Download
(2 MB)
Download
Updated: 10-22-12 06:02 PM
Pictures
File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-22-12 06:02 PM
Created:10-08-10 04:46 AM
Downloads:112,108
Favorites:172
MD5:
SpartanUI  Popular! (More than 5000 hits)
Version: 3.1.3
by: Azgaurd, Medmerd, Vaebris, Zilver
SpartanUI
Use curse.com to get this addon

The mods here will not give me full control (Azgaurd) over the addon here and i have been the only person working on it in the last year. As a result the addon will no longer be updated here nor will I be paying any attention to the forum here.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Post A Reply Comment Options
Old 03-07-12, 01:19 PM  
Tyth
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hey there.
Bravo on taking over SpartanUI! It's my favourite UI by far and I'm glad that it's being worked on once again

However, is there a way to disable the new chat modifications so I can revert it back to the default chat? It does nothing for me personally, and I dislike how I'm missing the buttons on the left, like the Friends window so I can see how many are on, as well as the new typing box on the top with it's white border; not so keen on that either I'm afraid.

If this is possible I'd greatly appreciate the directions to revert back to default chat.

Thank you very much for putting your time into this. I honestly do appreciate it and I'm sure many others do as well!
Tyth is offline Report comment to moderator  
Reply With Quote
Old 03-07-12, 09:35 AM  
isaias1983
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Change Units Frames.

Hi there!
I really like a lot ur ui!
I am here to ask u if i can do the following changes to unit frames?
1)I need Health to show like 150K and not 150000.Can i do anything for this?
2)I need to change Player and Target Frame size to a little bigger without changing all the scale of the ui.
3)Can i change the size font of the Health and Mana to the player and target frames?
4)On Target Frame i want buffs to look a little bigger?
Pls help me with these change.Guide me a little throught the files of spartanui if u can and i ll try to fix them alone!
Thnks in advance for ur reply!
U did great work!
isaias1983 is offline Report comment to moderator  
Reply With Quote
Old 03-05-12, 08:03 AM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 364
Uploads: 2
that's done in multiple places, as of now only by hand

open SpartanUI\scripts\Module-ChatFrame.lua

comment out line 114
as reference, it should read:
lua Code:
  1. cf:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")

to remove the outline on tabs
comment out line 133-137
lua Code:
  1. tab:GetFontString():SetFont(NAMEPLATE_FONT, 11, "THINOUTLINE")
  2. --fix for color and alpha of undocked frames
  3. tab:GetFontString():SetTextColor(1,0.7,0)
  4. tab:GetFontString():SetShadowOffset(1,-1)
  5. tab:GetFontString():SetShadowColor(0,0,0,0.6)

line 155-157
lua Code:
  1. ChatFontNormal:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")
  2. ChatFontNormal:SetShadowOffset(1,-1)
  3. ChatFontNormal:SetShadowColor(0,0,0,0.6)

probably a few more places regarding tabs when hovering them, just search for font
__________________
Baine is offline Report comment to moderator  
Reply With Quote
Old 03-05-12, 04:41 AM  
Ikari Gendou
A Kobold Labourer
 
Ikari Gendou's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Hey, please somebody help me
I updated my outdated Spartan UI v2.6.3 ALPHA, to the 2.6.3 Beta.
But it replaced the original Blizzard fonts in the chat windows.
How can i change it back to normal? And disable the outline around the text?

Thanks
Ikari Gendou is offline Report comment to moderator  
Reply With Quote
Old 03-04-12, 09:45 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Cobaltius
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
Fixed in the v2.6.3-beta-dev branch!
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-04-12, 09:13 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Hi Guys,

Sorry I haven't felt good the last couple of days, but I'm starting to feel a little better. I'm going to try and tackle some of the bugs tonight.

Best Regards,
Vaebris
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-04-12, 08:50 PM  
Zilver
Premium Member
 
Zilver's Avatar
AddOn Author - Click to view AddOns

Forum posts: 29
File comments: 137
Uploads: 10
Just checking in too make sure everything is as it should be, and from what I can see it is ;-)

I'll be around lurking from the shadows if you need me ;-)
(PM's will get my attention)

Looking good Vaebris 8-)

Yours truly
Zilver
Zilver is offline Report comment to moderator  
Reply With Quote
Old 03-02-12, 06:53 AM  
Cobaltius
A Murloc Raider

Forum posts: 6
File comments: 18
Uploads: 0
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
Cobaltius is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 09:29 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
Originally Posted by Vaebris
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
It seems as though the first line of buffs is the only thing that is to the left, I think it's just basing the location of that flag. the frame is MiniMapInstanceDifficulty, I think its' parent is MinimapCluster.

Edit: I just anchored it to the minimap, and it only needed to be set when logging in and reloading ui. i did topleft to bottomleft with 0, 30 and scale of 0.5... there might be a better spot though and i dono how well 0.5 would work with a smaller screen... i have a resolution of 2564x1440.

I also set the lock shard display to be anchored top player frame bottom -35, 0.... and scale of 0.75. with them on the top, it was just hanging off the side a little and i think any further right and it might cover the name a little (for longer names).
Last edited by Aerials : 03-01-12 at 10:51 PM.
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 08:37 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 08:36 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 05:38 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Last edited by Vaebris : 03-01-12 at 05:46 PM.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 02:59 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.
Last edited by Aerials : 03-01-12 at 03:04 PM.
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 02:52 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
It's really nice to see that this addon is being maintained again. Thank you!
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 01:25 AM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Baine
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
Oh, thank you for the calcification. I thought that's what he was talking about, but I wasn't sure.

Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Sure, I'd be happy to add a toggle for that. It was actually something on my personal list I wanted done as well.


EDIT:

This feature is currently in the beta dev branch and will be pushed out in the next beta release. If you want the feature now you can pull from github.

https://github.com/vaebris/SpartanUI/commit/e5f610616273b90121b4c12a9953214bddecb043
Last edited by Vaebris : 03-01-12 at 02:25 AM.
Vaebris is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: