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Updated: 08-29-16 11:40 PM
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Updated:08-29-16 11:40 PM
Created:10-08-10 04:46 AM
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Categories:Generic Compilations, Graphical Compilations

SpartanUI  Popular! (More than 5000 hits)

Version: 4.3.1-Release
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

4.3.0-Release-1-gdeea473
--------------------
- Fel Style: Added Class Icons to target frame
- Fel Style: Set the position of the framerate and leave vehicle buttons.
- Fel Style: Moved Pet frame location
- Fel Style: Tweak to party and raid frame spawning.
- Fel Style: Added Raid Icons to target frame
- Fel Style: Portrait no longer appears above misc icons
- Fel Style: Bug Fix: Runes are now the correct size.
- Fel Style: Compressed raid frames.
- Misc Bug fixes

4.3.0-Release
--------------------
- Combo points added to Fel
- Debug Message Cleanup
- Player frames debug messages left in.
- New Char Bug Fix: Transparent and Minimal bars were being set to Fel style.
- Added what's new screen
- Style switching bartender bug fix
- Fel Style added to packager
- TOC Bumb
- Buff position fix
- OUF Library update
- Added buff bars
- Fel player and target frames are able to display buff bars
- Minimal and Transparent buffs options built
- New Merge Data function for updating styles.
- Fel activated on setup screen
- More localization
- Classic Buffs Re-Write
- Fel Buffs added
- Player frame Buff options re-designed
- Fel action bar graphic options
- Fel added threat display
- Fel Rare & Elite identification added
- Fel Added unit frame size options to Party and Raid
- Some options moved to classic style
- Misc tweaks
- Minimal first use bug fix.
- First use fixes Moved Talking Head on Fel style.
- Bug Fixes
- Tooltip bug fix if artwork is disabled
- Demonhunters default to fel style.
- setup window bug fix
- hots display tweak
- Artwork defaults to current theme checked.
- Classic raid frames tweaked to use shared hots display
- Fel XP Bar Fel now displays hots
- Fel fades out of range players
- Fel RaidFrames Name location tweaked, also added more room between frames.
- Transparent theme converted to new Bartendersettings DB format.
- Fel updates, most actionbars in place.
- No barender in core bugfix
- Douse the Flames
- Fel unitframes v1
- Unitframes pass 1
- -Huge code reduction in bartender setup -Re-Worked Fel Graphics -Fel Minimap in place.
- bartender tweak
- RaidFrame in party fix Fel Style Options Misc Performance improvments.
- New Images
- Fel Style
Archived Files (10)
File Name
Version
Size
Author
Date
4.3.1-Beta
3MB
Azgaurd
08-24-16 03:54 PM
4.3.0-Release-1
3MB
Azgaurd
08-10-16 03:32 AM
4.3.0-Release
3MB
Azgaurd
08-08-16 10:34 PM
4.2.2
2MB
Azgaurd
08-02-16 11:01 PM
4.2
2MB
Azgaurd
07-26-16 05:07 AM
4.1 - R247
2MB
Azgaurd
11-14-15 06:51 PM
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 09-17-12, 07:03 AM  
Eochaid
A Defias Bandit

Forum posts: 1
File comments: 10
Uploads: 0
Party frames

I have been trying out the spartanui again recently (used to use it back in v1), I'm not too keen on the party frames up in the top left of the screen, is it possible to set them back to their original positions, running along the top of the panel?
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Unread 09-16-12, 10:30 AM  
cokedrivers
A Frostmaul Preserver
 
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Forum posts: 267
File comments: 195
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Error

Got this error when jumping onto a vehicle.
Code:
Message: ...\SpartanUI_PlayerFrames\scripts\Global-Framework.lua:56: attempt to index field '?' (a nil value)
Time: 09/16/12 09:29:48
Count: 1
Stack: ...\SpartanUI_PlayerFrames\scripts\Global-Framework.lua:56: in function `PostUpdate'
...ns\SpartanUI_PlayerFrames\libs\oUF\elements\aura.lua:381: in function <...ns\SpartanUI_PlayerFrames\libs\oUF\elements\aura.lua:314>
...ns\SpartanUI_PlayerFrames\libs\oUF\elements\aura.lua:430: in function `func'
...rface\AddOns\SpartanUI_PlayerFrames\libs\oUF\ouf.lua:158: in function `UpdateAllElements'
...rface\AddOns\SpartanUI_PlayerFrames\libs\oUF\ouf.lua:58: in function `?'
...ce\AddOns\SpartanUI_PlayerFrames\libs\oUF\events.lua:76: in function <...ce\AddOns\SpartanUI_PlayerFrames\libs\oUF\events.lua:62>

Locals: self = <unnamed> {
 0 = <userdata>
 2 = <unnamed> {
 }
 growth-y = "UP"
 numDebuffs = 10
 spacing = 1
 size = 20
 __owner = SUI_PlayerFrame {
 }
 3 = <unnamed> {
 }
 anchoredIcons = 3
 PostUpdate = <function> defined @Interface\AddOns\SpartanUI_PlayerFrames\scripts\Global-Framework.lua:55
 gap = true
 1 = <unnamed> {
 }
 visibleAuras = 0
 visibleDebuffs = 0
 numBuffs = 10
 initialAnchor = "BOTTOMLEFT"
 visibleBuffs = 0
 growth-x = "RIGHT"
 createdIcons = 3
 ForceUpdate = <function> defined @Interface\AddOns\SpartanUI_PlayerFrames\libs\oUF\elements\aura.lua:452
}
unit = "vehicle"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
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Unread 09-16-12, 10:15 AM  
cokedrivers
A Frostmaul Preserver
 
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Forum posts: 267
File comments: 195
Uploads: 8
Option Request.

i use a older monitor which my res is 1280X1024 could you add a option to move the tooltip. When i am targeting someone the tooltip show up over the ToT unitframe.

Other then that thanks for bringing this back.

One other question. Now that your using Ace are you also using Sharedmedia so we can add our own fonts?

Thanks
Coke
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Unread 09-16-12, 02:43 AM  
Mike1607
A Kobold Labourer

Forum posts: 0
File comments: 1
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Minimap Zoom Buttons

Hi folks,

I use the latest SUI version and got an annoying bug: After each log-in my minimap zoom-buttons are gone - removing the mark in the options only helps until the next log-in.

I use Bazooka, too

Any suggestions?
Thx!
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Unread 09-15-12, 05:01 PM  
SThomas98
A Kobold Labourer

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File comments: 1
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Re: Re: WOW Action Bars

Originally Posted by jbagnall
Originally Posted by jbagnall
I am having a problem with the original games Action Bar showing on top of the Spartan Action Bars.

How do I get rid of the WOW action bars?
Nevermind I fixed it!
How did you fix it? Call me dumb, but I'm having the same problem and can't figure out how to fix it.
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Unread 09-15-12, 01:55 PM  
Tyth
A Kobold Labourer

Forum posts: 0
File comments: 3
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Thankyou for picking up and working on this. It's much appreciated

Will there be an option to revert unitframe HP to the full amount like it was previously? I've always preferred that over the condensed version (523,400,000 as opposed to 523.4M for example). I can't seem to find an option for it in the current settings is all but would appreciate a toggle for it if you don't mind.
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Unread 09-14-12, 01:28 PM  
Azgaurd
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AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 16
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Re: Holy Power?

Originally Posted by jb4479
Is the holy power display going to be fixed in the next update? Since it now stacks to 5 instead of 3.
This is not something done by SpartanUI. It is being displayed via the blizzard interface SpartanUI just moves the blizzard holy power display to where it needs to be.
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Unread 09-12-12, 02:25 PM  
thesin
A Kobold Labourer

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Re: Holy Power?

Originally Posted by jb4479
Is the holy power display going to be fixed in the next update? Since it now stacks to 5 instead of 3.
unless the newest spartan touches this the old one doesn't I have 5 HP on my SpartanUI without a change.
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Unread 09-10-12, 04:52 PM  
jb4479
A Kobold Labourer

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File comments: 4
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Question Holy Power?

Is the holy power display going to be fixed in the next update? Since it now stacks to 5 instead of 3.
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Unread 09-07-12, 09:11 AM  
plumwd
A Kobold Labourer
 
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Thank you for keeping this addon alive! I was thinking about doing it myself and am so glad you decided to do so. Love the new features and am eagerly anticipating what you're going to do next.

One thing is bothering me though. I think it's cool that you added the feature to show the color change in health for enemy targets, what I don't care for is that they start off green, so it makes it hard to distinguish if you're targeting a friendly or an enemy. I suggest having them start off another color? Maybe blue or something.

Thanks!
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Unread 09-06-12, 06:08 PM  
Myska
A Kobold Labourer

Forum posts: 1
File comments: 4
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I didn't check any box. It just happened! But now I will look to uncheck that box!

I admit, blizzard frames are smaller than spartan frames however I prefer to have big health/mana bars so it's ok! But having one less party frame on the side within spartan is more space

Thanks for telling me about that box
Last edited by Myska : 09-06-12 at 06:08 PM.
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Unread 09-06-12, 01:12 PM  
Azgaurd
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Re: Extra player frame in party

Originally Posted by Myska
I was confused at first, wondering why there was 6 people in my party. Then I realized it was me at the top. I'm wondering if this was added or if it's a bug of some sort. I really don't see the need for an extra player frame when we have the one at the bottom. Remember the point of this awesome addon is to take as least space as possible.
Your the one who checked the box saying to display player in party :-P

And no the stock party frames did NOT save space, they took up way more space than blizzard does. and they are almost completely unusable for healing. 3.1.0 will be the first real update to spartan's party frames
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Unread 09-06-12, 10:24 AM  
Myska
A Kobold Labourer

Forum posts: 1
File comments: 4
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Extra player frame in party

I was confused at first, wondering why there was 6 people in my party. Then I realized it was me at the top. I'm wondering if this was added or if it's a bug of some sort. I really don't see the need for an extra player frame when we have the one at the bottom. Remember the point of this awesome addon is to take as least space as possible.
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Unread 09-06-12, 08:18 AM  
thesin
A Kobold Labourer

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Originally Posted by hobbeboy
Well I have the latest bartender and no ouf.
Since all the artwork dissapears from sui I really think its more releated to the update,
"Change Log:
New: SpartanUI will hide when in pet battles."
Before I installed the new sui if blizzard vehicle ui was active sui was always visible in the background.
Now its completly empty.
okay sorry i can't help then as I haven't tested the new SUI at all, that being said I have no issues on mine at all thus far.
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Unread 09-06-12, 12:49 AM  
hobbeboy
A Kobold Labourer

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File comments: 5
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Well I have the latest bartender and no ouf.
Since all the artwork dissapears from sui I really think its more releated to the update,
"Change Log:
New: SpartanUI will hide when in pet battles."
Before I installed the new sui if blizzard vehicle ui was active sui was always visible in the background.
Now its completly empty.
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