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Updated: 02-27-13 12:19 PM
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Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-13 12:19 PM
Created:08-19-10 03:33 AM
Downloads:16,632
Favorites:150
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Categories:Buff, Debuff, Spell, Combat Mods
nibPointDisplay  Popular! (More than 5000 hits)
Version: 7.8
by: Nibelheim [More]
An AddOn from RealUI


What is it

nibPointDisplay is a customizable graphical display of class points and aura stacks. There's a lot of options, so be prepared to get your hands dirty and your interface looking good


Textures

nibPointDisplay supports SharedMedia, so you can add any custom textures you'd like. By default it comes with Triangle, Circle, Plain, Soul Shard and Holy Power textures. Please see the bottom of this page for a small SharedMedia guide.


Point Displays
  • General
    • Combo Points
  • Death Knight
    • Bone Shield
    • Shadow Infusion
  • Druid
    • Astral Alignment
    • Lacerate
    • Lunar Shower
    • Wild Mushroom
  • Hunter
    • Frenzy Effect
    • Ready, Set, Aim...
  • Mage
    • Arcane Blast
    • Fingers of Frost
  • Monk
    • Chi
    • Serpents Zeal
    • Vital Mists
  • Paladin
    • Holy Power
  • Priest
    • Evangelism
    • Dark Evangelism
    • Mind Spike
    • Serendipity
    • Shadow Orb
  • Rogue
    • Anticipation
    • Bandit's Guile
  • Shaman
    • Lightning Shield (Fulmination)
    • Maelstrom Weapon
    • Tidal Waves
    • Water Shield
  • Warlock
    • Burning Embers
    • Molten Core
    • Soul Shards
  • Warrior
    • Meat Cleaver
    • Sunder Armor
    • Taste for Blood
    • Thunderstruck


Options
  • General Settings
    • Hide Default UI point display
    • Show at 0 points/stacks
    • Hide unused points/stacks
    • Hide in..
      • Vehicle
      • Primary or Secondary Spec
    • Direction
      • Switch between Horizontal and Vertical
      • Reverse orientation
  • Position
    • X and Y offsets
    • Anchor To and From
    • Parent it to any panel
    • Set Frame Strata and Level
  • Point Bars - Each individual point can be customized
    • Position/Size
      • Set the width/height of the point bars
      • Adjust the gap between each point bar
    • Background
      • Set the Background texture of both the Empty and Full point bars separately
      • Set the color of the Empty point bars
      • Set the color of the Full point bars
      • Set the color of each point differently for when you reach max points
    • Border
      • Set the Border texture of both the Empty and Full point bars separately
      • Adjust Border insets/edge size/color of Empty and Full point bars separately
    • Spark
      • Allows you to add a "spark" texture to the point bars
  • Background Panel
    • The Background Panel adds a background to the point display
      • Size - Adjust it's Width and Height
      • Background - Change the background texture and color
      • Border - Fully customize the border. Texture, insets, edge size and color.
  • Combat Fader
    • Change the Point Display opacity based on player status
      • In Combat
      • Hurt
      • Target selected
      • Out of combat
  • Profiles (Ace)



_____________________________________________________________________________________



Shared Media Guide

If you wish to use your own custom textures, then the best way to do this is with SharedMedia.


Step 1: Install SharedMedia
  1. Download SharedMedia
  2. Copy the SharedMedia folder from the download to your Interface\AddOns\ folder
  3. Inside the Interface\AddOns\SharedMedia\ folder, rename MyMedia.bat.txt to MyMedia.bat
  4. Double-click MyMedia.bat

Step 2: Install your custom textures
  • You can either grab textures from other downloads (such as Power Auras Classic) or create your own. Custom textures will have either a .blp or .tga file extension.
  • Move any custom texture files you want to use into the SharedMedia_MyMedia\background\ folder.
  • Run the MyMedia.bat file once again to register your new textures.
7.7 Changes
  • Warlock tracking fixed


7.7 Changes
  • TOC bump.
  • Updated Libraries.
  • Removed Trinkets section
  • Class tracking updated for MoP
  • Added an 'Always Visible' anchor (_avAnchor), to anchor frames to Point Displays regardless of whether or not the Point Display is visible.


0.7.6 Changes
  • New Trinkets section
    • Select from a range of epic trinkets that provide stacking buffs.
    • Trinkets that stack any greater than 5 not included.


0.7.4 Changes
  • New Global Settings section
    • Update Speed moved into here
    • Class Color Override setting added


0.7.3 r2 Changes
  • TOC bump.
  • Updated Libraries.


0.7.3 Changes
  • Combo Points will now be hidden if you're a class that can't generate Combo Points and you're not in a vehicle.


0.7.2 r5 Changes
  • Fixed AceBucket error
  • New Point Displays:
    • Druid
      • Astral Alignment (T11 bonus)


0.7.2 r4 Changes
  • New Point Displays:
    • Druid
      • Wild Mushroom


0.7.2 r3 Changes
  • Bone Shield stacks back to 4


0.7.2 r2 Changes
  • Minor bug fix in the Combat Fader module


0.7.2 Changes
  • Major code rewrite resulting in a huge reduction in CPU usage. Hopefully all FPS issues are now resolved.


0.7.1 r3 Changes
  • Libraries updated


0.7.1 r2 Changes
  • Bone Shield now has 4 stacks (WoW 4.0.6 patch)


0.7.1 Changes
  • Code optimizations to lighten CPU usage


0.7.0 r2 Changes
  • New Point Displays:
    • Shaman
      • Water Shield


0.7.0 Changes
  • Copy settings from dropdown boxes have been added to Point Displays and Point Bars.


0.6

0.6.9 Changes
  • Added Copy Settings and Paste Settings buttons to the Point Bar options. This should make it easier to set up Point Bars how you like them. Just press Copy Settings on the bar you've set up (ie. Bar 1) and Paste Settings on another bar (ie. Bar 2).
  • New Point Displays:
    • Priest
      • Mind Melt


0.6.8 r3 Changes
  • Minor code optimizations

0.6.8 r2 Changes
  • New Point Displays:
    • Mage
      • Fingers of Frost

0.6.8 Changes
  • Memory footprint reduced by ~2mb

0.6.7 Changes
  • Soul Shard and Holy Power textures have been added
  • New Point Displays:
    • Death Knight
      • Bone Shield
    • Shaman
      • Tidal Waves

0.6.6 Changes
  • New Point Displays:
    • Priest
      • Dark Evangelism

0.6.5 Changes
  • Added Libs\AceConsole-3.0

0.6.4 Changes
  • Removed Libs\AceConsole-3.0

0.6.3
  • Fixed Arcane Blast

0.6.2
  • Included an Arrow texture

0.6.1
  • Frames have been given names. They were having individuality crises :P

0.6.0
  • Added
    • Lacerate
    • Serendipity
    • Sunder Armor
  • Point Bars - Each Bar can now be individually configured. This allows a lot more freedom in customization, but will take a bit longer for you to initially set it up. Hopefully it's worth the trade off.
  • Point Bars now have an extra color setting for when a Display hits max stacks.
  • New options for hiding Displays when in a vehicle or a certain spec.


0.5

0.5.7
  • Fixed the Combat Fader not registering Power reaching full for Hurt status
  • Fixed Soul Shards not displaying at log-in

0.5.6
  • Fixed a major bug in 0.5.5
  • Added: Deadly Poison

0.5.5
  • Fixed Points appearing when the Combat Fader is enabled
  • Updated Libraries

0.5.4
  • Fix parenting to dynamic frames
  • Added a Combat Fader

0.5.3
  • Fixed a bug when retrieving Shadow Orb procs.

0.5.1
  • Fixed a bug where some settings weren't being saved between sessions.

0.5.1
  • Added:
    • Frenzy Effect
    • Shadow Orb

0.5.0
  • Major code rewrite
  • Added:
    • Shadow Infusion
    • Lunar Shower
    • Ready, Set, Aim...
    • Arcane Blast
    • Evangelism
    • Bandit's Guile
    • Thunderstruck
    • Meat Cleaver


0.4

0.4.4
  • Options window is now larger
  • Added Lightning Shield stacks (shows stacks above 3) for tracking the Fulmination talent

0.4.3
  • Added option to hide the default UI display for class points (Combo Points, Holy Power, Soul Shards)

0.4.2
  • Added a Soul Shard display
  • Minor bug fixes

0.4.0
  • Added a Holy Power display
  • Updated to work with Cataclysm


0.3

0.3.0
  • Each point display (Combo Points, Maelstrom Weapon) is now it's own individual display which can be configured separately


0.2

0.2.3
  • Added the option to allow the Combo Point display to remain visible even at 0 Combo Points

0.2.2
  • Minor code fixes

0.2.1
  • Added support for Maelstrom Weapon
  • Included a Solid border texture for those who lack one already via another addon
  • Fixed a bug where the primary frame was being referenced before it was created

0.2.0
  • Enhanced options
    • Configuration mode now allows you to temporarily display a set number of Combo Points to aid in configuring nibComboPoints
    • New "Position" panel to allow you to set the position of the Combo Point display without having to enable the Background Panel
  • New Combo Points options
    • Hide unused CPs - Allows you to only show as many Combo Point bars as you have Combo Points
    • Reverse Orientation - Reverse the growth of the Combo Points
    • Vertical - Display the Combo Points vertically


0.1

0.1.3
  • Added a "Configuration Mode" tick box to the nibComboPoints options window. This will allow you to easily configure nibComboPoints

0.1.2
  • Removed "Hide at 0 Combo Points" option. It will now hide by default when you have no Combo Points. This was done to ensure compatibility across all classes and vehicles
Post A Reply Comment Options
Unread 05-05-11, 01:32 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
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First time I've ran into any issue with this addon, and it's a pretty weird one.

I'm using nPD to show Holy Power. If I leave it parented to UIParent everything seems to work normally. However if I parent it to a unit frame, whenever I reload the UI it will change the Y Offset to 110px. If I go back and manually set the Y Offset to 0, on the next reload it'll go back to 110 again.

Quite strange.
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Unread 05-05-11, 03:03 PM  
Nibelheim
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Originally posted by thelurkerbelow
First time I've ran into any issue with this addon, and it's a pretty weird one.

I'm using nPD to show Holy Power. If I leave it parented to UIParent everything seems to work normally. However if I parent it to a unit frame, whenever I reload the UI it will change the Y Offset to 110px. If I go back and manually set the Y Offset to 0, on the next reload it'll go back to 110 again.

Quite strange.
Hmm, a very rare bug, that pops up occasionally. I suspect AceDB is the cause. Any way, to fix:
  1. Open up Addons\nibPointDisplay\Core.lua in Notepad
  2. Do a search for this string: ["hp"] = {
  3. Change the Y value there
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Unread 05-17-11, 02:00 AM  
Lily.Petal
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Think it might be possible to put in a 'Use Class Color' in just the general options? (so that you don't have to go make a option for every display)? Or Next to the Update Speed and have it lock the color options? ;D I can never seem to get the exact color I need lol :P

EDIT: If possible, have maybe the Class color be at max, and have a shade or two darker for when it's not filled? Just a suggestion for maybe a future update~ Thanks again Nib!
EDIT2: Maybe something similar to my EXP_Bar (fading wise)


Just a shade off, but it bugs me to no end :P
This be a warlock ;D
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Last edited by Lily.Petal : 05-17-11 at 06:45 AM.
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Unread 05-17-11, 02:15 AM  
Nibelheim
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Originally posted by Lily.Petal
Think it might be possible to put in a 'Use Class Color' in just the general options? (so that you don't have to go make a option for every display)? Or Next to the Update Speed and have it lock the color options? ;D I can never seem to get the exact color I need lol :P

EDIT: If possible, have maybe the Class color be at max, and have a shade or two darker for when it's not filled? Just a suggestion for maybe a future update~ Thanks again Nib!
Ohh, good idea. Will definitely implement it.
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Unread 05-18-11, 12:45 PM  
Kogasu
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Just a heads up, combo point config mode is being over-ridden by "combat fader enabled" setting. Transparent = no visible config.
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Unread 05-26-11, 10:44 PM  
Lily.Petal
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When you use the class color option, you can't change the color of the borders if they are custom~ At least while configuring. They are just black :P Know you're not playing anymore, but I might as well post errors if I see them <3

I lied, seems that border colors are in the Class Color options
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Last edited by Lily.Petal : 05-26-11 at 10:45 PM.
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Unread 06-08-11, 04:12 PM  
Salv
A Kobold Labourer
 
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Hi, I have a problem with the fading conditions of point bars.

My holy power is set to 100% alpha when in combat and when hurt, but 0% when a target is selected and when out of combat.

The issue is that if I'm out of combat while hurt and I select a target, the holy power disappears. This causes me to set the alpha for when I have a target to 100% but then the bar is forced into being shown even when I'm out of combat and doing something that does not require my holy power to be shown i.e. I've selected an auctioneer as a target.

Would you be able to make a checkbox for the 'has target' fade? If it is unchecked, having a target would not interfere with the displaying of holy power, so if I set my out of combat alpha to 0%, even with a target, the bar wouldn't be shown. If it was ticked, it could work as it does currently.

I understand if you don't want to/don't have the time to add this, I just really dislike showing information when it's not necessary. Otherwise, this addon is pretty much perfect.
Last edited by Salv : 06-08-11 at 04:22 PM.
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Unread 07-28-11, 11:06 AM  
Poreo
A Warpwood Thunder Caller

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How much effort would it take for this to be able to track something like the aura that Apparatus of Khaz'Goroth gives ? If it's at all possible
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Unread 07-28-11, 03:28 PM  
Nibelheim
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Originally posted by Poreo
How much effort would it take for this to be able to track something like the aura that Apparatus of Khaz'Goroth gives ? If it's at all possible
Hmm, a bit of a strange thing to track. It's a trinket, so every class could use it, and the effect has a duration, which nibPD can't display. It's usually something I'd leave up to your buff addon to display, given the number of trinkets out there that provide stacking effects.
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Unread 07-28-11, 03:43 PM  
Poreo
A Warpwood Thunder Caller

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Originally posted by Nibelheim
Hmm, a bit of a strange thing to track. It's a trinket, so every class could use it, and the effect has a duration, which nibPD can't display. It's usually something I'd leave up to your buff addon to display, given the number of trinkets out there that provide stacking effects.
I know, but most other addons that can display it are way too clunky or packed up with other junk. As far as the duration, that rlly doesn't matter. All that matters is seeing my stacks

If it is something that would require heavy editing then nvm
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Unread 07-28-11, 03:51 PM  
Nibelheim
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Originally posted by Poreo
I know, but most other addons that can display it are way too clunky or packed up with other junk. As far as the duration, that rlly doesn't matter. All that matters is seeing my stacks

If it is something that would require heavy editing then nvm
Well, it's easy enough to do.... What I might do is create two "trinket" trackers, and you can simply select which trinkets you want to track.
Last edited by Nibelheim : 07-28-11 at 03:51 PM.
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Unread 07-28-11, 04:24 PM  
Poreo
A Warpwood Thunder Caller

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Originally posted by Nibelheim
Well, it's easy enough to do.... What I might do is create two "trinket" trackers, and you can simply select which trinkets you want to track.
It's about time I took nibPointDisplay to the next lvl


jk
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Unread 07-28-11, 08:40 PM  
Nibelheim
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Trinkets added. Let me know if any errors.
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Unread 07-28-11, 09:09 PM  
Poreo
A Warpwood Thunder Caller

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Staying up another hour or so to test this out
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Unread 07-28-11, 09:34 PM  
Poreo
A Warpwood Thunder Caller

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I tried both Trinket 1 and 2, doesn't seem to work. I MAY have set it up wrong though. I looked through the options over and over again. Despite checking the box that said show even where there are no points, nothing appeared
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