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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-22-14 06:25 AM
Created:09-11-10 12:31 PM
Downloads:102,028
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6.0.3

Balance Power Tracker  Updated this week!  Popular! (More than 5000 hits)

Version: 2.0.0
by: Copialinex [More]

Updated for WoD

BalancePowerTracker is an addon designed to provide a highly configurable bar to track Lunar/Solar energy, Eclipse direction and Peak buff.
It also can fire wanrnings when you gain Eclipse and provides energy prediction.
It's focused on using the CPU strictly necessary and no more.

PREDICTED ENERGY:
Predicted energy analizes your current cast/GCD and adds its cast time to your current energy, so BPT predicts where your energy is going to be, and if you are going to proc any Peak or not.
Unlike former versions, calculating predicted energy is now more difficult (due to fast switch when near 0 and lag), so it's done by approximation. This means that prediction accuracy is no longer 100% (near 100 and -100 is pretty much completely accurate and near 0 you can get +2/-2, usually +1/-1 averaged)
You can configure the indicators (bar,text,icons,arrow) of the mod to either display predicted or real info.
Also, you can configure the alerts to fire when you are going to get a Peak.
(Author's note: I feel Predicted Energy is the heart of BPT, I think without this option I wouldn't have made this addon, also it has taken up most of the time invested in the addon, however, I understand people value the choice to turn this off. At least, give it a try!)
WARNING: Euphoria is untested and Astral Communion error margin is higher


Provides LibSharedMedia, Masque & MikSBT support:

  • LibSharedMedia: Bar textures, alert sounds, fonts
  • Masque: Eclipse icons skin
  • MikSBT: Fire alerts through MikSBT

FAQ:

Can I disable it out of combat?
You can't disable it out of combat, but you can turn the Alpha Out Of Combar to 0, so it won't bother you (CPU load out of combat is pretty much 0).

The energy seems a little erratic...?
Predicted energy & peak are enabled by default, with this enabled, the mod will add the energy of you current cast to the bar, if you only want to change the size & position of the energy bar, I suggest you to uncheck this option.

Is there any way to have the awesome Blizzard art?
Enable default art module, you'll get a bar like Blizzard's with some options (not nearly as many as with the Eclipse bar module).

Green bar:
BPT is unable to access the bar/border texture, check if you have uninstalled it.

How do I configure it?
Type /bpt, in the tab "addons" you will find all the options for BPT.

Castbar mode ...? When casting a spell, the Eclipse bar will turn in a sort of castbar, still showing the arrow and the energy text. Just have this in mind: this isn't a castbar mod, so it shouldn't replace it, but this option reduces the places you need to have your eyes on (you need to have the spark enabled).

ADDON AUTHORS:

LibBalancePowerTracker
In v1.1.0 the energy track and predict features were moved into a library called LibBalancePowerTracker. This library is standalone and will avoid loading itself more than once. The API is commented in the first lines of LibBalancePowerTracker-2.0.lua.

v 2.0.0: Overhaul for WoD

v 1.3.5 FIX: Updated LibBalancePowerTracker, hopefully fixing the annoying arrow bug
FEATURE: Added option to show/hide bars in vehicles
FEATURE: Added warning when disabling pipe
FEATURE: Castbar mode has an option to show all spells, even if they don't provide energy
FEATURE: Added option to edit font path in warnings
FIX: EclipseBar hiding switched to use alpha to avoid tainting
FIX: Balance check uses GetSpecialization()
FIX: DefaultArt bar should be hidden correctly
FIX: Improved vehicle detection

v 1.3.4 FIX: Included "" string in localized critter name zhCN to avoid errors in chinese client (couldn't log in beta with that locale)
FEATURE: Added option to completely disable border
FEATURE: Added option to change border size
FEATURE: Grow bar returns
FEATURE: Added option to enable/disable complete addon
FEATURE: Show only icons option added to default art bar
FIX: Options GUI update when changing options from outside
FIX: Options descriptions

v 1.3.3 (Release for MoP)
FIX: Bar spark when having weird screen resolutions
FEATURE: Eclipse Icons added
FEATURE: Default art added
CHANGE: Pipe disabled on action blocked by any addon, just in case
FEATURE: LibSharedMedia support
FEATURE: LibButtonFacade support
FEATURE: Options completed
CHANGE: Removed LibBetterBlizzOptions
CHANGE: Updated LibBalancePowerTracker

v 1.3.2 CHANGE: Very alpha release of new BPT for MoP, UI coded from 0, still many things to do...

v 1.3.1 FIX: New mechanics in LBPT, some weird interactions between skills now are handled OK
(try to gain a Eclipse and then spend a "talent" point... you will see)

v 1.3.0 FIX: Early fix to work with MoP, both BPT and LBPT, many changes inconming!

v 1.2.7 FIX: Module loader fix when having disabled all BPT's side addons
FIX: Conflict with kgpanels via LibSharedMedia

v 1.2.6 CHANGE: Option to ignore virtual energy when you can gain both lunar and solar at the same time (Updated BalancePowerTracker_Options)
FIX: Updated LibBalancePowerTracker (Memory leak fixed, eclipse direction when entering arena, increased time to delete flying spells)
CHANGE: Updated .toc
FIX: Module loader fixed


v 1.2.5 FIX: Updated LibBalancePowerTracker to handle Euphoria & 4T12 bonus hotfix

v 1.2.4 FIX: Issues with lightmymacro
CHANGE: Option to disable the loading message, BalancePowerTracker_Options updated
CHANGE: LibBalancePowerTracker updated

v 1.2.3 FIX: Move freely is now working again
FIX: LibBalancePowerTracker had some bugs fixed and is now updated.

v 1.2.2 FIX; Lua error when Shooting stars proc

v 1.2.1 FIX: Tier 12 fully supported now
CHANGE: LibBalancePowerTracker updated
CHANGE: Minor change due to reachEnd converted into VirtualEcipse (still using reachEnd)

v 1.2.0 FIX: Now working in 4.2 patch.
FIX: Updated libraries.
FEATURE: BalancePowerTracker_Pipe: now you can use BPT's values in PowerAuras when this module is loaded.
FEATURE: BalancePowerTracker_Log: Found a bug? Please, log it with this tool.
CHANGE: BalancePowerTracker_Options: BPT's options were moved into a new AddOn in order to free a little memory.

v 1.1.8 FIX: Now working in 4.1 patch.
LibBalancePowerTracker:
Future log compatibility functions
The mark shouldn´t 'dance' at 0,100 and -100 energy anymore.
Extra functions to avoid letting a spell remain in the queue when it must be erased.

v 1.1.7 FIX: MSBT displaying "Move me!" when having alert warning turned off.
FEATURE: You can configure BPT to show/hide Eclipse spell effect using virtual info.

V 1.1.6 FIX: Still more issues with loading/storing settings.

v 1.1.5 FIX: Issues with loading/storing settings.

v 1.1.4 CHANGE: Updated LibBalancePowerTracker.
FEATURE: Added sound effects alerts.
CHANGE: Minor improvements to code.
CHANGE: Updated to use the most recent ACE3 libs

v 1.1.3 FEATURE: Custom form show/hide
FIX: Check Eclipse buff and energy on teleport (for when entering arena)
FEATURE: Option to display lunar energy as negative energy
CHANGE: Updated LibBalancePowerTracker to the last build (1.0.3)
FIX: Reset works with callbacks
FEATURE: Eclipse Chance calculation (Beta stage): See advanced tab.
FETAURE: Statistically Energy calculation (Beta stage): See advanced tab.

v 1.1.2 FEATURE: Added option to change icon texture to media tab.
FIX: Original icons fixed
CHANGE: Icon offset range changed to [-30,30]
FEATURE: Added warning when you interrupt/fail to cast the spell that was going to give you Eclipse
FEATURE: Added other glow.
-LibBalancePowerTracker updated to include PvP bonus and improved eclipse direction fetching

v 1.1.1 CHANGE: Oops, forgot to remove unused libraries, also updated the others.
FEATURE: Added option to change relative point.
FIX: When deactivating LBF, the icons scale correctly.
CHANGE: Minor interface changes to allow the use of external skins.

v 1.1.0 CHANGE: Massive changes to reduce CPU usage by 70%
- Energy track moved to library

v 1.0.8 FIX: Showing addon when visible was not enabled
FEATURE: BalancePowerTracker_SharedInfo.hidden added
FEATURE: BalancePowerTracker_SharedInfo.enabled added
FEATURE: MSBT support
FEATURE: Text color and size can be changed
FEATURE: Icon offset can be changed
FIX: Position sliders gap reduced
CHANGE: Some functions moved from ADDON_LOADED to PLAYER_LOGIN, shouldn't be any problem
FIX: Removed LibButtonFacade, but ButtonFacade is still supported
CHANGE: Hiding behaviour improved
FIX: Arrow not working like it should after teleporting

v 1.0.7 FIX: Showing default blizz frame when getting out of vehicle
FIX: Not showing the foresee energy bar when reaching end
FIX: Bar not updating when teleporting & changing form at the same time
FIX: Enlarging both icons when there was no eclipse direction
FEATURE: Arrow can be scaled
FEATURE: Eclipse icons can be hidden
FEATURE: Show addon when not in Caster/Moonkin Form option
FEATURE: Border color can be changed
FEATURE: Added option to color the entire bar based on direction (You can select the info used to color the bar)
FEATURE: /bpt & /balancepowertracker show the config window
CHANGE: You can now select the info displayed on the icons (before, it used arrow's info)
CHANGE: Icons can be scaled
FEATURE: Original Icons can be selected (Need some tweaks)
FEATURE: ButtonFacade support
FEATURE: Bar can be set to vertical or horizontal
FEATURE: Added public functions to enable/disable/show/hide the addon and to start/stop foreseeing energy

v 1.0.6 Not detecting instant SS bug fixed (I didn't find this one on time)

v 1.0.5 Created & using SpellQueue ADT, easier to maintain code
In text you can configure which energy should be displayed
In arrow you can configure which info should be displayed
You can hide the former "addEnergy" bar without losing the benefits of Foresee energy
Add energy renamed to "Foresee energy"
Options clarified

v 1.0.4 Perfomance improved: CPU usage reduced by aprox. 65-70%!
Alpha OOC added!
Fixed textures
Fixed not showing Virtual Eclipse on instant SS cast bug
Share Info and Same Color options removed
Options Revamped
Added screenflash warning
Added function to enlarge the icon of the eclipse you should aim to

v 1.0.3 Uptaded "add energy" to the last ptr build (13082)
You can choose between arrow instead and spark (if you choose arrow, the text will move so you can see the arrow)
You can hide the energy text
New function added: Warnings
Bunch of minor bugs fixes

v 1.0.2 Uptaded "add energy" to the last ptr build (13033):
-SS fixed energy
-fixed WR sometimes 14 energy
-smoothly!
-unregister its events when not using it, to free CPU
Fixed checking form when not having all forms trained
Info box in style tab
Strata and alpha can be changed!
v 1.0.1 Fixed Blizz Frame showing when not Balance and some bugs also with Blizz Frame & Power tracker
Fixed missing lib
v 1.0.0 Release
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
1.3.5
138kB
Copialinex
11-15-12 05:07 PM
1.3.4
137kB
Copialinex
09-09-12 06:58 AM
1.3.3
137kB
Copialinex
08-19-12 12:44 PM
1.3.2
130kB
Copialinex
08-11-12 03:57 PM
1.3.1
125kB
Copialinex
07-25-12 08:12 PM
1.2.7
142kB
Copialinex
07-14-12 02:52 PM
1.3.0
122kB
Copialinex
07-05-12 05:03 AM
1.2.6
142kB
Copialinex
12-10-11 12:17 PM
1.2.5
140kB
Copialinex
08-28-11 08:26 PM
1.2.4
140kB
Copialinex
08-23-11 01:27 PM
1.2.3
140kB
Copialinex
07-25-11 01:35 AM
1.2.2
143kB
Copialinex
06-29-11 11:05 AM
1.2.1
143kB
Copialinex
06-27-11 03:54 AM
1.1.8
121kB
Copialinex
04-28-11 02:45 AM
1.1.7
120kB
Copialinex
03-15-11 09:23 AM
1.1.6
120kB
Copialinex
02-16-11 04:15 PM
1.1.4
120kB
Copialinex
02-13-11 04:27 PM
1.1.3
119kB
Copialinex
01-12-11 09:09 AM
1.1.2
113kB
Copialinex
11-28-10 04:15 AM
1.1.1
113kB
Copialinex
11-15-10 06:10 AM
1.1.0
137kB
Copialinex
11-13-10 07:14 PM
1.0.8
134kB
Copialinex
11-13-10 07:12 PM
1.0.7
132kB
Copialinex
10-27-10 05:59 AM
1.0.6
121kB
Copialinex
10-13-10 12:11 PM
1.0.5
121kB
Copialinex
10-13-10 08:19 AM
1.0.4
122kB
Copialinex
10-05-10 04:40 PM
1.0.3
120kB
Copialinex
09-30-10 04:32 PM
1.0.2
120kB
Copialinex
09-26-10 06:44 PM
1.0.1
114kB
Copialinex
09-14-10 06:22 PM
1.0.0 Beta
108kB
Copialinex
09-11-10 12:31 PM


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Unread 11-30-10, 07:26 AM  
Orenn
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Originally posted by Shadowlycaon
Video of Balance Power Tracker and Shadow's Eclipse Monitor addons working here. Thanks for the PvP lib update.
That is pretty brilliant

Thanks again for a magnificent addon. I appreciate the work you've put into it!
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Unread 11-28-10, 06:49 PM  
Shadowlycaon
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Video of Balance Power Tracker and Shadow's Eclipse Monitor addons working here. Thanks for the PvP lib update.
Last edited by Shadowlycaon : 11-28-10 at 06:50 PM.
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Unread 11-25-10, 12:56 PM  
Copialinex
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Originally posted by Shadowlycaon
Beautiful, works a charm. Learned a whole lot, thanks for the tutorial. Keep up the fantastic work. Would you prefer Kurohoshi (EU-Minahonda) or Copialinex for credit?
I'm glad it worked, I advise you to wait till I update LibBalancePowerTracker with the PvP bonus (maybe till Saturday or Sunday GMT) so you include the last version.
Copialinex vs Kurohoshi: Use the one you like more, I will answer at both
Thanks for using LibBalancePowerTracker, and giving me credit!
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Unread 11-25-10, 07:24 AM  
Shadowlycaon
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Beautiful, works a charm. Learned a whole lot, thanks for the tutorial. Keep up the fantastic work. Would you prefer Kurohoshi (EU-Minahonda) or Copialinex for credit?
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Unread 11-25-10, 04:17 AM  
Copialinex
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Originally posted by Shadowlycaon
[b]Thank you very much, got it all set up and looking good. Having an issue with Virtual Energy though. I can't seem to be able to detect virtual energy. I get a value for it, but only after a spell has been cast, making it pretty much useless. I have the calculation under the following events:
UNIT_SPELLCAST_SUCCEEDED
UNIT_SPELLCAST_FAILED
UNIT_SPELLCAST_INTERRUPTED
UNIT_SPELLCAST_SENT
COMBAT_LOG_UNFILTERED -->
SPELL_ENERGIZE
SPELL_MISS
SPELL_DAMAGE
Am I missing one? Or perhaps just missing something all together?
LBPT uses the same events to recalculate energy, so if your client fires first your addon's events, when checking the LBPT vars will find nothing has changed.

Originally posted by Shadowlycaon
I'm using this to get the info:

function EclipseInfo()
LibBalancePowerTracker:RegisterFullCallback(function(...) LibBalancePowerTracker:GetEclipseEnergyInfo() end)
energy, direction, virtual_energy, virtual_direction, reach_end = LibBalancePowerTracker:GetEclipseEnergyInfo()
end
You only need 1 of those functions:
If you want to retrieve the energy vars, it should be like this:
function EclipseInfo()
energy, direction, virtual_energy, virtual_direction, reach_end = LibBalancePowerTracker:GetEclipseEnergyInfo()
end
The callback only needs to be registered once, you are registering one different callback each time you call EclipseInfo().

What I'd do:
Get ridden of the above events (unless you use them for something else)
Creating a function that updates the addon using the info
LibBalancePowerTracker:RegisterFullCallback(function(...) UpdateMyAddon(...) end) on, for example PLAYER_LOGIN
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Unread 11-25-10, 02:45 AM  
Maho
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Originally posted by Shadowlycaon
http://www.wowinterface.com/download...o.php?id=18758
Thanks! :>
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Unread 11-24-10, 11:36 PM  
Shadowlycaon
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Originally posted by Maho
Hi, you've said that you are gonna implement Blizz original skin bar, is it still in plans or you dropeed this idea?
http://www.wowinterface.com/download...o.php?id=18758
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Unread 11-24-10, 11:28 PM  
Maho
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Hi, you've said that you are gonna implement Blizz original skin bar, is it still in plans or you dropeed this idea?
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Unread 11-24-10, 10:02 PM  
Shadowlycaon
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Thank you very much, got it all set up and looking good. Having an issue with Virtual Energy though. I can't seem to be able to detect virtual energy. I get a value for it, but only after a spell has been cast, making it pretty much useless. I have the calculation under the following events:
UNIT_SPELLCAST_SUCCEEDED
UNIT_SPELLCAST_FAILED
UNIT_SPELLCAST_INTERRUPTED
UNIT_SPELLCAST_SENT
COMBAT_LOG_UNFILTERED -->
SPELL_ENERGIZE
SPELL_MISS
SPELL_DAMAGE
Am I missing one? Or perhaps just missing something all together?

I'm using this to get the info:

function EclipseInfo()
LibBalancePowerTracker:RegisterFullCallback(function(...) LibBalancePowerTracker:GetEclipseEnergyInfo() end)
energy, direction, virtual_energy, virtual_direction, reach_end = LibBalancePowerTracker:GetEclipseEnergyInfo()
end
Last edited by Shadowlycaon : 11-24-10 at 10:03 PM.
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Unread 11-23-10, 07:30 AM  
Copialinex
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Re: Brilliant Addon

I'd use the library, I've left the table because maybe some other addons use it.
The table is fairly simple, it has 13 fields, 3 (beginning with capital letters) are functions to manage the addon, the other are read-only fields that store the values of the variables used by BPT.

The library is easier, you just need to include it in your addon (the library will avoid loading twice, and it will leave the more updated version)
First, the variables used by LibBalancePowerTracker:
energy: The energy you have at the moment. Int = [-100,100]
direction: The direction of the arrow. String = {"none","sun","moon"}
virtual_energy: The energy you will have when the spell you're casting and all the flying spells land. Int = [-100,100]
virtual_direction: The direction of the arrow when the spell you're casting and all the flying spells land. String = {"none","sun","moon"}
reach_end: If you reach 100 or -100 virtual energy when calculating the virtual_energy, the value is stored here, false otherwise.
Once it's loaded, you register a callback. The callback will be fired whenever one of the values related to the callback changes. There are two types of callback, I've named them "Full" and "Reduced", the Full Callback will be fired when one of the five variables changes (Usually twice per SF/WR/SS), the Reduced Callback only is fired when energy or direction change (Usually once per SF/WR/SS).
You can always check the state of the variables using the LibBalancePowerTracker:GetEclipseEnergyInfo() function (Don't worry about CPU usage of the library, it maintains a buffer with the variables, it only recalculates them when they change)

The API is the following:
id = LibBalancePowerTracker:RegisterFullCallback(function)
The callback will be fired with the following arguments: callback(energy, direction, virtual_energy, virtual_direction, reach_end)
NOTE: When registering a callback, that callback will be fired once.

id = LibBalancePowerTracker:RegisterReducedCallback(function)
The callback will be fired with the following arguments: callback(energy, direction)
NOTE: When registering a callback, that callback will be fired once.

failed = LibBalancePowerTracker:UnregisterCallback(id)
Tries to unregister the callback with identifier id (id is returned only when you register the callback).

energy, direction, virtual_energy, virtual_direction, reach_end = LibBalancePowerTracker:GetEclipseEnergyInfo()
Gets the current state of the variables.

version,subversion,revision = LibBalancePowerTracker:GetVersion()
Gets the current working version of the library.
For example, BPT does this in PLAYER_LOGIN
LibBalancePowerTracker:RegisterFullCallback(function(...) BalancePowerTracker:RecalcEnergy(...) end);

You only need to register one type of callback, the Reduced one is included in case you don't want to use the foresee feature.
To load the library, you can have BPT, since this addon loads it, or you can include it in your addon structure and reference it in your .toc

Also, you can use the following command if you want to understand better when callbacks are fired and the values. (You are registering a callback that prints the values in chat)
/script LibBalancePowerTracker:RegisterFullCallback(function(...) print(...) end);

Originally posted by Shadowlycaon
Firstly, brilliant addon. Your addons are always just what moonkins need.

I have a rather out-of-date addon I'm updating atm(Shadow's Eclipse Monitor) and thought I'd try to incorporate your libary/public table. I however, have not much of an idea of how. Would you be kind enough to give me a quick couple of pointers on integrating your libary into an addon? Functions to register it etc...Credit will of course be given at all possible points. I understand how to use the variables in the table, just having my addon recognise those variables is giving me trouble.

P.S. I know my addon is horribly disjointed script wise. Was my first attempt at an addon having no scripting background.
Last edited by Copialinex : 11-23-10 at 08:29 AM.
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Unread 11-23-10, 12:21 AM  
Shadowlycaon
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Brilliant Addon

Firstly, brilliant addon. Your addons are always just what moonkins need.

I have a rather out-of-date addon I'm updating atm(Shadow's Eclipse Monitor) and thought I'd try to incorporate your libary/public table. I however, have not much of an idea of how. Would you be kind enough to give me a quick couple of pointers on integrating your libary into an addon? Functions to register it etc...Credit will of course be given at all possible points. I understand how to use the variables in the table, just having my addon recognise those variables is giving me trouble.

P.S. I know my addon is horribly disjointed script wise. Was my first attempt at an addon having no scripting background.
Last edited by Shadowlycaon : 11-23-10 at 12:22 AM.
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Unread 11-22-10, 01:37 PM  
Copialinex
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Okay, next version will include the customization of the icons. I have it coded, but I'll update once I've checked that it works with new PvP bonus

Originally posted by Rinah
Yes that's exactly what I have in mind. Creating 2 custom icons for sun and moon side and replacing the eclipse icons with them.
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Unread 11-22-10, 09:14 AM  
Rinah
A Kobold Labourer

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You refer to having your own icons instead of the Lunar/solar eclipse. Don't you?
Yes that's exactly what I have in mind. Creating 2 custom icons for sun and moon side and replacing the eclipse icons with them.
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Unread 11-19-10, 07:47 PM  
Copialinex
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You refer to having your own icons instead of the Lunar/solar eclipse. Don't you?
Originally posted by Rinah
Got another art-related suggestion, how about allowing to load up custom icons from image files like PowerAurasClassic does?
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Unread 11-19-10, 12:23 PM  
Rinah
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Got another art-related suggestion, how about allowing to load up custom icons from image files like PowerAurasClassic does?
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