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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 03:51 AM
Created:07-20-10 09:42 AM
Downloads:23,977
Favorites:147
MD5:
6.0.2
Numeration Damage Meter  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.6.2
by: nekoh, Wetxius
Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features
  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).
Change Log at Github

2.6.2
* Fixed boss detection.

2.6.1
* Fixed order in _MISSED event.

2.6
* Added spell merge for some warlock spells.
* Prevent report error.
* Fixed reset in Garrison.
* Deleted Might of Ursoc for WoD.

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (50)
File Name
Version
Size
Author
Date
2.6.1
40kB
nekoh
10-17-14 12:51 AM
2.6
40kB
nekoh
10-14-14 04:21 AM
2.5
40kB
nekoh
01-03-14 07:19 AM
2.4.9
40kB
nekoh
11-08-13 06:03 AM
2.4.8
40kB
nekoh
10-26-13 03:43 AM
2.4.7
40kB
nekoh
10-24-13 08:20 AM
2.4.6
39kB
nekoh
10-19-13 08:17 AM
2.4.5
39kB
nekoh
10-18-13 08:32 AM
2.4.5
357kB
nekoh
10-18-13 04:55 AM
2.4.4
39kB
nekoh
10-13-13 06:20 AM
2.4.3
339kB
nekoh
10-09-13 08:52 AM
2.4.2
39kB
nekoh
10-05-13 05:51 AM
2.4.1
39kB
nekoh
09-18-13 06:07 AM
2.4
39kB
nekoh
09-11-13 09:15 AM
2.3
40kB
nekoh
05-22-13 10:31 AM
2.2.7
40kB
nekoh
05-19-13 05:01 AM
2.2.6
40kB
nekoh
04-15-13 03:40 AM
2.2.5
40kB
nekoh
04-13-13 06:07 AM
2.2.4
39kB
nekoh
04-08-13 02:37 AM
2.2.3
39kB
nekoh
04-07-13 10:51 PM
2.2.2
38kB
nekoh
03-26-13 03:35 AM
2.2.1
38kB
nekoh
03-19-13 11:09 AM
2.2
38kB
nekoh
03-06-13 10:44 AM
2.1.1
38kB
nekoh
12-12-12 02:33 PM
2.1
38kB
nekoh
11-28-12 02:38 PM
2.0.3
38kB
nekoh
11-24-12 01:47 PM
2.0.2
38kB
nekoh
11-21-12 03:08 AM
2.0.1
38kB
nekoh
11-09-12 05:03 AM
2.0
38kB
nekoh
10-31-12 01:00 PM
1.5
37kB
nekoh
10-26-12 06:37 AM
1.4
36kB
nekoh
10-23-12 11:48 AM
1.3.11
38kB
nekoh
12-17-11 04:08 PM
1.3.10
38kB
nekoh
11-30-11 07:36 AM
1.3.8
37kB
nekoh
09-06-11 10:36 AM
1.3.6
37kB
nekoh
07-13-11 06:56 AM
1.3.5
37kB
nekoh
06-28-11 05:26 PM
1.3.4
36kB
nekoh
04-26-11 02:24 PM
1.3.3
36kB
nekoh
02-21-11 08:29 AM
1.3.2
36kB
nekoh
02-06-11 06:20 AM
1.3.1
36kB
nekoh
02-05-11 08:41 PM
1.3
36kB
nekoh
01-05-11 09:01 AM
1.2.2
37kB
nekoh
10-20-10 02:40 PM
1.2.1
37kB
nekoh
10-14-10 03:11 PM
1.2
37kB
nekoh
10-12-10 04:16 PM
1.1.4
37kB
nekoh
08-11-10 07:50 AM
1.1.3
37kB
nekoh
07-26-10 05:57 AM
1.1.1
41kB
nekoh
07-23-10 05:56 PM
1.1
35kB
nekoh
07-22-10 05:23 PM
1.0.2
37kB
nekoh
07-21-10 11:11 AM
1.0
26kB
nekoh
07-20-10 09:42 AM


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Unread 07-20-10, 10:12 AM  
Dawn
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This one looks really nice. I really hope you keep it lua only, without an ingame config, or at least with one that only loads on demand (like sThreatMeter, for example). There are already enough overly user-friendly and thus little bloated meters out there. For further development, keep it simple, please! *marks as favourite*
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Unread 07-20-10, 12:44 PM  
nekoh
A Kobold Labourer
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Thank you very much.
I also like to keep it as lean and simple as possible. I obviously also have no problem keeping a lot of the configuration in lua, because it was like that for almost a year now and i really hate coding ingame configs. In fact, i even just recently implemented the alt+leftclick drag to move the window to a different location, because i thought that a lot of users would be pretty much lost without this simple mechanism.
And even if i decide to put in some ingame config in the future, it wont be much more that what can be configured via the Window.lua file now.
Last edited by nekoh : 07-20-10 at 12:46 PM.
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Unread 07-20-10, 01:08 PM  
ichik
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LDB-plugin, pleeeeeeeeeeeeeeease?
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Unread 07-20-10, 03:16 PM  
Ferous
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Hmm, I might like this... What is the accuracy of this with the absorbs added in? Also, how accurate is this compared to say, tinydps or recount? I find both tinydps and recount to be fairly accurate, but skada seems to not be so accurate...
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Unread 07-20-10, 04:49 PM  
nekoh
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Originally posted by ichik
LDB-plugin, pleeeeeeeeeeeeeeease?
I'll look into it. any suggestions on the text that should be shown, the icon i could use or the functionality when clicking it?
Originally posted by Ferous
Hmm, I might like this... What is the accuracy of this with the absorbs added in? Also, how accurate is this compared to say, tinydps or recount? I find both tinydps and recount to be fairly accurate, but skada seems to not be so accurate...
Well, if all your questions refer to the absorb data then i guess it's as good as it can get without having exact data coming from the combatlog. it should have the same accuracy as recount, as it's the exact same algorithm. i might have stolen a few lines of code there, especially the spellid-table, thanks to elsia for that wonderful collection.
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Unread 07-20-10, 04:52 PM  
Ferous
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okay kewl I'll check it out!

edit - IMO I have been trying to look for an LDB dps meter, when you hover it shows the DPS on hover, with a mouseover tooltip? When you click on it, it toggles it to where its a physical window instead of a mouseover window?

Other than that, I'd use it regardless of LDB I have to wait for servers to come up, grrr
Last edited by Ferous : 07-20-10 at 04:56 PM.
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Unread 07-20-10, 05:20 PM  
nekoh
A Kobold Labourer
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Originally posted by Ferous
IMO I have been trying to look for an LDB dps meter, when you hover it shows the DPS on hover, with a mouseover tooltip? When you click on it, it toggles it to where its a physical window instead of a mouseover window?
i'm sorry, but i don't think that i'm going to implement something as complex as this ;P. it'll probably be something really simple with click to toggle visibility and modifier+click to reset or something.
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Unread 07-20-10, 05:34 PM  
goldensword52
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I'd really appreciate an option to toggle showing and hiding the window so its not taking up screen realestate during a boss fight or when I'm idle.
Last edited by goldensword52 : 07-20-10 at 05:34 PM.
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Unread 07-21-10, 01:18 AM  
ichik
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Originally posted by nekoh
I'll look into it. any suggestions on the text that should be shown, the icon i could use or the functionality when clicking it?

Well, if all your questions refer to the absorb data then i guess it's as good as it can get without having exact data coming from the combatlog. it should have the same accuracy as recount, as it's the exact same algorithm. i might have stolen a few lines of code there, especially the spellid-table, thanks to elsia for that wonderful collection.
Your DPS as text, click to show/hide windows, ctrl+click to reset.
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Unread 07-21-10, 04:40 AM  
eye_of_fire
A Kobold Labourer

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Originally posted by ichik
Your DPS as text, click to show/hide windows, ctrl+click to reset.
Yes, any chance to hide/show the windows would be nice..apart from that it has all the functionality that is needed for a low-memory DPS-meter
Good work!
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Unread 07-21-10, 06:53 AM  
pomr
A Kobold Labourer
 
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Suggestions

I really like how this works, the only things I'd add to my 'wishlist' for Numeration would be:

1) An LDB Feed for it
2) A show/hide toggle -- preferably linked to the LDB feed, but /command would work just as well.

Then it would be absolutely perfect for my needs and in my opinion.

Great work, Nekoh!
Last edited by pomr : 07-21-10 at 06:58 AM.
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Unread 07-21-10, 10:56 AM  
nekoh
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i uploaded a new version with a ldb feed and minimap icon. you can now hide the mainwindow with it.
i personally don't have a ldb feed display addon, so i don't know if it works as it should so feedback is appreciated if there is something wrong with it. it currently can only display personal dps for the "current fight" segment and i don't plan to make that customizable in the near future as anything else just doesn't seem to make much sense.
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Unread 07-21-10, 11:28 AM  
zohar101
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So you list all the things the meter will measure. Is there any way to opt out of some of these? I really need a lightweight meter showing only heal+absorbs and nothing else. I don't need damage done or taken, friendly fires or deathlogs or anything else. Is it modular or will it record+calculate everything?
Last edited by zohar101 : 07-21-10 at 11:30 AM.
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Unread 07-21-10, 11:54 AM  
Dajova
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Originally posted by zohar101
So you list all the things the meter will measure. Is there any way to opt out of some of these? I really need a lightweight meter showing only heal+absorbs and nothing else. I don't need damage done or taken, friendly fires or deathlogs or anything else. Is it modular or will it record+calculate everything?
You can use Skada and just delete modules you dont watch.
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Unread 07-21-10, 12:16 PM  
nekoh
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Originally posted by zohar101
So you list all the things the meter will measure. Is there any way to opt out of some of these? I really need a lightweight meter showing only heal+absorbs and nothing else. I don't need damage done or taken, friendly fires or deathlogs or anything else. Is it modular or will it record+calculate everything?
the only mode you can opt out of atm is the deathlog data.
it does not calculate rankings and stuff from one mode as long as this mode is not currently viewed, it only records the data. if that isn't enough, i guess this addon isn't for you at the moment .
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