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Updated:04-06-11 08:57 AM
Created:07-07-10 05:16 AM
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oUF PredatorSimple  Popular! (More than 5000 hits)
Version: 1.2
by: Mischback [More]
oUF_PredatorSimple

oUF_PredatorSimple is a layout for the plugin oUF by Haste, you will need oUF to make this work! Please make sure to grab the latest version of oUF!


..::Features::..

oUF_PredatorSimple supports the following units:
  • player
  • target
  • focus
  • targettarget
  • party
  • raid*
  • mt
*raidframes come with two different layouts: One is for tanks/DPS, one is for healers. Basically the healer-version is slightly bigger to fit the hp-deficits into the frame.


Supportet oUF-plugins:This list is not finished yet, more plugins will be supported, if I feel like needing them.


More features:
  • aggro indicator on frames (border-color)
  • possible buff/debuff-filterring
  • rune bar
  • combo points
  • per character saved positions, buff-filter, etc.
  • LFD-role-icons (toggleable) on group frames

The layout is "raid-tested" and since PvE is my focus, it's not optimized on PvP/Arena.


..::Configuration::..

All configuration is done in a SavedVariables-file, per character.
You can find this file in [WOW]/WTF/Account/[ACCOUNTNAME]/[SERVERNAME]/[CHARACTERNAME]/SavedVariables/oUF_PredatorSimple*.
It is pretty much self-explanatory, you can modify positions and some settings.
I didn't include the option to move the frames in-game, and I don't tend to do so, since I don't alter my interface on-the-fly, but with some thoughts put into it once every month or so. You'll have to deal with it.

*the file should be there AFTER you first login into your character. Log off again and you may alter the values.

..::Buff-Filtering::..

I implemented a little system to provide you some means for filtering buffs/debuffs.
Please note, that Buffs/Debuffs are only available on player-, target-, focus- and maintank-frames.
You can find a table with options in your SavedVariables-file (see above). You will find ["playerBuffs"], ["playerDebuffs"], ["friendsBuffs"], ["friendDebuffs"], ["enemyBuffs"] and ["enemyDebuffs"].
Every of this elements has two "childs", ["mode"] and ["list"].
With ["mode"] you can switch between blacklisting and whitelisting. Set it to "blacklist" / "whitelist" to fit your needs.
The buffs/debuffs are filtered with the parameter ["list"]. You can insert Spell-IDs or the buffs you want to filter. Spell-IDs can easily be found on wowhead.com.
By enabling this addon you're collecting buff-/debuff-IDs for yourself. They are stored in [WOW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua. You may open this file with any text-editor and simply search for the buff's name you want to filter and can get the ID easily.
1.2 again
* now with the correct file!

1.2
* some minor changes I can't exactly remember
* added aura-tooltips

1.1a
* re-added oUF-dependency. Thanks to PingHansen for pointing this out...

1.1
* updating to oUF 1.5 (by haste)
* added oUF_boring_totembar support (really nice addon, if you're a shaman, check it out!)
* added EclipseBar
* added HolyPower
* added Soul Shards

1.0b
* more work on the ComboPoints

1.0a
* there was a nice thread in the oUF-forums, which made me update the combo-point display

1.0
* removed the embedded oUF, since haste fixed my issues with his latest release. Be sure to grab it!
* launched 1.0, since everything is working like expected

BETA0.9b_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680 (pls make sure to deactivate the "real" oUF)
* added LFDRole-Icons (configurable)

BETA0.9a_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680
* added a buff-/debuff-spellID-collector: While you're playing, you collect those spell-IDs which are used for buff-filtering. They are stored in [WoW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua . With this, it should be easier to set up buff-filters.
* some code-beautifying

BETA0.9a
* fixed range-check, using oUFs internal module.
* fixed debuff-highlighting (shows only, if you can cure the debuff)
* added detection of 'dead', 'ghost' and 'offline' to the frames
Archived Files (9)
File Name
Version
Size
Author
Date
1.1a
240kB
Mischback
10-21-10 03:26 PM
1.1
240kB
Mischback
10-20-10 01:58 PM
1.0b
238kB
Mischback
08-19-10 08:07 AM
1.0a
238kB
Mischback
08-18-10 04:13 PM
1.0
238kB
Mischback
08-03-10 12:25 PM
BETA0.9b
284kB
Mischback
07-13-10 01:15 PM
BETA0.9a
265kB
Mischback
07-13-10 10:46 AM
BETA0.9a
238kB
Mischback
07-10-10 12:52 AM
BETA0.9
238kB
Mischback
07-07-10 05:16 AM


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Old 07-07-10, 09:25 AM  
Arodin Lame-Soleil
A Kobold Labourer
 
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Awesome layout thank you
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Old 07-09-10, 11:35 AM  
weasoug
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nice looking addon. positions dont seem to work. as where you have your player and target is where i have mine. but mine are a bit higher so i edited the SV like you said in the notes. as im used to editing the addon and reloading the ui.

so i did like you said
Code:
positions by editing your character specific SavedVars file.
with no luck. all i can see is that you have to log out and back in again. to have changes, but that cant be so. there seems to be some override blocking it. ie maybe the positions in the addon is effecting the SV. if you could fix this that would be good.

i think the font on the party and taget ect is to big.

the cast bar in the targets and such as ace. i like it. a shame its not the same for the player.
but i see that if you target your self when casting. it don't sit right with the name.

the age old. LFD looter leader afk dnd dead ghost ellite ect seems to be missing.

and also. when you target say a npc. to hand in a quest. and walk away. it will stay like you was still next to the npc. and not fade out. i guess like a range check. would be good.

its a shame as it ticks so many box's. great job.
i will miss playing with this UI. as i spent a few days just relaxing with this.

so i will look forward to your next update
Last edited by weasoug : 07-09-10 at 11:47 AM.
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Old 07-09-10, 11:39 PM  
Mischback
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Originally posted by weasoug
positions dont seem to work. as where you have your player and target is where i have mine. but mine are a bit higher so i edited the SV like you said in the notes. as im used to editing the addon and reloading the ui.
Obviously the SavedVars are saved, when you log out again. Basically a /reloadUI will save them again, too, but with the current values.
So, what you'll have to do: Log in, log out. Now the SavedVars-file is there. Edit it, WHILE you're not logged in, save it and log in again.

Originally posted by weasoug
i think the font on the party and taget ect is to big.
Playing on FullHD it's just fine for me and I don't think, that I'll edit them directly in the layout. Of course, you may alter the font-sizes yourself.

Originally posted by weasoug
the cast bar in the targets and such as ace. i like it. a shame its not the same for the player.
but i see that if you target your self when casting. it don't sit right with the name.
Since I want my castbar unattached, this will not change. But you're right, target- and focus-castbar conflicts with the name. There are only few layers you can put stuff on, but I'll have a look into it.

Originally posted by weasoug
the age old. LFD looter leader afk dnd dead ghost ellite ect seems to be missing.
LFD-icons won't come, neither will leader-/masterlooter or elite/rar-icons. DnD, afk, dead and ghost will be added. Thanks for pointing me to this.

Originally posted by weasoug
and also. when you target say a npc. to hand in a quest. and walk away. it will stay like you was still next to the npc. and not fade out. i guess like a range check. would be good.
Range check actually don't work, will look into it. But please note, that oUF support range-checking only, if the unit is in your party/raid.
Last edited by Mischback : 07-10-10 at 12:33 AM.
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Old 07-11-10, 09:17 AM  
Flak
A Murloc Raider

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How can I remove the buffs from the player frame? Or disable the blizz buffs? I'm not getting tooltip information for any buffs/debuffs on player/target frames, intended?
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Old 07-11-10, 09:34 AM  
Mischback
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Originally posted by Flak
How can I remove the buffs from the player frame? Or disable the blizz buffs? I'm not getting tooltip information for any buffs/debuffs on player/target frames, intended?
You can disable the buffs on player frame by editing your SavedVars-file. Set the 'mode' on 'playerBuffs' to 'whitelist' and leave 'list' empty.

And yes, it is intended to hide tooltips on this buffs/debuffs, I simply use this eight slots to see very specific buffs, i.e. if my battle/commanding shout is up and stuff like this. Don't need to have a tooltip on those.
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Old 07-13-10, 01:40 PM  
Darxon
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oUF_PredatorSimple is a layout for the plugin oUF by Haste, you will need oUF to make this work!
no you dont ?
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Old 07-13-10, 01:45 PM  
hank
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Like the Layout but the Font on ur target may is bit too large?

And ur UI:
Looks rly great but hey! Work on ur Minimap, buffs chat and tooltip so it looks like the information bar at the bottom. That would be nice!
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Old 07-13-10, 02:23 PM  
Mischback
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Originally posted by Darxon
no you dont ?
Actually I included a modified oUF in the current release to make the buff-filtering work, like I stated in the changelog! You got me on this one!

@hank:
Thanks a lot for your comment!
I think I'll play a bit with the font size, like you suggested. We'll see how it works out.
And you're so right about my UI. I would love to make everything fit, but, you know, the time....
Last edited by Mischback : 07-13-10 at 02:26 PM.
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Old 08-17-10, 11:21 AM  
Mewmeow
A Kobold Labourer

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Really like this layout. But I was wondering if there was a way to adjust the vertical spacing with the raidframes; to make the space between the rows smaller.
Last edited by Mewmeow : 08-17-10 at 12:38 PM.
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Old 08-17-10, 04:13 PM  
Mischback
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Originally posted by Mewmeow
Really like this layout. But I was wondering if there was a way to adjust the vertical spacing with the raidframes; to make the space between the rows smaller.
Everything is possible...

But you will have to edit one of the core-files (layout.lua), because there is no option to do this (yet). Open layout.lua, scroll to line 521ff and edit the SpawnHeader()-arguments. Change the '-10' after 'yOffset' to a smaller (bigger) value, for example '-5'.
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Old 08-19-10, 11:46 AM  
Bornabe
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Alright... maybe I'm the only one noticing this new craze, but I have to know the reason behind all the Grey health bars? I will admit, awesome setup, and everything is actually really nice... but I have to be missing something, as for the life of me... I can't figure out why so many are going away from either Class Colored Health Bars or ole' fashion green ones...

Added note: Your oUF unit frames are by far the best I've seen.
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Old 08-19-10, 08:19 PM  
Mischback
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Originally posted by Bornabe
Alright... maybe I'm the only one noticing this new craze, but I have to know the reason behind all the Grey health bars? I will admit, awesome setup, and everything is actually really nice... but I have to be missing something, as for the life of me... I can't figure out why so many are going away from either Class Colored Health Bars or ole' fashion green ones...

Added note: Your oUF unit frames are by far the best I've seen.
Thx!

Class-colored health-bars are just too colorful, I think. I find, that they distract my focus from what is going on. The grey-tones are fitting to everything around, so grey is a good choice.

But it may be a fashion thing. Perhaps the standard-green will be the next trend.
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Old 09-20-10, 05:14 PM  
Skydragon26
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Question

First i wanna say wow man loving the frames never thought the gray would work but its amazing.

I just have one question,

Is there a way to remove in the code how much mana has been used the -# to the left of the mana bar?

Again awesome layout
Thank you
Last edited by Skydragon26 : 09-20-10 at 05:17 PM.
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Old 09-27-10, 07:25 PM  
fatalerror
A Kobold Labourer

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Awesome ui.
Just one question:Would u mind share ur compilation with us?
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Old 10-21-10, 03:33 AM  
gorgasm
A Kobold Labourer

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Raid interface

Hi, thanx for this beautiful Ouf layout, i use it for a long time and I'm glad you updated it for 4.0.1
Last edited by gorgasm : 10-21-10 at 09:27 AM.
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