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Updated:12-11-13 11:17 AM
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m ActionBars  Popular! (More than 5000 hits)

Version: 5.1.3
by: Monolit [More]

m_ActionBars or monoActionBars

  • IMPORTANT: if you update to version 4.x from 3.x and older, you must update cfg.lua because it was redesigned.

About
  • Originally inspired by zork's amazing work with rActionBarStyler and rActionButtonStyler.
  • m_ActionBars is a very flexible lightweight add-on that handles your action bars.
  • This add-on is making use of default blizzard's action bars
  • This add-on aimed mainly for people with at least some experience in using lua-configured add-ons as all settings located in cfg.lua.

Key features
  • no GUI;
  • allows user to use up to 6 action bars (5 default + 1 extra action bar);
  • removes all the default action bars textures;
  • supports vehicle, totem, pet, stance and shapeshift bars;
  • built in totem timers functionality and ability to remove totems by right-clicking them;
  • custom exit vehicle button position;
  • styles action buttons' borders;
  • out of range/mana coloring;
  • allows player to choose the orientation and amount of rows for each bar;
  • grants the ability to set custom position, size and spacing between the buttons;
  • allows user to set number of visible buttons for each bar;
  • the ButtonsStyler module allows to hide/show hotkeys, macro names, item count numbers, and also to set custom font for each of those text fields.
  • key-bindings shortcuts;
  • built in HoverBind functionality (/kb to enter bindings mode) that also works directly from spell book and macros menu;
  • supports MicroMenu bar;
  • option to show bars only in combat;
  • 2 special bars for raid marks and world marker flares;
  • option to control bars' opacity;

Credits
  • Zork - for rActionBarStyler
  • Nightcracker - for ncHoverBind
  • Tukz
  • Allez

====== v. 5.1 rev 3 ======
m_ActionBars: added button_size value for exit vehicle button to cfg.lua (only for user-placed buttons)
m_ActionBars: adjusted default user_placed position for exit vehicle button
m_ActionBars: fixed missing micro buttons
m_ActionBars: updated state driver for override bar (should fix galakras problem)

====== v. 5.1 rev 2 ======
m_ActionBars: re-implemented script that enables 4 additional action bars by default
m_ActionBars: force action bars grid to always be visible
m_ActionBars: fixed styling for flyout buttons with more than 6 buttons

====== v. 5.1 rev 1 ======
m_ActionBars: .toc bump for 5.3
m_ActionBars: .cfg structure updated
m_ActionBars: exit vehicle button when docked will always have its position locked by last available Bar1 button
m_ActionBars: PARTY/RAID events replaced with new GROUP_ROSTER_UPDATE event to properly handle mark bars
m_ActionBars: removed couple config values from RaidMark and WorldMarker bars
m_ActionBars: fixed the issue with bars not disappearing properly during a pet battle
m_ActionBars: raid mark bar will be shown in party group even if you are not a leader

====== v. 5.0 rev 3 ======
m_ActionBars: added [petbattle][overridebar] macro conditions to the OverrideBar frame (to fix some bars issues in DMF quests)
m_ActionBars: removed holy power coloring for Templar's Verdict in RangeCheck module (tullaRange update)
m_ActionBars: adjusted visibility conditions for raid mark bar
m_ActionBars: fixed new action bars texture names (to hide)
m_ActionBars: added possess bar (swaps with stance bar)
m_ActionBars: added styling for possess bar
m_ActionBars: reworked how the main bar works
m_ActionBars: propperly implemented OverrideBar
m_ActionBars: fixed taint issues with extra action bar (bar6)
m_ActionBars: updated raid / world mark bars spawning logic
m_ActionBars: code refactoring cfg.lua MUST BE UPDATED
m_ActionBars: removed depricated frames, updated styling function, fixed hooks
m_ActionBars: updated RaidMark with new group status requests
m_ActionBars: fixed extra action bar not updating on page swap, locking it to page 1
m_ActionBars: bye bye totembar, you sure wasted allot of my time
m_ActionBars: removed totembar styling functions and config vars
m_ActionBars: removed raid button from micro menu (replaced with companion and mounts button)
m_ActionBars: removed updater script to keep micro menu after swapping a spec
m_ActionBars: reworked art removing function
m_ActionBars: enabled stance bar & updated stance bar styling
m_ActionBars: Broker_Equipment updated to reflect API changes
m_ActionBars: new petbar varriable in cfg file - scale
m_ActionBars: simplified mAB.ShowInCombat function using RegisterStateDriver
m_ActionBars: added petbar holder state conditions so it's no longer clickable when invisible
m_ActionBars: fixed taint on manual page swap when in combat
m_ActionBars: updated cfg.lua, changed var names, but old versions should be fully compatible

====== v. 4.2 rev 2 ======
m_ActionBars: reworked button styler module, now compatible with 4.3
m_ActionBars: removed old cooldown scaling function (replaced with a simplier solution)
m_ActionBars: accidentally included old version of the add-on that caused huge CPU cycles leaks, so it's fixed now
m_ActionBars: minor fix for RangeCheck module
m_ActionBars: marking bar will now be available in party even if you are not a leader
m_ActionBars: fixed macro text being hidden even if set otherwise in cfg.lua
m_ActionBars: implemented new ExtraBar button (4.3)
m_ActionBars: reposition (update cfg.lua) for new ExtraActionButton1
m_ActionBars: slight ExtraActionBarButton1 rework
m_ActionBars: few fixes for the ButtonStyler module to avoid taint
m_ActionBars: little fix for the marking bar, now you should only see it in raid if you're either raid leader or assistant

====== v. 4.1 rev 5 ======
m_ActionBars: forgot to include default config in cfg.lua

====== v. 4.1 rev 4 ======
m_ActionBars: typo in combat visibility function for raid marks bar
m_ActionBars: raid marks bar visibility conditions
m_ActionBars: removed 'hide side bars' option as it was a little confusing, /extra will now toggle all hidden/disabled bars instead (remember to update cfg.lua)

====== v. 4.1 rev 3 ======
m_ActionBars: petbar will not 'jump' for shamans if it does not overlap with totembar anymore
m_ActionBars: added TotemBar holder to the testing function
m_ActionBars: added Dungeon Journal and Raid buttons to MicroMenu bar

====== v. 4.1 rev 2 ======
m_ActionBars: adjusted petbar and micromenu position due to scale of those bars, so changes in cfg.lua required for those 2 bars
m_ActionBars: removed old totembar scale and opacity vars
m_ActionBars: petbar repositioned to be right on top of your 2 main action bars (cfg.lua)
m_ActionBars: removed specific petbar position for Death Knights and Shamans
m_ActionBars: default value for ammount of buttons displayed @ stance bar now set to 6
m_ActionBars: fixed EVB_user_placed var
m_ActionBars: implemented 1 more action bar
m_ActionBars: modified visibility conditions for ExtraActionBar
m_ActionBars: added ability to set keybinginds for new ExtraActionBar via /kb mode
m_ActionBars: implemented experimental fix for a prowling bar hack incorrectly functioning after talent switch
m_ActionBars: removed MainMenuBar_UpdateKeyRing() call due to 4.2 changes
m_ActionBars: complete code overhaul and restructure
m_ActionBars: config file redesigned so it's easier to maintain and update it, so unfortunately you must update your cfg.lua

====== v. 3.7 rev 5 ======
m_ActionBars: implemented style for flyout multicast buttons (hunters, mages and warlocks rejoice!)
m_ActionBars: fix for recall totems button position
m_ActionBars: and another fix for totembar slot buttons having wrong size and missplaced anchores
m_ActionBars: reanchor totemtimers frame to buttons' slots so we can have them for any "Call" page
m_ActionBars: totembar moved down a little to compensate for summon button position adjustements

====== v. 3.7 rev 4 ======
m_ActionBars: fixed a bug with totembar for low level shamans who didn't have any totems yet

====== v. 3.7 rev 3 ======
m_ActionBars: disabled default PetActionBar frame
m_ActionBars: fixed some transparent frames being clickable
m_ActionBars: petbar visibility and transparency adjusted in cfg.lua
m_ActionBars: added totem timers coloring according to the totem group (earth, fire, water, wind)
m_ActionBars: fixed hotkey text on MulticastSummon/Recall button to match the style of other hotkeys
m_ActionBars: .toc update for 4.1

====== v. 3.7 rev 2 ======
m_ActionBars: bugfix for totem bar

====== v. 3.7 rev 1 ======
m_ActionBars: reworked the way TotemBar spawns, so now user has full controll of buttons (size, spacing)
m_ActionBars: new config section for totem bar in cfg.lua
m_ActionBars: main/bottomleft/totem-bars moved down few pixels
m_ActionBars: totem bar will now be visible for <30 level shamans
m_ActionBars: bugfix for totem bar
m_ActionBars: disabled default PetActionBar frame
m_ActionBars: fixed some transparent frames being clickable
m_ActionBars: petbar visibility and transparency adjusted in cfg.lua

====== v. 3.6 rev 3 ======
m_ActionBars: removed mainmenubar artwork at the bottom of the screen

====== v. 3.6 rev 2 ======
m_ActionBars: fixed hotkeys sometimes not working after talent switch
m_ActionBars: fixed the problem causing additional bars to disapear after reload ui / zoning
m_ActionBars: fixed some minor scaling issues with buttons overlay textures

====== v. 3.6 rev 1 ======
m_ActionBars: fixed the main action bar page for rogues during shadow dance
m_ActionBars: added little fix for world mark bar to prevent tainting (it will be hidden during the combat)
m_ActionBars: also changed available options for world mark bar
m_ActionBars: flares bar will only be visible for party/raid leaders.
m_ActionBars: implemented special visibility conditions for Main Action Bar, make sure to UPDATE CFG.LUA
m_ActionBars: added ability to completely disable main action bar
m_ActionBars: added opacity setting for totem bar

====== v. 3.5 rev 1 ======
m_ActionBars: implemented action bars alpha
m_ActionBars: added option to set actionbar alpha to cfg.lua
m_ActionBars: added option to set fade out alpha for action bars with "show on mouseover" enabled
m_ActionBars: new position for raid marks bar
m_ActionBars: removed pitchbar code
m_ActionBars: Removed Holy power spells that only do linear scaling (Inquisition)
m_ActionBars: REMEMBER TO UPDATE YOUR OLD CFG.LUA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

====== v. 3.4 rev 1 ======
m_ActionBars: MiddleButton is now bindable via /kb
m_ActionBars: you can keybind spells straight from your spell book via /kb
m_ActionBars: fixed gametooltips sometimes not disappearing even if you're not in key bindings mode
m_ActionBars: added specific option to 'disembed' exit vehicle button from the main bar and to set custom position for it
m_ActionBars: holder name and test mode for exit vehicle button
m_ActionBars: RangeCheck update
m_ActionBars: added HoverBind functionality for totem bar
m_ActionBars: now sets a single key binding to the selected set of totems!
m_ActionBars: getting rid of the default totem bar multicast buttons' borders
m_ActionBars: and from the "empty" totem button too!
m_ActionBars: added right click to destroy totem functionality
m_ActionBars: implemented totem timers right on the totem bar buttons
m_ActionBars: added slightly transparent background to the totem timer
m_ActionBars: added option to enable/disable totem timers in cfg.lua (cfg.totembar_enable_timers)
m_ActionBars: added overlay coloring for exit vehicle button

====== v. 3.2 rev 1 ======
m_ActionBars: added "show when in combat" feature
m_ActionBars: cfg.lua updated again :S Captain Obvious was waay to generous this time
m_ActionBars: added /tm or /mab function allows user to enter testmode to see bars' holders
m_ActionBars: the buttons grid on main actionbar will be hidden by default to prevent it overlaping exit vehicle button
m_ActionBars: new border texture for exit vehicle button to match other bars style
m_ActionBars: adjusted exit vehicle button's dimensions so it fits exactly @ 8th button slot
m_ActionBars: exit vehicle button now propperly anchored to ActionButton8 slot
m_ActionBars: added overlay for totembar's holder
m_ActionBars: added 2 special bars: RaidIcon and WorldMarker
m_ActionBars: applied buttons style for RaidIcon and WorldMarker bars
m_ActionBars: added Mouseover and ShowInCombat functionality to special raid bars
m_ActionBars: overlay highlight for raid mark bars
m_ActionBars: orientation settings for raid mark bars now in cfg.lua
m_ActionBars: raid mark bar's holder frames adjusted relatively to orientation setting
m_ActionBars: tooltip anchor changed to "ANCHOR_TOPRIGHT" for raid mark bars
m_ActionBars: fixed typo preventing /eb and /extra commands to function properly

====== v. 3.1 rev 6 ======
m_ActionBars: cfg.lua updated with new options so you HAVE TO reconfigure your bars
m_ActionBars: added abiliy to set spacing for each bar individually
m_ActionBars: option to show micromenu on mouseover
m_ActionBars: fixed HotKeys apearing in combat even if cfg.hide_hotkey set to true

====== v. 3.1 rev 5 ======
m_ActionBars: fixed MicroMenu bar disappearing after talent switch

====== v. 3.1 rev 4 ======
m_ActionBars: cleaned up code a bit, removed few unused variables etc.
m_ActionBars: hidden bars toggling function reworked to avoid conflicts with other visibility options you may set in cfg.lua
m_ActionBars: added option to scale Micromenu
m_ActionBars: few bars position adjustments in cfg.lua
m_ActionBars: fixed vertical layout with multiple rows

====== v. 3.1 rev 3 ======
m_ActionBars: fixed mainbar button1 anchor
m_ActionBars: fixed /eb and /extra commands (now they actually do work
m_ActionBars: hidden bars toggling function reworked to avoid conflicts with other visibility options

====== v. 3.1 rev 2 ======
m_ActionBars: fixed mainbar holder size
m_ActionBars: fixed totembar error when it's actually disabled
m_ActionBars: Captain Obvious passed by the other day and left more comments in cfg.lua file
m_ActionBars: cleaned up code a bit, removed few unused variables etc.

====== v. 3.1 rev 1 ======
m_ActionBars: buttons borders always visible now
m_ActionBars: implemented "show on mouseover" feature, make sure you update you cfg file!
m_ActionBars: added micromenu, cfg.lua updated
m_ActionBars: added option to disable additional bars

====== v. 3.0 rev 4 ======
m_ActionBars: few code optimizations
m_ActionBars: fixed the mainbar holder size so it doesn't screw mainbar positioning

====== v. 3.0 rev 3 ======
m_ActionBars: added little script to enable default optional actionbars

====== v. 3.0 rev 2 ======
m_ActionBars: added key-bindings shortcuts
m_ActionBars: major code revamp
m_ActionBars: mainbar modifications are now done via RegisterStateDriver func (credits to Tukz)
m_ActionBars: config file is backward compatible!
m_ActionBars: fixed main bar size, position and rows settings
m_ActionBars: now includes ncHoverBind as module (credits to Nightcracker)
m_ActionBars: added global function name for toggling key bindings mode
m_ActionBars: OOR and OOM colors smoothened up a bit in cfg.lua

====== v. 2.1 rev 3 ======
m_ActionBars: just a small fix for pitchbar preventing empty slide bar from showing

====== v. 2.1 rev 2 ======
m_ActionBars: Added PitchBar modifications (position and scale may be set in cfg.lua)

====== v. 2.1 rev 1 ======
m_ActionBars: consolidated 2 of the bar styling functions
m_ActionBars: allow player to choose the exact amount of buttons he want to see for each bar
m_ActionBars: new ability to set up to 3 rows for each action bar (together with the ability to set bar orientation this should cover all possible bar layouts)
m_ActionBars: bar holder size now adjusts dynamically when you change the amount of visible buttons
m_ActionBars: added option for totembar scaling
m_ActionBars: added extensive options list
m_ActionBars: all the options transfered into a new file cfg.lua
Optional Files (0)


Archived Files (31)
File Name
Version
Size
Author
Date
5.1.2
158kB
Monolit
05-28-13 05:59 PM
5.1.1
157kB
Monolit
05-24-13 11:50 AM
5.0.3
21kB
Monolit
09-04-12 12:08 PM
4.2.2
23kB
Monolit
12-25-11 03:46 PM
4.1.5
21kB
Monolit
08-28-11 04:56 PM
4.1.4
22kB
Monolit
08-28-11 04:47 PM
4.1.3
21kB
Monolit
07-21-11 01:38 PM
4.1.2
21kB
Monolit
06-28-11 05:27 PM
3.7.5
19kB
Monolit
05-16-11 01:06 PM
3.7.4
19kB
Monolit
05-12-11 10:54 AM
3.7.3
19kB
Monolit
04-28-11 03:40 AM
3.7.1
18kB
Monolit
03-26-11 03:01 PM
3.6.3
18kB
Monolit
02-11-11 05:47 PM
3.6.2
18kB
Monolit
02-09-11 08:54 PM
3.6.1
18kB
Monolit
02-09-11 06:37 AM
3.5.1
18kB
Monolit
01-26-11 06:50 PM
3.4.1
18kB
Monolit
12-02-10 07:14 PM
3.2.1
14kB
Monolit
11-07-10 05:12 PM
3.1.6
11kB
Monolit
11-05-10 05:51 PM
3.1.5
11kB
Monolit
10-30-10 02:23 PM
3.1.4
11kB
Monolit
10-27-10 01:20 PM
3.1.3
11kB
Monolit
10-25-10 11:00 AM
3.1.2
11kB
Monolit
10-25-10 05:56 AM
3.1.0
11kB
Monolit
10-24-10 10:11 AM
3.0.4
10kB
Monolit
10-21-10 04:22 PM
3.0.3
10kB
Monolit
10-19-10 04:36 PM
3.0.2
10kB
Monolit
10-19-10 01:28 PM
2.1.3
6kB
Monolit
09-10-10 05:07 AM
2.1.2
6kB
Monolit
09-09-10 04:58 PM
1.1
6kB
Monolit
09-07-10 01:51 PM
1.0
5kB
Monolit
09-06-10 08:13 PM


Post A Reply Comment Options
Unread 09-08-10, 01:52 PM  
tukz
A Fallenroot Satyr
 
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edit: replied at the same time as monolit. :/

Originally posted by zork
Tell me. I tried my rActionBarStyler on beta yesterday. What have they done to the BonusActionBar? What is this SetupBonusActionBar() you are talking about?
http://github.com/tukz/wow-ui-source...onBarFrame.lua
ctrl + f : SetupBonusActionBar()

atm we need to rewrite this shit to have a working bonusbar but cause taint with vehicle. That's what i have, Monolit use the same method at the moment.

Code:
-- TEMP REWROTE OF A SHITTY BLIZZZARD FUNCTION FOR BUILD 12875
-- SERIOUSLY BLIZZARD WHY YOU RESCALE BONUS BUTTON 1 TO 12 WHEN BONUSBAR SWITCH
-- AND WHY YOU REPARENT IT EACH TIME? SERIOUSLY LOL
-- WE CAN DO ANYTHING AT THE MOMENT WITH IT WITHOUT CRASHING OR TAINTING UI.
-- REWROTE UNTIL WE FIGURE OUT A WAY TO NOT REPARENT - RESIZE WITHOUT TAINTING/CRASH
-- THX FOR DESTROYING BONUS BAR, OMFG
do
    if TukuiCF.actionbar.enable ~= true then return end
    TukuiDB.SwitchBar = function()
        local barType = GetBonusBarOverrideBarType() or "default"
        BonusActionBarFrame.currentType = barType
    end
    SetupBonusActionBar = TukuiDB.SwitchBar
end



Originally posted by Monolit
Oh Dear, indeed that thing was driving me nuts before I realized that I have to replace whole function to get my bonusbar properly functioning :/
Lets hope they will change it... But well, if they don't, I guess this is the only way to solve this issue without major taint issues. After all it's working!
Yeah but it's tainting/crash sometime (rarely) when entering or exiting vehicle while in combat but it work 100% fine with bonus bar/stance. Also i see you are using EnableMouse() bar switch and buttons. It doesn't taint UI at all? i doubt a lot on this. I tried everything, EnableMouse(), SetScale(), SetPoint() while the bar switch and nothing was working 100% fine while entering/exiting vehicle in combat, same for just a stance bar switch, it taint when in combat.
Last edited by tukz : 09-08-10 at 01:54 PM.
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Unread 09-08-10, 11:50 AM  
Monolit
A Black Drake
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Originally posted by zork
Tell me. I tried my rActionBarStyler on beta yesterday. What have they done to the BonusActionBar? What is this SetupBonusActionBar() you are talking about?
http://github.com/tukz/wow-ui-source...onBarFrame.lua

search for SetupBonusActionBar

Originally Posted by Voxxel
hello,
quick question: What is that Unitframe addon you used on those screenshots please?
it's my oUF layout: oUF_mono (can be found here)
Last edited by Monolit : 09-08-10 at 11:50 AM.
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Unread 09-08-10, 09:46 AM  
Voxxel
A Warpwood Thunder Caller

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uf

hello,
quick question: What is that Unitframe addon you used on those screenshots please?
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Unread 09-08-10, 07:36 AM  
zork
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Tell me. I tried my rActionBarStyler on beta yesterday. What have they done to the BonusActionBar? What is this SetupBonusActionBar() you are talking about?
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Unread 09-08-10, 04:06 AM  
Monolit
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Originally posted by tukz
hehehe you wrote a "angry" comment to Blizzard with SetupBonusActionBar() function too. I hate Blizzard for what they have done with bonusbar in cataclysm. I'm actually using the same method since first day mods are enabled and seriously i don't understand why Blizzard did that this way.
Oh Dear, indeed that thing was driving me nuts before I realized that I have to replace whole function to get my bonusbar properly functioning :/
Lets hope they will change it... But well, if they don't, I guess this is the only way to solve this issue without major taint issues. After all it's working!
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Unread 09-07-10, 08:14 PM  
tukz
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hehehe you wrote a "angry" comment to Blizzard with SetupBonusActionBar() function too. I hate Blizzard for what they have done with bonusbar in cataclysm. I'm actually using the same method since first day mods are enabled and seriously i don't understand why Blizzard did that this way.
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Unread 09-07-10, 04:01 PM  
doomy
A Kobold Labourer

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First off, great addon! Thanks for getting this working so fast on beta.

Even with no gui it was very easy to edit, but I do have a suggestion. If you can would it be possible to add an area in the cfg.lua file to turn back on the display of bags and the micro menu? I already have so much crap keybound that it's hard to have to do those as well.

Thanks!
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Unread 09-07-10, 02:14 PM  
Monolit
A Black Drake
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Re: Short Bars

Originally posted by ezarra
All the action bars are showing up as short 8 button bars. I looked at the lua but didn't see an obvious setting ...
Oh Gosh people, would you make haste slowly?
This add-on was developed for whole 2 days (!) and in-before making any options my aim was to simply get actionbars functioning like they normally should. Having done that, now I can put some time into making it more user friendly thus new version (1.1) has a proper configuration file with a decent number of settings including stuff like specific number of rows and visible buttons for each bar.

Evilsithgirl
This add-on utilizes default blizzard action bars so you have to enable them in interface menu under ActionBars section.
Last edited by Monolit : 09-07-10 at 02:15 PM.
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Unread 09-07-10, 11:08 AM  
Evilsithgirl
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I am only getting the main bar to show (and the shapeshift bar). I've set hide side bars to false however they do not show (even though I know there are actions on them) and the /extra command does nothing for me.
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Unread 09-07-10, 09:34 AM  
ezarra
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Short Bars

All the action bars are showing up as short 8 button bars. I looked at the lua but didn't see an obvious setting for setting the bars to either normal or short without going in and changing the calls for mainbar, bottomleftbar, etc.

I guess this is the way to go, though I would suggest setting something up top in the configuration area

local barstyle = {
[1] = { style="short" }, --main bar
[2] = { style="regular" }, --bottomleft



Or else integrate it into the existing frame-positions:


local frame_positions = {
[1] = { a= "BOTTOM", x= 58, y= 218, style="short" }, -- MainBar

which is, now I think about it, probably better.
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Unread 09-07-10, 01:14 AM  
leks0d
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Пожелания приветствуются?
Было бы замечательно прикрутить сокращение горячих клавиш (Shift+MouseButton5 -> SB5) и т.д., как например в доминосе.
Last edited by leks0d : 09-07-10 at 07:12 AM.
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