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Updated:02-06-13 02:15 AM
Created:08-02-10 04:07 AM
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XLoot 1.0 (Inactive)  Popular! (More than 5000 hits)
Version: 1.0_final
by: Xuerian [More]
This addon has been merged into XLoot. Please use it instead.


A customizable loot frame

Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.


Options GUI available under Interface->Addons or /xloot

The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.

Skinning

XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:


If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)

About the plugins

XLoot Group/Monitor/Master require the support plugin in order to be used with this version.

I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.

Extending XLoot

It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.
final:
Notifies users that "XLoot" should be installed instead, as this is now inactive.
This is only due to the massive fragmentation the addon has experienced over its lifetime, and to prevent more subsequent user confusion.

z27:
Add channel menu to right click of link button
Automatically resize bottom buttons

z26:
Add new skin (Smooth) as default
Add Link Button Visibility option

z25:
Add AutoLoot options for coin and quest items
(This is separate from WoW's autoloot completely and does not change it)
Option default changes (Reset to see)

z24:
Change preview items

z23:
Preview frame in options

z22:
Fix right-click not picking up loot

z21:
Minor performance update
Better compatibility with Masque skins
Proper zhTW localization

z18:
Fixed skin border size not applying
Allowed skins to supply alternate default colors (User must have default color settings for them to apply)
Adjusted color settings for "Legacy" skin
Slightly darkened loot borders when coloring by quality
Added a couple failsafes to try to catch slot errors

z17:
Mostly transparent changes involving packaging.

1.0.16a:
Fixed bug when selecting profile
Localized profile name

1.0.16-release:
**Options panel complete
**Slash commands completely changed
Add "Legacy" skin (Thanks to rikarods)
Added Profile management panel
/xloot now opens options panel
[/xloot get] lists options that can now be set via [/xloot set] for those who still wish to use slash commands
Fixed Link-to-chat "Threshold not reached" issue
Resorted options panel
Recolored large option element labels
Adjusted a lot of the labels

1.0.16-alpha:
Nearly-complete "Blizzard Options Panel" GUI to replace slash commands (Missing Profiles controls, and probably broke some slash commands)
Separated frame and row alpha settings
Added "Highlight" option for rows
Fixed bottom buttons highlighting
Added fixed-width option
Made "collapse looted slots" a option
Added XLootFrame:RegisterSkin and :RegisterMasqueTweak to allow for user made and distributed skins. See top of XLoot.lua
Lost some sanity


FFFFFUUUUUUUUUUUU:
Testing fixes is probably a good thing. The amount of people using this file and reporting this complete failure is slightly disappointing..

1.0.15:
Fix Masque integration again, fail gracefully if required version is not used.

1.0.14:
Masque/ButtonFacade fix. Requires Masque alpha at this point.

1.0.13:
4.2 fix

1.0.12:
Fixed "text" error when using /xloot skin
Reverted to 1.0.x versioning until a name change, due to curse filename conventions

1.1:
Improved help. Added /help color
Added coloring options: {frame/loot}_border (formerly frame/loot), _background, _gradient
Added skin 'hack' for PixelSkin
Added skin.border_pad, which pads the icon, item, and loot frame at the same time.
Changed skin.pad_small and skin.pad_large to skin.pad_icon and skin.pad_item
Added skin.pad_frame

1.0.10:
Sanity check for errors regarding Masque/skins
Added reasonable responses to /xloot. Help for commands is now available in-game.

1.0.9:
Can now use skins with spaces in the name (oops)
*Re-uploaded to remove .git folder

1.0.8:
Added check for variable to prevent erroring out on autoloot/addon loot.

1.0.7:
Tooltip moved to uncover icons above it
Info color option added
font_size_loot and font_size_info added

1.0.6:
4x TOC fix, minor cleanup

1.0.5:
Fixed frame_snap off defaults issue. (It was snapping to 0,0 - bottom left of the screen)

1.0.4 "I'm just going to fix this one thing and push another version..":
Another attempted fix at unpack() error
Slash commands and option profiles introduced
Frame coloring cleaned up
Bind indication fixed
Frame snapping (or not, while disabled) fixed
Skin picking changed

1.0.3:
Attempted fix unpack() expects table error

*Re-uploaded 1.0.2 to fix improper Link All settings

1.0.2:
Fixed Link All
Fixed skin_spacing_row
Per-addon ButtonFacade settings saved/respected
Quality Highlighting works (Somewhat, enable with loot_border_quality = true in XLoot.lua)
Naming as release version


1.0.1:
Added default texture (Thanks, Ferous)
Possibly fixed AceConsole error
Archived Files (27)
File Name
Version
Size
Author
Date
z27a-release
30kB
Xuerian
01-28-12 01:16 PM
z26b
30kB
Xuerian
01-24-12 12:09 PM
z23c
27kB
Xuerian
01-13-12 09:53 AM
z22
26kB
Xuerian
01-04-12 05:05 PM
z22
26kB
Xuerian
01-04-12 01:38 PM
z18
23kB
Xuerian
12-31-11 03:56 AM
z17
23kB
Xuerian
12-31-11 02:46 AM
1.0.16a-release
21kB
Xuerian
12-30-11 12:23 AM
1.0.16-release
21kB
Xuerian
12-29-11 09:02 PM
1.0.16-alpha
20kB
Xuerian
12-23-11 09:54 AM
1.0.15.F7U12
181kB
Xuerian
11-20-11 11:55 AM
1.0.15
10kB
Xuerian
11-19-11 01:59 AM
1.0.14
10kB
Xuerian
11-18-11 03:24 PM
1.0.13
10kB
Xuerian
06-29-11 03:20 PM
1.0.12
9kB
Xuerian
05-31-11 04:43 PM
1.1
10kB
Xuerian
05-30-11 06:56 PM
1.0.10
9kB
Xuerian
05-24-11 08:17 PM
1.0.9
8kB
Xuerian
12-06-10 12:48 PM
1.0.8
8kB
Xuerian
12-05-10 09:53 PM
1.0.7
8kB
Xuerian
10-23-10 02:06 PM
1.0.6
9kB
Xuerian
10-12-10 02:05 AM
1.0.5
9kB
Xuerian
09-28-10 05:52 PM
1.0.4
9kB
Xuerian
09-27-10 12:53 AM
1.0.3
8kB
Xuerian
09-24-10 03:54 PM
1.0.2
8kB
Xuerian
09-22-10 09:03 PM
1.0.1
8kB
Xuerian
08-06-10 10:40 PM
1.0
7kB
Xuerian
08-02-10 04:07 AM


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Old 01-13-12, 03:29 PM  
Angrysteel
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Still planning to add a "grow upwards" option?
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Old 01-04-12, 04:52 PM  
Xuerian
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Re: Left or right click to pick up items.

Originally Posted by Grungra
Is that something that you will implement on this new xloot? Tried it before and I'm so used to right clicking to pick up items it's second nature. Looking thru the changes haven't seen it mentioned.

Thanks for taking the time and energy to update your addons, it's greatly appreciated even if most of the time myself included only post to point out errors or request a change.

Grungra
Glad you enjoy it. Yeah, most people only post with problems =)

Sure, I fixed this. I simply hadn't registered the buttons for right click.
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Old 01-04-12, 02:36 PM  
Grungra
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Left or right click to pick up items.

Is that something that you will implement on this new xloot? Tried it before and I'm so used to right clicking to pick up items it's second nature. Looking thru the changes haven't seen it mentioned.

Thanks for taking the time and energy to update your addons, it's greatly appreciated even if most of the time myself included only post to point out errors or request a change.

Grungra
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Old 12-31-11, 04:40 AM  
Xuerian
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Re: hey

Originally Posted by twopro
there seems to be 2 xloots which ones go together?
Yeah, that's a easy misconception, I didn't name this project well. I'm looking to either merge it together or come up with a new name entirely. Welcoming suggestions =)

"XLoot" is, in reality, "XLoot v0.9".

This project, "XLoot 1.0", is the recent re-write. They're similar in functionality, but the appearance of this one can be greatly modified, and it is no longer dependent on old libraries.

There are a set of plugins for "XLoot" that can work with this version as well, so long as you use the support addon in the description. (They require some things this one does not include)
Last edited by Xuerian : 12-31-11 at 04:40 AM.
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Old 12-31-11, 04:19 AM  
twopro
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hey

there seems to be 2 xloots which ones go together?
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Old 12-23-11, 12:11 PM  
Xuerian
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Originally Posted by Vladinator
Great job on the updates Xuerian! Keep it up! Looking forward to the revamp of Master Looter. I really dig the built in rolling system, using it since TBC, it made my job in my guild a piece of cake!
Well, I might snag you to work with on (edit: test) Master, then. I'm never in a situation where I have to work with rolls =P

Really, the bulk of this patch was carving out the parts I'm going to re-use and getting the config generator working. Once I finish up the profile page and sorting out components, I might be able to start on the plugins =)
Last edited by Xuerian : 12-23-11 at 12:53 PM.
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Old 12-23-11, 11:53 AM  
Vlad
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Great job on the updates Xuerian! Keep it up! Looking forward to the revamp of Master Looter. I really dig the built in rolling system, using it since TBC, it made my job in my guild a piece of cake!
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Old 12-06-11, 05:29 PM  
Xuerian
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Re: Re: Re: issues

Originally Posted by Excelis
Originally Posted by Xuerian
This is disturbing. Do you have Lua/Interface errors enabled? Hard to tell what's going on with Master there, if it was working with other loot. Was it a currency item you were trying to assign?
I had no errors in bugsack. It was a recipe, not a token piece. And actually I was just using Xloot1.0 by itself so it wasn't Master causing the issue. I guess what was really missing was the right click popup menu to assign the item.
Hmm. That's even more curious. Thank you for the update. Sounds like the default OnClick may have been changed.

Edit: Doesn't look like it, but it DOES look like there is a second loot frame of sorts for LFRaid. Will have to work on this as well.
Last edited by Xuerian : 12-06-11 at 08:36 PM.
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Old 12-06-11, 04:26 PM  
Excelis
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Re: Re: issues

Originally Posted by Xuerian
This is disturbing. Do you have Lua/Interface errors enabled? Hard to tell what's going on with Master there, if it was working with other loot. Was it a currency item you were trying to assign?
I had no errors in bugsack. It was a recipe, not a token piece. And actually I was just using Xloot1.0 by itself so it wasn't Master causing the issue. I guess what was really missing was the right click popup menu to assign the item.
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Old 12-05-11, 08:46 PM  
Xuerian
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Re: issues

Originally Posted by Excelis
I am having some issues with Xloot and it's plugins. It seem to have happened right after 4.3 was released. For whatever reason I would not see the N, G, D, P window/option. I updated and that didn't help. I wiped the saved variables and that didn't help.

I switched to Xloot 1.0. I thought it was working. Then last night while Master Looter in Dragon Soul I could not pick up or assign loot until after I had disabled Xloot 1.0.
This is disturbing. Do you have Lua/Interface errors enabled? Hard to tell what's going on with Master there, if it was working with other loot. Was it a currency item you were trying to assign?
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Old 12-05-11, 04:58 PM  
Excelis
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issues

I am having some issues with Xloot and it's plugins. It seem to have happened right after 4.3 was released. For whatever reason I would not see the N, G, D, P window/option. I updated and that didn't help. I wiped the saved variables and that didn't help.

I switched to Xloot 1.0. I thought it was working. Then last night while Master Looter in Dragon Soul I could not pick up or assign loot until after I had disabled Xloot 1.0.
Last edited by Excelis : 12-05-11 at 04:59 PM.
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Old 11-20-11, 03:49 PM  
Xuerian
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Originally Posted by aceman67
Now that the Loot window is working, the Xloot Loot Monitor (with the dummy plug-in) isn't working anymore.
Strange. I know it's annoying, but can you fresh install XLoot 1.0, the support plugin, and monitor?

I just tested it myself and it seemed to work fine, but I haven't had the best luck pushing functional patches lately so I'd like to make sure.
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Old 11-20-11, 03:32 PM  
aceman67
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Now that the Loot window is working, the Xloot Loot Monitor (with the dummy plug-in) isn't working anymore.
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Old 11-20-11, 11:53 AM  
Xuerian
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Originally Posted by Lakland
Thank you for all your hard work on this great addon. I've been using it since the original Xloot release. Only one request really. Please can you add an options GUI?
That's high on the to-do list, though the to-do list itself isn't high on my priority list, unfortunately

I can help you with configuration in the meantime, if you like.
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Old 11-20-11, 02:10 AM  
Lakland
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Thank you for all your hard work on this great addon. I've been using it since the original Xloot release. Only one request really. Please can you add an options GUI?
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