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Siege of Orgrimmar (5.4)
Updated:09-11-13 08:03 AM
Created:06-28-10 04:06 PM
Downloads:30,745
Favorites:98
MD5:
5.4
whoa UnitFrames  Popular! (More than 5000 hits)
Version: 5.4
by: whoarrior [More]
This addon was inspired by SnowfallUnit from Dayn, but it should stay closer to the original Blizzard UI style.
  • modified Blizzard unitframe graphics with fat bars for player-, target- and focusframe
  • uses the normal blizzard configuration
    interface game status text : player, target and display percentages
    interface game unitframes : larger focus frame
  • no gui, configuration in file config.lua (class specific configuration possible)
  • you can use the standard Blizzard status text or whoaUF custom status text with
    - optional health- and manapoints with 1000 separators
    - optional simple health (rounded health- and manapoints)
    - you can see the percentage and the actual health-/manapoints together, or just the actual health-/manapoints
    - optional percentage @manabars
  • threatindicator moved from the target- to the playerframe
  • no charactername visible at the playerframe
  • healthbar classcolored for players and green-yellow-red-grey for npc's
  • you can change the size of buffs/debuffs (target)
  • scalability (version 5.2.1)
  • ooc transparency (version 5.2.1) Now off by default!
  • showMaxHealth (version 5.2.2)

NEW config options
  • petFrameOnTop
  • hitIndicators
  • showToTName

HINTS:
  1. You want NO status text at all:
    - disable status text in Blizzard config: interface game status text : player, target
  2. You want the standard Blizzard status text:
    - disable customStatusText in config.lua: customStatusText = false
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  3. You want the whoaUF custom status text
    - enable customStatusText in config.lua: customStatusText = true
    - enable status text in Blizzard config: interface game status text : player, target, display percentages
  4. You want percentages@manabars
    - same as point 3
    - enable autoManaPercent in config.lua: autoManaPercent = true

(:

P.S. Thanks to Dayn, Evl, Thek, Zork and so on for their great addons.

Code:
FOLDER STRUCTURE

[folder] World of Warcraft

         [folder] Interface

                  [folder] AddOns
         
                           [folder] whoaUnitFrames
                  
                                    [file] config.lua
                                    [file] whoaUnitFrames.lua
                                    [file] whoaUnitFrames.toc

                  [folder] CharacterFrame

                           [file] UI-Player-Portrait.blp
                           [file] UI-Player-Status.blp

                  [folder] TargetingFrame

                           [file] UI-PartyFrame.blp
                           [file] UI-TargetingFrame-Elite.blp
                           [file] UI-TargetingFrame-Minus-Flash.blp
                           [file] UI-TargetingFrame-Minus.blp
                           [file] UI-TargetingFrame-org.blp
                           [file] UI-TargetingFrame-PlusMob.blp
                           [file] UI-TargetingFrame-Rare-Elite.blp
                           [file] UI-TargetingFrame-Rare.blp
                           [file] UI-TargetingFrame-RareMob.blp
                           [file] UI-TargetingFrame.blp
                           [file] UI-TargetofTargetFrame.blp
Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 05:22 PM
5.1
78kB
whoarrior
12-04-12 05:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 05:46 PM
4.3
60kB
whoarrior
12-23-11 06:54 PM
1.1
60kB
whoarrior
02-08-11 12:26 PM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


Post A Reply Comment Options
Unread 03-15-13, 03:38 AM  
sviloga
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Good. I'll wait for the scalability of the new version.
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Unread 03-15-13, 02:46 AM  
whoarrior
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Originally Posted by sviloga
1. Is it possible to scale the frames? At 1920x1080 look too little ...
2. Is it possible to change the transparency (50% do not fight, and fight as usual)?
Scaling is possible, one of my arenamates has this in his custom version. I can build this into a new version.
The transparency thing sounds interesting. i will try if i will get this working.
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Unread 03-15-13, 01:17 AM  
sviloga
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1. Is it possible to scale the frames? At 1920x1080 look too little ...
2. Is it possible to change the transparency (50% do not fight, and fight as usual)?
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Unread 03-14-13, 05:21 AM  
mich125
A Deviate Faerie Dragon

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Originally Posted by whoarrior
I can borrow you my glasses. ;P
Haha no ty,

So i took some time and fixed this file, border looks fine now i guess



if anyone needs this version, its on my dropbox here:

https://www.dropbox.com/s/n94agbqwin...ighpbar%29.rar

cheers whoarrior
Last edited by mich125 : 03-14-13 at 05:23 AM.
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Unread 03-13-13, 05:18 PM  
whoarrior
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Originally Posted by mich125
Originally Posted by whoarrior
I see what you mean. That's a problem of Rufios graphic. You can use the program BLP2PNG to change the graphics from *.blp to *.png, then edit the graphic with your photoprogram of choice and finally change them back to *.blp.
http://www.wowinterface.com/download...7-BLP2PNG.html
I already seen those files with XnView, but i cant see anything wrong with them;/ border looks ok to me, but maybe im blind xD
I can borrow you my glasses. ;P
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Unread 03-13-13, 12:10 PM  
mich125
A Deviate Faerie Dragon

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Originally Posted by whoarrior
I see what you mean. That's a problem of Rufios graphic. You can use the program BLP2PNG to change the graphics from *.blp to *.png, then edit the graphic with your photoprogram of choice and finally change them back to *.blp.
http://www.wowinterface.com/download...7-BLP2PNG.html
I already seen those files with XnView, but i cant see anything wrong with them;/ border looks ok to me, but maybe im blind xD
Last edited by mich125 : 03-13-13 at 12:14 PM.
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Unread 03-13-13, 11:58 AM  
whoarrior
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Originally Posted by mich125
Thanks for an update whoarrior, if anyone wants here is a big hp bar version (credits to whoarrior and Rufio ofc):

https://www.dropbox.com/s/n94agbqwin...ighpbar%29.rar

It looks like on a screenshot below, there is 1 annoying part tho - left border of target frame (it looks like hp texture is going through border, i marked the spot on screenshot). If anyone can fix it, it would be great

I see what you mean. That's a problem of Rufios graphic. You can use the program BLP2PNG to change the graphics from *.blp to *.png, then edit the graphic with your photoprogram of choice and finally change them back to *.blp.
http://www.wowinterface.com/download...7-BLP2PNG.html
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Unread 03-13-13, 11:03 AM  
Trommy
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Originally Posted by whoarrior
Then do it for yourself. Merge the codechanges and use Rufios graphics.
I dont know script-lang =( Otherwise dont answer)) I try to merge code frome whoaUnitFrames.lua into RuFUI...UFrames was corrupt in a game...and more bugs =( Merge is failed

mich125
, thnx, try to use
Last edited by Trommy : 03-13-13 at 11:05 AM.
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Unread 03-13-13, 10:53 AM  
mich125
A Deviate Faerie Dragon

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Thanks for an update whoarrior, if anyone wants here is a big hp bar version (credits to whoarrior and Rufio ofc):

https://www.dropbox.com/s/n94agbqwin...ighpbar%29.rar

It looks like on a screenshot below, there is 1 annoying part tho - left border of target frame (it looks like hp texture is going through border, i marked the spot on screenshot). If anyone can fix it, it would be great

Last edited by mich125 : 03-13-13 at 10:54 AM.
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Unread 03-13-13, 10:49 AM  
whoarrior
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Then do it for yourself. Merge the codechanges and use Rufios graphics.
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Unread 03-13-13, 10:40 AM  
Trommy
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Huh) I already use RufioUF, but stealth it)
But he not update, becouse already didnt play WoW
Last edited by Trommy : 03-13-13 at 10:43 AM.
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Unread 03-13-13, 10:11 AM  
whoarrior
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Take a look at Rufio UI Classic. He modified my unitframes.
http://www.wowinterface.com/download...UIClassic.html

(:
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Unread 03-13-13, 07:13 AM  
Trommy
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"Aaaaaaand open!"(c)
It is working, thnx!
But how edit a height of healthbars and manabars of frames? I like when HPbar is bigger than MPbar, like a screen
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Unread 03-12-13, 11:47 PM  
Trommy
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Now test a new update. Comments after)
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Unread 03-12-13, 04:43 PM  
whoarrior
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Re: Re: Re: Percents

Originally Posted by Capity
Originally Posted by whoarrior
Originally Posted by aspenzs
Like to see the percentage ability back in play. % has been gone since patch. Thanks!
You should use the newest version. ;P

@Capity
There's no option for that in the config file. If you're used to lua (or any other programming language) und you search for "color" in the file whoaUnitFrames.lua you'll easily find the places were you can add some lines of code.

That would be a white ManaBar (it's always the same bar for mana/energy/rage/whatever) for the PlayerFrame.
That did not seem to do the trick, no white bar :/
It's in the if-clause of the classcoloring, so you have to enable the classcoloring for the playerframe! If you want it without classcoloring, you should put it outside that if-clause.
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