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Siege of Orgrimmar (5.4)
Updated:09-11-13 08:03 AM
Created:06-28-10 04:06 PM
Downloads:27,316
Favorites:92
MD5:
5.4
whoa UnitFrames  Popular! (More than 5000 hits)
Version: 5.4
by: whoarrior [More]
This addon was inspired by SnowfallUnit from Dayn, but it should stay closer to the original Blizzard UI style.
  • modified Blizzard unitframe graphics with fat bars for player-, target- and focusframe
  • uses the normal blizzard configuration
    interface game status text : player, target and display percentages
    interface game unitframes : larger focus frame
  • no gui, configuration in file config.lua (class specific configuration possible)
  • you can use the standard Blizzard status text or whoaUF custom status text with
    - optional health- and manapoints with 1000 separators
    - optional simple health (rounded health- and manapoints)
    - you can see the percentage and the actual health-/manapoints together, or just the actual health-/manapoints
    - optional percentage @manabars
  • threatindicator moved from the target- to the playerframe
  • no charactername visible at the playerframe
  • healthbar classcolored for players and green-yellow-red-grey for npc's
  • you can change the size of buffs/debuffs (target)
  • scalability (version 5.2.1)
  • ooc transparency (version 5.2.1) Now off by default!
  • showMaxHealth (version 5.2.2)

NEW config options
  • petFrameOnTop
  • hitIndicators
  • showToTName

HINTS:
  1. You want NO status text at all:
    - disable status text in Blizzard config: interface game status text : player, target
  2. You want the standard Blizzard status text:
    - disable customStatusText in config.lua: customStatusText = false
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  3. You want the whoaUF custom status text
    - enable customStatusText in config.lua: customStatusText = true
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  4. You want percentages@manabars
    - same as point 3
    - enable autoManaPercent in config.lua: autoManaPercent = true

(:

P.S. Thanks to Dayn, Evl, Thek, Zork and so on for their great addons.

Code:
FOLDER STRUCTURE

[folder] World of Warcraft

         [folder] Interface

                  [folder] AddOns
         
                           [folder] whoaUnitFrames
                  
                                    [file] config.lua
                                    [file] whoaUnitFrames.lua
                                    [file] whoaUnitFrames.toc

                  [folder] CharacterFrame

                           [file] UI-Player-Portrait.blp
                           [file] UI-Player-Status.blp

                  [folder] TargetingFrame

                           [file] UI-PartyFrame.blp
                           [file] UI-TargetingFrame-Elite.blp
                           [file] UI-TargetingFrame-Minus-Flash.blp
                           [file] UI-TargetingFrame-Minus.blp
                           [file] UI-TargetingFrame-org.blp
                           [file] UI-TargetingFrame-PlusMob.blp
                           [file] UI-TargetingFrame-Rare-Elite.blp
                           [file] UI-TargetingFrame-Rare.blp
                           [file] UI-TargetingFrame-RareMob.blp
                           [file] UI-TargetingFrame.blp
                           [file] UI-TargetofTargetFrame.blp
Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 04:22 PM
5.1
78kB
whoarrior
12-04-12 04:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 04:46 PM
4.3
60kB
whoarrior
12-23-11 05:54 PM
1.1
60kB
whoarrior
02-08-11 11:26 AM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


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Old 04-09-13, 03:15 PM  
byrdus
A Kobold Labourer

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Last edited by byrdus : 04-09-13 at 03:25 PM.
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Old 04-09-13, 01:51 PM  
whoarrior
A Deviate Faerie Dragon
 
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Re: annoying line in the casting/energy/focus/rune bar

Originally Posted by byrdus
Hello, and thanks for a great addon.

I have really tried Everything to get rid of the line.

Somehow i get a line in the middle of my casting/rune/energy bar.

I made sure to put all the folders in the correct Place, i reinstalled all addons, resetted settings ...and so on.

Nothing seems to work here.

would really love to get rid of it !
Show a screenshot.
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Old 04-07-13, 09:16 AM  
kreved_nemo
A Kobold Labourer

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Any ideas? Anyone? Please? Also, how can I get BUFFS first, than DEBUFFS?
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Old 03-26-13, 02:24 AM  
kreved_nemo
A Kobold Labourer

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How can I get this (standard bufss allocation):



Instead of this (whoa unitframes buffs skyscraping incase a target has a target):

?
Last edited by kreved_nemo : 03-26-13 at 02:29 AM.
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Old 03-24-13, 10:16 AM  
sviloga
A Kobold Labourer

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Originally Posted by whoarrior
Originally Posted by sviloga
1. What is this?





2. Text overlay ("Dead" on "цель мертва"). Can this be fixed?

1. Let me guess you don't play a healer and you never read any patch notes lately too? :P
That silver part shows the absorb of shields and similar healing effects.

2. Does "цель мертва" mean something like dead in russian? My russian sucks sorry. I can remember only some phrases like э́то стол, э́то ла́мпа and my favorite word достопримеча́тельность.
If it means something like dead, then you could simply delete the red part in the config.lua file.
Code:
whoaUnitFrames.config.phrases = {
    ["1000 separator"] = " ",
    ["Dead"] = "|cFFFFFFFFDead|r",
    ["Ghost"] = "|cFFFFFFFFGhost|r",
    ["Offline"] = "|cFFFFFFFFOffline|r",
    ["kilo"] = " k",  -- simpleHealth 1.000
    ["mega"] = " m",  -- simpleHealth 1.000.000
    ["giga"] = " g",  -- simpleHealth 1.000.000.000
1. I understand what you mean. It's like a green bar that shows incoming healing.
I did not play healer.
In 5.0 - 5.1 using Shadowed Unit Frames. There it is not displayed.

2. Right. "цель мертва" = "Target is dead".
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Old 03-24-13, 09:42 AM  
kreved_nemo
A Kobold Labourer

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File comments: 13
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Re: Re: Re: Re: Re: Re: Since 5.2.2

Originally Posted by whoarrior
Originally Posted by kreved_nemo
3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

Thanks
The only real difference in the code between 5.1.1 and 5.2.3 is the oocTransparency, you could set this parameter to false or simply delete the complete line. Tell me if that helps, i'm curious.
I'm currently using 5.1.1 and that's why I'm not having any focus frame issues anymore, the buffs issue is the most important one for me at the moment, are you planning to resolve it?
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Old 03-23-13, 11:10 PM  
whoarrior
A Deviate Faerie Dragon
 
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File comments: 84
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Re: Re: Re: Re: Re: Since 5.2.2

Originally Posted by kreved_nemo
3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

Thanks
The only real difference in the code between 5.1.1 and 5.2.3 is the oocTransparency, you could set this parameter to false or simply delete the complete line. Tell me if that helps, i'm curious.
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Old 03-23-13, 09:56 PM  
10leej
An Onyxian Warder
 
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Would you kill me if I asked for a new feature such as class colored target/focus names?

Everyone likes a new feature afterall
Last edited by 10leej : 03-23-13 at 09:56 PM.
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Old 03-23-13, 08:39 PM  
WI-Gungan
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally Posted by whoarrior
Originally Posted by sviloga
whoarrior, Please change the text style PetFrame and BossFrame. Looks ugly.

quote]
Do you really need the whole Pet text?


I personally prefer no Pet Status Text or maybe just the percentage. I think everything else is overkill.
But i will check the vehicle hp problem earlier.

@kreved_nemo
I will check the differences between 5.1.1 and 5.2.3.
Thanks. Yeah for sure. The vehicle text is the bigger issue in my eyes. The pet bar is just a minor issue I'm currently working around by just showing percentage/hiding pet status.
Last edited by WI-Gungan : 03-23-13 at 08:40 PM.
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Old 03-23-13, 03:43 PM  
whoarrior
A Deviate Faerie Dragon
 
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Originally Posted by WI-Gungan
When you hop into a vehicle, the status bar text on your Health/Power bar shows the player characters Health and Power, not the vehicle Health and Power like the default unit frames do. Can we get a fix for this?

Also, could we possibly get pet bars to show status text according to whoa as well? Currently it uses the default UI format which is (100%) currenthp/maxhp... and that's just ridiculously bulky on a pet frame.
I will put the pet text on my to-do-list, but it will be queuing at the end, because i don't see that it's really necessary.
Originally Posted by whoarrior
Originally Posted by sviloga
whoarrior, Please change the text style PetFrame and BossFrame. Looks ugly.

http://saveimg.ru/show-image.php?id=...fc04c2301f0f57
Do you really need the whole Pet text?



I personally prefer no Pet Status Text or maybe just the percentage. I think everything else is overkill.
But i will check the vehicle hp problem earlier.

@kreved_nemo
I will check the differences between 5.1.1 and 5.2.3.
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Old 03-23-13, 10:54 AM  
WI-Gungan
A Kobold Labourer

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When you hop into a vehicle, the status bar text on your Health/Power bar shows the player characters Health and Power, not the vehicle Health and Power like the default unit frames do. Can we get a fix for this?

Also, could we possibly get pet bars to show status text according to whoa as well? Currently it uses the default UI format which is (100%) currenthp/maxhp... and that's just ridiculously bulky on a pet frame.
Last edited by WI-Gungan : 03-23-13 at 10:56 AM.
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Old 03-23-13, 10:01 AM  
kreved_nemo
A Kobold Labourer

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Re: Re: Re: Re: Since 5.2.2

Originally Posted by whoarrior
Originally Posted by kreved_nemo
Originally Posted by whoarrior
I'm sorry for the lack of testing. I didn't loot that much in the Arena.
The new version 5.2.3 fixes this problem.
Hi. Thanks for this great addon, it's a perfect unitframe addon for me. However, there are some little peculiarities I would like to configure:

* How can I limit the number of buffs per row? For example, when I target a player who is full with buffs AND he has a target, the number of buffs per row becomes 4 instead of 5 and the buffs plate goes way down to the focus frame so that I can't see what spell the target is casting. (in other words, how can I make the buffs behave totally like in the standard frames? Like 5 buffs per row only, no dynamic changing when a target is set).
The Buffs behave 100% like the standard frame buffs, because it's the same code. The problem you mean is the ToT problem. Sometimes the standard ui doesn't show the tot and sometimes it shows the tot but also shows the buffs/debuffs like there was no tot.

Originally Posted by kreved_nemo
* When I turn class coloring off, the standard health color is NOT standard green, but I would like it to be of a color as standard unitframes are. I have managed to dig it in the code and changed it to the green one, but now if a target is healed or is getting some damage, a part of health a healthbar which is being healed up or damaged becomes "bitten off" and gets painted into silver and I can't differentiate whether it's actual health or it changed already. <-- (this question also refers to a similar post of user askin, he stated something about healthbar color anomaly)
Let me guess you don't play a healer and you never read any patch notes lately? :P

Originally Posted by kreved_nemo
* Also, you have mentioned that in version 5.2.3 the glitch of a focus frame ToT was fixed. I did not have this glitch in version 5.1.1, but in 5.2.3 it actually appeared

Thanks.
No, i never mentioned that. The bugfix in 5.2.3 was for the bug Glauck posted. I'm testing a fix for the tot problem, but i can't guarantee that it solves the problem at all situations. It's not that easy because i don't know how to reproduce that error.
1. Okay, thanks for the patch notes reference, now I get it =)

can it be turned off somehow?

2. yeah, "цель мертва" means "dead" and it can be configured just as you stated.

3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

Thanks
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Old 03-23-13, 09:38 AM  
whoarrior
A Deviate Faerie Dragon
 
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Forum posts: 14
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Originally Posted by sviloga
1. What is this?





2. Text overlay ("Dead" on "цель мертва"). Can this be fixed?

1. Let me guess you don't play a healer and you never read any patch notes lately too? :P
That silver part shows the absorb of shields and similar healing effects.

2. Does "цель мертва" mean something like dead in russian? My russian sucks sorry. I can remember only some phrases like э́то стол, э́то ла́мпа and my favorite word достопримеча́тельность.
If it means something like dead, then you could simply delete the red part in the config.lua file.
Code:
whoaUnitFrames.config.phrases = {
    ["1000 separator"] = " ",
    ["Dead"] = "|cFFFFFFFFDead|r",
    ["Ghost"] = "|cFFFFFFFFGhost|r",
    ["Offline"] = "|cFFFFFFFFOffline|r",
    ["kilo"] = " k",  -- simpleHealth 1.000
    ["mega"] = " m",  -- simpleHealth 1.000.000
    ["giga"] = " g",  -- simpleHealth 1.000.000.000
Last edited by whoarrior : 03-23-13 at 09:40 AM.
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Old 03-23-13, 09:36 AM  
whoarrior
A Deviate Faerie Dragon
 
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Re: Re: Re: Since 5.2.2

Originally Posted by kreved_nemo
Originally Posted by whoarrior
I'm sorry for the lack of testing. I didn't loot that much in the Arena.
The new version 5.2.3 fixes this problem.
Hi. Thanks for this great addon, it's a perfect unitframe addon for me. However, there are some little peculiarities I would like to configure:

* How can I limit the number of buffs per row? For example, when I target a player who is full with buffs AND he has a target, the number of buffs per row becomes 4 instead of 5 and the buffs plate goes way down to the focus frame so that I can't see what spell the target is casting. (in other words, how can I make the buffs behave totally like in the standard frames? Like 5 buffs per row only, no dynamic changing when a target is set).
The Buffs behave 100% like the standard frame buffs, because it's the same code. The problem you mean is the ToT problem. Sometimes the standard ui doesn't show the tot and sometimes it shows the tot but also shows the buffs/debuffs like there was no tot.

Originally Posted by kreved_nemo
* When I turn class coloring off, the standard health color is NOT standard green, but I would like it to be of a color as standard unitframes are. I have managed to dig it in the code and changed it to the green one, but now if a target is healed or is getting some damage, a part of health a healthbar which is being healed up or damaged becomes "bitten off" and gets painted into silver and I can't differentiate whether it's actual health or it changed already. <-- (this question also refers to a similar post of user askin, he stated something about healthbar color anomaly)
Let me guess you don't play a healer and you never read any patch notes lately? :P

Originally Posted by kreved_nemo
* Also, you have mentioned that in version 5.2.3 the glitch of a focus frame ToT was fixed. I did not have this glitch in version 5.1.1, but in 5.2.3 it actually appeared

Thanks.
No, i never mentioned that. The bugfix in 5.2.3 was for the bug Glauck posted. I'm testing a fix for the tot problem, but i can't guarantee that it solves the problem at all situations. It's not that easy because i don't know how to reproduce that error.
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Old 03-23-13, 04:08 AM  
sviloga
A Kobold Labourer

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File comments: 11
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1. What is this?





2. Text overlay ("Dead" on "цель мертва"). Can this be fixed?

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