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Updated:05-22-13 06:53 PM
Created:09-06-10 03:40 AM
Downloads:14,694
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FluidFrames  Popular! (More than 5000 hits)

Version: 2.4g-50300
by: Dridzt [More]

FluidFrames updated for Mists of Pandaria (WoW 5.x)

The whole addon (including latest Portfolio) is included in the archive for convenience.
Just extract to your AddOns folder like you normally would; no previous FluidFrames installation is required.

Changes:

  • Option to make TimeManager drag-able (off by default, go into options to enable)
  • PVPFrame dragging fixed.
  • New ReforgingUI dragging by header enabled.
  • Frame lists updated for 4.3.
    Remove obsolete frame references and we can no longer disable mouse
    on models, Blizzard has added scripts for rotation/zoom etc to them.
  • Prevent taint from dragging specific frames in combat.
  • (internal) Set a couple more hooks for immobilized frames.
  • Solve intermittent initialization problems.

Addon Features:
-> Visit the main page FluidFrames by AnduinLothar

2.4g-50300
-----------
- .toc update, compatible with WoW 5.3 "Escalation"

2.4g-50200
-----------
- prevent taint to mail frame.
- .toc update, compatible with WoW 5.2.0

2.4f-50001
-----------
- prevent taint from RaidParentFrame.
- Fix ReforgingFrame so it's draggable from the top portion again.

2.4e-50001
-----------
- prevent taint from PetJournalParent

2.4d-40300
-----------
- MoP Beta compatibility (build 15799 tested)

2.4c-40300
-----------
- fix initialization for those players whose addon variables finish loading AFTER the player has entered the world.
for the technically inclined in wow 3.x and later VARIABLES_LOADED is not guaranteed to fire before PLAYER_ENTERING_WORLD on a 'cold login'

2.4b-40300
-----------
- attempt to fix the startup error with TimeManager reported by Kharthus
(still can't reproduce it myself)

2.4a-40300 (based on FluidFrames 2.4)
-----------
- taint prevention
- add TimeManager to options for dragging (default off, go into options to enable)
- fix PVPFrame dragging
- Update frame lists
(we can no longer disable mouse on modelframes Blizzard
has mouse scripts running for zoom / rotate etc on them now)
- set a couple more hooks for immobilized frames
- toc update, compatible with Hour of Twilight (4.3)
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Unread 12-02-11, 02:37 PM  
Kharthus
A Fallenroot Satyr
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Cold and reload.

It's not an lua error pop-up, it shows up in the chat window as addons are loading.

Update: I added Blizzard_TimeManager as a required dependency to your TOC and the error went away.
Last edited by Kharthus : 12-02-11 at 02:41 PM.
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Unread 12-02-11, 01:24 PM  
Dridzt
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Originally Posted by Kharthus
Saw this when logging in:

FluidFramesControlPanelTempDraggableTimeManager.callback(0, true, false) Error:
Interface\AddOns\FluidFrames\FrameTempDragging.lua:113: attempt to index global 'TimeManagerFrame' (a nil value)
Was it a 'cold login'?
I did all my testing with ReloadUI (a bad habit as previous experiences have shown)
so it's possible TimeManagerFrame is LoD and wasn't there on a fresh start.

Not close to my WoW machine atm, but will check it later thanks for report.
Last edited by Dridzt : 12-02-11 at 01:27 PM.
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Unread 12-02-11, 01:16 PM  
Kharthus
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Saw this when logging in:

FluidFramesControlPanelTempDraggableTimeManager.callback(0, true, false) Error:
Interface\AddOns\FluidFrames\FrameTempDragging.lua:113: attempt to index global 'TimeManagerFrame' (a nil value)
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Unread 12-27-10, 11:34 AM  
Quandru
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Re: Re: Anduinlothar

Originally posted by Dridzt
He updated his other addons on this site and he has sent me a PM fairly recently.

I guess he's enjoying the game itself for a bit, give him some time.

In any case FluidFrames with this patch is not in need of immediate attention as it's not broken,
just a minor inconvenience to users getting the addon in 2 parts (base + patch to overwrite).
Oh aye, I don't mean it in so far as I want him to rush back to his addons, just glad to see him up and about at all =D
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Unread 12-27-10, 08:20 AM  
twistdshade
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I'm having trouble moving my loot window, I can move loot button 1 and it moves the other loot buttons, but then the window becomes disfunctional.

Is there a command I can use like with moveanything to grab up a certain frame?
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Unread 12-11-10, 06:20 PM  
Dridzt
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Re: Anduinlothar

Originally posted by Quandru
I'm intrigued, have you heard straight from the horses mouth that Anduin is returning? I haven't heard from Karl in quite a while... Any ideas when he's planning his comeback tour? =P
He updated his other addons on this site and he has sent me a PM fairly recently.

I guess he's enjoying the game itself for a bit, give him some time.

In any case FluidFrames with this patch is not in need of immediate attention as it's not broken,
just a minor inconvenience to users getting the addon in 2 parts (base + patch to overwrite).
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Unread 12-11-10, 12:33 PM  
Quandru
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Anduinlothar

I'm intrigued, have you heard straight from the horses mouth that Anduin is returning? I haven't heard from Karl in quite a while... Any ideas when he's planning his comeback tour? =P
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Unread 12-03-10, 04:41 PM  
Dridzt
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Original FluidFrames author is back in business luckily

So patch7 will be the last one uploaded.

Expect the whole thing to be removed as soon as the first FluidFrames version above 2.3 is posted on the main page.

Although it is clearly marked on top of the patch description I'll repeat here
that you need to extract the .zip inside the FluidFrames addon folder.

\Interface\AddOns\FluidFrames\

Not \Interface\AddOns\ like you would be doing with a normal addon.

I did it like this to make sure users understand they need an existing FluidFrames v2.3 installation to use this,
instead of expanding a folder with half the files in AddOns and expecting it to work.

- Dridzt.
Last edited by Dridzt : 12-03-10 at 05:10 PM.
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Unread 11-16-10, 11:17 AM  
Dridzt
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Some frames in the game are moved redrawn by Blizzard in response to events.
(like the party frames or the pet or possess bar etc)

FluidFrames only modifies anchors, positions, parenting, visibility.

This is the reason there are specialized addons for some frames that also unregister events and such to prevent the frames from responding to them and getting re-drawn, re-positioned.

I would suggest finding a minimal addon that does only that to hide special frames.
(there are at least a couple around for party frames)
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Unread 11-16-10, 08:07 AM  
Chasim
A Defias Bandit

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Hiding Party frames

First, thanks very much for the patch!

I am using Fluid Frames to, among other things, hide the Party frames. However, during some encounters (running 5-man instances), the Party frames briefly reappear? I do not get a .lua error, they just reappear and then disappear again.
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Unread 10-21-10, 04:22 PM  
spiralofhope
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Thanks for the patch!
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Unread 10-20-10, 07:06 AM  
mLs
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Thanks for the update, no more roll-windows overlays!
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Unread 10-19-10, 03:01 AM  
redwan
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Thumbs up THANK YOU!!!! <3

I loged just the thank you for updating its an amazing addon and I relay on it a lot. To be able to move what ever you want is simply awsom.

I hope you keep this addon up to date as long as wow is still there

Thanks again!
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Unread 10-18-10, 09:31 AM  
Chasim
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Thanks

This is one of those "must have" AddOns for me.

Thanks for the patch, working fine.
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Unread 10-16-10, 06:47 AM  
Dessembrae
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Ok,

The only way I managed to get this to do what I wanted it to do:

Disable FluidFrames.
Manually nudge everything into place trough lua edits of kgPanels and trough the kgPanels interface.

Enable FluidFrames, and hide those items I didn't want, and move the rest into place.

This way it seemed to have saved locations at last
Seems kgPanels and FluidFrames don't like eachother anymore.

Now I can start my fight with oUF, to make my layout compatible with 1.5.x
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