difference if i add that lines. I tested it and everything worked as expected.

http://img210.imageshack.us/f/priest1.png/
http://img833.imageshack.us/f/priest2.png/

(:
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 07-26-10, 08:55 AM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 364
Uploads: 2
you should hook PlayerFrame to whoaPlayerFrame, since combat feedback directly hooks to this frame as well, and currently pops up in the top left corner, and there for looks a bit... odd^^

Code:
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint("TOPLEFT", whoaPlayerFrame, "TOPLEFT")
those are my lines 81/82, and it works as it should =)
__________________
Baine is offline Report comment to moderator  
Reply With Quote
Unread 07-26-10, 04:39 AM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Originally posted by blizzart
some ingame options like unlock/lock frames would be nice.
I hate lua configuration of positioning.
And i hate ingame configuration, sry. There won't be any other possibilities to configure this addon then the standard blizzard config and the config.lua file.

(:
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 07-26-10, 03:48 AM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Re: Simple Health

Originally posted by Dawnspire
Hi there, great addon, simply brilliant but:
Can you add a function (or post the code here, what and where to replace) to show simple health like blizzard UF does ?
What i mean is:
Let's say my target has 136.569 HP
I want the addon to show 136.5k instead, that'd be wondeful, ty.

Cheers!
Version 1.0.5 has a simple health option.

(:
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 07-13-10, 04:16 PM  
Dawnspire
A Murloc Raider

Forum posts: 7
File comments: 2
Uploads: 0
Lightbulb Simple Health

Hi there, great addon, simply brilliant but:
Can you add a function (or post the code here, what and where to replace) to show simple health like blizzard UF does ?
What i mean is:
Let's say my target has 136.569 HP
I want the addon to show 136.5k instead, that'd be wondeful, ty.

Cheers!
Dawnspire is offline Report comment to moderator  
Reply With Quote
Unread 07-12-10, 08:55 AM  
blizzart
A Murloc Raider
 
blizzart's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 111
Uploads: 9
some ingame options like unlock/lock frames would be nice.
I hate lua configuration of positioning.
__________________
Kryptik @ Die Arguswacht
blizzart is offline Report comment to moderator  
Reply With Quote
Unread 07-12-10, 06:31 AM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Re: Feature request

Originally posted by Tomacco_Boy
If possible, i would like to see an option to change the size of buffs/debuffs and being and being able to filter it out.
With version 1.0.4 it's possible to change the size of buffs/debuffs. But there is not a filter yet.
http://s.wowinterface.com/preview/pvw41267.png

(:
Last edited by whoarrior : 07-12-10 at 06:33 AM.
whoarrior is offline Report comment to moderator  
Reply With Quote
Unread 07-07-10, 08:34 PM  
Squiddy0
A Defias Bandit
 
Squiddy0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 113
Uploads: 3
thank you so much worked great I just replaced the old with what you sent I hope you make a party version either way, it's nice to free up four addons I was using to display some of your querks to these unitframes
Squiddy0 is offline Report comment to moderator  
Reply With Quote
Unread 07-06-10, 01:20 PM  
whoarrior
A Deviate Faerie Dragon
 
whoarrior's Avatar
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 84
Uploads: 2
Originally posted by lastmarine
hey i have a question is there anyway you can make the frames longer....at high lvls people have like 40000hp and i dont like how it looks hanging out of the frame lol.....or if you could tell me how to do it ill do it lol
I have no clue what you're talking about. Please post a screenshot.
whoarrior is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: