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Updated:12-07-11 10:39 AM
Created:08-28-10 04:54 PM
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DDR - DocsDebugRunes  Popular! (More than 5000 hits)
Version: r26
by: dr_AllCOM3 [More]
A combined rune, runic power, disease, proc, Dark Transformation, Runic Empowerment, Runic Corruption, Blood Shield and Death Strike heal display.

Options: /ddr
Unlock: /ddr lock
Debug: /ddr debug
r26
- Bugfixes.

r25
- Blood Shield error fixed. Again.
- Latest libs included.

r24
- Blood Shield error fixed.

r23
- FF+BP timer fix.
- Blood Shield amount should work now.

r22
- That libs weren't new.

r21
- New libs.
- Bugfixes.

r20
- Bugfix.

r19
- Bugfix.

r18
- Command fixed (Typo... so that's why it wasn't working).
- Every frame is now movable!
- Some options added.
- Frame is now clickthrough.

r17
- Improvements for the new stuff.

r16
- Blood Shield test.
- Death Strike heal prediction test.

r15
- Freezing Fog added (Yes, it collides with KM for now).

r14
- Runic power on talent switch fix.
- Realtime options. No more reloading!

r13
- OOC alpha option.
- Rune order option.
- /ddr command for options.

r12
- Runic Empowerment display.
- Runic Corruption display.

r11
- Missing options activated.
- Works in EVERY language now.
- Bugfixes.

r10
- Basic options.

r9
- Runic power bug fixed, again.

r8
- Runic power bug fixed.

r7
- Move tutorial text.

r6
- Dark Transformation and Shadow Infusion added.

r5
- Procs fixed.

r4
- Option to disable diseases, power or proc display.

r3
- It works!
- Runes get sorted!
- Proc icon fixed.

r2
- Frame placement save fix.
- Changed to be compatible to 4.0.
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Unread 10-07-10, 08:49 AM  
Fearlezz
A Deviate Faerie Dragon

Forum posts: 18
File comments: 6
Uploads: 0
Features I would like to see:
-being able to switch rune power and disease timers (diseses down, rp up)
-being able to turn disease tracker off
-being able to turn rp tracker off
-being able to turn just the rp bar off
-modifying in and out of combat background transparency
-modifying in and out of combat trackers transparency
-being able to chose rune position presets; ie blood runes on top, frost runes middle, unholy runes down; two B on top, 2nd row UF, 3rd row UF)
-option to have bars filling up from inside out (left column fills up from right to left, right column fills up from left to right)
-option to have bars filling up from outside in (left column fills up from left to right, right column fills up from right to left)
-bar textures (eventually, not very important)
-difefrent fonts (eventually, not very important)
-maybe highlighting RE procs? (something similar to blizz default UI highlighting)
-UI config (I don't mind editing the .lua file but many people do)

Looking at the specs atm, blood and frost would probably want runes set up like this:
BB
UF
UF

while unholy would probably like this kind of setup:
BF
BF
UU

or even

UU
BF
BF

Just makes it easier to track rune strike combos, and being able to switch between these kind of options would be awesome. What do you think about it?

Atm I am using Rune Pack (http://www.wowinterface.com/download...-RunePack.html , http://www.youtube.com/watch?v=sUTE7gjbD8I) + NeedToKnow for disease/DT tracking (power auras for everything else), but if I was able to emulate this kind of "pairs of runes" behaviour in DDR I wouldn't thing twice about switching.

Keep up the good work!
Last edited by Fearlezz : 10-07-10 at 08:55 AM.
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Unread 10-07-10, 12:08 PM  
dr_AllCOM3
A Cyclonian
 
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The basic config stuff is already included and just needs an ingame config screen, but that can wait until 4.0 is released.
I don't want to add too many options like the placement of certain elements or transparency. I do want to highlight RE procs.

I won't add your rune pair suggestions, because that is against the very nature of this addon. Try it and you'll see.
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Unread 10-08-10, 09:29 AM  
flamablegas19
A Kobold Labourer

Forum posts: 0
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RP bug and modding

Ver. r7, On the PTR i am not seeing RP working; i am not seeing the bar fill up or the number increase; however, i am seeing it work in live, so i am confused. Yes, i do like bad sentence structure.

I have modded the display to show things vertically; i hope its alright by you. Here are the notes on how i modded it.

I used EditPad Lite because it gives me line numbers. This is for version r7
*NOTE* "debug mode" wont work
Turn WordWrap off


Line 171
statusbar.Orientation = "HORIZONTAL"
to
statusbar.Orientation = "VERTICAL"

Line 182
statusbar:SetOrientation( "HORIZONTAL" )
to
statusbar:SetOrientation( "VERTICAL" )

Line 261-262
temp:SetWidth( width*2+spacing*2+spacing*3 )
temp:SetHeight( height*3+spacing*3+spacing*3 )
to
temp:SetWidth( width*3+spacing*3+spacing*3 )
temp:SetHeight( height*2+spacing*2+spacing*3 )

Line 330-341
frames[5]:SetPoint( "TOPLEFT", frames.bg, "TOPLEFT", spacing*2, -spacing*2 )
frames[5]:SetStatusBarColor( unpack(colors[3] ) )
frames[6]:SetPoint( "LEFT", frames[5], "RIGHT", spacing, 0 )
frames[6]:SetStatusBarColor( unpack(colors[3] ) )
frames[3]:SetPoint( "TOP", frames[5], "BOTTOM", 0, -spacing )
frames[3]:SetStatusBarColor( unpack(colors[2] ) )
frames[4]:SetPoint( "LEFT", frames[3], "RIGHT", spacing, 0 )
frames[4]:SetStatusBarColor( unpack(colors[2] ) )
frames[1]:SetPoint( "TOP", frames[3], "BOTTOM", 0, -spacing )
frames[1]:SetStatusBarColor( unpack(colors[1] ) )
frames[2]:SetPoint( "LEFT", frames[1], "RIGHT", spacing, 0 )
frames[2]:SetStatusBarColor( unpack(colors[1] ) )
to
frames[5]:SetPoint( "TOPLEFT", frames.bg, "TOPLEFT", spacing*2, -spacing*3-height )
frames[5]:SetStatusBarColor( unpack(colors[3] ) )
frames[6]:SetPoint( "BOTTOM", frames[5], "TOP", 0, spacing )
frames[6]:SetStatusBarColor( unpack(colors[3] ) )
frames[3]:SetPoint( "LEFT", frames[5], "RIGHT", spacing, 0 )
frames[3]:SetStatusBarColor( unpack(colors[2] ) )
frames[4]:SetPoint( "LEFT", frames[6], "RIGHT", spacing, 0 )
frames[4]:SetStatusBarColor( unpack(colors[2] ) )
frames[1]:SetPoint( "LEFT", frames[3], "RIGHT", spacing, 0 )
frames[1]:SetStatusBarColor( unpack(colors[1] ) )
frames[2]:SetPoint( "LEFT", frames[4], "RIGHT", spacing, 0 )
frames[2]:SetStatusBarColor( unpack(colors[1] ) )


***Moving Runic power to the left side and vertical***
Line 347 348 351 362, respectively
frames.rp:SetWidth( width*2+spacing*1 )
frames.rp:SetHeight( height )
frames.rp:SetPoint( "TOP", frames.bg, "BOTTOM", 0, 0 )
frames.rp.text:SetPoint( "CENTER", frames.rp, "CENTER", 0, 0 )
to
frames.rp:SetWidth( width )
frames.rp:SetHeight( height*2+spacing*1 )
frames.rp:SetPoint( "TOP", frames.bg, "BOTTOM", -spacing*3-width*2, height*2+spacing*3 )
frames.rp.text:SetPoint( "CENTER", frames.rp, "CENTER", -width, 0 )
Image...
note: PTR Rune power is not working, and live doesnt show Dark transforation timer, shadow infusion, and Suddendoom
http://i529.photobucket.com/albums/d...edVertical.jpg

If you dont like this and want it removed, you can contact me at...
USA server Nordrassil, name: Mafire, send an ingame mail
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Unread 10-08-10, 10:38 AM  
sylvass
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
RP not working on PTR

I'm having the same problem as previous poster with the RP. Using v7 on PTR and both the number and the bar is showing a constant 0/no graphical change.

Edit: Not using any other addon atm.
Last edited by sylvass : 10-08-10 at 10:39 AM.
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Unread 10-09-10, 09:03 AM  
dr_AllCOM3
A Cyclonian
 
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Forum posts: 40
File comments: 280
Uploads: 15
Re: RP bug and modding

Originally posted by sylvass
I'm having the same problem as previous poster with the RP. Using v7 on PTR and both the number and the bar is showing a constant 0/no graphical change.
The runic power event has changed with 4.0. Maybe I've made an error there.
Edit: Ah, yes. I was checking for having Cataclysm or not. You only have it in the beta .


Originally posted by flamablegas19
If you dont like this and want it removed, you can contact me at...
USA server Nordrassil, name: Mafire, send an ingame mail
I don't care, as long as you don't publish a readily modded addon.
Last edited by dr_AllCOM3 : 10-09-10 at 09:24 AM.
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Unread 10-09-10, 09:19 AM  
Cynes
A Kobold Labourer

Forum posts: 0
File comments: 3
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omnicc support?

Could it be possible to add omniCC support to the runes themselves? omniCC displays a numeric value of the cooldown left in the rune itself for the current mod i use, and its a nice feature.
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Unread 10-10-10, 08:28 AM  
dr_AllCOM3
A Cyclonian
 
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Re: omnicc support?

Originally posted by Cynes
Could it be possible to add omniCC support to the runes themselves? omniCC displays a numeric value of the cooldown left in the rune itself for the current mod i use, and its a nice feature.
I don't exactly know what you want, but I'm not going to add numerical cooldowns to my addon.
Left-to-right bars are the optimal way to read runes and you're free to use a different addon if you want something suboptimal.
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Unread 10-10-10, 04:06 PM  
Tirator
A Kobold Labourer

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Such a great addon, I know you're working on some minor fixes here and there and as you said an in-game configuration screen, (which will e wonderful btw) but I have no doubt this will be the best rune-display addon come Cataclysm and 4.0.1, so very much appreciated, good work.
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Unread 10-12-10, 03:54 PM  
dr_AllCOM3
A Cyclonian
 
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Forum posts: 40
File comments: 280
Uploads: 15
Some basic options to fit the rune addon into your UI have been added.
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Unread 10-12-10, 08:37 PM  
Bareno
A Defias Bandit

Forum posts: 1
File comments: 27
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Could you perhaps add a guide on how to change what runes are where? Want to swap the two unholy and two frost rune positions... trying to dig around core.lua doesn't help since I don't have any LUA coding experience... help?
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Unread 10-13-10, 01:26 AM  
zerekthul
A Kobold Labourer

Forum posts: 0
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Definately by far the best Rune Addon out there.

I'd love to have the ability to alter which additional debuff is shown via DDR. As a tank I'd be interessted in seeing the duration of Scarlet Fever as the 3rd debuff bar. Perhaps this could be realised with the (upcoming?) options menu.

Additionally it would be great to be able to alter the shown procs, such as Sudden Doom, to something like Will of the Necropolis.
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Unread 10-13-10, 06:17 AM  
dr_AllCOM3
A Cyclonian
 
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Originally posted by Bareno
Could you perhaps add a guide on how to change what runes are where? Want to swap the two unholy and two frost rune positions... trying to dig around core.lua doesn't help since I don't have any LUA coding experience... help?
You want them to be UFB?


Originally posted by zerekthul
Definately by far the best Rune Addon out there.

I'd love to have the ability to alter which additional debuff is shown via DDR. As a tank I'd be interessted in seeing the duration of Scarlet Fever as the 3rd debuff bar. Perhaps this could be realised with the (upcoming?) options menu.

Additionally it would be great to be able to alter the shown procs, such as Sudden Doom, to something like Will of the Necropolis.
Maybe tank procs and debuffs. Depends on how well this addon is accepted by the community. Many people like to use crappy old rune addons .
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Unread 10-13-10, 10:05 AM  
Alprho
A Kobold Labourer

Forum posts: 0
File comments: 6
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I am really liking this rune addon Doc. Thanks for all the great work you put out for the DK community.

I am getting a strange .lua error. I remember trying out your addon in the Beta and it was fine, however now this error is popping up:

Message: Interface\AddOns\DocsDebugRunes\core.lua:35: attempt to compare number with string
Time: 10/13/10 09:00:50
Count: 13947
Stack: Interface\AddOns\DocsDebugRunes\core.lua:35: in function <Interface\AddOns\DocsDebugRunes\core.lua:34>
Interface\AddOns\DocsDebugRunes\core.lua:212: in function <Interface\AddOns\DocsDebugRunes\core.lua:204>

Locals: time = "-0.2"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with string"


I am using Elv's UI (TukUI). The .lua error pops up after I apply diseases. Any help would be great.

Thanks!
Last edited by Alprho : 10-13-10 at 10:09 AM.
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Unread 10-13-10, 01:21 PM  
Andeus
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hey Doc. Hope you'll keep updating this addon, thanks for all the work so far.

Could you possibly add the function for the addon to hide when out of combat?
Also an option to hide Blizzard's default Rune UI below our HP?

Now for the not-so-important things :P

As someone else said maybe having an option for the runes to show in a different order?
For example I think that the default BFU order would be a bit better design-wise since our 2-Rune abilities are either BF or FU, so when you use 2 runes you are gonna deplete "2 consecutive bars" if you know what I mean. Might be easier to notice if you are focused on some other point of the screen at the time.

With that in mind, maybe make the Runic Power bar turn to some other color once it's full? More eye-catching in case for some reason you get RP capped without noticing.
Last edited by Andeus : 10-13-10 at 01:21 PM.
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Unread 10-14-10, 03:40 AM  
CrabzstorX
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hi. I like this addon much ! But there is some nasty problem on ruRU realms for me. Desease timers is not working at all. I can fix this with entering desease russians names in
Code:
( spellId==59921 or name==L["Озноб"] )
, and timers will work, but they will generate ~50 errors... also every time i reload ui i see this error:
Code:
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:19: Cannot find a library instance of "AceGUI-3.0".
Time: 10/14/10 13:39:28
Count: 1
Stack: [C]: in function `error'
...rface\AddOns\DocsDebugRunes\libs\LibStub\LibStub.lua:23: in function `LibStub'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:19: in main chunk

Locals: (*temporary) = "Cannot find a library instance of "AceGUI-3.0"."
Last edited by CrabzstorX : 10-14-10 at 03:57 AM.
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