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Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-22-14 12:54 PM
Created:09-17-10 01:58 PM
Downloads:34,985
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Categories:Minimalistic Compilations, Graphical Compilations, Generic Compilations

Allez UI  Popular! (More than 5000 hits)

Version: 5.4.11
by: Allez [More]


Allez UI is a lightweight total UI replacement for World of Warcraft. It provides minimalistic look, uses ~1mb memory and small amount of CPU time and fills some holes of the default UI.



Resolution:

1280x800 - 1920x1200

Install:
v5.0 needs clean install (reset in /uiconfig recommended)
1. Backup your "Interface" and "Fonts" folder
2. Unpack this archive into your WOW folder

Slash commands:
  • /uiconfig - ingame configuration
  • /moveui [reset] - move/reset frames
  • /heal, /default - switch to heal/default layout
  • /rl - reload interface
  • /rc - ready check
  • /rd - party/raid disband
  • /kb - key binding mode
  • /uisetup - initial configuration
  • /enemycd, /raidcd, /threat - testmode

Need help in localization: https://github.com/Allez/alInterface...core/local.lua

Addons:
  • alInterface - interface core
  • alDamageMeter - lightweight damage meter
  • alThreatMeter - lightweight threat meter
  • alBrokerPanel - durability, talents, equipment and dps in top panel. Includes addons:
    - StatBlock_Durability
    - Broker_Equipment
    - Broker_Spec
  • sFilter - Buff/debuff filter mod

Hints:
  • Latency, FPS - mouseover minimap tracking button
  • Micromenu - middle click on minimap
  • Calendar - right click on clock

Some options configures through editing .lua files. If you don't know how to edit lua files or don't want to learn *a bit* lua language - then this UI is probably not for you.
You can see code changes here

Credits:
Shestak, ALZA, Tukz, haste, p3lim, Caellian, Monolit, Cargor, Tuller, Shantalya

5.4.11
- fixed minimap menu (quest log)
- fixed nameplates textures

5.4.10
- pvp frame working
- bags working

5.4.9
- patch 6.0.2

5.4.8
- Check Dominos and CargBags addons to turn off some scripts
- Fix some errors

5.4.7
- Fixed soul shards display

5.4.6
- Fixed arena preparation frames

5.4.5
- Fix bag textres
- Fix showing pvp frame from micromenu

5.4.4
- patch 5.4
- damage meter update

5.4.3
- patch 5.3
- Option for backgrounds color
- Error fixes

5.4.2
- Another Chi bar fix

5.4.1
- Fixed Chi bar

5.4
- Patch 5.1 updates
- Hide extra bar textures
- Bag module not loads now when Bagnon or Onebag installed
- Cooldown count module not loads now when OmniCC or tullaCC installed
- Fixed outgoing damage (combat text)
- New module: Spell alert
- Updated enemy cooldowns
- Updated raid debbuffs
- Updated raid aura indicators, added monk spells
- Updated equip switcher
- Added aura tracker on party frames
- Changed cooldown count font

5.3.4
- fixed damage meter random error
- added arena preparation frames with class spec
- updated world map
- target name now will be gray when it tapped by other player

5.3.3
- fixed pally errors
- fixed pet battle bars
- replaced AltPowerBar

5.3.2
- fixed shadow orbs error and visibility
- added harmony bar for monk
- sFilter added again

5.3.1
- fixed shadow orbs
- fixed soul shards
- fixed vehicle/possess bars
- fixed combat text
- fixed TalentFrame taints
- alBrokerPanel added again

5.3 (beta)
- many changes for MoP
- raid cd, enemy cd, cd count now a part of alInterface addon
- sFilter removed
- alBrokerPanel removed
- fonts folder is no longer needed

5.2.5
- fix lua error in raid debuffs

5.2.4
- update raid debuffs

5.2.3
- DamageMeter: changed absorb system

5.2.2
- fix raid cooldowns
- fix totem panel
- fixes in DBM skin

5.2.1
- adjust combat text position
- tweak GUI config and make it movable
- move player castbar down
- move extra bar up
- make vehicle exit button bigger
- allow other button size
- ThreatMeter: change position for low resolutions

5.2
Due to the removal of some settings may need to reset config
- remove unused option
- fix buttons positioning
- chat size options
- move action button options
- fix custom health color
- fix micromenu
- chat tab background

5.1.1
- skin and move capture bar
- changed some default settings

5.1
- Added Extra action bar
- Style Totem bar. It can be moved now!
- Style flyout buttons
- Fix experience bar
*5.1a - Hotfix

5.0.12
- Experience and reputation moved to the minimap
- Bag open fix
- Updated bossIDs
- Updated raid debuffs
*5.0.12a - Action bar cooldown fix

5.0.11
- Update for patch 4.3. Minimal changes in map and action buttons
- oUF 1.5.15

5.0.10
- fixed damagemeter
- fixed Aurora compatibility
- added warlock and dk resurrections to raid cooldowns
- 5.0.10a: forgot to update alRaidCD

5.0.9
- damagemeter: fixed lua errors
- fixed nameplates (enabled <-> disabled)
- fixed name coloring in unitframes
- skinned TimerTracker
- added EncounterJournal in micromenu
- fixed /uiconfig command

5.0.8
- fixed nameplates coloring
- nameplates can be disabled ingame
- damagemeter: fixed totem's and guard pets in some clients (thx Monolit for testing)
- damagemeter: pet abilities in tooltip
- added zhCN and zhTW locales (thx MysteryUI)

5.0.7
- fixed raid and enemy cd trackers

5.0.6
- updated for patch 4.2
- added option for showing only boss fights in damage meter
- added total damage tracking in damage meter
- removed pStats as separate addon
- oUF 1.5.11

5.0.5
- fixed minimap mail icon not showing

5.0.4
- new bagBar toggle button and search
- show eclipse bar direction
- tweak configuration window (highlight list items and sound)

5.0.3
- fix nameplates again
- fix world marker

5.0.2
- new combo points
- heal layout returned (/heal)
- various fixes

5.0.1
- fixed nameplates
- fixed font on buffs and combo points
- fixed raid cooldowns not showing
- added russian locale

5.0
- works with patch 4.1
- most addons merged with alInterface
- new configuration
- included Monolit's map script
(all saved options will be wiped)

4.1.2
- fixed totembar

4.1.1
- Added Ancient Hysteria and Time Warp spells to raid cooldowns
- Resized castbars
- Arena targets now always colored by class even if this option turned off

4.1
- Added heal layout for unit frames
- Optional mana bars in raid
- Fixed rogue bonus action bar in Shadow dance
- LightCT replaced by alCombatText (support for outgoing damage/healing)
- Fixed color choosing in GUI config
- Added world latency in pStats
- Settings and frame positions now saves per character
- Added many options and removed some others
- Unit frames now moves through /moveui command
- Color tweaks
- Unit frames tweaks

4.0
- new style for all
- /moveui command to move any frame
- option for chat background, enemy cd growth direction, ...
- color choose in config (currently bugged)
- Cataclysm raid debuffs added
- CC timers on portraits
- oUF core updated to 1.5.8
- dropdown menu should not be styled when Aurora addon loaded
- fixed error with destructible objects tooltip
- AltPowerBar for player
- 4.0a: fixed UF error (removed drain mana from spell list)

3.2
- alUnitFrames: Aura tracker on portraits
- alUnitFrames: 2D portraits on unvisible targets instead of question mark
- alUnitFrames: frames can be moved. type /omf ingame
- alBags: close button
- alBags: frames can be moved
- alDamageMeter: Spell and target details (testing)
- alTooltip: option to show tooltip at cursor
- alInterface: Removed skining blizz frames. You can use Aurora
- LightCT: added

3.1.3
- alRaidCD: rebith cooldown updated

3.1.2
- alDamageMeter: option for merging healing and absorbs. It will be displayed as healing. Off by default
- alUnitFrames: oUF core updated to 1.5.5
- alLootFrames: rolling items can be dressed up

3.1.1
- fixed raid frames

3.1
- New unitframes style
- Druid mana bar replaced by mana percent text
- added some options

3.0.2
- alDamageMeter: zero values no longer included in the reports

3.0.1
- fixed totem bar (i hope)

3.0
- skinned 3'rd weapon enchant
- alDamageMeter now tracks absorbs
- GUI configuration (/uiconfig)
- alRaidManager added - ready/role checks, marking, etc
- automatic configuration at first login
- sFilter config updated for all classes

2.1.2
- bug fix in alBags's search bar

2.1.1
- bug fix in damage meter

2.1
- reskin Blizzard windows (code by Tukz and Co)
- fixed report dialog in damage meter
- damage meter now uses global strings
- fixed DBM skin
- oUF 1.5.4: fixed readycheck indicators in raid
- added fading zone text. mouseover on minimap

2.0.1
- fixed chat spam
- fixed durability tooltip

2.0
- update for 4.0.1 patch
- added soul shards, holy power and eclipse bars
- ncHoverBind removed. LibKeyBound included in action bars mod
- added automatic DBM stylization
- LockNotes removed (still not updated)
- player buffs removed from unit frames. alBuffs styles them now
and much more that I don't remember
sFilter configuration updated currently only for deathknight, warlock, rogue and shaman

1.4.1
- fixed runes color

1.4
- fixed action bar taints when entering/exiting vehicle in combat
- fixed freezes when changing shapeshift form
- moved some frames
- sFilter spells updated for all classes
- new cooldown count font
- fixed font size on nameplates when UI scale is not 0.75
- fixed totembar on player frame
- reload ui (/rl) and ready check (/rc) commands added
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Unread 09-28-12, 02:21 PM  
metall27
A Kobold Labourer

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pally

Code:
Message: ...AddOns\alInterface\embeds\oUF\elements\holypower.lua:53: attempt to index field '?' (a nil value)
Time: 09/29/12 00:19:25
Count: 3
Stack: [C]: ?
...AddOns\alInterface\embeds\oUF\elements\holypower.lua:53: in function <...AddOns\alInterface\embeds\oUF\elements\holypower.lua:41>
(tail call): ?
Interface\AddOns\alInterface\embeds\oUF\events.lua:69: in function <Interface\AddOns\alInterface\embeds\oUF\events.lua:62>
Locals:
вот еще какая бяка у паладинов выходит, ресет делал
pally errors
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Unread 09-26-12, 11:29 PM  
milkGONEbad
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Anyone else having issues with the Pet Battle bar? My action bars just stay there and cover the pet ui, making the only visible buttons 1 & 2. And since the skills are on top, those are what get activated if I try to use shortcuts. Everything else is just awesome, though. Thank you!
Last edited by milkGONEbad : 09-26-12 at 11:30 PM.
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Unread 09-23-12, 11:30 AM  
Allez
A Kobold Labourer
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Originally Posted by Darktime
Играю за мага, проблем особо нету. Но жена играет за приста, и там есть шедоуорбы, так только с одной сборкой UI у нее постоянно тормозит игра и вываливается куча ошибок. Из ошибок понятно что проблемы на юнитфреймах завязаны.
Вот 1 из ошибок:
Code:
Message: ...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:47: attempt to call method 'Point' (a nil value)
Можно пока заменить self.Debuffs:Point на self.Debuffs:SetPoint. Поправлю в следующем обновлении
Last edited by Allez : 09-23-12 at 11:31 AM.
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Unread 09-22-12, 11:11 AM  
Darktime
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Originally Posted by LAG(mag)
А вы после обновления 5.3.1 сбрасывали конфигурацию UI? (/uiconfig -> Сброс)
Полностью удаляли интерфейс и втф,и устанавливали в чистую UI, ничего не помогло.
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Unread 09-22-12, 07:15 AM  
LAG(mag)
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Originally Posted by Darktime
Играю за мага, проблем особо нету. Но жена играет за приста, и там есть шедоуорбы, так только с одной сборкой UI у нее постоянно тормозит игра и вываливается куча ошибок. Из ошибок понятно что проблемы на юнитфреймах завязаны.
А вы после обновления 5.3.1 сбрасывали конфигурацию UI? (/uiconfig -> Сброс)
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Unread 09-22-12, 02:37 AM  
Darktime
A Kobold Labourer

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Играю за мага, проблем особо нету. Но жена играет за приста, и там есть шедоуорбы, так только с одной сборкой UI у нее постоянно тормозит игра и вываливается куча ошибок. Из ошибок понятно что проблемы на юнитфреймах завязаны.
Вот 1 из ошибок:
Code:
Message: ...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:47: attempt to call method 'Point' (a nil value)
Time: 09/22/12 15:33:53
Count: 4
Stack: ...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:47: in function <...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:41>
...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:65: in function <...ce\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:65>

Locals: self = UF_Player {
 0 = <userdata>
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\portraits.lua:75
 Combat = <unnamed> {
 }
 PortraitTexture = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\alInterface\embeds\oUF\ouf.lua:149
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:256
 UNIT_COMBAT = <function> defined @Interface\AddOns\alInterface\elements\unitframes\modules\oUF_CombatFeedback.lua:60
 Resting = <unnamed> {
 }
 GCD = <unnamed> {
 }
 SmoothBar = <function> defined @Interface\AddOns\alInterface\elements\unitframes\modules\oUF_Smooth.lua:15
 AuraTracker = <unnamed> {
 }
 background = <unnamed> {
 }
 __elements = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\power.lua:189
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\ricons.lua:58
 GROUP_ROSTER_UPDATE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\leader.lua:53
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\leader.lua:53
 Power = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <table> {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:204
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\combat.lua:52
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\alInterface\elements\unitframes\layout.lua:554
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\power.lua:189
 UNIT_FACTION = <table> {
 }
 Health = <unnamed> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\health.lua:145
 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\health.lua:145
 style = "Allez"
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\ouf.lua:38
 AltPowerBar = <unnamed> {
 }
 UNIT_CONNECTION = <table> {
 }
 Debuffs = UF_PlayerDebuffs {
 }
 Portrait = <unnamed> {
 }
 UNIT_POWER = <function> defined @Interface\AddOns\alInterface\elements\unitframes\modules\oUF_ShadowOrbsBar.lua:33
 UNIT_POWER_BAR_SHOW = <table> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:104
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\alInterface\elements\unitframes\layout.lua:486
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:190
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\combat.lua:52
 ShadowOrbsBar = UF_ShadowOrbs {
 }
 RaidIcon = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\alInterface\elements\unitframes\layout.lua:554
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:238
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\alInterface\embeds\oUF\elements\castbar.lua:154
 UNIT_AURA = <tab
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Unread 09-22-12, 12:50 AM  
DethKa
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Originally Posted by LAG(mag)
От не опытного: найди *:\WOW\Interface\AddOns\alInterface\elements\bag.lua и удали его. Правда будет каждый раз при логине ошибка интерфейса, но можно ее пропускать...
Удалила, все получилось, даже ошибка не вылезла) Спасибо
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Unread 09-21-12, 05:29 PM  
LAG(mag)
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Originally Posted by RancidGlue
Curious though, was sFilter removed in the latest push? Target debuffs are so packed that keeping up your dots as an affliction lock in a raid is quite frustrating.
Use http://www.wowinterface.com/download...-rFilter3.html (надеюсь Allez не обидится, лишь пытаюсь помочь)
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Unread 09-21-12, 04:02 PM  
RancidGlue
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First off I love your UI. You have done a fantastic job putting together something so simply elegant but still including everything needed.

Curious though, was sFilter removed in the latest push? Target debuffs are so packed that keeping up your dots as an affliction lock in a raid is quite frustrating.
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Unread 09-20-12, 10:44 PM  
cIIoku
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Originally Posted by Allez
Originally Posted by cIIoku
С твоим интерфейсом не работает функция "Использовать способность при нажатии клавиш". Без аддонов или с другими UI все работает нормально.Можно это исправить?
Попробовал. У меня работает
У меня так. Когда биндишь что-либо через команду /kb, то все работает только при отжатии клавиши.Если биндишь через стандартный близовский то при нажатии)
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Unread 09-20-12, 11:34 AM  
LAG(mag)
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Originally Posted by Allez
Вроде номально

А у меня нет (
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Unread 09-20-12, 11:30 AM  
LAG(mag)
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что-то админы уснули... уже пол часа не допускают к скачке обновленную версию
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Unread 09-20-12, 11:11 AM  
Allez
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Originally Posted by LAG(mag)
ExtraActionButton теперь со всеми прелесятями стандартной модели кнопки. Можно ли её ухомячить до размера обычной, а то много места занимает.

Вроде номально
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Unread 09-20-12, 11:04 AM  
Allez
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Lua Code:
  1. ----------------------------------------------------------------------------------------
  2. --  Test and move Blizzard Extra Action Button
  3. ----------------------------------------------------------------------------------------
  4. ..
[/quote]
Спасибо
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Unread 09-20-12, 10:38 AM  
Shestak
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Originally Posted by Allez
Originally Posted by LAG(mag)
ExtraActionButton теперь со всеми прелесятями стандартной модели кнопки. Можно ли её ухомячить до размера обычной, а то много места занимает.
Где ее можно увидеть, не ходя в рейды?
Lua Code:
  1. ----------------------------------------------------------------------------------------
  2. --  Test and move Blizzard Extra Action Button
  3. ----------------------------------------------------------------------------------------
  4. SlashCmdList.TEST_EXTRABUTTON = function()
  5.     if ExtraActionBarFrame:IsShown() then
  6.         ExtraActionBarFrame:Hide()
  7.     else
  8.         ExtraActionBarFrame:Show()
  9.         ExtraActionBarFrame:SetAlpha(1)
  10.         ExtraActionButton1:Show()
  11.         ExtraActionButton1:SetAlpha(1)
  12.         ExtraActionButton1.icon:SetTexture("Interface\\Icons\\INV_Pet_DiseasedSquirrel")
  13.         ExtraActionButton1.icon:Show()
  14.         ExtraActionButton1.icon:SetAlpha(1)
  15.     end
  16. end
  17. SLASH_TEST_EXTRABUTTON1 = "/teb"
  18. SLASH_TEST_EXTRABUTTON2 = "/еуи"
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