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Updated:08-24-16 03:54 PM
Created:10-08-10 04:46 AM
Downloads:124,699
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Categories:Generic Compilations, Graphical Compilations

SpartanUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 4.3.1-Beta
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

4.3.0-Release-1-gdeea473
--------------------
- Fel Style: Added Class Icons to target frame
- Fel Style: Set the position of the framerate and leave vehicle buttons.
- Fel Style: Moved Pet frame location
- Fel Style: Tweak to party and raid frame spawning.
- Fel Style: Added Raid Icons to target frame
- Fel Style: Portrait no longer appears above misc icons
- Fel Style: Bug Fix: Runes are now the correct size.
- Fel Style: Compressed raid frames.
- Misc Bug fixes

4.3.0-Release
--------------------
- Combo points added to Fel
- Debug Message Cleanup
- Player frames debug messages left in.
- New Char Bug Fix: Transparent and Minimal bars were being set to Fel style.
- Added what's new screen
- Style switching bartender bug fix
- Fel Style added to packager
- TOC Bumb
- Buff position fix
- OUF Library update
- Added buff bars
- Fel player and target frames are able to display buff bars
- Minimal and Transparent buffs options built
- New Merge Data function for updating styles.
- Fel activated on setup screen
- More localization
- Classic Buffs Re-Write
- Fel Buffs added
- Player frame Buff options re-designed
- Fel action bar graphic options
- Fel added threat display
- Fel Rare & Elite identification added
- Fel Added unit frame size options to Party and Raid
- Some options moved to classic style
- Misc tweaks
- Minimal first use bug fix.
- First use fixes Moved Talking Head on Fel style.
- Bug Fixes
- Tooltip bug fix if artwork is disabled
- Demonhunters default to fel style.
- setup window bug fix
- hots display tweak
- Artwork defaults to current theme checked.
- Classic raid frames tweaked to use shared hots display
- Fel XP Bar Fel now displays hots
- Fel fades out of range players
- Fel RaidFrames Name location tweaked, also added more room between frames.
- Transparent theme converted to new Bartendersettings DB format.
- Fel updates, most actionbars in place.
- No barender in core bugfix
- Douse the Flames
- Fel unitframes v1
- Unitframes pass 1
- -Huge code reduction in bartender setup -Re-Worked Fel Graphics -Fel Minimap in place.
- bartender tweak
- RaidFrame in party fix Fel Style Options Misc Performance improvments.
- New Images
- Fel Style
Archived Files (9)
File Name
Version
Size
Author
Date
4.3.0-Release-1
3MB
Azgaurd
08-10-16 03:32 AM
4.3.0-Release
3MB
Azgaurd
08-08-16 10:34 PM
4.2.2
2MB
Azgaurd
08-02-16 11:01 PM
4.2
2MB
Azgaurd
07-26-16 05:07 AM
4.1 - R247
2MB
Azgaurd
11-14-15 06:51 PM
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 10-16-10, 11:26 PM  
Shadowfaux1
A Kobold Labourer

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Hi sry if this has been covered....... but the player frame and target / of target frames do not show aggro color (which is VERY important for me as a tank) is there a change i need to make in the threat lua or enable it in some manner .




Thanks in advance

P.S. - the old sui did have this feature and it was working

EDIT : Issue fixed with SUI 2.6.3-RC4.3
Last edited by Shadowfaux1 : 10-17-10 at 01:24 AM.
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Unread 10-16-10, 09:43 PM  
dominus1
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Originally posted by Zilver
This is as I have stated before a Bartender4 issue, I will not start coding modifications in Bartender4 since it's an active project and the developer team have been notified of this problem, here is a link to Bartender project on wowace.com
... that being said:
I did already do a fix for Multi-Passager Mounts, where you can click on the Vehicle display and "Leave" the mount.
I might do a temp fix until Bartender4's issue have been resolved, but also you should know about the player menu:

It's a simple right click on the player UnitFrame, then chose "Leave".
ah ok sorry but thankyou for the quick response
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Unread 10-16-10, 08:14 PM  
tybris
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some things you might want to know

I have found just a few lil things that can be fixed easly i hope.1st off is the chat box i can not go into general chat without the typy thing being on top and pick another then i have to make real small so i can barely click on one and its fixed until i got into general chat.i hope you understand that. second is that buffs on a person in a party with a timer flash and it is really annoying. third and final is the calander and world map button overlap a lil. WISH LIST- bigger map button.


and for anyone who is wondering who i fixed the not loading part is turn WoW completly off and turn it back on
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Unread 10-16-10, 07:44 PM  
Zilver
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Originally posted by dominus1
hi having a problem when on a drake in oculus that no exit vehicle button is showing
Originally posted by Tofu4679
I'm also having the issue in Oculus, I have no exit mount/vehicle button.

EDIT: Looks like I can right click my portrait and choose leave to exit the mount though.
This is as I have stated before a Bartender4 issue, I will not start coding modifications in Bartender4 since it's an active project and the developer team have been notified of this problem, here is a link to Bartender project on wowace.com
... that being said:
I did already do a fix for Multi-Passager Mounts, where you can click on the Vehicle display and "Leave" the mount.
I might do a temp fix until Bartender4's issue have been resolved, but also you should know about the player menu:

It's a simple right click on the player UnitFrame, then chose "Leave".
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Unread 10-16-10, 07:21 PM  
Tofu4679
A Kobold Labourer

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I'm also having the issue in Oculus, I have no exit mount/vehicle button.

EDIT: Looks like I can right click my portrait and choose leave to exit the mount though.
Last edited by Tofu4679 : 10-16-10 at 07:23 PM.
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Unread 10-16-10, 07:12 PM  
dominus1
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hi having a problem when on a drake in oculus that no exit vehicle button is showing
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Unread 10-16-10, 05:55 PM  
Zilver
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Re: ugh

Originally posted by tybris
http://s902.photobucket.com/albums/a...610_181235.jpg

please go to that and tell me what to do to fix i
t i dl it and thats what happened
I might be wrong, but to me it looks like you have Bartender4 Enabled, but that SpartanUI isn't Enabled ... I see no parts of SpartanUI on your screenshot.
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Unread 10-16-10, 05:43 PM  
garona
A Kobold Labourer

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Originally posted by Gwartan
I believe the old authors had a slash command for a reset.
try /sui reset
Or that you can do that as well, I forgot after not using SUI for a couple of months . (Didn't think it would be updated for Cata)
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Unread 10-16-10, 05:40 PM  
Gwartan
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Originally posted by garona
Did you do a clean install? (deleting/backing up your WTF and Interface folders)
Not sure what else might cause that
I believe the old authors had a slash command for a reset.
try /sui reset
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Unread 10-16-10, 05:35 PM  
garona
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Did you do a clean install? (deleting/backing up your WTF and Interface folders)
Not sure what else might cause that
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Unread 10-16-10, 05:28 PM  
tybris
A Kobold Labourer

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ugh

http://s902.photobucket.com/albums/a...610_181235.jpg

please go to that and tell me what to do to fix i
t i dl it and thats what happened
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Unread 10-16-10, 04:40 PM  
Duraldon
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Re: 2.6.3-RC4.3 released

Originally posted by Zilver
Anyway I just uploaded 2.6.3-RC4.3, check Change Log for changes [/b]
Changelog: * Fixed UnitPopupMenus (was missing a few)

Thanks! Works perfectly!
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Unread 10-16-10, 04:10 PM  
Zilver
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2.6.3-RC4.3 released

Originally posted by bsnorlax
when im clicking on the party portraits, sometimes it just doesnt register. nothing will happen, it wont target the person. its like the portraits need to be clicked in specific areas, instead of anywhere on the portrait (like the health bar). is this fixable?
Check if this issue persist in the new coming version (2.6.3-RC4.3)

Originally posted by Eldrac
Sorry if this is flogging a dead horse but I was wondering, is there a way to get this and Adapt to play nice so we have the 3D portraits? I know it is something to do with the Background Strata layers and so on but for the life I don't know where to start...

Great UI though! Love it to bits!
I have no knowledge of Adapt what so ever, but you can go to my Google Code Repository and create an Issue ... remember to leave a Link to that AddOn, then when I got time I'll take a look at it.

Anyway I just uploaded 2.6.3-RC4.3, check Change Log for changes
Last edited by Zilver : 10-16-10 at 04:11 PM.
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Unread 10-16-10, 03:47 PM  
Miabella
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Thanks Works perfectly for me!
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Unread 10-16-10, 01:43 PM  
Eldrac
A Kobold Labourer

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Red face Portraits

Sorry if this is flogging a dead horse but I was wondering, is there a way to get this and Adapt to play nice so we have the 3D portraits? I know it is something to do with the Background Strata layers and so on but for the life I don't know where to start...

Great UI though! Love it to bits!
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