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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-07-14 04:14 AM
Created:07-20-10 09:42 AM
Downloads:24,469
Favorites:149
MD5:
6.0.3

Numeration Damage Meter  Popular! (More than 5000 hits)

Version: 2.6.5
by: nekoh, Wetxius

Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features

  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).

Change Log at Github

2.6.5
* Reset encounterName when found BossID.

2.6.4
* Added IsGroupInCombat check. Prevent stop segment when dead/non-combat.
* Added more Warlock spells for merge.

2.6.3
* Added another raid boss check.
* Cleanup.

2.6.2
* Fixed boss detection.

2.6.1
* Fixed order in _MISSED event.

2.6
* Added spell merge for some warlock spells.
* Prevent report error.
* Fixed reset in Garrison.
* Deleted Might of Ursoc for WoD.

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (53)
File Name
Version
Size
Author
Date
2.6.4
41kB
nekoh
10-30-14 10:22 AM
2.6.3
41kB
nekoh
10-28-14 01:56 AM
2.6.2
41kB
nekoh
10-23-14 03:51 AM
2.6.1
40kB
nekoh
10-17-14 12:51 AM
2.6
40kB
nekoh
10-14-14 04:21 AM
2.5
40kB
nekoh
01-03-14 07:19 AM
2.4.9
40kB
nekoh
11-08-13 06:03 AM
2.4.8
40kB
nekoh
10-26-13 03:43 AM
2.4.7
40kB
nekoh
10-24-13 08:20 AM
2.4.6
39kB
nekoh
10-19-13 08:17 AM
2.4.5
39kB
nekoh
10-18-13 08:32 AM
2.4.5
357kB
nekoh
10-18-13 04:55 AM
2.4.4
39kB
nekoh
10-13-13 06:20 AM
2.4.3
339kB
nekoh
10-09-13 08:52 AM
2.4.2
39kB
nekoh
10-05-13 05:51 AM
2.4.1
39kB
nekoh
09-18-13 06:07 AM
2.4
39kB
nekoh
09-11-13 09:15 AM
2.3
40kB
nekoh
05-22-13 10:31 AM
2.2.7
40kB
nekoh
05-19-13 05:01 AM
2.2.6
40kB
nekoh
04-15-13 03:40 AM
2.2.5
40kB
nekoh
04-13-13 06:07 AM
2.2.4
39kB
nekoh
04-08-13 02:37 AM
2.2.3
39kB
nekoh
04-07-13 10:51 PM
2.2.2
38kB
nekoh
03-26-13 03:35 AM
2.2.1
38kB
nekoh
03-19-13 11:09 AM
2.2
38kB
nekoh
03-06-13 10:44 AM
2.1.1
38kB
nekoh
12-12-12 02:33 PM
2.1
38kB
nekoh
11-28-12 02:38 PM
2.0.3
38kB
nekoh
11-24-12 01:47 PM
2.0.2
38kB
nekoh
11-21-12 03:08 AM
2.0.1
38kB
nekoh
11-09-12 05:03 AM
2.0
38kB
nekoh
10-31-12 01:00 PM
1.5
37kB
nekoh
10-26-12 06:37 AM
1.4
36kB
nekoh
10-23-12 11:48 AM
1.3.11
38kB
nekoh
12-17-11 04:08 PM
1.3.10
38kB
nekoh
11-30-11 07:36 AM
1.3.8
37kB
nekoh
09-06-11 10:36 AM
1.3.6
37kB
nekoh
07-13-11 06:56 AM
1.3.5
37kB
nekoh
06-28-11 05:26 PM
1.3.4
36kB
nekoh
04-26-11 02:24 PM
1.3.3
36kB
nekoh
02-21-11 08:29 AM
1.3.2
36kB
nekoh
02-06-11 06:20 AM
1.3.1
36kB
nekoh
02-05-11 08:41 PM
1.3
36kB
nekoh
01-05-11 09:01 AM
1.2.2
37kB
nekoh
10-20-10 02:40 PM
1.2.1
37kB
nekoh
10-14-10 03:11 PM
1.2
37kB
nekoh
10-12-10 04:16 PM
1.1.4
37kB
nekoh
08-11-10 07:50 AM
1.1.3
37kB
nekoh
07-26-10 05:57 AM
1.1.1
41kB
nekoh
07-23-10 05:56 PM
1.1
35kB
nekoh
07-22-10 05:23 PM
1.0.2
37kB
nekoh
07-21-10 11:11 AM
1.0
26kB
nekoh
07-20-10 09:42 AM


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Unread 08-04-11, 10:27 AM  
nekoh
A Kobold Labourer
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First off, sorry for the late response, i was busy with exams last few weeks

@GlideRoggan and ckaotik: atm there is no option to shorten the values. i guess i should implement something along those lines, as the values are getting quite large ^^

@672698901: i don't have a localization system in place atm, so i don't know if i can implement your translation any time soon, but if i do, i will use them, thanks

@Theondry: i'll think about implementing the ability to delete indivudual fights, but i cannot make any promises right now

@ckaotik: i'll look into ldb additions, but i'm not sure i'm gonna implement all because i dont use it at all -.-, but i accept patches if they are well-coded

@Joschasa: I'm going to investigate, but to be frank, i think it's a problem on the combat log side again

again: if anyone wants support for a feature and kinda knows how to write code, i'll happily review the code and include it if it doesn't violate my goal: "Numeration aims to be as memory and cpu efficient as possible for the data it stores." - so basically i don't want it to bloat with features that no one really needs (i don't want a world of logs inside wow, thats what world of logs is for)

- thanks for all the great feedback
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Unread 07-28-11, 03:15 PM  
Joschasa
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The fire and earth elementar of our elemental shaman didnt get tracked. Is it possible to fix this? Or is this blizz fault again?
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Unread 07-26-11, 06:27 AM  
ckaotik
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Re: Shorten the values

Originally posted by GlideRoggan
Is there any way we could get "dynamic" value?
Like instead of 1200544, it could be outputted as 1.20M?

Otherwise, nice work!
I have to agree with that, an option to shorten those values would be awesome. Also, I quite enjoy just the LDB display - it shows my DPS just fine. However, I would love if it also showed the rank that I'm at (like "1. 1337" or "1337 (1)" :P). Additionally, to make it interesting for healing - why not show the value that was last selected in the whole data frame? Healing, Absorbs, Friendly damage, whatever you name, since you already should have that data at your hands
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Unread 07-20-11, 06:42 PM  
Theondry
A Deviate Faerie Dragon
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Please add the ability to delete individual fights.
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Unread 07-15-11, 03:15 AM  
672698901
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Smile Please add it to your locales

Please add it to your locales
THX


if GetLocale() == "zhTW" then
L = {
Damage = "傷害",
Damage Targets = "傷害目標",
Damage Taken: Targets = "承受傷害:目標",
Damage Taken: Abilities = "承受傷害:技能",
Friendly Fire = "隊友誤傷",
Healing + Absorbs = "治療+吸收",
Overhealing = "過量治療",
Dispels = "驅散",
Interrupts = "打斷",
Power Gains = "能力獲取",
Death Log = "死亡日誌",
Report = "報告",
Say = "說",
Raid = "團隊",
Party = "小隊",
Guild = "公會",
Officer = "幹部",
Whisper = "密語",
Channel = "頻道",
Options = "選項",
Merge Pets w/ Owners = "合併寵物數據",
Keep Only Boss Segments = "僅保留首領戰",
Record Only In Instances = "僅在副本中記錄",
Show Minimap Icon = "顯示小地圖圖標",
Reset = "重置",
Reset Data?" = "重置數據?""
YES = "是"
NO = "否"
Whisper target = "密語目標"
Whisper = "密語"
}
end
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Unread 07-14-11, 10:32 AM  
GlideRoggan
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Shorten the values

Is there any way we could get "dynamic" value?
Like instead of 1200544, it could be outputted as 1.20M?

Otherwise, nice work!
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Unread 07-14-11, 12:18 AM  
Polaba41
A Kobold Labourer

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I ended up just reverting it back to the default settings and changing the bar texture. Thanks! Love the addon btw
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Unread 07-13-11, 03:08 PM  
nekoh
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Originally posted by Manube
If possible could the options in the config file be saved to the savedvars so when there is an update there is no need to change the config file again. This would be very helpful. Thanks.
I guess i could add a UserConfig.lua file or something along these lines, where a user can put his changed settings and that wouldn't get overwritten everytime there is an update for numeration.
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Unread 07-13-11, 03:06 PM  
nekoh
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Originally posted by Polaba41
Thanks very much Would there be any way to make that text outline more thin so it's just a slight outline so that I can see the text even if it's on a class that is a similar color? Also would it be possible to make the text based on classcolor of whichever bar it's on? I love the way Skada looks when I have it configured like this, but Skada is pretty inaccurate.



Thanks in advance.
To get the same color for the Text as for the bar, add these 2 lines after "f:SetStatusBarColor(r, g, b, a or s.linealpha)" on line 257 in Window.lua:
Code:
f.name:SetTextColor(r, g, b)
f.value:SetTextColor(r, g, b)
Be aware that all text on bars will have the same color as the bar itself.
For the outline part: you can, instead of setting "OUTLINE", play around with
(name/value):SetShadowColor(0,0,0) and (name/value):SetShadowOffset(1,1) settings.
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Unread 07-13-11, 12:47 PM  
Polaba41
A Kobold Labourer

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Originally posted by nekoh
For the black outline on the bar text, you have to replace:
Code:
value:SetFont(s.linefont, s.linefontsize)

name:SetFont(s.linefont, s.linefontsize)
on line 306 and 314 in Window.lua to:
Code:
value:SetFont(s.linefont, s.linefontsize, "OUTLINE")

name:SetFont(s.linefont, s.linefontsize, "OUTLINE")
As for the color value: In lua rgb values are represented by numbers between 0 and 1 and not 0-255 so you have to scale them down: your colorcode (30-144-255) scales down to (0.12-0.56-1)
Thanks very much Would there be any way to make that text outline more thin so it's just a slight outline so that I can see the text even if it's on a class that is a similar color? Also would it be possible to make the text based on classcolor of whichever bar it's on? I love the way Skada looks when I have it configured like this, but Skada is pretty inaccurate.



Thanks in advance.
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Unread 07-13-11, 10:21 AM  
Manube
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If possible could the options in the config file be saved to the savedvars so when there is an update there is no need to change the config file again. This would be very helpful. Thanks.
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Unread 07-13-11, 06:47 AM  
nekoh
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Originally posted by Polaba41
Hi, how would I go about trying to add a black outline to the bar text through the LUA file? Additionally I've been trying to edit the color of the text to a turquoise-ish color with this code (30-144-255) but it turns it purple (I'm not very savvy with RBG colors). Thanks in advance!
For the black outline on the bar text, you have to replace:
Code:
value:SetFont(s.linefont, s.linefontsize)

name:SetFont(s.linefont, s.linefontsize)
on line 306 and 314 in Window.lua to:
Code:
value:SetFont(s.linefont, s.linefontsize, "OUTLINE")

name:SetFont(s.linefont, s.linefontsize, "OUTLINE")
As for the color value: In lua rgb values are represented by numbers between 0 and 1 and not 0-255 so you have to scale them down: your colorcode (30-144-255) scales down to (0.12-0.56-1)
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Unread 07-13-11, 02:50 AM  
Polaba41
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Hi, how would I go about trying to add a black outline to the bar text through the LUA file? Additionally I've been trying to edit the color of the text to a turquoise-ish color with this code (30-144-255) but it turns it purple (I'm not very savvy with RBG colors). Thanks in advance!
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Unread 07-11-11, 03:32 PM  
nekoh
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@zohar1: Trying to fix this asap!

@ShadowYoda: Glad you found it It's also mentioned on the Addon Info page, but you're not the first to ask. I guess the information is really well hidden there

@Naibot: This is just an oversight, will fix with next update
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Unread 07-11-11, 09:41 AM  
Naibot
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Hello,

I'm using this addon for quite a while now and it has all what im looking for in a combat meter. There's just one minor thing that i would like to see fixed (if that would be possible). I like how this damage meter reports spell/ability links but if you try to report from the damage taken tab then it reports without them. Possibly because on top there's always melee damage and i believe there's no single ability link for that, but it should still report the links of the other abilities below it. Dunno if this is easily fixed, or this is left out intentionally maybe?
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