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Updated:10-23-10 07:05 AM
Created:07-13-10 06:45 AM
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oUF Kamii

Version: v3.14159265
by: kkam [More]

oUF_Kamii - a set of minimalistic unitframes
! read this please report any bugs you find :3.
ouf_kamii vπ has embedded oUF and oUF_smooth, AuraWatch and DebuffHighlight!

The unitframes are a visual recreation of Sovereignty's own, with a few modifications of personal preference.

The addon features
- player, target, focus, pet, party and raid frames (target of target is a textstring on top of target frame)
- player buffs, debuffs and temporary enchants (poisons, etc.) NOTE! canceling buffs does not work for now
- target buffs and debuffs (timers for player buffs and debuffs and target debuffs will be shown if you use a cooldown count addon, such as omniCC)
- castbars for player and target (a small spark acting as a castbar replacement on focus frame)



The main credits for this layout go to
Sovereignty - for the visual inspiration
Haleth - layout's code is now based on freeUI's unitframes! thanks <3


Have fun and don't forget to comment and give feedback (especially if something isn't working)!


- layout rewritten using haleth's code
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Archived Files (1)
File Name
Version
Size
Author
Date
1.0
30kB
kkam
07-13-10 06:45 AM


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Unread 12-05-10, 05:52 AM  
kkam
A Deviate Faerie Dragon
 
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Re: Moving?

unitframes.lua, find
Code:
	self:Spawn"focus":SetPoint('CENTER',UIParent,'CENTER', 143, -225)
	self:Spawn"pet":SetPoint('CENTER',UIParent,'CENTER', 143, -277)
	self:Spawn"player":SetPoint('CENTER',UIParent,'CENTER', 0, -279)
	self:Spawn"target":SetPoint('CENTER',UIParent,'CENTER', 0, -225)
	spawnHelper(self, 'focus', 'CENTER',UIParent,'CENTER', 143, -225)
	spawnHelper(self, 'pet', 'CENTER',UIParent,'CENTER', 143, -277)
	spawnHelper(self, 'player', 'CENTER',UIParent,'CENTER', 0, -279)
	spawnHelper(self, 'target', 'CENTER',UIParent,'CENTER', 0, -225)
and there you have it, play around with the x and y values
Last edited by kkam : 12-05-10 at 05:52 AM.
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Unread 12-04-10, 03:00 PM  
majurglery
A Kobold Labourer

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Moving?

How does one move the player, target, tot and pet frames? i looked thru the LUA, but couldnt find any setting that worked, and i use ouf_moveable frames as well, and still no luck. Any help would be wonderful
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Unread 11-29-10, 01:40 PM  
kawe
A Murloc Raider

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ok thx
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Unread 11-29-10, 11:45 AM  
kkam
A Deviate Faerie Dragon
 
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Are you using the latest version of the layout? Because in it there is no local raidgroup specified so it won't work.

If you're using v1 then it should be correct except for
Code:
else
raidgroup:SetPoint("CENTER", raid[i-1], "CENTER", 280, 0)
end
That means that every raid group will be separated by 280 pixels, like this:
raid1----------------------2-----------------------raid6
raid2----------------------8-----------------------raid7
raid3----------------------0-----------------------raid8
raid4----------------------p-----------------------raid9
raid5----------------------x-----------------------raid10
So you should set it to a smaller number, such as 10, if you still want them to be close to each other.
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Unread 11-29-10, 09:55 AM  
JackOnTheMap
A Murloc Raider

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I'd like to get my party and raid frames to show off to the right of center like oUF nin does

I changed your values in the raid file to:

if(i==1) then
raidgroup:SetPoint("CENTER", UIParent, "CENTER", 280, 0)
else
raidgroup:SetPoint("CENTER", raid[i-1], "CENTER", 280, 0)
end

But when I joined a group to test it, no party frames showed up at all.

Idea as to what I may have done wrong?
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Unread 11-29-10, 07:10 AM  
kkam
A Deviate Faerie Dragon
 
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Originally posted by kawe
can u explain how to change these tables to more "brighter" colours and how i can change the class colour table without using addon like !classcolours

i tried to find a more clear definitions without any simple result
Propably the easiest way to change the colours in the tables is to play around with them either by manually editing using the help of a RGB chart and reloading the UI or by downloading an addon such as ColorPickerPlus and trying out different values in-game.
Also, changing the class colour table without another addon might be a bit tricky, although it would be possible. Sadly I don't have any gametime at the moment (waiting for Cata) so I cannot really help all too much with that
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Unread 11-29-10, 06:08 AM  
kawe
A Murloc Raider

Forum posts: 9
File comments: 72
Uploads: 1
And for a focus tag you can use the targettarget text script but change targettarget to focus.
yep i found that out ty very much


i have one other question;

Code:
local reactioncolors = {
	[1] = {226/255, 45/255, 75/255},
	[2] = {226/255, 45/255, 75/255},
	[3] = {226/255, 115/255, 75/255},
	[4] = {255/255, 255/255, 34/255},
	[5] = {143/255, 194/255, 32/255},
	[6] = {51/255, 204/255, 38/255},
	[7] = {51/255, 255/255, 38/255},
	[8] = {51/255, 255/255, 38/255},
}

local class = select(2, UnitClass("player"))

local colors = setmetatable({
	power = setmetatable({
		["MANA"] = {247/255, 221/255, 228/255},
		["RAGE"] = {247/255, 221/255, 228/255},
		["FUEL"] = {247/255, 221/255, 228/255},
		["FOCUS"] = {247/255, 221/255, 228/255},
		["ENERGY"] = {247/255, 221/255, 228/255},
		["AMMOSLOT"] = {247/255, 221/255, 228/255},
		["RUNIC_POWER"] = {247/255, 221/255, 228/255},
		["POWER_TYPE_STEAM"] = {247/255, 221/255, 228/255},
		["POWER_TYPE_PYRITE"] = {247/255, 221/255, 228/255},
	}, {__index = oUF.colors.power}),
}, {__index = oUF.colors})
can u explain how to change these tables to more "brighter" colours and how i can change the class colour table without using addon like !classcolours

i tried to find a more clear definitions without any simple result
Last edited by kawe : 11-29-10 at 06:09 AM.
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Unread 11-28-10, 10:59 AM  
kkam
A Deviate Faerie Dragon
 
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for raid frame names, find
Code:
		self.RIcon = RaidIcon
		self:RegisterEvent("RAID_TARGET_UPDATE", RAID_TARGET_UPDATE)
		table.insert(self.__elements, RAID_TARGET_UPDATE)

		local Leader = CreatePFS(self, 10, "LEFT")
		Leader:SetText("!")
		Leader:SetPoint("LEFT", Health, 2, 0)
replace with
Code:
		self.RIcon = RaidIcon
		self:RegisterEvent("RAID_TARGET_UPDATE", RAID_TARGET_UPDATE)
		table.insert(self.__elements, RAID_TARGET_UPDATE)

		local Name = CreatePFS(self, 10, justify)
		Name:SetPoint(your own position)
		Name:SetTextColor(1, 1, 1)
		self:Tag(Name, '[name]')
		self.Name = Name

		local Leader = CreatePFS(self, 10, "LEFT")
		Leader:SetText("!")
		Leader:SetPoint("LEFT", Health, 2, 0)
Change the position and justify to your own.
And for a focus tag you can use the targettarget text script but change targettarget to focus.
Last edited by kkam : 11-28-10 at 11:01 AM.
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Unread 11-27-10, 07:20 AM  
kawe
A Murloc Raider

Forum posts: 9
File comments: 72
Uploads: 1
hi,

i tried to get player names in raid frame, somehow its not showing; can u help me out here?

would be great too if i can tag focus like ToT

thx
Last edited by kawe : 11-27-10 at 07:46 AM.
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Unread 11-22-10, 02:50 PM  
killer9
A Kobold Labourer

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i love this layout, grats for this job!
....but (asd) i can't cancel my buffs by rightclicking on them....any suggestions?

thanks and sorry for my bad english.
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Unread 10-27-10, 08:36 AM  
Bheejom
A Kobold Labourer

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Brilliant frames mate, thanks a tonne!
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Unread 07-26-10, 04:02 AM  
kkam
A Deviate Faerie Dragon
 
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At the top in the locals you'll find

Code:
local font, fontsize, fontoutline = 'Interface\\AddOns\\oUF_Kamii\\media\\visitor1.ttf', 10, 'OUTLINE'
I just woke up but I think it was OUTLINEMONOCHROME
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Unread 07-25-10, 06:07 AM  
haylie
A Scalebane Royal Guard
 
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Heya, kamii, I've been using a ninja'd version of your oUF layout from your UI for a while now and for the life of me I can't figure out how to add a monochrome flag to the fonts. Any ideas?
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Unread 07-24-10, 10:45 AM  
Backwoods
A Kobold Labourer

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Really like the frames, but what do I have to remove or comment out to get rid of the player buffs, debuffs and weapon enchants? I've tried a few things and end up just breaking the addon.

EDIT: If I just comment out the SetPoints that does the trick.
Last edited by Backwoods : 07-24-10 at 10:57 AM.
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Unread 07-23-10, 05:31 PM  
kkam
A Deviate Faerie Dragon
 
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grab evl_combo from my UI pack, it's what you're looking for
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