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Updated: 09-10-13 09:01 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-10-13 09:01 AM
Created:09-05-10 04:40 PM
Downloads:4,260
Favorites:88
MD5:
Categories:Bags, Bank, Inventory, TradeSkill Mods
5.4
Breakables
Version: 1.3.12
by: Parnic [More]
Description
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration
Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:
  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues
  • If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. You can use something like kRestack or ArkInventory to help compress stacks.
v1.3.12:
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.

v1.3.11:
- fixed soulbound items not being ignored sometimes despite the option being checked
- added lockboxes to the pickable items list

v1.3.10:
- updated TOC for patch 5.3

v1.3.9:
- updated TOC for patch 5.2

v1.3.8:
- updated TOC for patch 5.1

v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore

v1.3.6:
- updated TOC for patch 5.0.4

v1.3.5:
- updated TOC for patch 4.3

v1.3.4:
- updated TOC for patch 4.2

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Author
Date
1.3.11
275kB
Parnic
06-28-13 07:22 PM
1.3.10
274kB
Parnic
05-23-13 02:18 PM
1.3.9
273kB
Parnic
03-06-13 11:17 AM
1.3.8
273kB
Parnic
11-27-12 07:11 PM
1.3.7
273kB
Parnic
11-11-12 12:57 PM
1.3.6
272kB
Parnic
08-28-12 09:33 AM
1.3.5
269kB
Parnic
11-29-11 12:51 PM
1.3.4
268kB
Parnic
06-28-11 09:56 AM
1.3.3
268kB
Parnic
04-26-11 07:07 PM
1.3.2
260kB
Parnic
12-16-10 09:50 AM
1.3.1
260kB
Parnic
12-14-10 12:12 AM
1.3
260kB
Parnic
12-11-10 11:44 PM
1.2.2
142kB
Parnic
10-20-10 06:34 PM
1.2.1
141kB
Parnic
10-12-10 08:23 AM
1.2
141kB
Parnic
10-11-10 10:48 PM
1.1
127kB
Parnic
09-10-10 11:54 PM
1.0
126kB
Parnic
09-05-10 04:40 PM


Post A Reply Comment Options
Old 10-18-10, 12:01 AM  
Jzar
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Every four clicks on a button for herbs in the Breakables frame, it stops working for a few clicks while it appears to steal a few herbs from the next complete stack to take my incomplete 17-stack of herbs up to 20. Wouldn't it be more efficient to just break all complete stacks first, and then when it can't find any full stacks anymore, do a compress / restack on your inventory to see if it can make any more breakable stacks? This would really speed up my glyphing process... Thank you!
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Old 10-16-10, 02:29 AM  
Nari
A Kobold Labourer

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Now the patch has set, newest version works fine
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Old 10-12-10, 11:54 AM  
Parnic
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Originally posted by Nari
Euro server. They are up still like 3 hours
Ah-ha! I didn't know what the schedule was like over there . Hopefully the new version works for you.
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Old 10-12-10, 11:36 AM  
Nari
A Kobold Labourer

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Originally posted by Parnic
It was working just fine for me on 3.3.5. I'm not seeing those errors at all but will look into it whenever the servers come back up.

That said, I don't support private servers at all. Hopefully you're talking about Chinese servers or something.
Euro server. They are up still like 3 hours
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Old 10-12-10, 08:11 AM  
Parnic
A Murloc Raider
 
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Originally posted by Nari
Is the new 1.2 for patch 4.0 only?

Because its giving me alot errors on 3.3.5
"Breakables-1.2 (Revision: 38)\Breakables.lua:193: attempt to compare number with nil
Breakables-1.2 (Revision: 38)\Breakables.lua:137: in function <Breakables\Breakables.lua:137>"
Latest alpha should work: http://www.wowace.com/addons/breakables/files/7997-r40/
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Old 10-12-10, 06:32 AM  
Parnic
A Murloc Raider
 
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Originally posted by Nari
Is the new 1.2 for patch 4.0 only?

Because its giving me alot errors on 3.3.5
"Breakables-1.2 (Revision: 38)\Breakables.lua:193: attempt to compare number with nil
Breakables-1.2 (Revision: 38)\Breakables.lua:137: in function <Breakables\Breakables.lua:137>"
It was working just fine for me on 3.3.5. I'm not seeing those errors at all but will look into it whenever the servers come back up.

That said, I don't support private servers at all. Hopefully you're talking about Chinese servers or something.
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Old 10-12-10, 02:37 AM  
Nari
A Kobold Labourer

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Is the new 1.2 for patch 4.0 only?

Because its giving me alot errors on 3.3.5
"Breakables-1.2 (Revision: 38)\Breakables.lua:193: attempt to compare number with nil
Breakables-1.2 (Revision: 38)\Breakables.lua:137: in function <Breakables\Breakables.lua:137>"
Last edited by Nari : 10-12-10 at 02:39 AM.
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Old 09-25-10, 11:14 AM  
Parnic
A Murloc Raider
 
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Originally posted by tinyu
could you also add lock boxes for the rogues out there?
Thanks for the suggestion.
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Old 09-25-10, 10:25 AM  
tinyu
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could you also add lock boxes for the rogues out there?
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Old 09-19-10, 08:32 AM  
Parnic
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Originally posted by High Five
How about macro integration? I know I would love to have the button in my custom(izable *hint hint*) action bars.

Otherwise, liking the options you've provided thus far.
Could you elaborate on/give an example of what you mean? I'm not sure what macro integration means .
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Old 09-19-10, 05:52 AM  
High Five
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How about macro integration? I know I would love to have the button in my custom(izable *hint hint*) action bars.

Otherwise, liking the options you've provided thus far.
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