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Updated: 06-26-11 01:55 AM
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Updated:06-26-11 01:55 AM
Created:09-30-10 05:53 PM
Downloads:19,067
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oUF Drk  Popular! (More than 5000 hits)

Version: 2.04
by: drakull, Qulight

oUF_Drk
VERSION 2.0

ATTENTION:
This addon requires oUF 1.5.11+ to work. (NOT INCLUDED)

What's new in v2.0:
- Complete code rewrite
- Changed the positioning of class bars
- Changed the positioning of castbars
- Changed portrait and healthbar's heights of player and target frames
- Slight new layout for all other frames
- Added boss frames
- Added pet's target frame
- Added new texture for backgrounds
- Added new texture for debuffhighlight
- Added new font
- Added support for oUF_boring_totembar
- Added support for oUF_CombatFeedback
- Added support for oUF_Smooth Update

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Pet Target, Focus, Focus Target, Boss, party and Raid;
- AltPowerBar, ThreatBar support;
- Castbar support for player, target, focus, pet and boss frames;
- Totembar, Runebar, Holypower, Eclipse Bar and Soul Shards support;
- Buff and debuffs frames for most units;
- Raidframes with aggro highlight;
- Dispellable debuff highlight for party and raid frames.
- Raid debuff icons on raid/party frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Combo point support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_CombatFeedback
- oUF_boring_totembar
- oUF_MovableFrames

Credits:
- Haste for creating oUF and for being so patient helping me with my questions;
- Zork for oUF_Simple that I used as a base for my layout;
- yj589794, Caellian, Neverg, Coree and Monolit. Most of the original code came from their layouts.

Know issues:
- Portraits are not showing properly for worgen characters, that's blizzard's fault.
- Debuff highlight colors are sometimes wrong.
- Runebar insists on displaying imaginary deathrunes.
- Not a bug, but new raidDebuffs icons are still to be added.

v2.0 release notes:
- Ingame config turned out to bring more problems than solutions so I decided to take it out, at least for the time being.
- There's something really wrong in my code and I simply can't figure out what it is. This one thing is messing up many stuff, like runebar's crazy deathrunes and wrong debuff highlight colors. I had added support for oUF_Experience and oUF_Reputation but took it out because some tags were driving me mad (like, disappearing with no reason) and I bet this was caused by this same problem. I'm trying to fix it but you are more than welcome to check my code and help me out.

Author's notes:
This is my personal layout and it's *not* finished so expect many improvements and layout changes in the upcoming versions.

Code:
2.04
          upd for 4.2
Code:
2.03
          upd for 4.1
          -removed pet Happiness/Pet Loyalty System
          -change positions buffs for default
Code:
2.02b
           New Style, Font
           AltPowerBar, ThreatBar support
Code:
2.01r
	Fixed some eclipsebar errors
Code:
2.0r
	Complete code rewrite
	Changed the positioning of class bars
	Changed the positioning of castbars
	Changed portrait and healthbar's heights of player and target frames
	Slight new layout for all other frames
	Added boss frames
	Added pet's target frame
	Added new texture for backgrounds
	Added new texture for debuffhighlight
	Added new font
	Added support for oUF_boring_totembar
	Added support for oUF_CombatFeedback
Code:
1.7r
	Fixed DeadlyPoison tag bug (hopefully)
	Fixed raid dropdown menus
Code:
1.65r
	Corrected some wrong AuraWatch spell ids.
Code:
1.6r
	Changed health's bg color when out of range
	Changed the way raid scaling is done
	Added support for oUF_AuraWatch
	Fixed raidDebuffs not working properly
	Added a new custom texture for debuffHighlightning
Code:
1.5r
	Fixed a typo that prevented combopoints to show up
	Fixed frame scaling not working
	Fixed Moonkin's EclipseBar support
Code:
1.4b
	Added new config options to set frame positioning for some units
	Changed LFD's positioning
	Added some options to control aura displaying
	Added Elite/Rare/Boss representation
	Added target's level coloring according to difficult
	Fixed various minor bugs
	Removed support for oUF_PowerSpark (no more 5sec rule)
	Added support for oUF_DebuffHighlight (embedded)
	Added support for raid debuffs (alpha)
	Changed aura fonts for a better one
Code:
1.3b
	Added support for oUF 1.5.x
	Fixed raid and partyframes not showing
	Added combopoints support
	Added PvP Icon
	Removed debuff highlight for rewrite
	Removed support for oUF_ReadyCheck external addon, added support for oUF's ReadyCheck
Code:
1.2b
	Changed TOC to support 4.x
	Added support for Holy Power and Soul Shards
	Added Phase and Quest icons
	Added an option to disable castbars
	Removed support for HealComm4, added support for oUF's HealPrediction
Code:
1.1b
	Added life percent display in player's and target's frames
	Added power display in player frame instead of player's name
	Added an option to disable player auras in player frame and use blizzard's default aura frames
	Added scaling support (experimental)
	Added a focus target's frame
	Added castbar support for all frames (except raid)
	Removed Pet's target frame
Code:
1.0b
	Initial release
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Unread 03-25-11, 03:04 PM  
ataraxia4
A Kobold Labourer

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love the layout!

ive been using DRK for a few updates and now there is a new icon set on the top left of the screen, for debuffs. what is it and how do i turn it off?

thanks
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Unread 03-08-11, 11:00 PM  
Rixxon
A Fallenroot Satyr
 
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Hy,

wo kann man in den Raidframes die Prozentangabe entfernen ?

MfG
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Unread 03-08-11, 06:49 PM  
ßeaver
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Hey everyone that uses this.. As I'm sure all of you have noticed with this latest update, the buffs for player are in the top right.. Well, that doesn't work with my UI layout, so I went and modified the positioning, something I would have expected from Drakull .. is to have placed it next to the player, the way the target is.. He didn't, which is fine, I did.. Here is the coding to place the buffs next to the target, which are clearable even next to the target:

Just open up the cfg.lua, and you'll find the coding that looks like this, replace it with this:

Code:
-- Aura positioning
cfg.auras = {
	spacing = defaultSpacing,
	BUFFPOSITIONS = {
		player = {
			anchorPoint = 'TOPRIGHT',
			relativeFrame = nil, -- default to self
			relativePoint = 'TOPLEFT',
			offsetX = -8, defaultSpacing+2,
			offsetY = 0,
			height = 50,
			width = 250,
			number = 20,
			size = 20,
			growthX = 'LEFT',
			growthY = 'DOWN',
			filter = false,
		},
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Unread 03-07-11, 09:12 PM  
Zanaken
A Deviate Faerie Dragon

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Here's an odd one for ya - I like to change the font and bar textures on the addon and everythin has been tweaked to match, except the font sizes for the raid/party frames which although look good height wise, are far too long and hit the health %. Is there a way to limit the names on raid/party frames to say 7 characters?

If not, is there a way to individually change the raid/party frame text size without affecting the size of the other fonts?

EDIT:
My question seems a bit convoluted, so I will rephrase it - Can I change the size and position of the health and name text on player and target without affecting other frames (TargetOT - Raid etc)

EDIT:
Found out how to do it ^^
Under lib.lua I replaced the code under text tags with the old version code, with the old font back it works like a dream. (I left the combo points code alone, that stuff seems just dandy)
Last edited by Zanaken : 03-08-11 at 08:00 AM.
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Unread 03-07-11, 01:43 PM  
akumi
A Kobold Labourer

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Buff/Debuffs

Hey. As always great layout.

Downloaded the 2.02b update today, and found that in the upper right hand corner I have buffs/debuffs with or w/o the "hide default buffs" portion of cfg set.

Any idea why if I put true or false there I still have buffs?
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Unread 03-02-11, 07:13 PM  
drakull
A Cyclonian
 
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Welcome Qulight!

Hey guys, long time no see, huh?

Real life stuff is keeping me for updating the addon so I added one more person to the team. Qulight has already done some modifications in oUF_Drk and release it as part of his UI (which is great btw).

So, from now on he will be maintaining oUF_Drk. I'll still be around, but I won't be making releases anytime soon.
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Unread 02-21-11, 11:22 AM  
ßeaver
A Kobold Labourer
 
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Originally posted by Tentacule
Same thing here, it happens when I reload UI with Addon Control Panel or when I play in wow interface options
Its been happening for me when I do arenas, and various other things as well.
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Unread 02-20-11, 05:49 PM  
Tentacule
A Kobold Labourer

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Originally posted by ßeaver
I've been getting an interesting error lately, curious of anyone else has.. The Blizzard party shows up on the top left every once in awhile, blank users, no names attached or pictures, whenever I'm in party.

Will take a screenshot and attach next time it happens.
Same thing here, it happens when I reload UI with Addon Control Panel or when I play in wow interface options
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Unread 02-20-11, 11:06 AM  
ßeaver
A Kobold Labourer
 
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I've been getting an interesting error lately, curious of anyone else has.. The Blizzard party shows up on the top left every once in awhile, blank users, no names attached or pictures, whenever I'm in party.

Will take a screenshot and attach next time it happens.
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Unread 02-17-11, 06:12 AM  
Stormstrike
A Kobold Labourer

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Hello everyone I am a follower of your gui, is fantastic but I have seen a problem and say to another how to do but can not. Please tell me how to put the band to only 5 groups, groups 6,7,8 ignore option does not work and now I would not know to play without your gui ... xD
Sorry for my English I'm using a translator.
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Unread 02-11-11, 12:43 PM  
Impadin
A Kobold Labourer

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Could some one confirm that this setup has ToT debuffs on it ?

I really like the layout, but thats one thing I need to be able to Tank swap and the like proper.

Hope someone can confirm this. Tnx impa.
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Unread 02-04-11, 06:15 PM  
random_
A Defias Bandit
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How would one go about adding % text to Power/Mana bar? It would come in handy for some Cata raid bosses.
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Unread 01-31-11, 11:18 AM  
ßeaver
A Kobold Labourer
 
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Originally posted by Ereki
Something you should do is truncate names that's longer than a certain amount of letters, cause right now it looks ridiculous in sota for example with the demolishers who got silly long names that doesn't fit the actual frame at all. Just something you might wanna look over
I agree with this.. One of the other oUF's I was using was Caels, and I liked the way his did that, unfortunately, I didn't like the placement of group/raid. And I loved the layout of yours. If you could make the names for your target do - for instance - .. Take: Gnomeregan Stealth Fighter Machine Gun.. Down to: G.S.F.M.Gun .. Or something like that.. That would be great.

Thanks!~
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Unread 01-28-11, 08:07 PM  
Ereki
A Fallenroot Satyr
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Something you should do is truncate names that's longer than a certain amount of letters, cause right now it looks ridiculous in sota for example with the demolishers who got silly long names that doesn't fit the actual frame at all. Just something you might wanna look over
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Unread 01-25-11, 03:45 AM  
Ennie
A Murloc Raider
 
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Originally posted by BlackStrar
do i need to replace all 3 files,or just one? ,cause I tried replacing just one with no effect.
Which one you've tried to replace? Also, you should fully restart your WoW client in order to see replaced font changed.
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