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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-15-13 02:37 AM
Created:10-04-10 06:14 AM
Downloads:38,565
Favorites:210
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Categories:Mage, Casting Bars, Cooldowns, Combat Mods
5.4
CombustionHelper  Popular! (More than 5000 hits)
Version: Release 3.5.2
by: oldchap32 [More]
The goal of this addon is to allow easy optimizing of the mage talent Combustion. It tracks all relevant Dots on your target, your cooldown of Combustion so you'll be able to use the talent with maximum effectiveness.

To summarize the new talent : it will add a new Dot on effect on your target which will be equal to the sum of Ignite and Pyroblast Dots.

With this addon, you'll know if one of your Dot is missing.

CombustionHelper is composed of the main addon and 2 bundled other addons : CauterizeCooldown and MageBombTracker. Here is their main features :

CombustionHelper main addon:
  • Automatic switch depending if combustion is in your spellbook or not.
  • Autohide out of combat is off by default, use config panel to configure it. You can choose between no autohide, autohide out of combat or autohide when combustion is on cd.
  • Reset variables option because i know some of you like to bug the thing by switching options while in combat/autohide is running and stuff. If you bug it, just reset and log off so you start with a clean state.
  • Option to hide all config messages in chat.
  • Dot tick damage report mode. This is not the expected combustion damage report because of the complexity of ignite, rather an information about how much damage the last tick did so you know if it's powerful enough.
  • Pyroblast/Hot Streak report mode which will warn you when wasted an Hot Streak proc will letting it be refreshed before getting used and at end of combat will report with number of Pyro casted with number and percentage and Hot Streak gained.
  • Timer for Combustion Dot on target.
  • Flamestrike tracker supporting regular flamestrike and blastwave Flamestrike.
  • Tooltips for option panel settings, no more obscure settings.
  • Ignite munching report, so you know how much damage you lost because of buggy mechanics.
  • Graphical options so you can make it the way you want.
  • Localisation in english, deutsch, French and Chinese (feel free to report typos…) (thanks to Hambo and Plueschbaer from MMO-C forums for deutsch version)
  • Threshold option to activate color change of background when Ignite cross the specified value.
  • Audio warning when ignite value reach the threshold.

CauterizeCooldown :

A simple cooldown showing Cauterize cooldown.

You can change the scale, alpha and Frame level. Also enabled by default a timer like OmniCC/CooldownCount. You can choose to autohide the addon when your cauterize is off cooldown. It will autohide too for classes other than mage. Also feature a customizable warning message which can be outputted to vicinity, party, raid or yell channel. There is also another optional warning when Ice Block is up. You can set whatever SharedMedia sound you want as an alert.

MageBombTracker :

This addon track all the new mage bombs and flamestrike cooldown which will be available in patch 5.0.4 and MoP. Previously bundled with CombustionHelper, it's now available as a stand alone addon. It show them with a list which feature :
  • current target marker
  • target name
  • raid marker
  • time remaining

Other nice features are :
  • Alert when missing a bomb
  • Alert when overwriting a bomb
  • End of fight report

Fully customisable and lightweight, all you need to monitor your bombs !
Available in English and French for now, submit your translation for more.

------------------------------------------

Changes from 2.xx versions ?
  • No more crit debuff tracking, it's gone for mages.
  • No more support for FrostFire Bolt, useless for Combustion and i doubt anyone used it.
  • No more Impact support, new inferno blast replaced aura procs.

Use Interface Panel -> Addons for full config or /combustionhelper for bringing up directly the option panel.
As always, report me bugs and requests.

Donation is totally optional but all funds will be used to buy chocolate for my wife so she'll be a bit less mad at me spending so much time coding.
Release 3.5.2
TOC update
Fix for combustion nerf

Release 3.5.1
TOC update

Beta 3.5
Italian translation for Combustionhelper main module
Moved all the code related to magebombtracker module, hopefully fixing bugs
Fix for other character than mage interface bug
TOC update

Release 3.4.7
TOC update
Fix for bomb type not updating

Release 3.4.6
Fix for bomb not updating

release 3.4.5
Fix for scaling problem

beta 3.4.4
Fix for window position resetting (another attempt)

beta 3.4.3
Fix for window position resetting

Release 3.4.2
Updated toc for 5.1
Fix for Magebombtracker font/texture list
Fix for combustion formula after 50% nerf

Release 3.4.1
Updated Toc for 5.1

Release 3.4
Added option to hide pyroblast and Bomb tracking in main window
Fix for 5.1 combustion formula
Fix for zoning spam
Fix for chinese languages (beware using may freeze your computer for a min the first time)Release 3.3.1
Fix for 5.1

Release 3.3
Added pyromaniac warning (red background by default)
Added Heating Up warning (yellow background by default)
Fix for MageBombTracker disappearing in arcane/frost spec
Fix for Ignite triggered from other mages
Added support for Combustion glyph in predicter
Disabled refresh warning when refresh just before last tick of bombs

Release 2.9.1
Added Border color options
Fix for CauterizeCooldown showing when disabled
Fix ColorPicker bugging on opacity settings

Release 2.9
Merged CauterizeCooldown addon into CombustionHelper
Added report info for Combustion usage
Fix for bug when impacting multiple living bombs (working, this time)

Release 2.8.3
Fix for bug when impacting multiple living bombs (hopefully)
Fix for Frostfire orb triggering Ignite

Release 2.8.2
Fix for settings not saved
Fix for background color in LB tracker frame

Release 2.8.1
Added audio warning when using threshold mode
Fix for transparent background/border
Fix for translation errors

Release 2.8
Added graphical options
Changed threshold to ignite only
4.3 compatible with variable combustion cd
New savedvariables check upon loading
Texture/font/bg/border validity check
English, French and Deutsch localisation

Release 2.7.16
Just changed the TOC for 4.2

Release 2.7.15
Fix for 4.2 compatibility

Release 2.7.14
Fix for Autohide problems
Fix for Ignite munching report
Fix for Ignite predictor
Fix for threshold total
Corrected the TOC version number

Release 2.7.13
Fix for "combuignitecount" error
Fix for Blastwave FS not being managed by Flamestrike tracker option panel
Small typos corrected
Fix for white bars by default
Fix for threshold not taking in account ignite predicter

Release 2.7.12
Removed a forgotten debug line

Release 2.7.11
Added Flamestrike Tracker
Added Ignite munching report
Added Tooltips in option panel
Added Beta Ignite predicter
Modified scale slider to start at 50% scale
Many invisible changes preparing for 2.8 version
Fix for 4.1 compatibility

Beta 2.7.10
Fix for living bomb tracker when target disappear without triggering SPELL_AURA_REMOVED (Cho'gall HC)

Release 2.7.9
Added raid marker and current target symbol to multiple LB tracker
Added missed LB to early LB warning mode
You can now adjust value for red zone timers in option panel
Fix for autohide spamming message
Fix for threshold handling

Release 2.7.8
Fix for critical mass tracker showing white bar when disabled
Fix for incorrect FrameLevel causing errors when changing LB tracker position
Fix for error when disabling LB tracker

Release 2.7.7
Border color switch to yellow when impact is up
Colors now applying for border of frame and background
Threshold for dot value now affect background color too

Release 2.7.6
Added left and right option for LB tracker

Release 2.7.5
Added multiple Living Bomb tracking with impact support

Release 2.7.4
Added Pyroblast/Hot Streak report mode.

Release 2.7.3
more bug fixes

Release 2.7.2
removed the debug spam

Release 2.7.1
Added total dot report with threshold option and some bug fixes

Release 2.7
Added Dot tick damage report

Release 2.6.9
Added small fix enabling LB warning mode by default

Release 2.6.8
Added warning mode for early Living bomb refresh

Release 2.6.7
Added reset position for reset button in Interface options panel

Release 2.6.6
Small fix to enable hide with alt z

Release 2.6.5
Changed glyph slots for FFB glyph check

Release 2.6.4
Added a WORKING Class check

Release 2.6.3
Added Class check

Release 2.6.2
Working bug fix this time

Release 2.6.1
Small bug fix when changing spec and ffb not showing

Release 2.6
Added Critical Mass/Shadow Mastery tracker
More autohide options
Cleaned code for future updates

Release 2.5
Added Bar mode with config
Added Autohide and fade out/in time configuration
Corrected bug with ffbglyph not showing when glyph up and ffb mode disabled

Release 2.4
Added GUI config in Interface Panel -> Addons
Added Scale settings
Corrected no fire spec Autohide in combat
Corrected FFB glyph bug

Release 2.3.1
Corrected Autohide feature on login
Corrected Startup message

Release 2.3 :
Added Impact mode (on by default)
Added out of combat autohide (off by default)
Added reset savedvariables option
better glyph/talent check
widened frostfire bolt frame to avoid text clipping

Release 2.2.3 :
added autohide feature, should be on by default

Release 2.2 :
added fade in fade out effects (thanks to humbedooh for the librairy and advices)
added automatic spec/glyph detection

Release 2.1 :
Cleaned the code from global arg, many thanks to toraven for this.
widened the frostfire timer frame to avoid clipping
Less spam when updating player talents

Release 2 :
automatic check of Combustion spell in the spell book
added command prompt for hide/show
added command prompt for frostfire/no frostfire
added command prompt for lock/unlock
save variables depending on slashcommand and spec

Release 1 :
Added status bar for combustion cooldown
lightened the addon
Optional Files (0)


Archived Files (50)
File Name
Version
Size
Author
Date
Release 3.5.1
166kB
oldchap32
08-22-13 05:16 AM
Release 3.4.2
161kB
oldchap32
12-01-12 02:08 AM
Release 3.4.1
161kB
oldchap32
12-01-12 01:29 AM
Release 3.3.1
121kB
oldchap32
11-28-12 05:19 AM
Release 3.3
131kB
oldchap32
09-01-12 06:05 PM
Release 3.1.1
131kB
oldchap32
08-29-12 06:52 AM
Release 2.9.1
99kB
oldchap32
02-13-12 09:06 AM
Release 2.9
98kB
oldchap32
02-02-12 01:36 AM
Release 2.8.3
91kB
oldchap32
12-31-11 07:03 AM
Release 2.8.2
86kB
oldchap32
12-06-11 06:14 PM
Release 2.8.1
86kB
oldchap32
12-04-11 03:30 PM
Release 2.8
64kB
oldchap32
11-28-11 06:19 PM
Release 2.7.16
49kB
oldchap32
07-28-11 04:25 PM
Release 2.7.15
49kB
oldchap32
05-24-11 03:06 AM
Release 2.7.14
49kB
oldchap32
04-28-11 05:43 PM
Release 2.7.13
49kB
oldchap32
04-25-11 02:47 AM
Release 2.7.12
49kB
oldchap32
04-21-11 11:18 PM
Release 2.7.11
49kB
oldchap32
04-21-11 11:50 AM
Release 2.7.10
30kB
oldchap32
03-22-11 09:19 AM
Release 2.7.9
29kB
oldchap32
02-24-11 03:29 AM
Release 2.7.8
28kB
oldchap32
02-14-11 06:07 PM
Release 2.7.6
28kB
oldchap32
02-13-11 06:42 PM
Release 2.7.5
28kB
oldchap32
02-13-11 12:53 PM
Release 2.7.4
25kB
oldchap32
01-20-11 03:04 AM
Release 2.7.3
25kB
oldchap32
01-04-11 01:53 PM
Release 2.7.2
25kB
oldchap32
01-04-11 01:11 PM
Release 2.7.1
25kB
oldchap32
01-04-11 05:50 AM
Release 2.7
24kB
oldchap32
12-23-10 05:35 PM
Release 2.6.9
24kB
oldchap32
12-10-10 06:57 AM
Release 2.6.8
24kB
oldchap32
12-10-10 02:58 AM
Release 2.6.7
23kB
oldchap32
12-03-10 07:27 AM
Release 2.6.6
23kB
oldchap32
11-26-10 07:44 AM
Release 2.6.5
34kB
oldchap32
11-24-10 10:08 AM
Release 2.6.4
23kB
oldchap32
11-19-10 04:13 PM
Release 2.6.3
23kB
oldchap32
11-19-10 02:06 PM
Release 2.6.2
23kB
oldchap32
10-26-10 09:42 AM
Release 2.6
23kB
oldchap32
10-25-10 07:53 AM
Release 2.5
21kB
oldchap32
10-21-10 06:05 PM
Release 2.4
17kB
oldchap32
10-19-10 04:54 PM
Release 2.3.1
16kB
oldchap32
10-17-10 12:49 PM
Release 2.3.1
16kB
oldchap32
10-17-10 12:43 PM
Release 2.3
16kB
oldchap32
10-16-10 10:21 AM
Release 2.2.3
15kB
oldchap32
10-11-10 04:22 PM
Release 2.2.1
18kB
oldchap32
10-11-10 06:54 AM
Release 2.2
18kB
oldchap32
10-11-10 06:52 AM
Release 2.1
6kB
oldchap32
10-07-10 05:02 PM
Release 2
9kB
oldchap32
10-07-10 11:37 AM
Release 1
5kB
oldchap32
10-06-10 05:19 PM
Beta 2
4kB
oldchap32
10-04-10 04:32 PM
Beta 1
17kB
oldchap32
10-04-10 06:14 AM


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Old 02-11-11, 12:11 PM  
losername
A Kobold Labourer

Forum posts: 0
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Is there an quick/easy/dirty way of setting alpha values to make it a little more transparent? I don't care about UI looks and fonts, but I would very much like it to be less obtrusive.

Great addon by the way.
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Old 02-14-11, 01:35 AM  
zadrik
A Murloc Raider

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Re: Re: Option for a sound

Originally posted by oldchap32
i fear this would be kinda spammy, someone asked too, gonna think about it but definetly on the low priority
I created a power aura to do this. It never happens more than every 2 min, so it isn't spammy at all.
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Old 02-14-11, 02:03 AM  
oldchap32
A Kobold Labourer
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Re: Re: Re: Option for a sound

Originally posted by zadrik
I created a power aura to do this. It never happens more than every 2 min, so it isn't spammy at all.
combustion happens every 2 mins but getting 3 dots can happen multiples times if your ignite isn't high enough to warrant the use. i wouldn't have it ring with a 3-4k ignite.
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Old 02-14-11, 02:09 AM  
oldchap32
A Kobold Labourer
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Originally posted by losername
Is there an quick/easy/dirty way of setting alpha values to make it a little more transparent? I don't care about UI looks and fonts, but I would very much like it to be less obtrusive.

Great addon by the way.
first set it to not autohide then open combustionhelper.lua in a text editor and add this line : CombustionFrame:SetAlpha(.75); just after this line : function Combustion_OnLoad(CombustionFrame)

or type ingame /run CombustionFrame:SetAlpha(.75)

you can change the number from 0 to 1 to get what you want. the ingame script won't be saved for next reload though.
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Old 02-14-11, 07:41 AM  
danbar
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Todays version has a little bug. There's a white bar at the bottom of the frame and I have to enable/disable critical mass tracker (I got it off) to get rid of it. Ofc when I reload UI or restart the game white bar is back.
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Old 02-14-11, 03:58 PM  
oldchap32
A Kobold Labourer
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Originally posted by danbar
Todays version has a little bug. There's a white bar at the bottom of the frame and I have to enable/disable critical mass tracker (I got it off) to get rid of it. Ofc when I reload UI or restart the game white bar is back.
Anyone else experimenting this ?

did you try to use the reset button in interface options ?
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Old 02-14-11, 04:22 PM  
leks0d
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Originally posted by oldchap32
Anyone else experimenting this ?

did you try to use the reset button in interface options ?
same problem
reset didn't help
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Old 02-14-11, 06:02 PM  
oldchap32
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Originally posted by leks0d
same problem
reset didn't help
new version 2.7.8 will fix that
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Old 02-15-11, 05:28 AM  
danbar
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Whenever I resize the frame (indirectly of course: changing scale, enabling/disabling particular debuff tracking) its position gets changed. I'd like to have an option to specify how frame should "grow" (i.e. right/upwards).
Why? I'm one of those pixel perfect UI freaks. Whenever I switch between glyphed/non-glyphed FFB, addon frame goes out of position (looks like "center" of the frame keeps it's position unchanged so the frame grows up and downwards instead of only upwards)

PS Thanks for one of the most useful addons made so far.
Last edited by danbar : 02-15-11 at 05:30 AM.
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Old 02-15-11, 06:04 AM  
daeger
A Murloc Raider

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Why do the dot duration numbers turn red a few seconds before they expire? Are they not eligible for Combustion at that point or something?

It makes it a lot harder for me to refresh my living bomb, I'm used to hitting the key when I see the number to go red.
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Old 02-15-11, 08:26 AM  
oldchap32
A Kobold Labourer
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Originally posted by daeger
Why do the dot duration numbers turn red a few seconds before they expire? Are they not eligible for Combustion at that point or something?

It makes it a lot harder for me to refresh my living bomb, I'm used to hitting the key when I see the number to go red.
it goes red to warn you that there is a risk it might expire before you successfully cast your combustion because of lag/gcd or whatever.
This said you're not the only one who have problem with it, so 'ill add an option to disable sub 2 sec warning in next version.
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Old 02-15-11, 08:29 AM  
oldchap32
A Kobold Labourer
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Originally posted by danbar
Whenever I resize the frame (indirectly of course: changing scale, enabling/disabling particular debuff tracking) its position gets changed. I'd like to have an option to specify how frame should "grow" (i.e. right/upwards).
Why? I'm one of those pixel perfect UI freaks. Whenever I switch between glyphed/non-glyphed FFB, addon frame goes out of position (looks like "center" of the frame keeps it's position unchanged so the frame grows up and downwards instead of only upwards)

PS Thanks for one of the most useful addons made so far.
well it's because it's origin is based on center of frame rather then top, i understand it might be troublesome for people like you, gonna have a look in it then.
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Old 02-16-11, 10:23 AM  
daeger
A Murloc Raider

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Originally posted by oldchap32
it goes red to warn you that there is a risk it might expire before you successfully cast your combustion because of lag/gcd or whatever.
This said you're not the only one who have problem with it, so 'ill add an option to disable sub 2 sec warning in next version.
I hope to see the next version soon then, it's really messing up my dps!
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Old 02-20-11, 12:35 PM  
The Brain
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Fading

Hi, I'm confused by the fade timer settings. What I want it to do is autohide out of combat, but instantly pop in when combat starts. Fading out isn't as crucial. I'm just not sure what the terms "Timer Pre Fade" and such mean. Thanks!
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Old 02-21-11, 05:15 AM  
oldchap32
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Re: Fading

Originally posted by The Brain
Hi, I'm confused by the fade timer settings. What I want it to do is autohide out of combat, but instantly pop in when combat starts. Fading out isn't as crucial. I'm just not sure what the terms "Timer Pre Fade" and such mean. Thanks!
timer pre fade means then time in secs it will wait before fading out when autohide when on cd is chosen, timer post fade means the times in secs before cd is up when it should come up.

In your case you have to choose Autohide only out of combat and push both sliders for fade in and fade out towards 0 for fast hide/show.

Anyway i found a bug in autohide mode, so it will get fixed soon
Last edited by oldchap32 : 02-21-11 at 05:18 AM.
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