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Updated:08-03-10 06:00 PM
Created:07-19-10 02:44 PM
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GadgetsOn'Stick

Version: r4
by: Dawn [More]

Gadgets on a Stick

Granted, this won't affect your riding speed, like carrot on a stick. But It'll make your characters life easier! Gadgets on a Stick is a very lightweight, highly modular, yet pretty customizable collection of small things anyone needs, combined in one addon.


Features
* config via config.lua
* auto repair and selling of grey crap
* buy a full stack of some vendor crap with ALT + click (to fill up reagents, fast ...)
* sets camera distance to max (if you zoom out...)
* allows you to change your screenshots quality (via config)
* filter error messages you can add exceptions via /error
* adds the following slash commands
- reload ui = /rl
- ready check = /rc
- Need to speak with a GM? = /ticket or /gm
- calendar = /cl or /calendar
* several Gadgets (think of modules...)



Gadgets
* minimap (middle mouse click on the map allows you to choose your tracking type, right click will open your calendar)
* zone text
* bags
* money
* fps
* latency and memory
* clock (including wintergrasp timer and calendar on click)
* durability
* compass
* gold
* tooltip
* viewport (including customizable texture overlay, colors, etc.)



General Gadget Notes
* gadgets (including minimap) are moveable, by holding down ALT
* gadgets can be enabled/disabled separately
* gadgets can either have a custom set border color or a class colored border
- it only loads what you choose to load, saves memory and displays only what you want to see
* you can choose to show/hide the border and backgrounds of gadgets
* gadgets can be set to show/hide on mouseover separately, except minimap (always visible)
* gadget positions are saved in your characters layout-local.txt
- you can either edit this file or delete it, to change/reset positions you don't want or messed up (you have to log out if you want to edit/delete the file)

note: Gadgets will not trigger mouseover fading, you have to mouseover the top edge of your screen.



FAQ

1. Where'z teh options?
Take a look into your World of Warcraft folder: Interface\Addons\dSidebar\config.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it. The config is fairly well commented, just take your time to read through it.

note: If you change anything in config.lua, you have to reload your interface, either via /rl or a relog.



ToDo
* fix minimap sticking to the mouse while moving - for now, place the map, stop moving and type /rl
* fix tooltip error when you mouse over a player in a vehicle unit...



Credits
Alleykat - wintergrasp timer implementation idea
Vrul - parts of compass code



Config
The layout's setup code below can be found in "AddOns\GadgetsOnAStick\config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++ (it's a free editor, google it).

Code:


------------
-- colors --
------------

	cfg.maincolor = {44/255, 40/255, 67/255}				-- bar and panel color
	cfg.sndcolor = {208/255, 172/255, 146/255}				-- font color
	cfg.trdcolor = {90/255, 110/255, 120/255}				-- wintergrasp timer bar color
	cfg.brdcolor = {80/255, 80/255, 80/255}					-- border color
	
	cfg.CreateGadgetBGandBorder	= true						-- show/hide gadget border and background
	cfg.GadgetsClassColorBorder = false						-- enable class coloured gadget border (instead of "brdcolor")
	
-----------	
-- media --
-----------

	cfg.BarTex = mediaFolder.."dM3"							-- bar texture
	cfg.PanelTex = mediaFolder.."dM3"						-- texture
	cfg.ViewportTex = mediaFolder.."dM3"					-- texture
	
	-- border texture, can be - dEBorderD = round edges, dEBorderE = solid 2px border + 1px inline and 1px outline (default), dEBorderF = solid 2px border
	cfg.BorderTex = mediaFolder.."dEBorderE"

	cfg.MaskTex = mediaFolder.."mask"						-- don't touch this ...
	
	cfg.Font = mediaFolder.."Prototype.ttf"					-- font
	cfg.FS = 10												-- font size
	cfg.FontF = "THINOUTLINE" 								-- fontF = nil -- use "OUTLINE MONOCHROME" for pixel fonts

--------------	
-- settings --
--------------

	cfg.ScreenshotQuality = 10		-- quality of screenshots, can be 1-10, format will be jpg

	-- enable/disable gadgets - true/false (on/off)
	cfg.showBags = true
	cfg.showClock = true
	cfg.showCompass = false
	cfg.showDurability = true
	cfg.showFPS = true	
	cfg.showGold = true	
	cfg.showLatencyMemory = true	-- latency and memory gadget, memory shows on mouseover, it can be cleaned (garbage collected) via mouseclick
	cfg.showViewport = true	
	cfg.showZone = true	

	cfg.useMinimap = true
	cfg.useTooltip = true
	
	cfg.FilterErrors = true		-- filter error messages (like "spell is not ready", etc.)

------------------------------------------------------------------------------------------------------------------------------	
-- Mouseover - if enabled, gadgets will be shown on mouseover, only - they will fade in fast and fade out slowly by default --
------------------------------------------------------------------------------------------------------------------------------
	
	cfg.FadeGadgets = true				-- fade gadgets in/out (required, as long as you choose not to mouseover all, but at least one gadget)
	cfg.timeToFadeIN = 0.8				-- time in seconds to fade IN the gadgets
	cfg.timeToFadeOUT = 10				-- time in seconds to fade OUT the gadgets
	cfg.startAlpha = 0.0				-- think of "minimum alpha" - that's where the FadeIN starts at, and the FadeOUT ends at
	cfg.endAlpha = 1.0					-- think of "maximum alpha" - that's where the FadeOUT starts at, and the FadeIN ends at
	
	cfg.MouseOverBags = true
	cfg.MouseOverClock = false
	cfg.MouseOverCompass = true
	cfg.MouseOverDurability = true
	cfg.MouseOverGold = true
	cfg.MouseOverFPS = false
	cfg.MouseOverLatencyMemory = false
	cfg.MouseOverZone = false
	
	
-------------
-- Tooltip --
-------------
	
	cfg.TooltipScale = 0.84				-- scale ...
	cfg.HPonTOP = false					-- show healthbar on top of the tooltip, bottom otherwise
	cfg.HPheight = 14					-- healthbar height	
	
	-- sticky position
	cfg.TooltipAnchor1 = "TOPRIGHT"
	cfg.TooltipAnchor2 = "BOTTOMRIGHT"
	cfg.TooltipParent = "Minimap"
	cfg.TooltipOffset_X = 2
	cfg.TooltipOffset_Y = -30

	cfg.AnchorToCursor = false			-- anchor tooltip to cursor, replaces default anchor above
	
	-- cursor anchors and positions only apply if - cfg.AnchorToCursor = true
	cfg.CursorAnchor1 = "TOPLEFT"
	cfg.CursorAnchor2 = "BOTTOMLEFT"
	cfg.CursorOffset_X = 30
	cfg.CursorOffset_Y = -24
	
---------------------------------------------------	
-- Minimap - you can move it by holding down ALT --
---------------------------------------------------
	
	cfg.MiniMapScale = 0.78				-- minimap scale 
	cfg.mailIconScale = 1.2				-- mail icon scale
	cfg.MiniClassColorBorder = false	-- enable class coloured minimap border
	
	-- PvP tracker position ("watchframe", whatever it's called...)
	cfg.PvPStateAnchor = "TOP"
	cfg.PvPStateX = 0
	cfg.PvPStateY = -30
	
--------------	
-- Viewport --
--------------
	
	cfg.ViewportClassColorBorder = false		-- enable class coloured viewport border
	
	-- viewport size (0 = hidden)
	cfg.ViewTop = 20	
	cfg.ViewBottom = 0
	cfg.ViewLeft = 0
	cfg.ViewRight = 0

	-- viewport texture size (normally slightly larger value than viewport size, required - depends on UIScale and which viewport size you choose)
	cfg.ViewTopTexH	= 26
	cfg.ViewBottomTexH = 26	


r4
* fixed tooltip lag on dead mobs

r3
* removed wintergrasp statusbar, time to wintergrasp is still available on mouseover!
* some tooltip tweaks
* fix Boss levels shown as "-1"
* added an option to disable tooltip fading (enabled by default)
* added an option to turn off auto repair and auto selling of grey junk

note:
* config settings are currently set to my settings (disabled viewport, ...)


r2
* added tooltip gadget - switch this off if you want to use another tooltip addon
planned tooltip features are:
- border color based on item quality, etc.
- maybe add power bar (possibly mana bar only) and power value
...

* fixed wintergrasp bartimer's frame strata
* cleaned up some code
* replaced some OnUpdate with OnEvent code - thanks to Vrul :)
* compass gadget is now deactivated by default
* removed an unused texture and the pixel fonts from the package...


r1
* initial release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
r3
54kB
Dawn
07-28-10 05:06 PM
r2
53kB
Dawn
07-22-10 10:08 AM
r1
73kB
Dawn
07-19-10 02:44 PM


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Unread 07-19-10, 07:38 PM  
xtoq
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Unread 07-19-10, 05:56 PM  
Dawn
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Originally posted by Alfrunnah
Another awesome addon I'm gonna be using all the time. Small bug with the minimap, when I hold alt to move it, it sticks to my mouse cursor. I have to put it in place, then reload my UI to make it stick

Would be cool to have an option to go to 12hr time as well on the clock. I remember the code from your old version so I did it manually

Also the background doesn't seem to hide itself for just the clock module. The border hides, but the background remains.
That's not the background, it's the wintergrasp timer's statusbar. I might hide this in the next version, too. If you choose to hide the border/bg, but I left it in initially to see if people still want to see the timer bar or not. Since the wintergrasp timer stays available on mouseover it's purely cosmetic.

@Tincup
I use TipTac, which skins everything, didn't try it without a tooltip addon. I consider including a tooltip and maybe a chat gadget, anyway.
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Unread 07-19-10, 04:45 PM  
Alfrunnah
A Kobold Labourer

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Another awesome addon I'm gonna be using all the time. Small bug with the minimap, when I hold alt to move it, it sticks to my mouse cursor. I have to put it in place, then reload my UI to make it stick

Would be cool to have an option to go to 12hr time as well on the clock. I remember the code from your old version so I did it manually

Also the background doesn't seem to hide itself for just the clock module. The border hides, but the background remains.
Last edited by Alfrunnah : 07-19-10 at 05:00 PM.
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Unread 07-19-10, 04:16 PM  
Tincup
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First comment

Really nice addon you have here. I can see this being part of many UI's compilations.

Too bad the tooltips that come up when hovering don't match. Maybe I should try a tooltip addon to see how things look.
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