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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
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Mists of Pandaria (5.0.4)
Updated:09-15-13 02:37 AM
Created:10-04-10 06:14 AM
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Categories:Mage, Casting Bars, Cooldowns, Combat Mods
CombustionHelper  Popular! (More than 5000 hits)
Version: Release 3.5.2
by: oldchap32 [More]
The goal of this addon is to allow easy optimizing of the mage talent Combustion. It tracks all relevant Dots on your target, your cooldown of Combustion so you'll be able to use the talent with maximum effectiveness.

To summarize the new talent : it will add a new Dot on effect on your target which will be equal to the sum of Ignite and Pyroblast Dots.

With this addon, you'll know if one of your Dot is missing.

CombustionHelper is composed of the main addon and 2 bundled other addons : CauterizeCooldown and MageBombTracker. Here is their main features :

CombustionHelper main addon:
  • Automatic switch depending if combustion is in your spellbook or not.
  • Autohide out of combat is off by default, use config panel to configure it. You can choose between no autohide, autohide out of combat or autohide when combustion is on cd.
  • Reset variables option because i know some of you like to bug the thing by switching options while in combat/autohide is running and stuff. If you bug it, just reset and log off so you start with a clean state.
  • Option to hide all config messages in chat.
  • Dot tick damage report mode. This is not the expected combustion damage report because of the complexity of ignite, rather an information about how much damage the last tick did so you know if it's powerful enough.
  • Pyroblast/Hot Streak report mode which will warn you when wasted an Hot Streak proc will letting it be refreshed before getting used and at end of combat will report with number of Pyro casted with number and percentage and Hot Streak gained.
  • Timer for Combustion Dot on target.
  • Flamestrike tracker supporting regular flamestrike and blastwave Flamestrike.
  • Tooltips for option panel settings, no more obscure settings.
  • Ignite munching report, so you know how much damage you lost because of buggy mechanics.
  • Graphical options so you can make it the way you want.
  • Localisation in english, deutsch, French and Chinese (feel free to report typosů) (thanks to Hambo and Plueschbaer from MMO-C forums for deutsch version)
  • Threshold option to activate color change of background when Ignite cross the specified value.
  • Audio warning when ignite value reach the threshold.

CauterizeCooldown :

A simple cooldown showing Cauterize cooldown.

You can change the scale, alpha and Frame level. Also enabled by default a timer like OmniCC/CooldownCount. You can choose to autohide the addon when your cauterize is off cooldown. It will autohide too for classes other than mage. Also feature a customizable warning message which can be outputted to vicinity, party, raid or yell channel. There is also another optional warning when Ice Block is up. You can set whatever SharedMedia sound you want as an alert.

MageBombTracker :

This addon track all the new mage bombs and flamestrike cooldown which will be available in patch 5.0.4 and MoP. Previously bundled with CombustionHelper, it's now available as a stand alone addon. It show them with a list which feature :
  • current target marker
  • target name
  • raid marker
  • time remaining

Other nice features are :
  • Alert when missing a bomb
  • Alert when overwriting a bomb
  • End of fight report

Fully customisable and lightweight, all you need to monitor your bombs !
Available in English and French for now, submit your translation for more.

------------------------------------------

Changes from 2.xx versions ?
  • No more crit debuff tracking, it's gone for mages.
  • No more support for FrostFire Bolt, useless for Combustion and i doubt anyone used it.
  • No more Impact support, new inferno blast replaced aura procs.

Use Interface Panel -> Addons for full config or /combustionhelper for bringing up directly the option panel.
As always, report me bugs and requests.

Donation is totally optional but all funds will be used to buy chocolate for my wife so she'll be a bit less mad at me spending so much time coding.
Release 3.5.2
TOC update
Fix for combustion nerf

Release 3.5.1
TOC update

Beta 3.5
Italian translation for Combustionhelper main module
Moved all the code related to magebombtracker module, hopefully fixing bugs
Fix for other character than mage interface bug
TOC update

Release 3.4.7
TOC update
Fix for bomb type not updating

Release 3.4.6
Fix for bomb not updating

release 3.4.5
Fix for scaling problem

beta 3.4.4
Fix for window position resetting (another attempt)

beta 3.4.3
Fix for window position resetting

Release 3.4.2
Updated toc for 5.1
Fix for Magebombtracker font/texture list
Fix for combustion formula after 50% nerf

Release 3.4.1
Updated Toc for 5.1

Release 3.4
Added option to hide pyroblast and Bomb tracking in main window
Fix for 5.1 combustion formula
Fix for zoning spam
Fix for chinese languages (beware using may freeze your computer for a min the first time)Release 3.3.1
Fix for 5.1

Release 3.3
Added pyromaniac warning (red background by default)
Added Heating Up warning (yellow background by default)
Fix for MageBombTracker disappearing in arcane/frost spec
Fix for Ignite triggered from other mages
Added support for Combustion glyph in predicter
Disabled refresh warning when refresh just before last tick of bombs

Release 2.9.1
Added Border color options
Fix for CauterizeCooldown showing when disabled
Fix ColorPicker bugging on opacity settings

Release 2.9
Merged CauterizeCooldown addon into CombustionHelper
Added report info for Combustion usage
Fix for bug when impacting multiple living bombs (working, this time)

Release 2.8.3
Fix for bug when impacting multiple living bombs (hopefully)
Fix for Frostfire orb triggering Ignite

Release 2.8.2
Fix for settings not saved
Fix for background color in LB tracker frame

Release 2.8.1
Added audio warning when using threshold mode
Fix for transparent background/border
Fix for translation errors

Release 2.8
Added graphical options
Changed threshold to ignite only
4.3 compatible with variable combustion cd
New savedvariables check upon loading
Texture/font/bg/border validity check
English, French and Deutsch localisation

Release 2.7.16
Just changed the TOC for 4.2

Release 2.7.15
Fix for 4.2 compatibility

Release 2.7.14
Fix for Autohide problems
Fix for Ignite munching report
Fix for Ignite predictor
Fix for threshold total
Corrected the TOC version number

Release 2.7.13
Fix for "combuignitecount" error
Fix for Blastwave FS not being managed by Flamestrike tracker option panel
Small typos corrected
Fix for white bars by default
Fix for threshold not taking in account ignite predicter

Release 2.7.12
Removed a forgotten debug line

Release 2.7.11
Added Flamestrike Tracker
Added Ignite munching report
Added Tooltips in option panel
Added Beta Ignite predicter
Modified scale slider to start at 50% scale
Many invisible changes preparing for 2.8 version
Fix for 4.1 compatibility

Beta 2.7.10
Fix for living bomb tracker when target disappear without triggering SPELL_AURA_REMOVED (Cho'gall HC)

Release 2.7.9
Added raid marker and current target symbol to multiple LB tracker
Added missed LB to early LB warning mode
You can now adjust value for red zone timers in option panel
Fix for autohide spamming message
Fix for threshold handling

Release 2.7.8
Fix for critical mass tracker showing white bar when disabled
Fix for incorrect FrameLevel causing errors when changing LB tracker position
Fix for error when disabling LB tracker

Release 2.7.7
Border color switch to yellow when impact is up
Colors now applying for border of frame and background
Threshold for dot value now affect background color too

Release 2.7.6
Added left and right option for LB tracker

Release 2.7.5
Added multiple Living Bomb tracking with impact support

Release 2.7.4
Added Pyroblast/Hot Streak report mode.

Release 2.7.3
more bug fixes

Release 2.7.2
removed the debug spam

Release 2.7.1
Added total dot report with threshold option and some bug fixes

Release 2.7
Added Dot tick damage report

Release 2.6.9
Added small fix enabling LB warning mode by default

Release 2.6.8
Added warning mode for early Living bomb refresh

Release 2.6.7
Added reset position for reset button in Interface options panel

Release 2.6.6
Small fix to enable hide with alt z

Release 2.6.5
Changed glyph slots for FFB glyph check

Release 2.6.4
Added a WORKING Class check

Release 2.6.3
Added Class check

Release 2.6.2
Working bug fix this time

Release 2.6.1
Small bug fix when changing spec and ffb not showing

Release 2.6
Added Critical Mass/Shadow Mastery tracker
More autohide options
Cleaned code for future updates

Release 2.5
Added Bar mode with config
Added Autohide and fade out/in time configuration
Corrected bug with ffbglyph not showing when glyph up and ffb mode disabled

Release 2.4
Added GUI config in Interface Panel -> Addons
Added Scale settings
Corrected no fire spec Autohide in combat
Corrected FFB glyph bug

Release 2.3.1
Corrected Autohide feature on login
Corrected Startup message

Release 2.3 :
Added Impact mode (on by default)
Added out of combat autohide (off by default)
Added reset savedvariables option
better glyph/talent check
widened frostfire bolt frame to avoid text clipping

Release 2.2.3 :
added autohide feature, should be on by default

Release 2.2 :
added fade in fade out effects (thanks to humbedooh for the librairy and advices)
added automatic spec/glyph detection

Release 2.1 :
Cleaned the code from global arg, many thanks to toraven for this.
widened the frostfire timer frame to avoid clipping
Less spam when updating player talents

Release 2 :
automatic check of Combustion spell in the spell book
added command prompt for hide/show
added command prompt for frostfire/no frostfire
added command prompt for lock/unlock
save variables depending on slashcommand and spec

Release 1 :
Added status bar for combustion cooldown
lightened the addon
Optional Files (0)


Archived Files (50)
File Name
Version
Size
Author
Date
Release 3.5.1
166kB
oldchap32
08-22-13 05:16 AM
Release 3.4.2
161kB
oldchap32
12-01-12 03:08 AM
Release 3.4.1
161kB
oldchap32
12-01-12 02:29 AM
Release 3.3.1
121kB
oldchap32
11-28-12 06:19 AM
Release 3.3
131kB
oldchap32
09-01-12 06:05 PM
Release 3.1.1
131kB
oldchap32
08-29-12 06:52 AM
Release 2.9.1
99kB
oldchap32
02-13-12 10:06 AM
Release 2.9
98kB
oldchap32
02-02-12 02:36 AM
Release 2.8.3
91kB
oldchap32
12-31-11 08:03 AM
Release 2.8.2
86kB
oldchap32
12-06-11 07:14 PM
Release 2.8.1
86kB
oldchap32
12-04-11 04:30 PM
Release 2.8
64kB
oldchap32
11-28-11 07:19 PM
Release 2.7.16
49kB
oldchap32
07-28-11 04:25 PM
Release 2.7.15
49kB
oldchap32
05-24-11 03:06 AM
Release 2.7.14
49kB
oldchap32
04-28-11 05:43 PM
Release 2.7.13
49kB
oldchap32
04-25-11 02:47 AM
Release 2.7.12
49kB
oldchap32
04-21-11 11:18 PM
Release 2.7.11
49kB
oldchap32
04-21-11 11:50 AM
Release 2.7.10
30kB
oldchap32
03-22-11 09:19 AM
Release 2.7.9
29kB
oldchap32
02-24-11 04:29 AM
Release 2.7.8
28kB
oldchap32
02-14-11 07:07 PM
Release 2.7.6
28kB
oldchap32
02-13-11 07:42 PM
Release 2.7.5
28kB
oldchap32
02-13-11 01:53 PM
Release 2.7.4
25kB
oldchap32
01-20-11 04:04 AM
Release 2.7.3
25kB
oldchap32
01-04-11 02:53 PM
Release 2.7.2
25kB
oldchap32
01-04-11 02:11 PM
Release 2.7.1
25kB
oldchap32
01-04-11 06:50 AM
Release 2.7
24kB
oldchap32
12-23-10 06:35 PM
Release 2.6.9
24kB
oldchap32
12-10-10 07:57 AM
Release 2.6.8
24kB
oldchap32
12-10-10 03:58 AM
Release 2.6.7
23kB
oldchap32
12-03-10 08:27 AM
Release 2.6.6
23kB
oldchap32
11-26-10 08:44 AM
Release 2.6.5
34kB
oldchap32
11-24-10 11:08 AM
Release 2.6.4
23kB
oldchap32
11-19-10 05:13 PM
Release 2.6.3
23kB
oldchap32
11-19-10 03:06 PM
Release 2.6.2
23kB
oldchap32
10-26-10 09:42 AM
Release 2.6
23kB
oldchap32
10-25-10 07:53 AM
Release 2.5
21kB
oldchap32
10-21-10 06:05 PM
Release 2.4
17kB
oldchap32
10-19-10 04:54 PM
Release 2.3.1
16kB
oldchap32
10-17-10 12:49 PM
Release 2.3.1
16kB
oldchap32
10-17-10 12:43 PM
Release 2.3
16kB
oldchap32
10-16-10 10:21 AM
Release 2.2.3
15kB
oldchap32
10-11-10 04:22 PM
Release 2.2.1
18kB
oldchap32
10-11-10 06:54 AM
Release 2.2
18kB
oldchap32
10-11-10 06:52 AM
Release 2.1
6kB
oldchap32
10-07-10 05:02 PM
Release 2
9kB
oldchap32
10-07-10 11:37 AM
Release 1
5kB
oldchap32
10-06-10 05:19 PM
Beta 2
4kB
oldchap32
10-04-10 04:32 PM
Beta 1
17kB
oldchap32
10-04-10 06:14 AM


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Unread 10-04-10, 09:36 AM  
Codex
A Deviate Faerie Dragon
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will ffb be in the endgame fire mage rotation in cata?
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Unread 10-04-10, 03:12 PM  
oldchap32
A Kobold Labourer
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Originally posted by Codex
will ffb be in the endgame fire mage rotation in cata?
http://elitistjerks.com/f75/t104767-...9/#post1759560

Yes most likely, especially with the new FFB glyph which allow dot stacking. You can find more information in the thread but everything could change meanwhile...
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Unread 10-04-10, 11:34 PM  
leks0d
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Any chance to see class check for disable addon if not mage?
And maybe lock slash command?
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Unread 10-05-10, 04:11 AM  
oldchap32
A Kobold Labourer
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Originally posted by leks0d
Any chance to see class check for disable addon if not mage?
And maybe lock slash command?
Oh an anarchy online player, good idea, gonna add that on todo list.
on the other hand why would you load a mage addon on your lock ?
You know you can have a different addon loading list on each character.
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Unread 10-05-10, 07:52 AM  
Dukes
A Defias Bandit

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The size of each dot or a total dot size would be pretty cool too :P

Might be pretty hard though.


you also now need to add "!" after the 3 times Pyroblast is in the code :P
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Unread 10-05-10, 09:50 AM  
oldchap32
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Originally posted by Dukes
The size of each dot or a total dot size would be pretty cool too :P
Might be pretty hard though.
you also now need to add "!" after the 3 times Pyroblast is in the code :P
i still believe the Pyroblast! is a bug, this information has yet to be confirmed on beta forums so this is scheduled for later.
About the size of the dots, i plan to add a stack counter for FFB and the final size of the combustion dot generated for information purpose but i don't really see the use of each dot size.
The only reason i could see if to have the most important dot before using combustion but i don't think you will delay using it a lot to build the biggest dot you can..
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Unread 10-06-10, 12:47 PM  
Taroven
A Cyclonian
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Originally posted by oldchap32
i still believe the Pyroblast! is a bug <snip>
A better solution to using the spell name and icon directly is to find it via spellID.
Code:
local pyro,_,pyrotex = GetSpellInfo(92315)
Repeat as needed for other spells. This can be done once during the addon's initialization and repeated for other spells as necessary. After they're set you can use UnitDebuff(pyro) to find the info you need.

This cuts down on the rewriting needed when changes happen, and has the added benefit of automatically localizing for non-ENUS users.
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Unread 10-06-10, 05:09 PM  
Codex
A Deviate Faerie Dragon
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Can you have an option to disable the frostfire bolt mark if you dont have it glyphed?

it seems ffb/mastery is only an alternative to fireball/crit
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Unread 10-06-10, 05:09 PM  
oldchap32
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Originally posted by Taroven
A better solution to using the spell name and icon directly is to find it via spellID.
Code:
local pyro,_,pyrotex = GetSpellInfo(92315)
Repeat as needed for other spells. This can be done once during the addon's initialization and repeated for other spells as necessary. After they're set you can use UnitDebuff(pyro) to find the info you need.

This cuts down on the rewriting needed when changes happen, and has the added benefit of automatically localizing for non-ENUS users.
unfortunately blizz used two spellid for the casted and proc version of pyroblast dot... and they refresh each other. But yes i finally used getspellinfo to avoid the hassle of localization...
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Unread 10-06-10, 10:22 PM  
Taroven
A Cyclonian
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Originally posted by oldchap32
unfortunately blizz used two spellid for the casted and proc version of pyroblast dot... and they refresh each other. But yes i finally used getspellinfo to avoid the hassle of localization...
Yep, doesn't matter too much with an indirect call. You don't need the info for both, since the name is the same between the two. UnitDebuff will get the same info either way.

Edit: Little note if you're planning on adding glyph support, the API doesn't usually have glyph info available immediately after entering an instance. You can get around that by checking via LFG_LOCK_INFO_RECEIVED, ZONE_CHANGED_NEW_AREA, and ZONE_CHANGED_INDOORS. Send me a PM if you want some example code. (I don't use the addon myself, kinda happened upon the comments here on a whim, so I probably won't be keeping a close eye on anything further)
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Last edited by Taroven : 10-06-10 at 10:28 PM.
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Unread 10-07-10, 02:19 AM  
oldchap32
A Kobold Labourer
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Originally posted by Codex
Can you have an option to disable the frostfire bolt mark if you dont have it glyphed?

it seems ffb/mastery is only an alternative to fireball/crit
it's planned yes
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Unread 10-07-10, 02:30 AM  
oldchap32
A Kobold Labourer
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Originally posted by Taroven
Yep, doesn't matter too much with an indirect call. You don't need the info for both, since the name is the same between the two. UnitDebuff will get the same info either way.

Edit: Little note if you're planning on adding glyph support, the API doesn't usually have glyph info available immediately after entering an instance. You can get around that by checking via LFG_LOCK_INFO_RECEIVED, ZONE_CHANGED_NEW_AREA, and ZONE_CHANGED_INDOORS. Send me a PM if you want some example code. (I don't use the addon myself, kinda happened upon the comments here on a whim, so I probably won't be keeping a close eye on anything further)
i thought about using the name and unitdebuff but i'm not sure the name will be the same in each language, hence the use of spellid, and then the need to keep track of both spellid. anyway it works, so...

about the glyph i was planned to have a glyph check at start in my onload function and then to check the glyph change with event check like glyph-update but i'll have a look at your code for sure.
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Unread 10-07-10, 10:06 AM  
Codex
A Deviate Faerie Dragon
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It would also be cool if you could display a number in the corner of the box that shows how much combustion will be ticking for
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Unread 10-07-10, 11:40 AM  
oldchap32
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Originally posted by Codex
It would also be cool if you could display a number in the corner of the box that shows how much combustion will be ticking for
this is on the todo list but there is 2 possibilities : report damage after combustion is cast or calculate it by checking the dots on the target. The second option is not very accurate because it can't take in acount the potential criticals of the combustion dot but it could be a good information, yes.
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Unread 10-07-10, 12:30 PM  
jasje
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Cool addon, gonna try it out when i got the time.
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