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Updated:11-08-16 03:31 AM
Created:10-08-10 04:46 AM
Downloads:127,421
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Categories:Generic Compilations, Graphical Compilations

SpartanUI  Popular! (More than 5000 hits)

Version: 4.3.2-Release
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

4.3.0-Release-1-gdeea473
--------------------
- Fel Style: Added Class Icons to target frame
- Fel Style: Set the position of the framerate and leave vehicle buttons.
- Fel Style: Moved Pet frame location
- Fel Style: Tweak to party and raid frame spawning.
- Fel Style: Added Raid Icons to target frame
- Fel Style: Portrait no longer appears above misc icons
- Fel Style: Bug Fix: Runes are now the correct size.
- Fel Style: Compressed raid frames.
- Misc Bug fixes

4.3.0-Release
--------------------
- Combo points added to Fel
- Debug Message Cleanup
- Player frames debug messages left in.
- New Char Bug Fix: Transparent and Minimal bars were being set to Fel style.
- Added what's new screen
- Style switching bartender bug fix
- Fel Style added to packager
- TOC Bumb
- Buff position fix
- OUF Library update
- Added buff bars
- Fel player and target frames are able to display buff bars
- Minimal and Transparent buffs options built
- New Merge Data function for updating styles.
- Fel activated on setup screen
- More localization
- Classic Buffs Re-Write
- Fel Buffs added
- Player frame Buff options re-designed
- Fel action bar graphic options
- Fel added threat display
- Fel Rare & Elite identification added
- Fel Added unit frame size options to Party and Raid
- Some options moved to classic style
- Misc tweaks
- Minimal first use bug fix.
- First use fixes Moved Talking Head on Fel style.
- Bug Fixes
- Tooltip bug fix if artwork is disabled
- Demonhunters default to fel style.
- setup window bug fix
- hots display tweak
- Artwork defaults to current theme checked.
- Classic raid frames tweaked to use shared hots display
- Fel XP Bar Fel now displays hots
- Fel fades out of range players
- Fel RaidFrames Name location tweaked, also added more room between frames.
- Transparent theme converted to new Bartendersettings DB format.
- Fel updates, most actionbars in place.
- No barender in core bugfix
- Douse the Flames
- Fel unitframes v1
- Unitframes pass 1
- -Huge code reduction in bartender setup -Re-Worked Fel Graphics -Fel Minimap in place.
- bartender tweak
- RaidFrame in party fix Fel Style Options Misc Performance improvments.
- New Images
- Fel Style
Archived Files (11)
File Name
Version
Size
Author
Date
4.3.1-Release
3MB
Azgaurd
08-29-16 11:40 PM
4.3.1-Beta
3MB
Azgaurd
08-24-16 03:54 PM
4.3.0-Release-1
3MB
Azgaurd
08-10-16 03:32 AM
4.3.0-Release
3MB
Azgaurd
08-08-16 10:34 PM
4.2.2
2MB
Azgaurd
08-02-16 11:01 PM
4.2
2MB
Azgaurd
07-26-16 05:07 AM
4.1 - R247
2MB
Azgaurd
11-14-15 06:51 PM
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 10-24-10, 12:43 PM  
Zilver
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Forum posts: 29
File comments: 137
Uploads: 10
Originally posted by jeremy1048
ok 2 comments:

1 - positioning worst place - in place of name would be better
2- not updating properly
Originally posted by jeremy1048
oops forgot to say rc5 and in regards to the druid bar
I do appreciate feedback, but seriously!!!!
I'm spending A LOT OF HOURS ON THIS, and you can't take just a few min to write some proper feedback

1st: There actually came 2 new druid bars, so which one is it? (EclipseBar or Alternate ManaBar) and where EXACTLY is it you think it would fit in better? (place it over the player name?)
2nd: What do you mean that it's not updating properly? (It's the *censored out* Blizzard Bar, if Blizzards code tell it to update it'll update, currently all I do to the Eclipse/Alternate ManaBar/ShardBar/HolyPowerBar is Move & Scale the BLIZZARD BAR's)
3rd: Posting pictures or spending a few minutes to describe your problem / alternate solution won't kill you.
4th: There is a edit button on your post, please use it if you forgot to write something.

Sorry, but had to get that off my chest,
I have spend like ... 13+ (days) of 8 - 9 (hours)
making it like somewhere around lets say ...
13 * 8,5 = 110,5 hours,
and that is only the work I've been doing since I uploaded the first Alpha onto WoWInterface.com ... spend a lot of time on it before I even uploaded that first Alpha.

Think I'm gonna need another day off from coding and support soon ... I might be putting too much time and energy into this.
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Unread 10-24-10, 11:40 AM  
jeremy1048
A Kobold Labourer

Forum posts: 1
File comments: 67
Uploads: 0
oops forgot to say rc5 and in regards to the druid bar
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Unread 10-24-10, 11:25 AM  
jeremy1048
A Kobold Labourer

Forum posts: 1
File comments: 67
Uploads: 0
ok 2 comments:

1 - positioning worst place - in place of name would be better
2- not updating properly
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Unread 10-24-10, 10:13 AM  
Duraldon
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally posted by Zilver
Have a look at issue 1

Currently NO CUSTOM UnitFrame can use "Set Focus" or "Clear Focus" in the PopUpMenu, this is a limitation Blizzard created until they chose to fix it, you simply can't use em on a custom Unitframe, so instead of getting 1000 issue reports about it being tainted I chose to simply remove the option.
Oh I have not seen. My fault. Sorry and thank you for the reply.
Last edited by Duraldon : 10-24-10 at 10:13 AM.
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Unread 10-24-10, 09:13 AM  
dagaard
A Deviate Faerie Dragon

Forum posts: 18
File comments: 11
Uploads: 0
[quote]Originally posted by Zilver
[b]Sadly Curse are not interested in me having my FanUpdate there unless I get in contact with Ansu and get permission to create the project,
so for now (maybe even for all time) I will not upload to Curse,
so if SpartanUI show up in your Curse Client and you wish to use my version set it to "Ignore", that way it'll not touch your SpartanUi files.

Yup re-installed yet again and all fixed. I set Curse client to ignore it for now.
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Unread 10-24-10, 08:35 AM  
Zilver
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Forum posts: 29
File comments: 137
Uploads: 10
Originally posted by Duraldon
I had another suggestion if possible. Can you insert the option "focus" in the popup menu from the player- and targetframe? I would like to take depending on the situation myself, orthe target into the focus. Unfortunately, in Spartanui has been missing this opportunity. In the Standard-UI you can set focus over the popup-menü.

I thank you in advance for the effort.
Have a look at issue 1

Currently NO CUSTOM UnitFrame can use "Set Focus" or "Clear Focus" in the PopUpMenu, this is a limitation Blizzard created until they chose to fix it, you simply can't use em on a custom Unitframe, so instead of getting 1000 issue reports about it being tainted I chose to simply remove the option.
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Unread 10-24-10, 08:12 AM  
Duraldon
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I had another suggestion if possible. Can you insert the option "focus" in the popup menu from the player- and targetframe? I would like to take depending on the situation myself, orthe target into the focus. Unfortunately, in Spartanui has been missing this opportunity. In the Standard-UI you can set focus over the popup-menü.

I thank you in advance for the effort.
Last edited by Duraldon : 10-24-10 at 08:14 AM.
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Unread 10-23-10, 09:30 PM  
Zilver
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Forum posts: 29
File comments: 137
Uploads: 10
2.6.3 RC5 Released, awaiting Approval

2.6.3 RC5 Have just been uploaded, it's in the process of Approval now.

Read the Change Log for more information ...

That being taken care off, on to this:
Originally posted by Cilraaz
Thanks for the update! I was really worried that this addon would be dead come Cataclysm. Question for you, though: Do you plan to bring back the viewporting once Blizzard fixes the issues with reflections being bugged while using a viewport?
YES, I do plan to bring back the viewport functionallity, if Blizzard fixes the problem with reflections.

Zilver over and out, gonna take a nap now, been coding for about 8 hours to finish up and get a release out ... lol.

Anyway if you got any leave feedback, issue reports (though I would love those to go to the Google Code Repository) and what else you feel like sharing, and I'll get back to you when I've had some sleep
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Unread 10-23-10, 09:03 PM  
Cilraaz
An Aku'mai Servant
 
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Forum posts: 36
File comments: 67
Uploads: 9
Thanks for the update! I was really worried that this addon would be dead come Cataclysm. Question for you, though: Do you plan to bring back the viewporting once Blizzard fixes the issues with reflections being bugged while using a viewport?
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Unread 10-23-10, 07:41 PM  
Zilver
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Forum posts: 29
File comments: 137
Uploads: 10
Originally posted by dagaard
Got this error when I logged in today. Strange cause I have not had any errors in a while.

Date: 2010-10-23 21:20:37
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SpartanUI\global\ChatFrame.lua line 59:
attempt to index field 'UpButton' (a nil value)
Debug:
(tail call): ?
SpartanUI\global\ChatFrame.lua:59:
SpartanUI\global\ChatFrame.lua:48
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:551: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:242: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:265: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:519:
..\FrameXML\UIParent.lua:492
AddOns:

SpartanUI, v2.6.1.30300
SpartanUIFilmEffects, v2.6.0.30300
SpartanUIPlayerFrames, v2.6.0.30300
SpartanUISpinCam, v2.6.0.30300

Sadly Curse are not interested in me having my FanUpdate there unless I get in contact with Ansu and get permission to create the project,
so for now (maybe even for all time) I will not upload to Curse,
so if SpartanUI show up in your Curse Client and you wish to use my version set it to "Ignore", that way it'll not touch your SpartanUi files.


Curse Client updated your files ....
Originally posted by zaahir
Okay thanks a lot for your help. Also I noticed that buffs and debuffs sometimes appear on the same line on unitframes. Is there a way so they always appear on different lines?
When I have had time to re-write the current Aura system yes then Buff's and Debuffs will be split up, but currently they will appear in one line.
This is one of my next projects, though I'm unsure if I can get the damn buff's secure (none-tainted).
Last edited by Zilver : 10-23-10 at 07:42 PM.
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Unread 10-23-10, 07:41 PM  
Zilver
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Forum posts: 29
File comments: 137
Uploads: 10
Originally posted by Lizz0784
Glad you took a day off! You've gotten a lot done and tons of people are very grateful for it. Thank you so much!

I hope wow doesn't screw it all up with the incoming updates =/

I'll be testing your last release out tomorrow. Will let you know if I see anything not mentioned. Screen shots and all
Within an hour or so I'll upload the new version ... it's gonna be tagged 2.6.3-RC5, that will be the version you wanna test 8-)
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Unread 10-23-10, 07:25 PM  
dagaard
A Deviate Faerie Dragon

Forum posts: 18
File comments: 11
Uploads: 0
Error on login

Got this error when I logged in today. Strange cause I have not had any errors in a while.

Date: 2010-10-23 21:20:37
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SpartanUI\global\ChatFrame.lua line 59:
attempt to index field 'UpButton' (a nil value)
Debug:
(tail call): ?
SpartanUI\global\ChatFrame.lua:59:
SpartanUI\global\ChatFrame.lua:48
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:551: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:242: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:265: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:519:
..\FrameXML\UIParent.lua:492
AddOns:
Swatter, v3.1.16 (<%codename%>)
Ace3, v
AucAdvanced, v5.9.4960 (WhackyWallaby)
AucFilterBasic, v5.9.4960 (WhackyWallaby)
AucFilterOutlier, v5.9.4960.2531
AucMatchUndercut, v5.9.4960.2531
AucStatHistogram, v5.9.4960 (WhackyWallaby)
AucStatiLevel, v5.9.4960 (WhackyWallaby)
AucStatPurchased, v5.9.4960 (WhackyWallaby)
AucStatSales, v5.9.4960.2842
AucStatSimple, v5.9.4960 (WhackyWallaby)
AucStatStdDev, v5.9.4960 (WhackyWallaby)
AucStatWOWEcon, v5.9.4960.2530
AucUtilAHWindowControl, v5.9.4960.3311
AucUtilAppraiser, v5.9.4960.2530
AucUtilAskPrice, v5.9.4960.3175
AucUtilAutoMagic, v5.9.4960.3142
AucUtilCompactUI, v5.9.4960.2530
AucUtilEasyBuyout, v5.9.4960.3583
AucUtilFixAH, v5.9.4960 (WhackyWallaby)
AucUtilGlypher, v5.9.4960.2545
AucUtilItemSuggest, v5.9.4960.3108
AucUtilPriceLevel, v5.9.4960.2545
AucUtilScanButton, v5.9.4960.2530
AucUtilScanFinish, v5.9.4960.2530
AucUtilScanProgress, v5.9.4960.2530
AucUtilScanStart, v5.9.4960.4819
AucUtilSearchUI, v5.9.4960.3655
AucUtilSimpleAuction, v5.9.4960.4546
AucUtilVendMarkup, v5.9.4960.2530
Babylonian, v5.1.DEV.130
Bagnon, v2.14.0
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v4.4.2
BeanCounter, v5.9.4960 (WhackyWallaby)
BonusScanner, v5.3.1
Carbonite, v4.012
CarboniteTransfer, v1.01
CatRotationHelper, v
Configator, v5.1.DEV.282
CurseProfiler, v
DBMBurningCrusade, v
DBMCore, v
DebugLib, v5.1.DEV.275
GatherMate, vv.1.24
GearScore, v3.1.20 - Release
GoGoMount, v4.0.19
MikScrollingBattleText, v5.5.83
oUF, v1.3.24
Recount, v
Routes, vv1.3.0
SexyMap, v
SlideBar, v3.1.16 (<%codename%>)
SpartanUI, v2.6.1.30300
SpartanUIFilmEffects, v2.6.0.30300
SpartanUIPlayerFrames, v2.6.0.30300
SpartanUISpinCam, v2.6.0.30300
Stubby, v5.9.4960 (WhackyWallaby)
VuhDo, v2.63
VuhDoOptions, v2.63
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=76e)
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Unread 10-23-10, 06:32 PM  
zaahir
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Okay thanks a lot for your help. Also I noticed that buffs and debuffs sometimes appear on the same line on unitframes. Is there a way so they always appear on different lines?
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Unread 10-23-10, 03:58 PM  
Lizz0784
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Glad you took a day off! You've gotten a lot done and tons of people are very grateful for it. Thank you so much!

I hope wow doesn't screw it all up with the incoming updates =/

I'll be testing your last release out tomorrow. Will let you know if I see anything not mentioned. Screen shots and all
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Unread 10-23-10, 12:59 PM  
Zilver
Premium Member
 
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Forum posts: 29
File comments: 137
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Here is a little preview of what to expect in next version:

Warlock ShardBar - Empty Warlock ShardBar - Full

Druid Alternate ManaBar - Cat Druid Alternate ManaBar - Bear

Druid EclipseBar - Going Lunar Druid EclipseBar - Lunar Eclipse

Druid EclipseBar - Going Solar Druid EclipseBar - Solar Eclipse

That being dealt with:
I have had a look at the Exp/Rep bar 'tip', and hopefully it have been fixed now (Google Code repository Rev 52)

The Google Code Repository in now up to Rev 53 ... latest being implementing the Alternate ManaBar for Druids (Re-using Blizzards for now).

Got a few things I need to check up on, and if all is well I'll be releasing a new version tonight.

Edit: Just saw you post Vulcanus:
Originally posted by Vulcanus
FuBar is now EOL (has been for quite some time actually, probably about a year's time) and Titan Panel is an LDB display, that's why I wondered if it was just a general LDB detector or if code would need to be written specifically for each mod.
Atm I've been using /sui offset 22 but since I'm using a top panel as well as a bottom panel so it partially overlaps some of the default UI buffs xD

Maybe I should look into Titan Panel instead of DockingStation though...
Maybe the code could potentially be changed to better support a wider range, but for now I'm happy with just adding 100% working code for each of the different Bars that is asked for support for, then later maybe a pattern will arise and the code can be optimized.

About changing to another bar: That all depends on you, if support for a bar is asked for I'll look into it when there is time (when there are no critical or high priority issue).

About the Buff's ... yeah that is a still needed support field, and I plan to look into that within the next few days.
Last edited by Zilver : 10-23-10 at 01:07 PM.
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