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Updated: 04-16-11 09:11 PM
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OmniCC.
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Updated:04-16-11 09:11 PM
Created:07-07-10 07:20 PM
Downloads:18,808
Favorites:133
MD5:
OmniCC Beta  Popular! (More than 5000 hits)
Version: 4.1.pancakes3
by: Tuller [More]
This is the beta version of OmniCC. Odds are, there will be bugs
The latest stable version of OmniCC can be found here.


Confused? Check the Wiki!

Changes since Waffles
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /omnicc setengine classic
  • To switch back to the Animation engine, use
    Code:
    /omnicc setengine animation

GitHub:

OmniCC development has moved from GogleCode to GitHub. The intention is to make it easier for people to fork/contribute to OmniCC development (and also for me to learn about git). Writing code for me typically gets your request implemented faster than asking me to write it myself :P

Submitting bugs & feature requests:

In order of preference, here's where you should submit bug reports and feature requests:
  1. GitHub
  2. Here on WoWI
I read/have RSS feeds for everywhere, so don't think too much about it
4.1.pancakes3:
  • Fixed a typo that was causing errors.

4.1.pancakes2:
  • Added new slash commands:
  • /occ config - Shows the options menu
  • /occ setengine <animation | classic> - Switches the timer update engine
  • /occ engine - Displays the current timer update engine
  • /occ version - Displays the current addon version

4.1.pancakes:
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /run OmniCC:SetUpdateEngine('ClassicUpdater'); ReloadUI()
  • To switch back to the Animation engine, use
    Code:
    /run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
Archived Files (26)
File Name
Version
Size
Author
Date
4.1.pancakes2
60kB
Tuller
04-16-11 09:21 AM
4.1.pancakes
59kB
Tuller
03-26-11 04:12 PM
4.0.waffles2
50kB
Tuller
11-13-10 07:05 PM
4.0.waffles1
50kB
Tuller
11-11-10 05:07 PM
4.0.beta12
344kB
Tuller
11-11-10 03:53 PM
4.0.beta10
50kB
Tuller
11-09-10 08:58 PM
4.0.beta9
50kB
Tuller
11-06-10 02:53 PM
4.0.beta8
51kB
Tuller
11-04-10 05:36 PM
4.0.beta6
50kB
Tuller
11-01-10 08:19 PM
4.0.beta5
51kB
Tuller
10-31-10 08:07 PM
4.0.beta3
51kB
Tuller
10-31-10 10:53 AM
4.0.beta2
45kB
Tuller
10-07-10 05:57 PM
4.0.beta1
45kB
Tuller
10-03-10 06:40 PM
3.0.beta16
40kB
Tuller
09-07-10 04:37 PM
3.0.beta15
40kB
Tuller
08-26-10 06:02 PM
3.0.beta13
40kB
Tuller
08-23-10 03:05 PM
3.0.beta12
39kB
Tuller
08-17-10 05:32 PM
3.0.beta11
40kB
Tuller
08-15-10 08:50 AM
3.0.beta10
40kB
Tuller
08-14-10 02:16 PM
3.0.beta8
38kB
Tuller
08-12-10 05:48 PM
3.0.beta7
38kB
Tuller
07-31-10 08:09 AM
3.0.beta6
38kB
Tuller
07-25-10 10:05 AM
3.0.beta5
36kB
Tuller
07-11-10 09:06 PM
3.0.beta4
32kB
Tuller
07-10-10 02:49 PM
3.0.beta3
32kB
Tuller
07-08-10 07:36 PM
3.0.beta2
32kB
Tuller
07-08-10 04:27 PM


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Unread 11-14-10, 10:02 AM  
Enkidu
A Kobold Labourer

Forum posts: 0
File comments: 55
Uploads: 0
Awesome.

I love what you've done with the new configuration, it's beyond awesome being able to configure how you want cooldowns to look on (even) a freaking per button basis.

Thanks!
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Unread 11-14-10, 12:18 PM  
Tuller
A Black Drake
 
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Forum posts: 86
File comments: 1634
Uploads: 38
Thanks! Also, OmniCC 4 has been released.
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