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Shadows of Argus (7.3.0)
Updated:06-18-18 11:27 AM
Created:10-08-10 04:46 AM
Downloads:134,203
Favorites:193
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Categories:Suites, Graphical Compilations
7.3.0

SpartanUI  Updated Today!  Popular! (More than 5000 hits)

Version: 4.4.8
by: Azgaurd [More]


SpartanUI Website spartanui.net






Overview

SpartanUI is designed to free your screen by moving a majority of the interface elements to the bottom.
  • Artwork
  • Player Frames
  • Party Frames
  • Raid Frames
  • HoT Tracking
  • Auto Sell
  • Auto turn in
  • Auto-Hide Objectives
  • Custom Tooltips
  • Minimap
  • Buff Management
  • Open All Mail
  • Vignette Effects
  • And much more!

Notes
  • Please submit bugs and feature requests at*GitHub.*
  • Consider supporting future development by becoming a Patron or sending a one time donation[/url]
  • For Support please join the SpartanUI Discord

Required Addons

Chat Commands
  • /sui (Main options window)
    /suihelp
    /spin (Toggles Spin Cam)
    /sui version (Shows which version of SpartanUI you are using)
    /suimove (Move Unit Frames)

F.A.Q

Q. I changed an option but nothing changed.

A.
Some of the options for require a /reload to be done after changing them. This is something that is being worked on to reduce the need for and will be soon prompting for when it must be done.


Additional Addons

4.4.8
--------------------
- Bug fix for classic art

4.4.7
--------------------
- Minimal LUA Bug fix.
- Tweaked buff position.
- First time setup fixes
- Changed Open All Mail to replace Blizzard Button

*




4.3.0-Release-1-gdeea473
--------------------
- Fel Style: Added Class Icons to target frame
- Fel Style: Set the position of the framerate and leave vehicle buttons.
- Fel Style: Moved Pet frame location
- Fel Style: Tweak to party and raid frame spawning.
- Fel Style: Added Raid Icons to target frame
- Fel Style: Portrait no longer appears above misc icons
- Fel Style: Bug Fix: Runes are now the correct size.
- Fel Style: Compressed raid frames.
- Misc Bug fixes

4.3.0-Release
--------------------
- Combo points added to Fel
- Debug Message Cleanup
- Player frames debug messages left in.
- New Char Bug Fix: Transparent and Minimal bars were being set to Fel style.
- Added what's new screen
- Style switching bartender bug fix
- Fel Style added to packager
- TOC Bumb
- Buff position fix
- OUF Library update
- Added buff bars
- Fel player and target frames are able to display buff bars
- Minimal and Transparent buffs options built
- New Merge Data function for updating styles.
- Fel activated on setup screen
- More localization
- Classic Buffs Re-Write
- Fel Buffs added
- Player frame Buff options re-designed
- Fel action bar graphic options
- Fel added threat display
- Fel Rare & Elite identification added
- Fel Added unit frame size options to Party and Raid
- Some options moved to classic style
- Misc tweaks
- Minimal first use bug fix.
- First use fixes Moved Talking Head on Fel style.
- Bug Fixes
- Tooltip bug fix if artwork is disabled
- Demonhunters default to fel style.
- setup window bug fix
- hots display tweak
- Artwork defaults to current theme checked.
- Classic raid frames tweaked to use shared hots display
- Fel XP Bar Fel now displays hots
- Fel fades out of range players
- Fel RaidFrames Name location tweaked, also added more room between frames.
- Transparent theme converted to new Bartendersettings DB format.
- Fel updates, most actionbars in place.
- No barender in core bugfix
- Douse the Flames
- Fel unitframes v1
- Unitframes pass 1
- -Huge code reduction in bartender setup -Re-Worked Fel Graphics -Fel Minimap in place.
- bartender tweak
- RaidFrame in party fix Fel Style Options Misc Performance improvments.
- New Images
- Fel Style
Archived Files (3)
File Name
Version
Size
Author
Date
4.4.5
4MB
Azgaurd
06-18-18 09:19 AM
4.4.7
4MB
Azgaurd
06-17-18 10:36 PM
4.4.5
4MB
Azgaurd
06-15-18 09:32 PM


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Unread 03-28-12, 08:55 AM  
Scottbot
A Kobold Labourer

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Is this still being updated? lol

Not seen anything in a month, or any recent replies to github
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Unread 03-21-12, 09:53 AM  
thesin
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Here is my current versions with my changes, it has nothing to do with current Git, and doesn't have all the new options it has.

Hopefully at some point i'll check out the current Git version and port over my changes so they can get added in.

Some of the new stuff in my version is

/sui alpha [0-1] -- I use 0.6 @todo need to figure out how to alpha XP/Rep Bars
/sui notation [0,1] -- 0 = Full eg. 1000, 1 = Short eg. 1K

I Also have the Vehicle Leave Fix for some Vehicles eg. Sandbox Tiger, just make sure that you reselect the Spartan Template from Bartender and reload.

I'm working on a proper and Config GUI as my next addition.

http://www.southofheaven.org/SpartanUI/

Zilver, Vaebris or Baine feel free to use and merge anything you like from this, I'm only doing t for me personally as I have little time to test and I'm using it to learn the WoW API I can't guarantee any of it is efficient, still learning after all

Pic with the Alpha Trans on.


.
Last edited by thesin : 03-21-12 at 10:10 AM.
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Unread 03-21-12, 08:41 AM  
thesin
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Re: Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Yeah that is the right stuff, SpartanUI used to move the LFG (Now called LFD) eye icon and animation to the player portrait, and in doing so they rewrote the animation section and the count on it for the CD and deserter portions, this is the code that is an issue, simply removing it and letting the native UI deal with it and put it back on the minimap solves this, I'm sure it could be reworked but it's a huge PITA and I find it looks better on the minimap so I didn't bother.

And yes I'm currently using oUF 1.5.16 without issue as a matter a fact there are lots of bug fixes in it, oUF is only used for player and party frames for the healthier and energy bars. I'm currently working on trying to animate those like it was in the original SpartanUI.
Last edited by thesin : 03-21-12 at 10:47 AM.
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Unread 03-21-12, 07:56 AM  
DrGerm
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Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by thesin
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
Ya, I've had the same problem with a another character now too (a hunter). I think I found the post you're referring to:

Originally Posted by schilm
This isn't really a "fix" per se, but I did some digging in the LUA and I was able to get the maddening errors to go away by commenting a few lines in the PlayerFrames addon.

open "SpartanUI_PlayerFrames/scripts/Unit-PlayerFrame.lua"

lines 121 to 125 will be this:

if ( mode == "time" ) then
StartAnimating(self);
else
StopAnimating(self);
end

change it to this:

if ( mode == "time" ) then
--StartAnimating(self);
else
--StopAnimating(self);
end


I don't know what other ramifications this might have, but... it seems to work for me to suppress the endless errors in my limited testing. Your mileage may vary, caveat emptor, etc. etc. etc.

- Max
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Last edited by DrGerm : 03-21-12 at 07:57 AM.
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Unread 03-20-12, 01:32 PM  
thesin
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Originally Posted by Baine
that's done in multiple places, as of now only by hand

open SpartanUI\scripts\Module-ChatFrame.lua

comment out line 114
as reference, it should read:
lua Code:
  1. cf:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")

to remove the outline on tabs
comment out line 133-137
lua Code:
  1. tab:GetFontString():SetFont(NAMEPLATE_FONT, 11, "THINOUTLINE")
  2. --fix for color and alpha of undocked frames
  3. tab:GetFontString():SetTextColor(1,0.7,0)
  4. tab:GetFontString():SetShadowOffset(1,-1)
  5. tab:GetFontString():SetShadowColor(0,0,0,0.6)

line 155-157
lua Code:
  1. ChatFontNormal:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")
  2. ChatFontNormal:SetShadowOffset(1,-1)
  3. ChatFontNormal:SetShadowColor(0,0,0,0.6)

probably a few more places regarding tabs when hovering them, just search for font
I personally believe this would have been better to add as SpartanUI_ChatFrame, like the fileEffects and spin cam so it very easy to disable. Just an idea.
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Unread 03-20-12, 01:05 PM  
thesin
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Originally Posted by Cobaltius
I have a suggestion for a future release; would it be possible to have it so one could toggle guild XP and Guild rep in the right Exp bar.

I am not sure that bar was ever used for anything since the inception of Spartanui would be nice to make it do something.

I really don't know squat about coding but may try some testing on this myself.
the left XP bar is toon/lvl XP obviously, the right now is a rep bar just like in the Blizz interface, if you pick a rep from the rep window and click show as XP or something like that it'll show in that area, so if you selected your guild rep for instance and make it your rep bar then it would show and you can click on it for details. So technically that already exists.
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Unread 03-20-12, 12:40 PM  
thesin
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Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
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Unread 03-19-12, 11:06 AM  
thesin
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Hey guys glad to see this going again, Can someone confirm if my Alpha Trans code is in github version if not I'll make a patch, I'm also in the middle of fixing the vehicle dismount in some cases that isn't working with BT4, Things like the sandtiger box, or the chess boss in Kara, and I'll be sure to send that upstream as well.

Since I'm too lazy right now to make a git hub account (but I will I promise), I'd like to suggest we start on a proper options page for SpartanUI instead of just CLI commands, I think this would be great from everyone and would keep new options nice a clear and a good place to be able to turn off new code like the new chat window changes which I'm also not a fan of. I haven't' done such a thing yet but I'm learning to so if I get one running I'll send it upstream as well, but it's something I've always felt SpartanUI should have.

Thanks again for Taking this over form Zliver I have really missed it since Zliver's life got so busy, and Zliver I hope all is well for you with your daughter and such.

EDIT: After lots of learning about the bartender4 hooks I fixed vehicles, SpartanUI still does lots of it improperly but it's a start and works. I also added and placed the ExtraAction Button for Ultraxion and Madness so it's centred just above the minimap. The vehicle leave and option buttons will show up just below the minimap over the coords, unless someone has a better idea? But I can now leave my sandtiger box!

EDIT 2: I now have it changing health and power bars to use short notation, I'm just working on a config switch for it. Also would like to know how many float decimals to leave, isaias1983, would you like 1 or 2, 2 really isn't much shorter to be fair.

.
Last edited by thesin : 03-19-12 at 05:58 PM.
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Unread 03-15-12, 04:27 PM  
Cobaltius
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Re: setup

Originally Posted by tahirtje
maybe a dumb question but i really don't understand how to setup my bars like in the screenshots i'm new to this i usually never change interface but this is a nice one so i wanna try it, but can somebody explain/tell me how to get everything like in the screenshot?

Thanks.
Try opening bartender, go to profiles and select the Spartanui profile, that should place the bars to where they are supposed to be.
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Unread 03-15-12, 09:05 AM  
DrGerm
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Decreased FPS with Player Frames and Rogue in Dungeon

I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
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Unread 03-14-12, 12:41 PM  
Baine
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actually spartan ui should set up everything by itself

if not, try and check the following:
  • make sure all addons included in the download are active (on char screen), also make sure that out of date addons get loaded
  • ingame, enter "/sui reset" in your chat (without the quotes)
  • if above didn't help, try renaming your WTF folder to Something like WTF_ and try again (although that shouldn't be necessary)

hope that any of the above helped =)
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Unread 03-14-12, 07:13 AM  
tahirtje
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setup

maybe a dumb question but i really don't understand how to setup my bars like in the screenshots i'm new to this i usually never change interface but this is a nice one so i wanna try it, but can somebody explain/tell me how to get everything like in the screenshot?

Thanks.
Last edited by tahirtje : 03-14-12 at 07:13 AM.
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Unread 03-13-12, 04:48 PM  
Cobaltius
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I have a suggestion for a future release; would it be possible to have it so one could toggle guild XP and Guild rep in the right Exp bar.

I am not sure that bar was ever used for anything since the inception of Spartanui would be nice to make it do something.

I really don't know squat about coding but may try some testing on this myself.
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Unread 03-12-12, 01:27 PM  
qod
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Originally Posted by Tyth

Ah that solves that problem. Thanks

But about the others, would it affect anything else in the UI if I just took Module-ChatFrame.lua out of the folder? to revert the chat back to default?
I've downloaded the latest changes from the beta branch and currently working on a toggle to turn on and off the zork rChat code. It annoys me that much too. Should have something by tonight, I'll pm it to Vaebris so it can get implemented by the next beta.

edit- Changes made, tested, and sent to Vaebris. Also, removing Module-ChatFrame.lua may cause errors, so I'd advise against that.
Last edited by qod : 03-12-12 at 02:50 PM.
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Unread 03-08-12, 12:02 PM  
isaias1983
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Re: Change Units Frames.

Originally Posted by isaias1983
Hi there!
I really like a lot ur ui!
I am here to ask u if i can do the following changes to unit frames?
1)I need Health to show like 150K and not 150000.Can i do anything for this?
2)I need to change Player and Target Frame size to a little bigger without changing all the scale of the ui.
3)Can i change the size font of the Health and Mana to the player and target frames?
4)On Target Frame i want buffs to look a little bigger?
Pls help me with these change.Guide me a little throught the files of spartanui if u can and i ll try to fix them alone!
Thnks in advance for ur reply!
U did great work!
Anything for me??Really need to sort these things out!
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