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Siege of Orgrimmar (5.4)
Updated:01-03-14 06:19 AM
Created:07-20-10 09:42 AM
Downloads:23,302
Favorites:145
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5.4
Numeration Damage Meter  Popular! (More than 5000 hits)
Version: 2.5
by: nekoh, Wetxius
Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features
  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).
Full changeLog

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (47)
File Name
Version
Size
Author
Date
2.4.9
40kB
nekoh
11-08-13 05:03 AM
2.4.8
40kB
nekoh
10-26-13 03:43 AM
2.4.7
40kB
nekoh
10-24-13 08:20 AM
2.4.6
39kB
nekoh
10-19-13 08:17 AM
2.4.5
39kB
nekoh
10-18-13 08:32 AM
2.4.5
357kB
nekoh
10-18-13 04:55 AM
2.4.4
39kB
nekoh
10-13-13 06:20 AM
2.4.3
339kB
nekoh
10-09-13 08:52 AM
2.4.2
39kB
nekoh
10-05-13 05:51 AM
2.4.1
39kB
nekoh
09-18-13 06:07 AM
2.4
39kB
nekoh
09-11-13 09:15 AM
2.3
40kB
nekoh
05-22-13 10:31 AM
2.2.7
40kB
nekoh
05-19-13 05:01 AM
2.2.6
40kB
nekoh
04-15-13 03:40 AM
2.2.5
40kB
nekoh
04-13-13 06:07 AM
2.2.4
39kB
nekoh
04-08-13 02:37 AM
2.2.3
39kB
nekoh
04-07-13 10:51 PM
2.2.2
38kB
nekoh
03-26-13 03:35 AM
2.2.1
38kB
nekoh
03-19-13 11:09 AM
2.2
38kB
nekoh
03-06-13 09:44 AM
2.1.1
38kB
nekoh
12-12-12 01:33 PM
2.1
38kB
nekoh
11-28-12 01:38 PM
2.0.3
38kB
nekoh
11-24-12 12:47 PM
2.0.2
38kB
nekoh
11-21-12 02:08 AM
2.0.1
38kB
nekoh
11-09-12 04:03 AM
2.0
38kB
nekoh
10-31-12 01:00 PM
1.5
37kB
nekoh
10-26-12 06:37 AM
1.4
36kB
nekoh
10-23-12 11:48 AM
1.3.11
38kB
nekoh
12-17-11 03:08 PM
1.3.10
38kB
nekoh
11-30-11 06:36 AM
1.3.8
37kB
nekoh
09-06-11 10:36 AM
1.3.6
37kB
nekoh
07-13-11 06:56 AM
1.3.5
37kB
nekoh
06-28-11 05:26 PM
1.3.4
36kB
nekoh
04-26-11 02:24 PM
1.3.3
36kB
nekoh
02-21-11 07:29 AM
1.3.2
36kB
nekoh
02-06-11 05:20 AM
1.3.1
36kB
nekoh
02-05-11 07:41 PM
1.3
36kB
nekoh
01-05-11 08:01 AM
1.2.2
37kB
nekoh
10-20-10 02:40 PM
1.2.1
37kB
nekoh
10-14-10 03:11 PM
1.2
37kB
nekoh
10-12-10 04:16 PM
1.1.4
37kB
nekoh
08-11-10 07:50 AM
1.1.3
37kB
nekoh
07-26-10 05:57 AM
1.1.1
41kB
nekoh
07-23-10 05:56 PM
1.1
35kB
nekoh
07-22-10 05:23 PM
1.0.2
37kB
nekoh
07-21-10 11:11 AM
1.0
26kB
nekoh
07-20-10 09:42 AM


Post A Reply Comment Options
Old 04-26-13, 03:42 AM  
Wetxius
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Re: Damage drastic difference

Are you sure that you compare the current fight with the boss, and not all the battles as a whole, including trash?
Need a combat log, for example from http://www.worldoflogs.com/, to see the accurate result.
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Old 04-25-13, 01:11 PM  
ahua
A Kobold Labourer

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Damage drastic difference

I defeated Lei Shen in LFR and then I looked at Damage Done in Numeration and Skada. AoE damage is drastically different.

Damage Done

Sham's Damage(Numeration): 77.1M
Sham's Damage(Skada): 92.34M

Skill Detail

Lava Burst(Numeration): 15.5+5.2=20.7M
Lava Burst(Skada): 20.69M
Lightning Bolt(Numeration): 8.4+3.6=12M
Lightning Bolt(Skada): 12M

Chain Lightning(Numeration): 18+8.4=26.4M
Chain Lightning(Skada): 40.81M
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Old 04-15-13, 03:45 AM  
Wetxius
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Lightbulb 2.2.6

In 2.2.6, I removed "Target" menu for report and implemented it to "Whisper".
If you have valid target (Player of the same faction as you) and click to "Whisper" report - instantly report without any conformation. If target not valid, you see 'Whisper' pop-up.
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Old 04-08-13, 02:47 AM  
Wetxius
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Thanks for the localization.
As for the plugin, if I have time I will look that can be changed there, but no promises. I do not like the idea of ​​healing and damage output, it's a waste of space. I either damage or heal, except for for several tanks.
Personally, I do not look at miss, their own or someone else. This is a problem of person, under cap or not. In any case, for the raids, there is a record logs, and analysis of flights after.
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Old 04-08-13, 12:22 AM  
Tonyleila
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Re: Re: zhTW

Originally Posted by Wetxius
to Tonyleila
Miss spells track especially wasted time and resource. Collect the hit cap.
LDB already exists, but dispaly only icon and title. Click - open Numeration. You need installed something like "Titan Panel" to see it.
I know LDB exists. That was a request if you can please make it look as shown in the screenshot.
(Place in HPS, Heal, Place in DPS, DPS, fighttime)
Also I'm not shure but I think atm it already showns your DPS but not with 21.2k but like 21238


I have the hitcap but I often look into dmg of others to see if they miss often (if they have hit cap).
Also you often have 14.85% hit and its interesting to see if you realy miss sometimes

Here the deDE local (german)
Code:
		dmg_tar = "Schadens Ziele",
		dmg_take_tar = "Schaden an Zielen",
		dmg_take_abil = "Schaden mit Fähigkeiten",
		friend_fire = "Eigenbeschuss",
		heal_take_abil = "Heilung mit Fähigkeiten",
		overheal = "Überheilung",
		death_log = "Tode",
		tar = "Ziele",
		sel_set = "Auswahl: Set",
		overall = "Alle Daten",
		current = "Momentaner Kampf",
		pet_merge = "Tiere und Besitzer zusammen",
		only_boss = "Nur Bosskämpfe speichern",
		only_instance = "Nur in Instanzen aufzeichnen",
		show_icon = "Zeige Minimap Icon",
		toggle = "Links-Klick Fenster Zeigen/Verstechen.",
		reset = "Shift+Links-Klick um Daten zurückzusetzen.",
		binding_visibility = "Ansicht umschalten",
		binding_reset = "Daten Zurücksetzen",
		reset_data = "Daten Zurücksetzen?",
		whisp_target = "Ziel anflüstern",
		bad_report = "Error: wähle Art des Berichtes",
		bad_whisp = "Ungültiges oder kein Ziel angewählt",
		death = "Tod",
		m = "m",
		s = "s",
		-- BossIDs
		twin = "Zwillingskonkubinen",
		anima = "Dunkler Animus",
		mega = "Megaera",
		elder = "Rat der Ältesten",
		prot = "Beschützer der Endlosen",
		stone = "Die Steinwache",
		kings = "Die Geisterkönige",
		will = "Der Wille des Kaisers",
		horn = "Kriegsmeister Schwarzhorn",
		mad = "Todesschwinges Wahnsinn",
		omno = "Omnotron-Verteidigungssystem",
		wind = "Konklave der Winde",
		drag = "Valiona & Theralion",
		elem = "Rat der Aszendenten",
		trial = "Die Prüfung des Königs",
		inq = "Hochinquisitorin Weißsträhne",
		lore = "Lehrensucher Steinschritt"
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Last edited by Tonyleila : 04-08-13 at 01:10 AM.
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Old 04-07-13, 10:53 PM  
Wetxius
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Re: zhTW

to agneswww
Thanks, Added it.

to 10leej
I don't used global frame name. You need put the code like
window:CreateBorder(12,1,1,1)
In Window.lua

to Tonyleila
Miss spells track especially wasted time and resource. Collect the hit cap.
LDB already exists, but dispaly only icon and title. Click - open Numeration. You need installed something like "Titan Panel" to see it.
Last edited by Wetxius : 04-07-13 at 11:22 PM.
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Old 04-07-13, 04:40 PM  
agneswww
A Kobold Labourer
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Smile zhTW

Originally Posted by Wetxius

P.S. The file Locales.lua currently include translation for ruRU and enUS languages. Anyone can make translation on their language, and post it here or send me private, and I will add it.

GetLocale() == "zhTW" then
n.locale = {
dmg_tar = "傷害目標",
dmg_take_tar = "傷害承受: 目標",
dmg_take_abil = "傷害承受: 技能",
friend_fire = "隊友誤傷",
heal_take_abil = "治療承受: 技能",
overheal = "過量治療",
death_log = "死亡記錄",
tar = "目標",
sel_set = "選擇: 設定",
overall = "總體數據",
current = "當前戰鬥",
pet_merge = "合併寵物傷害",
only_boss = "只保留BOSS數據",
only_instance = "只在副本中统計",
show_icon = "顯示小地圖圖示",
toggle = "左鍵點擊隱藏/顯示窗口.",
reset = "SHIFT+左鍵點擊重置數據.",
binding_visibility = "切換可見",
binding_reset = "重置數據",
reset_data = "重置數據?",
whisp_target = "密語目標",
bad_report = "錯誤: 選擇報告類型",
bad_whisp = "選擇無效或沒有目標",
death = "死亡",
m = "分",
s = "秒",
-- BossIDs
twin = "弧慍雙妃",
anima = "黑暗憎惡魔像",
mega = "梅賈拉",
elder = "長老議會",
prot = "豐泉守衛者",
stone = "石衛士",
kings = "帝王之魂",
will = "大帝之志",
horn = "將領黑角",
mad = "死亡之翼的狂亂",
omno = "全能魔像防衛系統",
wind = "風之議會",
drag = "瑟拉里恩和瓦莉歐娜",
elem = "卓越者議會",
trial = "帝王的試煉",
inq = "高階審判官懷特邁恩",
lore = "博學行者石步"
}

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Old 03-31-13, 10:46 PM  
10leej
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So working on making a skin plugin for this for my UI so I don't have to go editing the lua file everytime you update. Pretty much I run !Beautycase which uses a function to apply a border to a frame.

example:
frame:CreateBorder(12,1,1,1)

fstack shows the frame name as "Numeration" and I can skin the frame using a script macro in game yet in the lua file it's not running. So pretty much is there a different name I need to be calling or is there an event I need to watch for?
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Old 03-27-13, 03:33 PM  
Tonyleila
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Love it but please add LDB.

I realy love love love this addon! Its better than skada and Recount!
I'm currently using recount because I'm missing one thing about Numeration: LibDataBroker like RecountFu support. I don't need a tooltip only a text that is showing stats for current fight: my Heal, my DMG and fighting time. And if I klick on it it shoud open close Numeration.

That woud be so great!

And also (I know its on your blacklist) Spell Details isten't it important if I miss with spells?
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Last edited by Tonyleila : 03-27-13 at 03:40 PM.
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Old 03-18-13, 06:52 AM  
Wetxius
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Thanks

Crafty, huge thanks for fixes. I uploaded this on git.
https://github.com/Wetxius/Numeratio...379e4a6493aa75
Tomorrow, if all goes well, I'll update version on WoWI.

P.S. The file Locales.lua currently include translation for ruRU and enUS languages. Anyone can make translation on their language, and post it here or send me private, and I will add it.
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Old 03-18-13, 02:13 AM  
Crafty
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Re: Un'sok

Originally Posted by Wetxius
I can't fix errors on Amber-Shaper Un'sok.
GetUnit (Core.lua):
Code:
local key = format("%s:%s", owner, name or "Unknown")
fmtDamage, fmtMiss, fmtHealing (Collect.lua):
Code:
local srcName = entry[1] or "Unknown"
getDeathData (Collect.lua):
Code:
if v and v.t > timestamp-10 then
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Old 03-10-13, 07:42 AM  
Wetxius
A Defias Bandit
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Forum posts: 2
File comments: 37
Uploads: 1
Unhappy Un'sok

I can't fix errors on Amber-Shaper Un'sok.
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Old 03-08-13, 10:08 AM  
agneswww
A Kobold Labourer
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File comments: 20
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help>

81x Numeration-2.2\Core.lua:353: bad argument #3 to "format" (string expected, got nil)
<in C code>
Numeration-2.2\Core.lua:353: in function "GetUnit"
Numeration-2.2\Collect.lua:278: in function <Numeration\Collect.lua:271>
Numeration-2.2\Collect.lua:308: in function "SPELL_DAMAGE"
Numeration-2.2\Collect.lua:317: in function "?"
Numeration-2.2\Core.lua:562: in function "?"
Numeration-2.2\Core.lua:8: in function <Numeration\Core.lua:7>


Locals:
self = <table> {
coresettings = <table> {}
color = <table> {}
PLAYER_ENTERING_WORLD = <func> @Numeration\Core.lua:390
guidToClass = <table> {}
GetDuration = <func> @Numeration\Core.lua:322
GetSets = <func> @Numeration\Core.lua:318
UNIT_PET = <func> @Numeration\Core.lua:390
spellName = <table> {}
UpdateGUIDS = <func> @Numeration\Core.lua:390
PrintLine = <func> @Numeration\Core.lua:269
views = <table> {}
zoneType = "raid"
InitOptions = <func> @Numeration\Core.lua:98
ModNumber = <func> @Numeration\Core.lua:85
GetSet = <func> @Numeration\Core.lua:307
colorhex = <table> {}
GetUnit = <func> @Numeration\Core.lua:336
PrintHeaderLine = <func> @Numeration\Core.lua:264
ids = <table> {}
guidToName = <table> {}
IsRaidInCombat = <func> @Numeration\Core.lua:510
Scroll = <func> @Numeration\Core.lua:273
nav = <table> {}
collect = <table> {}
RefreshDisplay = <func> @Numeration\Core.lua:226
ToggleVisibility = <func> @Numeration\Core.lua:154
window = NumerationFrame {}
EnterCombatEvent = <func> @Numeration\Core.lua:522
windowsettings = <table> {}
SetOption = <func> @Numeration\Core.lua:173
COMBAT_LOG_EVENT_UNFILTERED = <func> @Numeration\Core.lua:560
LeaveCombatEvent = <func> @Numeration\Core.lua:544
PLAYER_REGEN_ENABLED = <func> @Numeration\Core.lua:503
Report = <func> @Numeration\Core.lua:245
PLAYER_REGEN_DISABLED = <func> @Numeration\Core.lua:498
UNIT_NAME_UPDATE = <func> @Numeration\Core.lua:390
ZONE_CHANGED_NEW_AREA = <func> @Numeration\Core.lua:425
GROUP_ROSTER_UPDATE = <func> @Numeration\Core.lua:390
GetArea = <func> @Numeration\Core.lua:291
GetOption = <func> @Numeration\Core.lua:182
ADDON_LOADED = <func> @Numeration\Core.lua:61
spellIcon = <table> {}
locale = <table> {}
events = <unnamed> {}
MinimapIconShow = <func> @Numeration\Core.lua:164
GetUnitClass = <func> @Numeration\Core.lua:329
types = <table> {}
GUIDsUpdated = <func> @Numeration\Collect.lua:216
Reset = <func> @Numeration\Core.lua:186
}
set = <table> {
changed = true
name = "Overall Data"
unit = <table> {}
}
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Old 01-30-13, 03:06 PM  
toorsa
A Kobold Labourer

Forum posts: 0
File comments: 7
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what about healing taken?
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Old 12-18-12, 07:52 AM  
Taet
A Murloc Raider

Forum posts: 7
File comments: 59
Uploads: 0
Amber-Shaper Un'sok

11x Numeration-2.1\Collect.lua:130: bad argument #3 to "format" (string expected, got nil)
<in C code>
Numeration-2.1\Collect.lua:130: in function "f"
Numeration-2.1\Collect.lua:156: in function <Numeration\Collect.lua:140>
Numeration-2.1\Collect.lua:424: in function "?"
Numeration-2.1\Core.lua:575: in function "?"
Numeration-2.1\Core.lua:8: in function <Numeration\Core.lua:7>

Locals:
entry = <table> {
2 = 123198
3 = 1624136
4 = 1544793
hp = 100
t = 1355314508.342
f = <func> @Numeration\Collect.lua:125
}
srcName = nil
spellId = 123198
amount = 1624136
overhealing = 1544793
critical = nil





42x Numeration-2.1\Collect.lua:86: attempt to index local "v" (a nil value)
Numeration-2.1\Collect.lua:86: in function <Numeration\Collect.lua:76>
Numeration-2.1\Collect.lua:206: in function <Numeration\Collect.lua:196>
Numeration-2.1\Collect.lua:379: in function "?"
Numeration-2.1\Core.lua:575: in function "?"
Numeration-2.1\Core.lua:8: in function <Numeration\Core.lua:7>

Locals:
playerID = "0x018000000450032B"
playerName = "Diib-BurningLegion"
fmtFunc = <func> @Numeration\Collect.lua:132
timestamp = 1355314560.977
class = "WARLOCK"
entry = <table> {
1 = 95223
2 = "DEBUFF"
3 = 1
4 = "+"
t = 1355314560.977
hp = 0
f = <func> @Numeration\Collect.lua:132
}
addon = <table> {
coresettings = <table> {}
color = <table> {}
PLAYER_ENTERING_WORLD = <func> @Numeration\Core.lua:390
guidToClass = <table> {}
GetDuration = <func> @Numeration\Core.lua:322
GetSets = <func> @Numeration\Core.lua:318
UNIT_PET = <func> @Numeration\Core.lua:390
spellName = <table> {}
UpdateGUIDS = <func> @Numeration\Core.lua:390
PrintLine = <func> @Numeration\Core.lua:269
views = <table> {}
UNIT_HEALTH = <func> @Numeration\Core.lua:499
zoneType = "raid"
InitOptions = <func> @Numeration\Core.lua:98
ModNumber = <func> @Numeration\Core.lua:85
GetSet = <func> @Numeration\Core.lua:307
colorhex = <table> {}
GetUnit = <func> @Numeration\Core.lua:336
PrintHeaderLine = <func> @Numeration\Core.lua:264
ids = <table> {}
guidToName = <table> {}
IsRaidInCombat = <func> @Numeration\Core.lua:523
Scroll = <func> @Numeration\Core.lua:273
nav = <table> {}
collect = <table> {}
RefreshDisplay = <func> @Numeration\Core.lua:226
ToggleVisibility = <func> @Numeration\Core.lua:154
window = NumerationFrame {}
EnterCombatEvent = <func> @Numeration\Core.lua:535
windowsettings = <table> {}
SetOption = <func> @Numeration\Core.lua:173
COMBAT_LOG_EVENT_UNFILTERED = <func> @Numeration\Core.lua:573
LeaveCombatEvent = <func> @Numeration\Core.lua:557
PLAYER_REGEN_ENABLED = <func> @Numeration\Core.lua:516
Report = <func> @Numeration\Core.lua:245
PLAYER_REGEN_DISABLED = <func> @Numeration\Core.lua:512
UNIT_NAME_UPDATE = <func> @Numeration\Core.lua:390
ZONE_CHANGED_NEW_AREA = <func> @Numeration\Core.lua:425
GROUP_ROSTER_UPDATE = <func> @Numeration\Core.lua:390
GetArea = <func> @Numeration\Core.lua:291
GetOption = <func> @Numeration\Core.lua:182
ADDON_LOADED = <func> @Numeration\Core.lua:61
spellIcon = <table> {}
locale = <table> {}
events = <unnamed> {}
MinimapIconShow = <func> @Numeration\Core.lua:164
GetUnitClass = <func> @Numeration\Core.lua:329
types = <table> {}
GUIDsUpdated = <func> @Numeration\Collect.lua:216
Reset = <func> @Numeration\Core.lua:186
}
tblCache = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
7 = <table> {}
8 = <table> {}
9 = <table> {}
10 = <table> {}
11 = <table> {}
12 = <table> {}
13 = <table> {}
14 = <table> {}
15 = <table> {}
16 = <table> {}
17 = <table> {}
18 = <table> {}
19 = <table> {}
20 = <table> {}
21 = <table> {}
22 = <table> {}
23 = <table> {}
24 = <table> {}
25 = <table> {}
26 = <table> {}
27 = <table> {}
28 = <table> {}
29 = <table> {}
30 = <table> {}
31 = <table> {}
32 = <table> {}
33 = <table> {}
34 = <table> {}
35 = <table> {}
36 = <table> {}
37 = <table> {}
38 = <table> {}
39 = <table>
Last edited by Taet : 12-18-12 at 07:55 AM.
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