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Updated:06-26-11 01:55 AM
Created:09-30-10 05:53 PM
Downloads:15,094
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oUF Drk  Popular! (More than 5000 hits)
Version: 2.04
by: drakull, Qulight
oUF_Drk
VERSION 2.0

ATTENTION:
This addon requires oUF 1.5.11+ to work. (NOT INCLUDED)

What's new in v2.0:
- Complete code rewrite
- Changed the positioning of class bars
- Changed the positioning of castbars
- Changed portrait and healthbar's heights of player and target frames
- Slight new layout for all other frames
- Added boss frames
- Added pet's target frame
- Added new texture for backgrounds
- Added new texture for debuffhighlight
- Added new font
- Added support for oUF_boring_totembar
- Added support for oUF_CombatFeedback
- Added support for oUF_Smooth Update

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Pet Target, Focus, Focus Target, Boss, party and Raid;
- AltPowerBar, ThreatBar support;
- Castbar support for player, target, focus, pet and boss frames;
- Totembar, Runebar, Holypower, Eclipse Bar and Soul Shards support;
- Buff and debuffs frames for most units;
- Raidframes with aggro highlight;
- Dispellable debuff highlight for party and raid frames.
- Raid debuff icons on raid/party frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Combo point support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_CombatFeedback
- oUF_boring_totembar
- oUF_MovableFrames

Credits:
- Haste for creating oUF and for being so patient helping me with my questions;
- Zork for oUF_Simple that I used as a base for my layout;
- yj589794, Caellian, Neverg, Coree and Monolit. Most of the original code came from their layouts.

Know issues:
- Portraits are not showing properly for worgen characters, that's blizzard's fault.
- Debuff highlight colors are sometimes wrong.
- Runebar insists on displaying imaginary deathrunes.
- Not a bug, but new raidDebuffs icons are still to be added.

v2.0 release notes:
- Ingame config turned out to bring more problems than solutions so I decided to take it out, at least for the time being.
- There's something really wrong in my code and I simply can't figure out what it is. This one thing is messing up many stuff, like runebar's crazy deathrunes and wrong debuff highlight colors. I had added support for oUF_Experience and oUF_Reputation but took it out because some tags were driving me mad (like, disappearing with no reason) and I bet this was caused by this same problem. I'm trying to fix it but you are more than welcome to check my code and help me out.

Author's notes:
This is my personal layout and it's *not* finished so expect many improvements and layout changes in the upcoming versions.
Code:
2.04
          upd for 4.2
Code:
2.03
          upd for 4.1
          -removed pet Happiness/Pet Loyalty System
          -change positions buffs for default
Code:
2.02b
           New Style, Font
           AltPowerBar, ThreatBar support
Code:
2.01r
	Fixed some eclipsebar errors
Code:
2.0r
	Complete code rewrite
	Changed the positioning of class bars
	Changed the positioning of castbars
	Changed portrait and healthbar's heights of player and target frames
	Slight new layout for all other frames
	Added boss frames
	Added pet's target frame
	Added new texture for backgrounds
	Added new texture for debuffhighlight
	Added new font
	Added support for oUF_boring_totembar
	Added support for oUF_CombatFeedback
Code:
1.7r
	Fixed DeadlyPoison tag bug (hopefully)
	Fixed raid dropdown menus
Code:
1.65r
	Corrected some wrong AuraWatch spell ids.
Code:
1.6r
	Changed health's bg color when out of range
	Changed the way raid scaling is done
	Added support for oUF_AuraWatch
	Fixed raidDebuffs not working properly
	Added a new custom texture for debuffHighlightning
Code:
1.5r
	Fixed a typo that prevented combopoints to show up
	Fixed frame scaling not working
	Fixed Moonkin's EclipseBar support
Code:
1.4b
	Added new config options to set frame positioning for some units
	Changed LFD's positioning
	Added some options to control aura displaying
	Added Elite/Rare/Boss representation
	Added target's level coloring according to difficult
	Fixed various minor bugs
	Removed support for oUF_PowerSpark (no more 5sec rule)
	Added support for oUF_DebuffHighlight (embedded)
	Added support for raid debuffs (alpha)
	Changed aura fonts for a better one
Code:
1.3b
	Added support for oUF 1.5.x
	Fixed raid and partyframes not showing
	Added combopoints support
	Added PvP Icon
	Removed debuff highlight for rewrite
	Removed support for oUF_ReadyCheck external addon, added support for oUF's ReadyCheck
Code:
1.2b
	Changed TOC to support 4.x
	Added support for Holy Power and Soul Shards
	Added Phase and Quest icons
	Added an option to disable castbars
	Removed support for HealComm4, added support for oUF's HealPrediction
Code:
1.1b
	Added life percent display in player's and target's frames
	Added power display in player frame instead of player's name
	Added an option to disable player auras in player frame and use blizzard's default aura frames
	Added scaling support (experimental)
	Added a focus target's frame
	Added castbar support for all frames (except raid)
	Removed Pet's target frame
Code:
1.0b
	Initial release
Archived Files (14)
File Name
Version
Size
Author
Date
2.03
115kB
drakull
04-30-11 05:50 AM
2.02b
116kB
drakull
03-07-11 10:07 AM
2.01r
98kB
drakull
01-08-11 01:13 PM
2.0
98kB
drakull
01-07-11 02:39 PM
1.7r
56kB
drakull
11-20-10 06:41 AM
1.65r
74kB
drakull
10-31-10 03:35 AM
1.6r
74kB
drakull
10-29-10 06:53 PM
1.5r
64kB
drakull
10-22-10 09:24 PM
1.4b
63kB
drakull
10-19-10 10:07 PM
1.3b
130kB
drakull
10-15-10 11:51 AM
1.2b
161kB
drakull
10-12-10 06:12 AM
1.1b
75kB
drakull
10-06-10 07:27 AM
1.0b (repack)
74kB
drakull
09-30-10 06:10 PM
1.0b
74kB
drakull
09-30-10 05:53 PM


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Old 11-02-10, 02:20 PM  
ßeaver
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Code:
Error occured in: Global
Message:
..\AddOns\oUF_Drk\castbar.lua line 100:
   attempt to perform arithmetic on field 'sendTime' (a nil value)
Debug:
   [C]: ?
   oUF_Drk\castbar.lua:100: PostCastStart()
   oUF\elements\castbar.lua:60:
      oUF\elements\castbar.lua:15
   (tail call): ?
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Old 10-31-10, 05:58 PM  
drakull
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Just to let you know that I'm going to move from one state to another so I might not be able to update the addon for a while.
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Old 10-31-10, 02:32 PM  
Fekete
A Defias Bandit

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no problem, been loving this layout...great job
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Old 10-31-10, 03:32 AM  
drakull
A Cyclonian
 
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Originally posted by Fekete
Please change the priest aura watch to the following:

Code:
PRIEST = { 
				17, -- Power Word: Shield
				139, -- Renew
				33076, -- Prayer of Mending
				6788, -- Weakened Soul
			},
There where a couple of worng spell ids, thanks for pointing that out. I'm now submiting a new release with the corrections.
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Old 10-30-10, 07:12 PM  
Fekete
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Please change the priest aura watch to the following:

Code:
PRIEST = { 
				17, -- Power Word: Shield
				139, -- Renew
				33076, -- Prayer of Mending
				6788, -- Weakened Soul
			},
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Old 10-30-10, 05:45 PM  
Fekete
A Defias Bandit

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1x oUF_Drk\Elements\AuraWatch.lua:268: oUF_AuraWatch error: no spell with 48066 spell ID exists
<in C code>: ?
Interface\FrameXML\RestrictedFrames.lua:604: in function <Interface\FrameXML\RestrictedFrames.lua:603>:
Interface\FrameXML\RestrictedFrames.lua:742: in function `CallMethod':
<string>:" local header = self:GetParent()...":43: in function <[string " local header = self:GetParent()..."]:1>
(tail call): ?:
<in C code>: ?
Interface\FrameXML\RestrictedExecution.lua:441: in function <Interface\FrameXML\RestrictedExecution.lua:412>:
Interface\FrameXML\SecureGroupHeaders.lua:108: in function `SetupUnitButtonConfiguration':
Interface\FrameXML\SecureGroupHeaders.lua:158: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>:
Interface\FrameXML\SecureGroupHeaders.lua:390: in function <Interface\FrameXML\SecureGroupHeaders.lua:379>:
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>:
Interface\FrameXML\SecureStateDriver.lua:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:11: in function `RegisterAttributeDriver':
oUF-1.5.4\ouf.lua:691: in function `SpawnHeader'
oUF_Drk\core.lua:306: in function `func'
oUF-1.5.4\ouf.lua:732: in function <oUF\ouf.lua:728>
(tail call): ?:

---
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Old 10-30-10, 11:15 AM  
maltese
A Wyrmkin Dreamwalker
 
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AuraWatch implementation looks great.

Any word on the progress of totembars intergration?
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Old 10-27-10, 01:01 PM  
Msunderstood
A Kobold Labourer

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Originally posted by maltese
He's adding AuraWatch into the next version which will enable you to do exactly that!
Ahh awesome, thanks for the answer
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Old 10-27-10, 12:06 PM  
maltese
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Originally posted by Msunderstood
Hi Drakull

Firstly, love the layout, using it for both my healer and dps toons!

The one other thing I would love to have though are buff indicators, HOT indicators and debuffs ie Weakened Soul (my main is a disc priest) showing on the raid/party frames. Any way you could add those in? Would be awesome if you could

Raid debuffs aren't showing up for me either, but sounds like that will be fixed next update.

Thanks for your work on putting this lay out together.
He's adding AuraWatch into the next version which will enable you to do exactly that!
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Old 10-27-10, 11:56 AM  
Msunderstood
A Kobold Labourer

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Hi Drakull

Firstly, love the layout, using it for both my healer and dps toons!

The one other thing I would love to have though are buff indicators, HOT indicators and debuffs ie Weakened Soul (my main is a disc priest) showing on the raid/party frames. Any way you could add those in? Would be awesome if you could

Raid debuffs aren't showing up for me either, but sounds like that will be fixed next update.

Thanks for your work on putting this lay out together.
Last edited by Msunderstood : 10-27-10 at 11:58 AM.
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Old 10-27-10, 07:38 AM  
drakull
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Originally posted by maltese
Raid debuffs don't seem to be working for me. The rest of the debuffs (player related debuffs fear/wound poison/ mortal strike) are however working.
Yeah. I noted this yesterday... for some reason it was not reading the zone debuffs, just the common ones. It's fixed in the next version, tho.
Originally posted by ßeaver
Hey Drakull, any chance you can insert the cast bar into the portrait, and then upload it as an optional file? I can't seem to figure it out, I keep screwing it up..
Sorry, you will have to wait for me to do it for the Pet/ToT/PetT/Focus/FocusT frames and then you should easily reuse the code for the player and target frames.
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Old 10-26-10, 09:14 PM  
maltese
A Wyrmkin Dreamwalker
 
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Raid debuffs don't seem to be working for me. The rest of the debuffs (player related debuffs fear/wound poison/ mortal strike) are however working.
Last edited by maltese : 10-26-10 at 09:15 PM.
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Old 10-26-10, 06:53 PM  
ßeaver
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Hey Drakull, any chance you can insert the cast bar into the portrait, and then upload it as an optional file? I can't seem to figure it out, I keep screwing it up..

<3
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Old 10-24-10, 07:16 AM  
ßeaver
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My UI with your mod

www.kath.us/images/ui.jpg


---- EDIT


WOOT COMMENT 69!


---- Second Edit...

Hey Drak, can you point me to the portrait coding? I'm going to move the castbar into it myself, I just, at a quick search, couldn't find the portrait. and its to early for me to keep digging, though I will when I get home from work.


----

Found it. Now to figure out how to put the castbar in it
Last edited by ßeaver : 10-24-10 at 08:13 AM.
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Old 10-24-10, 04:00 AM  
drakull
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Raid frames clicking is bugged. Every single oUF layout is having the same problem. We all must wait for Blizzard to fix this.

Thats weird, my main toon is a resto shammy and magic debuff is highlighted for me. Changing it to true it's OK, but the addon will think you can dispel it even if you don't have the talent.

oUF_TotemBar... i have trying to avoid implementing support for it because I *really* don't se the point of it.
As I said, my main is a shammy and I use the TotemTimers addon, which shows my active totems among plenty other helpful things. But yeah... that's just me. oUF_TotemBar support will be implemented soon.

The aura code for oUF is about to change because Haste will add support for secure aura headers so we will be able to cancel friendly auras like before. That said, I don't want to change anything in my aura code for now because everything may change in a near future. You can set the addon to show just your buffs and debuffs, i think this pretty much limits the aura count for now.
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