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Minor patch (6.2.3)
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The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-14-15 06:51 PM
Created:10-08-10 04:46 AM
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SpartanUI  Popular! (More than 5000 hits)

Version: 4.1 - R247
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Archived Files (4)
File Name
Version
Size
Author
Date
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 11-09-10, 06:15 PM  
Zilver
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Re: Error Message

@Lakotas:
Thanks for willingly testing the code, but you should just use the download file from here,
there is a few kinks (like the need to turn of the Blizzard Art Bar from Bartenders settings) but it's easy to fix.

Also if you want to test the latest changes you really should be using something like Tortoisesvn to update the files,
it's so easy to do a typo when editing code manually, which is what I suspect is what happened ...
also note that the repository doesn't hold Bartender or oUF which both is needed to run SpartanUI,
so getting em from the download here is by far the easy way, in a few days time,
when I've really had time to test for potential issues I'll release the changes in a new release here 8-)

Hope this helps, if not post back and we'll take it from there...
(btw going to bed now, so no more support for tonight)

Zilver
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Unread 11-09-10, 05:44 PM  
Lakotas
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Error Message

Hi Zilver,
I just returned to playing Wow and found your Fan Update for SpartanUI. I love this UI and will do what I can to help you get it up and running. I know nothing about code so I can be little more than a crash test dummy.

I made the changes you listed in R61 and R63 (hopefully I did them right).

Upon entering the game I got the following error message and a prompt to reload the ui. Afterward, everything seemed to be in place except for my bags, it only displayed my backpack.

Here is the error message:

Message: ...rface\AddOns\SpartanUI\scripts\Module-ActionBars.lua:116: attempt to index field 'db' (a nil value)
Time: 11/09/10 17:12:00
Count: 1
Stack: ...rface\AddOns\SpartanUI\scripts\Module-ActionBars.lua:116: in function <...rface\AddOns\SpartanUI\scripts\Module-ActionBars.lua:107>
...rface\AddOns\SpartanUI\scripts\Module-ActionBars.lua:542: in function <...rface\AddOns\SpartanUI\scripts\Module-ActionBars.lua:485>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:556: in function `EnableAddon'
...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:635: in function <...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:621>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:316: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:517: in function <Interface\FrameXML\UIParent.lua:492>
Locals: <none>
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Unread 11-09-10, 12:48 PM  
Zilver
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A small update have been uploaded into the Google Code repository Rev 63,
it fixes the issue with the Blizzard Art Bar, and updates the Vehicle Bar ...
it's still code in an early testing phase, but if you want you can get it and test it.
(no Release holds this yet, it needs more testing, and i hope to combine it with a few other things)


Originally posted by martiny
Allright. My resolution is 1920x1080, SpartanUI scale 0.7. What other information did you need?
Can't say for sure if I really need more, but the UI scale would also be great,
it can be found in ( "WoW"\WTF\Config.wtf ) just read the file with Notepad or something similar ...
the value of interest is: "uiScale".

Here is how it looks in my file:
Code:
SET uiScale "0.63999998569489"
Zilver
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Unread 11-08-10, 03:25 PM  
martiny
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Allright. My resolution is 1920x1080, SpartanUI scale 0.7. What other information did you need?
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Unread 11-08-10, 03:09 PM  
Zilver
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I can see that something is wrong with the scaling, but haven't had a chance to look deeply into it yet, but it's high priority ....

That said:
I got a daughter, a job, a life, so at times things will go slow ... this is just how it'll be,
I do this in my "spare time", and I profit in no way from spending all this time on this.
Time spend in the approximately 1 month since I uploaded first time here is more than 130 hours,
this isn't an easy task, I'm trying to understand code someone else wrote ... and modify / fix / rewrite parts of it.


@martiny: Actually you didn't ask a question, you came with a statement, however I do see the underlying question that you didn't ask ...
You left out what resolution you are using, personally I play on a 21 inch screen with a resolution of 1920x1080, and a UI scale of around 0.64 and SpartanUI scale of 0.8,
everything is tiny, but I can have ALL shown and still find room for chat, Recount & Omen on the sides of SpartanUI (FanUpdate) ...
I did see your picture and it does look messed up with the height, but I don't have an solution to offer you at this moment,
maybe if i figure out what is wrong with the scaling your issue will fix it self,
but i simply can't sit here and guess how to solve it, I need to do a lot of testing every time something isn't working like expected to figure it out.

The more relevant information I have the better i can figure out what is going wrong.

Zilver
Last edited by Zilver : 11-08-10 at 03:13 PM.
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Unread 11-08-10, 01:45 PM  
martiny
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Care to answer my question aswell?
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Unread 11-08-10, 08:26 AM  
Zilver
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[quote]Originally posted by Zomar
[b]
Originally posted by Zilver
Seen, will get back to you when I've had time to do some more testing ...
That said I'll not be home today until very late...

Had any chance to look at the limited scaling for 4320x900 resolution?
I didn't forget about it, but last week was a nightmare vs coding and testing (had my daughter), but this week I should have more time (not my week with my daughter) ... so I'll get back to you asap.

Zilver
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Unread 11-07-10, 06:47 PM  
Zomar
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[quote]Originally posted by Zilver
[b]Seen, will get back to you when I've had time to do some more testing ...
That said I'll not be home today until very late...

Had any chance to look at the limited scaling for 4320x900 resolution?
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Unread 11-07-10, 05:53 PM  
martiny
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Re: Re: Re: Re: How to make the SpartanUI big enough to make room for chat panels on the side.

Originally posted by Zilver
Personally I would scale Spartan a tiny bit more, but that depends on how you feel ....
"/sui scale #"
# = the number you want tot scale SparanUI ... my personal scale is 0.84, but if your screen have a very small resolution you might wanna go smaller like ... 0.7
Zilver
I am using 0.7 atm, and my screen is 24".
The wideness of the chat is okay, but the height is just wrong, and can't be adjusted to any smaller.
Last edited by martiny : 11-07-10 at 06:38 PM.
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Unread 11-07-10, 04:41 PM  
Zilver
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Re: Re: Re: How to make the SpartanUI big enough to make room for chat panels on the side.

Originally posted by martiny


Disregard that last post. This is how it looks like now, and as you can see, I can't make the chat small enough to fit in. Please help.
Personally I would scale Spartan a tiny bit more, but that depends on how you feel ....
"/sui scale #"
# = the number you want tot scale SparanUI ... my personal scale is 0.84, but if your screen have a very small resolution you might wanna go smaller like ... 0.7

Originally posted by Gksaint
No Problem bud... I see people always asking the same questions so i thought it would help them out.

If you want. While you are busy moving, I can definitly help people out when they have questions. If it is a development issue I will take a note of it and let you know when you get back.

GKSaint
Thanks that would be greatly appreciated

Edit: @GKSaint, I used your list of slash-commands list in the Info page, with credits ofc ^^

Zilver
Last edited by Zilver : 11-07-10 at 04:46 PM.
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Unread 11-07-10, 02:39 PM  
martiny
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Re: Re: How to make the SpartanUI big enough to make room for chat panels on the side.



Disregard that last post. This is how it looks like now, and as you can see, I can't make the chat small enough to fit in. Please help.
Last edited by martiny : 11-07-10 at 02:48 PM.
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Unread 11-07-10, 01:58 PM  
Gksaint
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Originally posted by Zilver
@Gksaint:
A big thanks for all the time you spend on writing all that down, I appreciate it

Zilver
No Problem bud... I see people always asking the same questions so i thought it would help them out.

If you want. While you are busy moving, I can definitly help people out when they have questions. If it is a development issue I will take a note of it and let you know when you get back.

GKSaint
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Unread 11-07-10, 01:51 PM  
Gksaint
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Re: How to make the SpartanUI big enough to make room for chat panels on the side.

Originally posted by martiny
Yeah, I was wondering how to make your SpartanUI bigger so that you can fit in chat panels and such on the sides? Thanks for a great addon!
Look at the list of options i have posted below... If you want your chat panels on the sides (on SpartanUI) this is what i would do.

/sui scale 0.8 ***If this is too small for you go back to 1.0***
/sui backdrop bar5
/sui backdrop bar6

Bar5 will be the box on the left and Bar6 is the box on the right. Depending which side you want to put your chat box in.
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Unread 11-07-10, 09:43 AM  
martiny
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How to make the SpartanUI big enough to make room for chat panels on the side.

Yeah, I was wondering how to make your SpartanUI bigger so that you can fit in chat panels and such on the sides? Thanks for a great addon!
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Unread 11-07-10, 09:16 AM  
Zilver
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@Gksaint:
A big thanks for all the time you spend on writing all that down, I appreciate it


Hopefully this coming week will give me more time to code, and update information.

Anyway I'll be moving around the 1st of December, so wanted to give a notice about it,
I'm unsure if I'll have Internet around that time so support & coding might come to a halt (around the 1st December) until the move and the RL stuff that comes with it have been dealt with,
but don't worry I'll be back asap.

That said I hope to get a bit more work done before the move...

Zilver
Last edited by Zilver : 11-07-10 at 09:24 AM.
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