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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-01-15 08:59 PM
Created:10-08-10 04:46 AM
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SpartanUI  Popular! (More than 5000 hits)

Version: 3.3.4
by: Azgaurd [More]


*NEW*
SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI FAQ: spartanui.net/questions

About SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more over the last year. With 3.3.X Spartan UI Has started on a path to become completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI. Starting with SpartanUI 4.X.X SpartanUI will have a fully themeable system giving you multiple looks and styles. While this is partially in place and supported in the current 3.3.X Builds it is still in its infancy and as such I am holding it back so that i can have the system fully flushed out. We all hate buggy and rocky launches. As part of the new theme system you can even make your own styles and themes as separate add ons.

The Core Spartan UI themes use Bartender4 to manage the bars, as other start to make their own themes I hope that I can come to support many other bar systems. As part of the move to being modular in design you can now disable the components you don't want to use and truly make it your UI.
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Archived Files (9)
File Name
Version
Size
Author
Date
3.3.4
1MB
Azgaurd
01-01-15 08:58 PM
3.3.3d
1MB
Azgaurd
12-30-14 01:04 AM
3.3.1
1MB
Azgaurd
12-09-14 12:36 AM
3.3.0d
3MB
Azgaurd
10-19-14 01:10 AM
3.3.0c
3MB
Azgaurd
10-16-14 10:03 PM
3.3.0b
3MB
Azgaurd
10-15-14 12:43 AM
3.3.0a
3MB
Azgaurd
10-14-14 07:23 PM
3.2.1
1MB
Azgaurd
07-29-14 09:30 AM
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 03-05-12, 05:41 AM  
Ikari Gendou
A Kobold Labourer
 
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Hey, please somebody help me
I updated my outdated Spartan UI v2.6.3 ALPHA, to the 2.6.3 Beta.
But it replaced the original Blizzard fonts in the chat windows.
How can i change it back to normal? And disable the outline around the text?

Thanks
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Unread 03-04-12, 10:45 PM  
Vaebris
A Defias Bandit
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Originally Posted by Cobaltius
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
Fixed in the v2.6.3-beta-dev branch!
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Unread 03-04-12, 10:13 PM  
Vaebris
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Hi Guys,

Sorry I haven't felt good the last couple of days, but I'm starting to feel a little better. I'm going to try and tackle some of the bugs tonight.

Best Regards,
Vaebris
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Unread 03-04-12, 09:50 PM  
Zilver
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Just checking in too make sure everything is as it should be, and from what I can see it is ;-)

I'll be around lurking from the shadows if you need me ;-)
(PM's will get my attention)

Looking good Vaebris 8-)

Yours truly
Zilver
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Unread 03-02-12, 07:53 AM  
Cobaltius
A Murloc Raider

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Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
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Unread 03-01-12, 10:29 PM  
Aerials
A Warpwood Thunder Caller
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Originally Posted by Vaebris
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
It seems as though the first line of buffs is the only thing that is to the left, I think it's just basing the location of that flag. the frame is MiniMapInstanceDifficulty, I think its' parent is MinimapCluster.

Edit: I just anchored it to the minimap, and it only needed to be set when logging in and reloading ui. i did topleft to bottomleft with 0, 30 and scale of 0.5... there might be a better spot though and i dono how well 0.5 would work with a smaller screen... i have a resolution of 2564x1440.

I also set the lock shard display to be anchored top player frame bottom -35, 0.... and scale of 0.75. with them on the top, it was just hanging off the side a little and i think any further right and it might cover the name a little (for longer names).
Last edited by Aerials : 03-01-12 at 11:51 PM.
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Unread 03-01-12, 09:37 PM  
Vaebris
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Originally Posted by Aerials
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
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Unread 03-01-12, 09:36 PM  
Aerials
A Warpwood Thunder Caller
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File comments: 76
Uploads: 4
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
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Unread 03-01-12, 06:38 PM  
Vaebris
A Defias Bandit
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File comments: 12
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Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Last edited by Vaebris : 03-01-12 at 06:46 PM.
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Unread 03-01-12, 03:59 PM  
Aerials
A Warpwood Thunder Caller
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Forum posts: 92
File comments: 76
Uploads: 4
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.
Last edited by Aerials : 03-01-12 at 04:04 PM.
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Unread 03-01-12, 03:52 PM  
Aerials
A Warpwood Thunder Caller
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Forum posts: 92
File comments: 76
Uploads: 4
It's really nice to see that this addon is being maintained again. Thank you!
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Unread 03-01-12, 02:25 AM  
Vaebris
A Defias Bandit
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Originally Posted by Baine
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
Oh, thank you for the calcification. I thought that's what he was talking about, but I wasn't sure.

Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Sure, I'd be happy to add a toggle for that. It was actually something on my personal list I wanted done as well.


EDIT:

This feature is currently in the beta dev branch and will be pushed out in the next beta release. If you want the feature now you can pull from github.

https://github.com/vaebris/SpartanUI/commit/e5f610616273b90121b4c12a9953214bddecb043
Last edited by Vaebris : 03-01-12 at 03:25 AM.
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Unread 02-29-12, 11:00 PM  
Vaebris
A Defias Bandit
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Re: Error when joining dungeon

Originally Posted by Deaddevil
Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta

Please submit this to the issue tracker with a way to duplicate it. I've tried to duplicate it and I can't.
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Unread 02-29-12, 10:49 PM  
Vaebris
A Defias Bandit
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Thanks for all the feedback guys. It would really help a lot if everyone would use the issue tracker at GitHub. Tracking the issues inside of the comment section isn't really a good solution because things will get lost. If you have any questions on how to use it I'll be happy to help get the problems worked out.
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Unread 02-29-12, 09:15 PM  
Deaddevil
A Kobold Labourer

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Error when joining dungeon

Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta
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