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Updated:12-07-11 10:39 AM
Created:08-28-10 04:54 PM
Downloads:28,407
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DDR - DocsDebugRunes  Popular! (More than 5000 hits)

Version: r26
by: dr_AllCOM3 [More]

A combined rune, runic power, disease, proc, Dark Transformation, Runic Empowerment, Runic Corruption, Blood Shield and Death Strike heal display.

Options: /ddr
Unlock: /ddr lock
Debug: /ddr debug

r26
- Bugfixes.

r25
- Blood Shield error fixed. Again.
- Latest libs included.

r24
- Blood Shield error fixed.

r23
- FF+BP timer fix.
- Blood Shield amount should work now.

r22
- That libs weren't new.

r21
- New libs.
- Bugfixes.

r20
- Bugfix.

r19
- Bugfix.

r18
- Command fixed (Typo... so that's why it wasn't working).
- Every frame is now movable!
- Some options added.
- Frame is now clickthrough.

r17
- Improvements for the new stuff.

r16
- Blood Shield test.
- Death Strike heal prediction test.

r15
- Freezing Fog added (Yes, it collides with KM for now).

r14
- Runic power on talent switch fix.
- Realtime options. No more reloading!

r13
- OOC alpha option.
- Rune order option.
- /ddr command for options.

r12
- Runic Empowerment display.
- Runic Corruption display.

r11
- Missing options activated.
- Works in EVERY language now.
- Bugfixes.

r10
- Basic options.

r9
- Runic power bug fixed, again.

r8
- Runic power bug fixed.

r7
- Move tutorial text.

r6
- Dark Transformation and Shadow Infusion added.

r5
- Procs fixed.

r4
- Option to disable diseases, power or proc display.

r3
- It works!
- Runes get sorted!
- Proc icon fixed.

r2
- Frame placement save fix.
- Changed to be compatible to 4.0.
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Unread 08-28-12, 08:26 PM  
Machina
A Kobold Labourer

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I messaged you on curse. How can we get you to update this addon? I'll pay!
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Unread 12-05-11, 05:01 PM  
dr_AllCOM3
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I hope the new version works. I don't have an active WoW account anymore.
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Unread 08-25-11, 08:20 AM  
dr_AllCOM3
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Originally posted by Savant666
Hi Doc,

I was wondering if we would be able to get an option to either hide the runes, or display them runes in 3x2 configuration.

eg.
B U F
B U F
I won't include that. The main part of the addon is the rune display and it doesn't work in a 3x2 configuration. Sorry about that.
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Unread 08-24-11, 05:45 PM  
Savant666
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Hi Doc,

I was wondering if we would be able to get an option to either hide the runes, or display them runes in 3x2 configuration.

eg.
B U F
B U F


Thanks
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Unread 08-11-11, 11:42 AM  
dr_AllCOM3
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Originally posted by Laira2814
Welcome back Doc! After downloading the newest version I immediately noticed that the timers for Frost Fever and Blood Plague no longer had numbers on them. Was this change intended or is it an option I am not seeing to re-enable the times
Strange. That piece of code didn't even exist. How on earth did the timer text work??
Nevermind, it's enabled now.
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Unread 08-11-11, 05:16 AM  
Laira2814
A Kobold Labourer

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Welcome back Doc! After downloading the newest version I immediately noticed that the timers for Frost Fever and Blood Plague no longer had numbers on them. Was this change intended or is it an option I am not seeing to re-enable the times
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Unread 08-10-11, 03:08 PM  
SkOODaT
A Wyrmkin Dreamwalker
 
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Awesome to see your back to updating some of your addons...... would be awesome to see your nameplate addon get an update as their is just nothing better....


Thanks so much for the work

SkOO~
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Unread 08-10-11, 02:43 PM  
dr_AllCOM3
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Rumors.

Is there any bug left?


Originally posted by Syliha
Hey Doc,
is it possible to add an hidding in combat mod which is only active if i am out of combat and do have 0 RP?
Thanks
What?
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Unread 04-07-11, 03:13 AM  
Rufio
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Doc quits WoW btw
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Unread 03-29-11, 03:29 PM  
spwx
A Kobold Labourer

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Originally posted by Syliha
Hey Doc,
is it possible to add an hidding in combat mod which is only active if i am out of combat and do have 0 RP?
Thanks
PLEEEEEEEASE! that would be so awesome!
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Unread 02-10-11, 06:54 PM  
blitzseed
A Kobold Labourer

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going to be any update for 4.0.6?
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Unread 01-26-11, 02:09 PM  
Syliha
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Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 01/26/11 21:08:22
Count: 5
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

In Tol barad.
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Unread 01-13-11, 04:17 PM  
Syliha
A Flamescale Wyrmkin
 
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Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 01/13/11 23:16:56
Count: 1
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

Appears every time in Halls of Origination... sth to do against that ?
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Last edited by Syliha : 01-23-11 at 10:29 AM.
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Unread 01-11-11, 05:29 AM  
Syliha
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Hey Doc,
is it possible to add an hidding in combat mod which is only active if i am out of combat and do have 0 RP?
Thanks
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Balance is, when everyone is unhappy.
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Unread 01-01-11, 10:00 PM  
Timewasted
A Kobold Labourer
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Re: error while using this addon

Originally posted by Grimicus
Hey there, love your addon, but sometimes when I'm in the middle of a fight I get this error:

Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 12/29/10 22:45:08
Count: 11
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

The only other addon I have installed besides this one is recount. Originally I thought it was because I was playing with another DK, but later it happened anyway without a DK in my group. This has happened in several instances.

Thanks for your hard work, hopefully this is something easy to figure out
This is a simple fix. Change line 1478 in core.lua from this:

Code:
if school==1 and absorbed>0 then
to this:

Code:
if school==1 and absorbed and absorbed>0 then
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