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Updated:10-22-10 12:59 AM
Created:09-23-10 07:19 AM
Downloads:3,633
Favorites:31
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Aptus Aura Frames
Version: 1012
by: Avis57 [More]

aAF is a lightweight replacement for the Blizzard aura display.


Featuers
  • Create an unlimited number of aura groups
  • Individually set size, scale, filters, growth direciton, etc
  • Filter auras by target, caster, name, and more
  • Sort auras by Index or Duration


Configuration
Most ingame configuration options are self-explanatory.

Changing or Copying profiles will trigger a UI Reload, so be aware of that before doing it in combat or something lol.

Move aura groups ingame by holding alt+shift and dragging. Type '/aaf move' to toggle move mode, wherein all aura icons are visible for accurate placement.

Slash commands
/aaf - enters ingame config
/aaf move - Shows all aura frames
Caveats
You will be unable to click off buffs while in combat for the time being. Still working on weapon enchants.
To Come
Besides the obvious bug fixes and weapon enchants, I'd like to add button fascade support, additional sorting and filtering options, and anything else anyone may want ( that is feasible )
Acknowledgement
This addon is based on Shantalya's Filger
1012

*Buffs now able to be clicked off out of combat
*Fixed 'UP' line growth option.

----

1011

*Not Uploaded

----

1010.3

*Aura applied by name in tooltip fixed
*Toc updated
*other bugs fixed

----

1010.2-b

*Fixed move mode breaking and saving bar positions
*Fixed broken filters if you had another addon set global 'enabled'

----

1010.1-b

*Stupid but major bug caused by oversight fixed
*Added ability to change display type of timers

----

1010-b

*Creating and deleting new aura bars should no longer require a reload.
*Whitelists and Blacklists are no longer dependent on proper capitalization

----

1009-b

*IMPORTANT: You should wipe saved variables on this one, old variables could interact with and screw up new stuff.
*Fixed some profile stuff, they should work ( more or less ) correctly now
*Adding / Removing bars or changing profiles now reloads ui

----

1008-b

*fixed varius bugs in gui
*Added sorting, white listing, and blacklisting
*Rewrote OnEvent function to be less redundant and more efficient

----

1007-b

*fixed various bugs in GUI
*positional data is now saved and loaded with profiles

----

1006-b

*Debuffs should now display the correct debuff instead of buffs.
*First implementation of ingame config

----

1005-b
*The name of the one who applied an aura should now be correct in all cases.
*Debuff frames should now never be secure.

----

1004-b

*Modified how config.lua is structured.
** No longer segregated by class, one master config section with group and positions sectons
** Includes a positions section NOTE: Somewhat buggy at this point
** Added group attributes
*** LineGrowth
*** timer
*** LinePadding

* Added buff timers

* Changed the way buff frames are created. Only frames which will be able to have buffs clicked off are now secure. This allows sorting, filtering, etc on other frames. Also allows hiding of frames during combat.

* Added saved variables.
** Upon first login, data is pulled from config.lua. Settings and positional data are saved upon reload or logout. In order to use different frames on different characters, setup config.lua for character A, log into A, log out, set up for character B, log into B.

* Added basic profile stuff
** /aaf copy config sets copies information from config.lua
** /aaf copy profile <CharacterName> copies group data from that character's configuration
***NOTE: this is also supposed to copy positional data, but is somewhat buggy, use with caution
***NOTE: changes will not show up until user reloads or relogs



-----

1003- b

* Fixed oversight causing addon not to function when class has no class specific bars set up.

* Added weapon enchant frames.

* Disabled clicking buffs off for whitelisted and blacklisted frames due to new aura header template stuff that I dont fully understand yet.

* Fixed bug in tooltip display on blacklisted and whitelisted groups.

CAVEATS:

Weapon enchant frames do not yet support clicking buffs off.

-----
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
1010.3
148kB
Avis57
10-16-10 06:38 AM
1010.2-b
148kB
Avis57
10-11-10 05:18 PM
1010.1-b
148kB
Avis57
10-07-10 12:36 AM
1010-b
148kB
Avis57
10-06-10 08:33 PM
1010-b
148kB
Avis57
10-06-10 12:47 PM
1009-b
148kB
Avis57
10-04-10 12:48 AM
1008-b
147kB
Avis57
10-03-10 05:59 AM
1007-b
147kB
Avis57
09-30-10 11:00 PM
1006-b
146kB
Avis57
09-28-10 12:04 AM
1006-b
139kB
Avis57
09-27-10 11:04 PM
1003-b
10kB
Avis57
09-23-10 08:53 PM
1002-b
9kB
Avis57
09-23-10 07:25 AM


Post A Reply Comment Options
Unread 08-17-11, 04:55 AM  
Lily.Petal
A Molten Giant
 
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Is there a way to change the width of the bars on a scale of 1 pixel instead of 10 at a time? If not, may you tell me what quick change I can do it to? Also, I use a solid border which requires to have border width setting of '1', but you only allow people to go down to '2'. May I also request this to be changed or at least know why You can only set it so low? Please and thank you.

~L.P.
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Unread 11-17-10, 12:39 PM  
Jaysol
A Kobold Labourer
 
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Re: Friendly/Enemy Target Buff Frames

Originally posted by MustacheRide
One of the things that has always bugged me is that buff frame addons (or at least satrina) doesn't have frames for Friendly and Enemy Buffs and Debuffs...

This also applies in PVP and PVE...

So when I target a boss in PVE, I want to highlight the buffs he has or gets, and I only need 3-5 icons in that frame but they need to be large and noticeable.

When I target a person in the raid, as a raid leader I am looking for buffs missing or possibly during a fight checking for a debuff so they need to have a large and noticeable debuff frame.

When I target an enemy player in PVP I am looking for both debuffs and buffs, in the case of CC I am looking for any debuffs that would break them (bleeds/dots), or for a specific buff (heroism/bloodlust/zerking/PI/etc) so I know that I need to watch out.

All of these events are impossible to build buff frames for with the current buff frames I have tried, do you have any plans for implementing friendly/enemy based buff frames?
Satrina Buff Frames does what you are asking. All though you need to configure it all yourself. You have to set the frame up so that it shows either everything or what you want specifically. You also have to set the frame unit to target, then you need to make multiple frames for this too work. It takes a lot of configuring but it is possible as I have done this for my own frames. You should probably try looking up guides to help you.
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Unread 11-03-10, 11:26 PM  
MustacheRide
A Kobold Labourer

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Friendly/Enemy Target Buff Frames

One of the things that has always bugged me is that buff frame addons (or at least satrina) doesn't have frames for Friendly and Enemy Buffs and Debuffs...

This also applies in PVP and PVE...

So when I target a boss in PVE, I want to highlight the buffs he has or gets, and I only need 3-5 icons in that frame but they need to be large and noticeable.

When I target a person in the raid, as a raid leader I am looking for buffs missing or possibly during a fight checking for a debuff so they need to have a large and noticeable debuff frame.

When I target an enemy player in PVP I am looking for both debuffs and buffs, in the case of CC I am looking for any debuffs that would break them (bleeds/dots), or for a specific buff (heroism/bloodlust/zerking/PI/etc) so I know that I need to watch out.

All of these events are impossible to build buff frames for with the current buff frames I have tried, do you have any plans for implementing friendly/enemy based buff frames?
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Unread 10-22-10, 08:44 AM  
ShetiPhian
A Fallenroot Satyr
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Originally posted by Avis57
Weapon enchants aren't there yet, check addon info.

Under what circumstances do default blizz frames reappear ?
I read the "add button fascade support" and apparently missed the rest of the line.

The reappearing blizz frames seems to be a problem with their consolidate feature, with it on the blizzard aura frame sometimes reappeared on a screen reload (boats, zeppelins, instances, /reload, etc.)
turning that feature off seems to have fixed the problem.

EDIT:
Seems to be random but even with consolidate buffs off, the consolidate buffs icon appears, turning the "feature" on then off again fixes it.
This might be a blizzard ui problem though.
Last edited by ShetiPhian : 12-15-10 at 08:10 PM.
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Unread 10-22-10, 05:03 AM  
Avis57
A Kobold Labourer
 
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Tried for a while and couldn't reproduce this. What were you doing when the error occurred, and what were you trying to set the scale to ?
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Unread 10-22-10, 03:33 AM  
Xarl
A Black Drake
 
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Errors after Update:

Code:
1x AptusAuraFrames-1012\aAF.lua:1142: aAFAnchor1Frame1:SetScale(): Scale must be > 0
AptusAuraFrames-1012\aAF.lua:1142: in function `CreateBars'
AptusAuraFrames-1012\aAF.lua:1008: in function <AptusAuraFrames\aAF.lua:1000>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5:539: in function `EnableAddon'
AceAddon-3.0-5:629: in function <...s\AptusAuraFrames\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:265: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:519: in function <Interface\FrameXML\UIParent.lua:492>:

  ---

Code:
1x AptusAuraFrames-1012\aAF.lua:1505: attempt to index local 'bar' (a nil value)
AptusAuraFrames-1012\aAF.lua:1449: in function <AptusAuraFrames\aAF.lua:1353>

Locals:
self = aAFAnchor1 {
 0 = <userdata>
 TimerType = 1
 Id = 1
 GrowthDirection = "LEFT"
 BuffsPerRow = 8
 name = "Player Buffs"
 Mode = "ICON"
 LinePadding = 4
 LineGrowth = "DOWN"
 Padding = 4
 barId = 1
}
event = "PLAYER_ENTERING_WORLD"
unit = nil
id = 1
stuff = <table> {
 BuffsPerRow = 8
 timers = true
 disabled = false
 NumBars = 16
 scale = "0"
 sortby = "DURATION"
 GrowthDirection = "LEFT"
 ModeNum = 1
 CrelativePointNum = 3
 LinePadding = 4
 Mode = "ICON"
 counts = true
 size = 20
 unitId = "player"
 sortbyNum = 2
 CpointNum = 1
 LineGrowth = "DOWN"
 cdisabled = false
 filterNum = 1
 count = <table> {}
 name = "Player Buffs"
 filter = "BUFF"
 timer = <table> {}
 Padding = 4
 caster = "all"
 unitIdNum = 1
}
name = nil
rank = nil
icon = nil
count = nil
debuffType = nil
duration = nil
expirationTime = nil
caster = nil
isStealable = nil
buffindex = 16
auras = <table> {
 1 = <table> {}
}
debuff = nil
active = <table> {
 1 = <table> {}
}
compare = <function> @ AptusAuraFrames\aAF.lua:1313:
reverse = <function> @ AptusAuraFrames\aAF.lua:1345:
dontsavedamit = nil

  ---

Edit:

After clearing out the Saved Variables it works again but the error returns after testing it again when changing buff size.
And the Bars will Disappear as well...
Last edited by Xarl : 10-22-10 at 03:46 AM.
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Unread 10-22-10, 01:01 AM  
Avis57
A Kobold Labourer
 
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1012 uploaded

You should now be able to click buffs off while out of combat, and the line direction UP option should be fixed.

Originally posted by ShetiPhian
I've got two problems I don't know how to fix.

First: Shaman weapon buffs only appear on blizzards default aura frames.
Second: blizzards default aura frames often reappear
Weapon enchants aren't there yet, check addon info.

Under what circumstances do default blizz frames reappear ?
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Unread 10-20-10, 05:18 PM  
ShetiPhian
A Fallenroot Satyr
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I've got two problems I don't know how to fix.

First: Shaman weapon buffs only appear on blizzards default aura frames.
Second: blizzards default aura frames often reappear
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Unread 10-19-10, 06:12 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Could you put an OmniCC cooldown count suppress in?
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Unread 10-18-10, 07:17 PM  
Jimmerz28
A Kobold Labourer

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Was finally looking for a nice addon to move my buffs that wasn't an overload! Looks great, however, when I select "Line Direction" to "Up" the buffs still flow underneath.

Usually have them in the lower right corner, so I want them to grow Left and each line grow Up.
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Unread 10-18-10, 05:41 AM  
Avis57
A Kobold Labourer
 
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Originally posted by MissCrissi
Really love these buff frames! I'm so very picky about my aura mods and it took me awhile before deciding that this was the one I wanted.

My only issue right now is that I can't click-off my buffs. Would this be a feature you may add in the future?

Thanks! <3
This is because of a change blizzard made in the last patch, making removing buffs secure because of exploitation by addons, having an addon remove tree form when a lock was trying to banish you for example. In the short term, I have an idea that may make it possible to click buffs off out of combat, but having buffs able to be clicked off in combat, while still allowing sorting and filtering, may not be possible.
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Unread 10-18-10, 03:27 AM  
MissCrissi
A Kobold Labourer
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Really love these buff frames! I'm so very picky about my aura mods and it took me awhile before deciding that this was the one I wanted.

My only issue right now is that I can't click-off my buffs. Would this be a feature you may add in the future?

Thanks! <3
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Unread 10-16-10, 10:39 PM  
Avis57
A Kobold Labourer
 
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Originally posted by blkdrgn
I just installed this and I love the addon, however as others are reporting when I type aaf move, the generic buttons show up but are unable to be moved..

I tried shift/tab/alt..nothing..
Did you try Shift + Alt + dragging ?
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Unread 10-16-10, 05:46 PM  
blkdrgn
A Warpwood Thunder Caller
 
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I just installed this and I love the addon, however as others are reporting when I type aaf move, the generic buttons show up but are unable to be moved..

I tried shift/tab/alt..nothing..
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Unread 10-16-10, 06:40 AM  
Avis57
A Kobold Labourer
 
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Sorry, I've been very busy the past week. Toc updated and should be fixed now.
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