Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(41 Kb)
Download
Updated: 11-07-14 04:14 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-07-14 04:14 AM
Created:07-20-10 09:42 AM
Downloads:24,479
Favorites:149
MD5:
6.0.3

Numeration Damage Meter  Popular! (More than 5000 hits)

Version: 2.6.5
by: nekoh, Wetxius

Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features

  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).

Change Log at Github

2.6.5
* Reset encounterName when found BossID.

2.6.4
* Added IsGroupInCombat check. Prevent stop segment when dead/non-combat.
* Added more Warlock spells for merge.

2.6.3
* Added another raid boss check.
* Cleanup.

2.6.2
* Fixed boss detection.

2.6.1
* Fixed order in _MISSED event.

2.6
* Added spell merge for some warlock spells.
* Prevent report error.
* Fixed reset in Garrison.
* Deleted Might of Ursoc for WoD.

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (53)
File Name
Version
Size
Author
Date
2.6.4
41kB
nekoh
10-30-14 10:22 AM
2.6.3
41kB
nekoh
10-28-14 01:56 AM
2.6.2
41kB
nekoh
10-23-14 03:51 AM
2.6.1
40kB
nekoh
10-17-14 12:51 AM
2.6
40kB
nekoh
10-14-14 04:21 AM
2.5
40kB
nekoh
01-03-14 07:19 AM
2.4.9
40kB
nekoh
11-08-13 06:03 AM
2.4.8
40kB
nekoh
10-26-13 03:43 AM
2.4.7
40kB
nekoh
10-24-13 08:20 AM
2.4.6
39kB
nekoh
10-19-13 08:17 AM
2.4.5
39kB
nekoh
10-18-13 08:32 AM
2.4.5
357kB
nekoh
10-18-13 04:55 AM
2.4.4
39kB
nekoh
10-13-13 06:20 AM
2.4.3
339kB
nekoh
10-09-13 08:52 AM
2.4.2
39kB
nekoh
10-05-13 05:51 AM
2.4.1
39kB
nekoh
09-18-13 06:07 AM
2.4
39kB
nekoh
09-11-13 09:15 AM
2.3
40kB
nekoh
05-22-13 10:31 AM
2.2.7
40kB
nekoh
05-19-13 05:01 AM
2.2.6
40kB
nekoh
04-15-13 03:40 AM
2.2.5
40kB
nekoh
04-13-13 06:07 AM
2.2.4
39kB
nekoh
04-08-13 02:37 AM
2.2.3
39kB
nekoh
04-07-13 10:51 PM
2.2.2
38kB
nekoh
03-26-13 03:35 AM
2.2.1
38kB
nekoh
03-19-13 11:09 AM
2.2
38kB
nekoh
03-06-13 10:44 AM
2.1.1
38kB
nekoh
12-12-12 02:33 PM
2.1
38kB
nekoh
11-28-12 02:38 PM
2.0.3
38kB
nekoh
11-24-12 01:47 PM
2.0.2
38kB
nekoh
11-21-12 03:08 AM
2.0.1
38kB
nekoh
11-09-12 05:03 AM
2.0
38kB
nekoh
10-31-12 01:00 PM
1.5
37kB
nekoh
10-26-12 06:37 AM
1.4
36kB
nekoh
10-23-12 11:48 AM
1.3.11
38kB
nekoh
12-17-11 04:08 PM
1.3.10
38kB
nekoh
11-30-11 07:36 AM
1.3.8
37kB
nekoh
09-06-11 10:36 AM
1.3.6
37kB
nekoh
07-13-11 06:56 AM
1.3.5
37kB
nekoh
06-28-11 05:26 PM
1.3.4
36kB
nekoh
04-26-11 02:24 PM
1.3.3
36kB
nekoh
02-21-11 08:29 AM
1.3.2
36kB
nekoh
02-06-11 06:20 AM
1.3.1
36kB
nekoh
02-05-11 08:41 PM
1.3
36kB
nekoh
01-05-11 09:01 AM
1.2.2
37kB
nekoh
10-20-10 02:40 PM
1.2.1
37kB
nekoh
10-14-10 03:11 PM
1.2
37kB
nekoh
10-12-10 04:16 PM
1.1.4
37kB
nekoh
08-11-10 07:50 AM
1.1.3
37kB
nekoh
07-26-10 05:57 AM
1.1.1
41kB
nekoh
07-23-10 05:56 PM
1.1
35kB
nekoh
07-22-10 05:23 PM
1.0.2
37kB
nekoh
07-21-10 11:11 AM
1.0
26kB
nekoh
07-20-10 09:42 AM


Post A Reply Comment Options
Unread 08-04-10, 11:15 AM  
nekoh
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 87
Uploads: 2
Re: Error

Originally posted by Darkoneius
Second week ina row i have gotten this error while in H Blood Prince fight. Hope it helps.

Message: Interface\AddOns\Numeration\Core.lua:427: bad argument #3 to 'format' (string expected, got nil) [...]

(not sure if this would explain anything to you but Dotshurt is the one kiting the balls around)
That happens every time a pet gets absorbs. in your case it was a sacrifice of the voidwalker pet from the tanking warlock? i'm trying to fix this asap.

Originally posted by silverwind
This is still one of the most efficient damage meters available. Its far better then Recount and even Skada in terms of CPU usage.

By the way, here's a small hack to add nice spell links to spell detail reports (They can get a little confusing because Numeration doesn't merge spells with the same name together):

Change UnitSpells.lua:154 to:
Code:
local name = GetSpellLink(id) or GetSpellLink(6603)
Incorporate it if you like it, nekoh
Thanks, going to include this in the next release
Last edited by nekoh : 08-04-10 at 11:15 AM.
nekoh is offline Report comment to moderator  
Reply With Quote
Unread 08-04-10, 11:09 AM  
nekoh
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 87
Uploads: 2
Originally posted by Flak
That option was unchecked. So I deleted the saved variables file for numeration, still didn't work. Deleted my whole WTF folder. Now numeration works, however, it seems to stop collecting data ever so often (or at least the window stops updating) then after awhile I notice that cpu and memory spike for the addon and the window starts updating again. This is just my experience with it in BG's, haven't tested it in dungeons yet.
Other then that though it's looking good.
did not experience any of the mentioned problems so far, please report if it continues happening and perhaps also if you notice the trigger for the malbehaviour. it's also probably a problem with the combatlog not updating: http://forums.worldofwarcraft.com/th...88549069&sid=1
nekoh is offline Report comment to moderator  
Reply With Quote
Unread 08-04-10, 07:45 AM  
silverwind
A Murloc Raider
 
silverwind's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 10
Uploads: 9
Originally posted by weasoug
a shame you lost memory and cpu and added more to it. it reminds me of recount. fact its just like it without the fps and such.
This is still one of the most efficient damage meters available. Its far better then Recount and even Skada in terms of CPU usage.

By the way, here's a small hack to add nice spell links to spell detail reports (They can get a little confusing because Numeration doesn't merge spells with the same name together):

Change UnitSpells.lua:154 to:
Code:
local name = GetSpellLink(id) or GetSpellLink(6603)
Incorporate it if you like it, nekoh
silverwind is offline Report comment to moderator  
Reply With Quote
Unread 07-29-10, 01:12 AM  
Darkoneius
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Error

Second week ina row i have gotten this error while in H Blood Prince fight. Hope it helps.

Message: Interface\AddOns\Numeration\Core.lua:427: bad argument #3 to 'format' (string expected, got nil)
Time: 07/29/10 01:08:19
Count: 3
Stack: [C]: in function `format'
Interface\AddOns\Numeration\Core.lua:427: in function `GetUnit'
Interface\AddOns\Numeration\Collect.lua:422: in function <Interface\AddOns\Numeration\Collect.lua:416>
Interface\AddOns\Numeration\Collect.lua:454: in function <Interface\AddOns\Numeration\Collect.lua:436>
Interface\AddOns\Numeration\Collect.lua:498: in function `?'
Interface\AddOns\Numeration\Core.lua:615: in function `?'
Interface\AddOns\Numeration\Core.lua:5: in function <Interface\AddOns\Numeration\Core.lua:4>

Locals: (*temporary) = "%s:%s"
(*temporary) = "Dotshurt"
(*temporary) = nil
(*temporary) = "string expected, got nil"

(not sure if this would explain anything to you but Dotshurt is the one kiting the balls around)
Darkoneius is offline Report comment to moderator  
Reply With Quote
Unread 07-28-10, 02:13 PM  
weasoug
A Flamescale Wyrmkin
 
weasoug's Avatar
AddOn Author - Click to view AddOns

Forum posts: 128
File comments: 315
Uploads: 15
i do still like this.

a shame you lost memory and cpu and added more to it. it reminds me of recount. fact its just like it without the fps and such.


i was going to say about the size. but that is not a prob. as editing the lua is not a prob.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 10:36 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
That option was unchecked. So I deleted the saved variables file for numeration, still didn't work. Deleted my whole WTF folder. Now numeration works, however, it seems to stop collecting data ever so often (or at least the window stops updating) then after awhile I notice that cpu and memory spike for the addon and the window starts updating again. This is just my experience with it in BG's, haven't tested it in dungeons yet.

Other then that though it's looking good.
Flak is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 03:39 PM  
nekoh
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 87
Uploads: 2
Originally posted by silverwind
Did some tests on CPU usage. Death Log, Overhealing and Power Gains were disabled via the config.

In combat in a 10man, Numeration uses about a third of that what my Skada uses, this is great! Out of combat, Skada uses almost zero CPU (0.01 units), while Numeration still has some window updates running it seems (0.1 units).

Maybe you can ditch some of these unneccesary updates when nothing changes , but otherwise I really love the minimalism of this addon.
Thanks for the feedback. I'll try to look into it when I have some time to spare. Kinda wasting all my time on SC2 at the moment ;P
nekoh is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 03:37 PM  
nekoh
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 87
Uploads: 2
Originally posted by Flak
I'll double check to make sure I did indeed uncheck that option. If not I'll slap myself for you.
Thanks
please do , i personally have the recording only in instances-option enabled so there might be a problem ^^
nekoh is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 10:11 AM  
silverwind
A Murloc Raider
 
silverwind's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 10
Uploads: 9
Did some tests on CPU usage. Death Log, Overhealing and Power Gains were disabled via the config.

In combat in a 10man, Numeration uses about a third of that what my Skada uses, this is great! Out of combat, Skada uses almost zero CPU (0.01 units), while Numeration still has some window updates running it seems (0.1 units).

Maybe you can ditch some of these unneccesary updates when nothing changes , but otherwise I really love the minimalism of this addon.
silverwind is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 07:42 AM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
I'll double check to make sure I did indeed uncheck that option. If not I'll slap myself for you.


Thanks
Flak is offline Report comment to moderator  
Reply With Quote
Unread 07-27-10, 05:02 AM  
nekoh
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 87
Uploads: 2
Originally posted by Flak
Does this not calculate damage for pvp? That's all I've been doing lately and even when it's the only addon it never displays anything. I see the window and the different options but never see any numbers being displayed.
It should also record in pvp as long as you have the "Record Only In Instances"-option disabled. Disabling the "Keep Only Boss Segments"-option lets you keep those fights as segments.
nekoh is offline Report comment to moderator  
Reply With Quote
Unread 07-26-10, 10:25 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
Does this not calculate damage for pvp? That's all I've been doing lately and even when it's the only addon it never displays anything. I see the window and the different options but never see any numbers being displayed.
Flak is offline Report comment to moderator  
Reply With Quote
Unread 07-25-10, 11:22 PM  
Silvanaa
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 3
Would it be possible to add a report to officer chat option?
Silvanaa is offline Report comment to moderator  
Reply With Quote
Unread 07-24-10, 05:32 AM  
peewee_sweden
A Kobold Labourer

Forum posts: 1
File comments: 81
Uploads: 0
Sorry, I still want my miss/crit/resist info, so I'll stick to my other option. However, the first song in the Youtube-vid (the Algalon-kill) is friggin awesome!
peewee_sweden is offline Report comment to moderator  
Reply With Quote
Unread 07-23-10, 07:31 PM  
Theondry
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 108
Uploads: 3
I noted it specifically when tanking at the end of UP. cleared the last three undead before yrmion, waited a tick then charged in.

There was about a second between fights.
__________________
Theondry of Perenolde
Theondry is online now Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: