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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-23-15 03:26 PM
Created:07-31-10 01:59 PM
Downloads:26,606
Favorites:213
MD5:
6.2

tullaCC  Popular! (More than 5000 hits)

Version: 6.2.0
by: Tuller [More]

tullaCooldownCount (tullaCC) is a minimal addon for displaying cooldown text on action buttons, inventory items, etc.

Source code for the addon can be found on GitHub

Why on Earth would you release two cooldown count addons?
Why not? :P

6.2.0
* Updated for WoW 6.2

6.1.0
* Updated for WoW 6.1

6.0.3
* Added a fix to hopefully prevent crashes

6.0.2b
* Fixed an incorrect default setting

6.0.2
* Fixed an issue causing expiring timers to show in the minutes format for text
* Added settings to config.lua to hide the cooldown spiral, the glow effect, and show the cooldown edge
* tullaCC will now automatically prevent Blizzard cooldown text from being displayed

6.0.1
* Fixed a typo

6.0.0
* Updated for WoW 6.0
* Switched to using the new C_Timer API
* Made config.lua a bit easier to override

5.4.3
* Fixed a typo
* Handled cases where timer.start or timer.duration are nil.

5.4.2
* Fixed issues with the display of active cooldowns upon /reloadui
* Adjusted code to prevent conflicts with other addons.

5.4.1
* Fixed issues causing the shaman spell Ascendance to not show a cooldown.

5.4.0
* TOC bump for WoW 5.4

5.3.0
* TOC bump for WoW 5.3

5.2.0
* TOC bump for WoW 5.2

5.1.0
* TOC bump for WoW 5.1

5.0.2
* Added support for skills with charges

5.0.1
* Removed OmniCC flag, since it was making things a pain to debug

5.0.0
* TOC bump for WoW 5.0

4.3.1
* TOC bump for WoW 4.3

4.3.0
* Added fixes to make tullaCC work with WoW 4.3 (backward compatible with WoW 4.2)

4.2.0
* TOC bump for WoW 4.2

2.3
* TOC bump for WoW 4.1

2.2b
* Testing out creating a zip from my Git repo

2.2
* Added the noCooldownCount check.

2.1
* Updated for WoW v4.0.1
* Switched to using the animation system for timers, which makes things go faster :P

1.5
* Moved configuration to a separate file, config.lua
* Made min scale setting be independent of UI scale.

1.4
* Switched to using SetFormattedText (thanks nirp)
* Made days and hours a bit more blue. (Overall theory here is that colors get warmer the closer timers are to expiring)

1.3
* Added text shadowing
* Added colors
* Filtered out text on items with a scale that's too tiny

1.2:
* Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
6.0.0
5kB
10-11-14 12:31 PM
Patch


Archived Files (26)
File Name
Version
Size
Author
Date
6.1.0
5kB
Tuller
03-08-15 09:51 AM
6.0.3
5kB
Tuller
10-26-14 03:25 PM
6.0.2b
5kB
Tuller
10-15-14 04:19 PM
6.0.2
5kB
Tuller
10-14-14 09:14 PM
6.0.1
5kB
Tuller
10-14-14 07:59 PM
6.0.0
5kB
Tuller
10-14-14 03:36 PM
5.4.3
5kB
Tuller
02-10-14 05:20 PM
5.4.2
5kB
Tuller
02-09-14 03:09 PM
5.4.1
5kB
Tuller
01-04-14 08:12 PM
5.4.0
5kB
Tuller
10-03-13 05:08 PM
5.3.0
5kB
Tuller
05-22-13 05:10 PM
5.2.0
5kB
Tuller
03-05-13 06:32 AM
5.1.0
5kB
Tuller
11-27-12 05:15 PM
5.0.2
5kB
Tuller
10-22-12 06:03 PM
5.0.1
5kB
Tuller
09-02-12 07:45 PM
5.0.0
5kB
Tuller
08-28-12 05:29 AM
4.3.1
5kB
Tuller
11-29-11 07:06 PM
4.3.0
5kB
Tuller
11-06-11 11:16 AM
4.2.0
4kB
Tuller
06-27-11 07:27 PM
2.3
4kB
Tuller
04-26-11 06:19 PM
2.2
4kB
Tuller
11-09-10 05:51 PM
2.1
4kB
Tuller
10-11-10 04:55 PM
1.5
4kB
Tuller
08-31-10 08:33 PM
1.4
3kB
Tuller
08-27-10 02:50 PM
1.3
3kB
Tuller
08-26-10 06:32 PM
1.2
3kB
Tuller
07-31-10 01:59 PM


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Unread 04-18-14, 12:34 PM  
Evehm
A Kobold Labourer

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debuff

Is it possible to remove the timer from the standard blizzard raid frames?
thank you.
Last edited by Evehm : 04-18-14 at 12:57 PM.
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Unread 04-09-14, 03:46 PM  
Tuller
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Yeah I'll need more detail than that
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Unread 04-07-14, 04:10 PM  
10leej
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I've noticed a few issues with this not working or not updating for the default actionbars on occasion. I didn't get any errors and I forgot to take a screenshot but if I do get around to logging in I'll get one if you need it.
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Unread 02-10-14, 10:17 AM  
Tuller
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Well that was dumb of me to not verify :P I'll have it fixed sometime later today.
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Unread 02-10-14, 01:20 AM  
Clamsoda
A Frostmaul Preserver

Forum posts: 261
File comments: 35
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Line 185 of cc.lua needs a "," between "OnEvent" and "function()".

When loading screens are encountered:

Code:
2x tullaCC\cc.lua:85: attempt to perform arithmetic on field 'start' (a nil value)
tullaCC\cc.lua:85: in function `UpdateText'
tullaCC\cc.lua:102: in function `ForceUpdate'
tullaCC\cc.lua:187: in function <tullaCC\cc.lua:185>

Locals:
self = <unnamed> {
 fontScale = 0.72222222222222
 text = <unnamed> {
 }
 updater = <unnamed> {
 }
 0 = <userdata>
}
Timer = <table> {
 UpdateText = <function> defined @tullaCC\cc.lua:84
 Stop = <function> defined @tullaCC\cc.lua:71
 SetNextUpdate = <function> defined @tullaCC\cc.lua:62
 Start = <function> defined @tullaCC\cc.lua:157
 OnSizeChanged = <function> defined @tullaCC\cc.lua:108
 Create = <function> defined @tullaCC\cc.lua:128
 ForceUpdate = <function> defined @tullaCC\cc.lua:101
}
Last edited by Clamsoda : 02-10-14 at 03:30 AM.
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Unread 02-09-14, 08:09 PM  
def9
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Get the following errors upon entering the game after the last update version 5.4.2.

Code:
Date: 2014-02-09 21:03:26
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\tullaCC\cc.lua line 185:
   ')' expected near 'function'
Debug:
   
Locals:

AddOns:
Code:
Date: 2014-02-09 21:03:32
ID: 2
Error occured in: Global
Count: 4
Message: ..\AddOns\tullaCC\compat43.lua line 46:
   attempt to index upvalue 'Timer' (a nil value)
Debug:
   tullaCC\compat43.lua:46:
      tullaCC\compat43.lua:38
   tullaCC\compat43.lua:57:
      tullaCC\compat43.lua:55
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Unread 11-10-13, 02:40 PM  
Raq
A Defias Bandit

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[quote=Tuller]
Originally Posted by Raq
Hey there..
Is there a way to remove the timer from the Grid 2 Frames? It is overlaying the buffs/debuffs so i can't see which buffs/how many stacks people got..

/cheers
Grid needs to have a way to apply noCooldownCount = true to every cooldown it creates.

I found it in grid2.. Thought it was something i had to disable in TullaCC, sorry.. Thanks for the help.
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Unread 11-10-13, 08:46 AM  
Tuller
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Originally Posted by Raq
Hey there..
Is there a way to remove the timer from the Grid 2 Frames? It is overlaying the buffs/debuffs so i can't see which buffs/how many stacks people got..

/cheers
Grid needs to have a way to apply noCooldownCount = true to every cooldown it creates.

Originally Posted by Langepac
How do I make red letter "m" is responsible for the minutes?
You'll need to edit config.lua, specifically minutesFormat.
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Unread 11-09-13, 08:19 PM  
Raq
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Grid2

Hey there..
Is there a way to remove the timer from the Grid 2 Frames? It is overlaying the buffs/debuffs so i can't see which buffs/how many stacks people got..

/cheers
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Unread 11-05-13, 12:05 PM  
Langepac
A Kobold Labourer

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How do I make red letter "m" is responsible for the minutes?
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Unread 11-02-13, 12:04 PM  
Tuller
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Its something that tullaCC could do, but its not something I'd want to implement in the addon to make sure it remains basic :P
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Unread 11-01-13, 12:39 PM  
Zathan666
A Murloc Raider
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I'm using it with Bartender4. Is it possible to make the icon "gray" when the spell is on cooldown (grayscale).
Would it be related to Bartender or TullaCC
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Unread 08-31-13, 12:50 PM  
Tuller
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Originally Posted by samvx
do you think it would be possible add the number of ticks remaining on a buff/debuff? like a stack number on icons.
No, because tullaCC is too "dumb" to know if a button relates to buffs or not.
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Unread 08-30-13, 02:59 PM  
samvx
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do you think it would be possible add the number of ticks remaining on a buff/debuff? like a stack number on icons.
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Unread 03-11-13, 04:42 AM  
tehmoku
A Kobold Labourer

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Is there an easy way to format the text <5 seconds to show with a decimal? Or, at the very least, show a 0 after 1? There's a second where there's no cooldown showing but the cooldown is still technically active (from 0.9 to 0) and it's driving me a bit bonkers.
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